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/cvs/deliantra/server/ext/login.ext
Revision: 1.120
Committed: Thu Nov 15 06:00:16 2012 UTC (11 years, 6 months ago) by root
Branch: MAIN
Changes since 1.119: +13 -11 lines
Log Message:
tentative refactoring

File Contents

# User Rev Content
1 root 1.102 #! perl # mandatory depends=highscore
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.120 use Deliantra::Util ();
8 root 1.53
9 root 1.117 CONF MAX_DISCONNECT_TIME = 3600;
10 root 1.64
11 root 1.1 sub query {
12     my ($ns, $flags, $text) = @_;
13    
14 root 1.94 $ns->query ($flags, $text, Coro::rouse_cb);
15     Coro::rouse_wait
16 root 1.1 }
17    
18     sub can_cleanup {
19 root 1.19 my ($pl, $mtime) = @_;
20 root 1.1
21     my $age = time - $mtime;
22 root 1.19 my $level = $pl->ob->level;
23 root 1.1
24     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
25     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
26     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
27     || $age > 700 * 86400 # 2 years for everybody else
28     }
29    
30     sub check_playing {
31     my ($ns, $user) = @_;
32    
33 root 1.11 return unless cf::player::find_active $user;
34 root 1.1
35     $ns->send_drawinfo (
36     "That player is already logged in on this server. "
37     . "If you want to create a new player, choose another name. "
38 root 1.59 . "If you have already a registered, make sure nobody "
39     . "else is using your account at this time. If you lost your connection "
40 root 1.1 . "then the server will likely timeout within a minute. If you still "
41     . "cannot log-in after a minute, you are still logged in. Make sure "
42     . "you do not have another client running. If you use windows, reboot, "
43     . "this will fix anything.",
44     cf::NDI_RED
45     );
46    
47     1
48     }
49    
50 root 1.79 sub safe_spot($) {
51     my ($pl) = @_;
52    
53     my $ob = $pl->ob;
54 root 1.76
55 root 1.79 my $m = $ob->map
56     or return;
57     my $x = $ob->x;
58     my $y = $ob->y;
59    
60 root 1.113 # never happens normally, but helps when shell users make mistakes
61 root 1.116 $m->linkable
62 root 1.113 or return 1;
63    
64 root 1.79 # return 0;#d#
65     # warn join ":", $m->at ($x, $y);#d#
66     # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67     # return 0;
68 root 1.78
69 root 1.76 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70     }
71    
72 root 1.48 sub enter_map {
73 root 1.11 my ($pl) = @_;
74    
75 root 1.62 my $ob = $pl->ob;
76    
77 root 1.48 my ($map, $x, $y)
78 root 1.62 = $ob->{_link_pos}
79     ? @{delete $ob->{_link_pos}}
80     : ($pl->maplevel, $ob->x, $ob->y);
81 root 1.48
82 root 1.62 $ob->enter_link;
83 root 1.48
84 root 1.77 my $m = cf::map::find $map;
85     my $time = delete $pl->{unclean_save};
86    
87 root 1.79 if ($time && $m) {
88 root 1.77 if ($time < $m->{instantiate_time}) {
89     # the map was reset in the meantime
90     my $age = $cf::RUNTIME - $time;
91    
92 root 1.107 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
93 root 1.77
94     if ($age >= $MAX_DISCONNECT_TIME) {
95     $ob->message (
96     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97     . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
98     . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
99     . "H<You disconnected too long without having used a savebed.>",
100     cf::NDI_RED
101     );
102     # kill them.
103     # reminds me of the famous badness 10000 syndrome...
