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/cvs/deliantra/server/ext/login.ext
Revision: 1.124
Committed: Sat Nov 17 06:41:16 2012 UTC (11 years, 6 months ago) by root
Branch: MAIN
Changes since 1.123: +5 -1 lines
Log Message:
cough

File Contents

# User Rev Content
1 root 1.102 #! perl # mandatory depends=highscore
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.120 use Deliantra::Util ();
8 root 1.53
9 root 1.117 CONF MAX_DISCONNECT_TIME = 3600;
10 root 1.64
11 root 1.1 sub query {
12     my ($ns, $flags, $text) = @_;
13    
14 root 1.94 $ns->query ($flags, $text, Coro::rouse_cb);
15     Coro::rouse_wait
16 root 1.1 }
17    
18     sub can_cleanup {
19 root 1.19 my ($pl, $mtime) = @_;
20 root 1.1
21     my $age = time - $mtime;
22 root 1.19 my $level = $pl->ob->level;
23 root 1.1
24     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
25     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
26     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
27     || $age > 700 * 86400 # 2 years for everybody else
28     }
29    
30     sub check_playing {
31     my ($ns, $user) = @_;
32    
33 root 1.11 return unless cf::player::find_active $user;
34 root 1.1
35     $ns->send_drawinfo (
36     "That player is already logged in on this server. "
37     . "If you want to create a new player, choose another name. "
38 root 1.59 . "If you have already a registered, make sure nobody "
39     . "else is using your account at this time. If you lost your connection "
40 root 1.1 . "then the server will likely timeout within a minute. If you still "
41     . "cannot log-in after a minute, you are still logged in. Make sure "
42     . "you do not have another client running. If you use windows, reboot, "
43     . "this will fix anything.",
44     cf::NDI_RED
45     );
46    
47     1
48     }
49    
50 root 1.79 sub safe_spot($) {
51     my ($pl) = @_;
52    
53     my $ob = $pl->ob;
54 root 1.76
55 root 1.79 my $m = $ob->map
56     or return;
57     my $x = $ob->x;
58     my $y = $ob->y;
59    
60 root 1.113 # never happens normally, but helps when shell users make mistakes
61 root 1.116 $m->linkable
62 root 1.113 or return 1;
63    
64 root 1.76 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
65     }
66    
67 root 1.48 sub enter_map {
68 root 1.11 my ($pl) = @_;
69    
70 root 1.62 my $ob = $pl->ob;
71    
72 root 1.48 my ($map, $x, $y)
73 root 1.62 = $ob->{_link_pos}
74     ? @{delete $ob->{_link_pos}}
75     : ($pl->maplevel, $ob->x, $ob->y);
76 root 1.48
77 root 1.62 $ob->enter_link;
78 root 1.48
79 root 1.77 my $m = cf::map::find $map;
80     my $time = delete $pl->{unclean_save};
81    
82 root 1.79 if ($time && $m) {
83 root 1.77 if ($time < $m->{instantiate_time}) {
84     # the map was reset in the meantime
85     my $age = $cf::RUNTIME - $time;
86    
87 root 1.107 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
88 root 1.77
89     if ($age >= $MAX_DISCONNECT_TIME) {
90     $ob->message (
91     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
92     . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
93     . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
94     . "H<You disconnected too long without having used a savebed.>",
95     cf::NDI_RED
96     );
97     # kill them.
98     # reminds me of the famous badness 10000 syndrome...
99     $ob->stats->hp (-10000); #] if they survive this they deserved to live
100 root 1.86 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
101 root 1.48 } else {
102 root 1.81 ($map, $x, $y) = $pl->savebed;
103    
104 root 1.64 $ob->message (
105 root 1.77 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
106     . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
107     . "Better use a savebed next time, much worse things could have happened... "
108     . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
109 root 1.48 cf::NDI_RED
110     );
111     }
112 root 1.77 } else {
113     $ob->message (
114     "You didn't use a bed to reality to leave this realm. This is very dangerous, "
115     . "as lots of things could happen when you leave by other means, such as cave-ins, "
116     . "or monsters suddenly snapping your body. Better use a savebed next time. "
117     . "H<Always apply a bed of reality to disconnect from the server.>",
118     cf::NDI_RED
119     );
120 root 1.48 }
121 root 1.11 }
122