104     $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 root 1.86 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 root 1.48 } else {
107 root 1.81 ($map, $x, $y) = $pl->savebed;
108    
109 root 1.64 $ob->message (
110 root 1.77 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111     . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112     . "Better use a savebed next time, much worse things could have happened... "
113     . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 root 1.48 cf::NDI_RED
115     );
116     }
117 root 1.77 } else {
118     $ob->message (
119     "You didn't use a bed to reality to leave this realm. This is very dangerous, "
120     . "as lots of things could happen when you leave by other means, such as cave-ins, "
121     . "or monsters suddenly snapping your body. Better use a savebed next time. "
122     . "H<Always apply a bed of reality to disconnect from the server.>",
123     cf::NDI_RED
124     );
125 root 1.48 }
126 root 1.11 }
127 root 1.48
128 root 1.100 $ob->goto ($map, $x, $y);
129 root 1.11 }
130    
131 root 1.110 sub encode_password($) {
132     "!" . unpack "H*", $_[0]
133     }
134    
135     sub compare_password($$) {
136     my ($pass, $token) = @_;
137    
138 root 1.118 if ($token =~ /!!(.*)/) {
139     return +(substr $pass, 0, 8) eq pack "H*", $1;
140     } elsif ($token =~ /!(.*)/) {
141 root 1.110 return $pass eq pack "H*", $1;
142     } else {
143     return $token eq crypt $pass, $token;
144     }
145 elmex 1.106 }
146    
147 root 1.111 # delete a player directory
148 root 1.1 sub nuke_playerdir {
149     my ($user) = @_;
150    
151 root 1.111 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
152    
153 root 1.71 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
154 root 1.111 aio_rename "$PLAYERDIR/$user", $temp;
155     IO::AIO::aio_rmtree $temp;
156 root 1.1 }
157    
158 root 1.119 sub login_done {
159     my ($pl) = @_;
160    
161     if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
162     $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
163     }
164     }
165    
166     sub chargen {
167     my ($ns, $user, $pass) = @_;
168    
169     # the rest of this function is character creation
170     $Coro::current->{desc} = "addme($user) chargen";
171    
172     # just to make sure nothing is left over
173     # normally, nothing is there.
174     nuke_playerdir $user;
175    
176     my $pl = cf::player::new $user;
177     $pl->password (encode_password $pass);
178     $pl->connect ($ns);
179     my $ob = $pl->ob;
180    
181     $ob->goto ($pl->maplevel, $ob->x, $ob->y);
182    
183     while () {
184     $ob->update_stats;
185     $pl->save_stats;
186    
187     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
188     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
189    
190     if ($res =~ /^[Nn]/) {
191     last;
192     } elsif ($res > 0 && $res <= 7) {
193     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
194    
195     if ($swap > 0 && $swap <= 7) {
196     $ob->swap_stats ($res - 1, $swap - 1);
197     }
198     } else {
199     $ob->roll_stats;
200     }
201    
202     Coro::Timer::sleep 0.05;
203     }
204    
205     $ob->set_animation (2);
206     $ob->add_statbonus;
207    
208     while () {
209     $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
210     my $msg = $ob->msg;
211     $msg =~ s/(?<=\S)\n(?=\S)/ /g;
212     $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
213    
214     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
215     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
216    
217     last if $res =~ /[dD]/;
218    
219     $pl->chargen_race_next;
220     Coro::Timer::sleep 0.05;
221     }
222    
223     # create the playerdir, if necessary, as chargen_race_done did it before
224     # presumably because of unique maps
225     aio_mkdir playerdir $pl, 0770;
226     $pl->chargen_race_done;
227    
228     while () {
229     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
230     "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
231    
232     if ($res =~ /^[fF]/) {
233     $pl->gender (1);
234     last;
235     } elsif ($res =~ /^[mM]/) {
236     $pl->gender (0);
237     last;
238     }
239     Coro::Timer::sleep 0.05;
240     }
241    
242     $ob->reply (undef, "Welcome to Deliantra!");
243    
244     # XXX: Workaround for delayed client ext protocol handshake
245     $pl->esrv_new_player;
246    
247     delete $pl->{deny_save};
248     }
249    
250 root 1.60 cf::client->attach (on_addme => sub {
251 root 1.1 my ($ns) = @_;
252    
253 root 1.32 $ns->pl and return $ns->destroy;
254 root 1.1
255 root 1.10 $ns->async (sub {
256 root 1.72 $Coro::current->{desc} = "addme init";
257    
258 root 1.1 my ($user, $pass);
259    
260     $ns->send_packet ("addme_success");
261    
262     for (;;) {
263     $ns->send_drawinfo (
264     "Please enter your username now. If you are a new user, "
265     . "make one up that describes your character best. "
266     . "Only letters and digits are allowed, though.",
267     cf::NDI_BLUE
268     );
269    
270     # read username
271     while () {
272 root 1.89 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
273 root 1.3
274     if ($cf::LOGIN_LOCK{$user}) {
275     $ns->send_drawinfo (
276     "That username is currently used in another login session. "
277     . "Chose another, or wait till the other session has ended.",
278     cf::NDI_RED
279     );
280 root 1.92 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
281 root 1.3 last;
282     } else {
283     $ns->send_drawinfo (
284     "Your username contains illegal characters "
285     . "(only a-z, A-Z and 0-9 are allowed), "
286 root 1.92 . "or is not between 3 and 20 characters in length.",
287 root 1.3 cf::NDI_RED
288     );
289     }
290 root 1.61 Coro::Timer::sleep 0.4;
291 root 1.1 }
292    
293     check_playing $ns, $user and next;
294    
295 root 1.72 $Coro::current->{desc} = "addme($user) pass";
296    
297 root 1.1 $ns->send_drawinfo (
298     "Welcome $user, please enter your password now. "
299     . "New users should now choose a password. "
300     . "Anything your client lets you enter is fine.",
301     cf::NDI_BLUE
302     );
303    
304     # read password
305     while () {
306     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
307     last if $pass =~ /.../;
308     $ns->send_drawinfo (
309     "Try to use at least three characters as your password please, "
310     . "that cannot be too much to ask for :)",
311     cf::NDI_RED
312     );
313 root 1.61 Coro::Timer::sleep 0.4;
314 root 1.1 }
315    
316 root 1.3 # lock this username for the remainder of this login session
317     if ($cf::LOGIN_LOCK{$user}) {
318     $ns->send_drawinfo (
319     "That username is currently used in another login session. "
320     . "Chose another, or wait till the other session has ended.",
321     cf::NDI_RED
322     );
323     next;
324     }
325     local $cf::LOGIN_LOCK{$user} = 1;
326    
327     check_playing $ns, $user and next;
328    
329 root 1.72 $Coro::current->{desc} = "addme($user) check";
330    
331 root 1.1 # try to read the user file and check the password
332 root 1.19 if (my $pl = cf::player::find $user) {
333     aio_stat $pl->path and next;
334     my $mtime = (stat _)[9];
335 root 1.110 my $token = $pl->password;
336 root 1.1
337 root 1.110 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
338 root 1.119 # player exists and passwords match - we can proceed
339    
340 root 1.110 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
341 root 1.1 # password matches, wonderful
342 root 1.11 my $pl = cf::player::find $user or next;
343 root 1.1 $pl->connect ($ns);
344 root 1.48 enter_map $pl;
345 root 1.119 login_done $pl;
346     return;
347 root 1.19 } elsif (can_cleanup $pl, $mtime) {
348 root 1.1 Coro::Timer::sleep 1;
349    
350     $ns->send_drawinfo (
351 root 1.3 "Player exists, but password does not match. If this is your account, "
352     . "please try again. If not, you can now decide to take over this account "
353 root 1.1 . "because it has not been in-use for some time.",
354     cf::NDI_RED
355     );
356    
357     (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
358     or next;
359    
360     # check if the file hasn't changed
361 root 1.11 aio_stat cf::player::path $user and next;
362 root 1.1 $mtime == (stat _)[9] or next;
363    
364 root 1.19 $pl->quit_character;
365 root 1.1
366     # fall through to creation
367     } else {
368     Coro::Timer::sleep 1;
369    
370     $ns->send_drawinfo (
371     "Wrong username or password. Please try again "
372     . "(check for Numlock and other semi-obvious error sources).",
373     cf::NDI_RED
374     );
375     next;
376     }
377 root 1.37 } else {
378     # unable to load the playerfile:
379 root 1.114 # check whether the player dir exists, which means the file is corrupted or
380 root 1.37 # something very similar.
381     if (!aio_stat cf::player::playerdir $user) {
382     $ns->send_drawinfo (
383     "Unable to retrieve this player. It might be a locked or broken account. "
384     . "If this is your account, ask a dungeon master for assistance. "
385     . "Otherwise choose a different login name.",
386     cf::NDI_RED
387     );
388     next;
389     }
390 root 1.1 }
391    
392 root 1.120 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
393    
394     if ($pass2 ne $pass) {
395     $ns->send_drawinfo (
396     "The passwords do not match, please try again.",
397     cf::NDI_RED
398     );
399     Coro::Timer::sleep 0.5;
400     next;
401     }
402    
403 root 1.1 last;
404     }
405 root 1.101
406 root 1.119 # lock again, too layz to make this nicer
407     local $cf::LOGIN_LOCK{$user} = 1;
408 root 1.120
409 root 1.119 chargen $ns, $user, $pass;
410     login_done $ns->pl;
411 root 1.1 });
412 root 1.60 });
413 root 1.1
414 elmex 1.106 cf::register_command password => sub {
415     my ($pl, $arg) = @_;
416    
417 elmex 1.112 unless ($pl->flag (cf::FLAG_WIZ)) {
418     $pl->message (
419     "The password can currently only changed by a DM.",
420     cf::NDI_UNIQUE | cf::NDI_REPLY);
421     return;
422     }
423    
424 elmex 1.106 my (@args) = split /\s+/, $arg;
425 elmex 1.112 my ($player, $new_pw) = @args;
426 elmex 1.106
427     if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
428     $pl->message (
429     "Usage: password <player> [<new password>]",
430     cf::NDI_UNIQUE | cf::NDI_REPLY);
431     return;
432     }
433    
434 elmex 1.112 if ($new_pw eq '') {
435     $new_pw =
436     join '',
437     map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
438     1..9;
439     }
440 elmex 1.106
441 elmex 1.112 cf::async {
442     my $plc = cf::player::find $player;
443     if ($plc) {
444     $plc->password (encode_password $new_pw);
445 elmex 1.106 $pl->message (
446 elmex 1.112 "Ok, changed password of '$player' to '$new_pw'!",
447 elmex 1.106 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
448     } else {
449     $pl->message (
450 elmex 1.112 "Fail! Couldn't set password for '$player', "
451     . "he doesn't seem to exist!",
452 elmex 1.106 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
453     }
454 elmex 1.112 };
455 elmex 1.106 };
456    
457 root 1.12 cf::register_command quit => sub {
458     my ($ob, $arg) = @_;
459    
460 root 1.95 $ob->send_msg (undef,
461     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
462     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
463     cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
464 root 1.12 };
465    
466     cf::register_command quit_character => sub {
467     my ($ob, $arg) = @_;
468    
469     my $pl = $ob->contr;
470    
471     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
472     if ($_[0] !~ /^[yY]/) {
473 root 1.95 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
474 root 1.12 } else {
475 root 1.95 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
476 root 1.105 cf::async {
477     $pl->quit_character;
478     };
479 root 1.12 }
480     });
481     };
482 root 1.11
483 root 1.1 cf::object->attach (
484     type => cf::SAVEBED,
485     on_apply => sub {
486     my ($bed, $ob) = @_;
487    
488     return cf::override 0 unless $ob->type == cf::PLAYER;
489    
490 root 1.15 my $pl = $ob->contr;
491 root 1.11
492 root 1.1 # update respawn position
493 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
494 root 1.1
495 root 1.111 cf::async {
496     my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
497     ext::highscore::check $ob;
498    
499     $pl->save;
500 root 1.1
501 root 1.111 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
502 root 1.1
503 root 1.115 my $ns = $pl->ns
504     or return;
505    
506     $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
507 root 1.111 if ($_[0] !~ /^[yY]/) {
508     $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
509     $pl->deactivate;
510     $pl->ns->destroy;
511     }
512     });
513     };
514 root 1.1 },
515     );
516    
517 root 1.8 cf::player->attach (
518     on_login => sub {
519     my ($pl) = @_;
520     my $name = $pl->ob->name;
521    
522     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
523     },
524     on_logout => sub {
525     my ($pl, $cleanly) = @_;
526     my $name = $pl->ob->name;
527    
528     if ($cleanly) {
529     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
530     } else {
531     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
532 root 1.79 $pl->{unclean_save} = $cf::RUNTIME
533     unless safe_spot $pl;
534 root 1.8 }
535     },
536     );
537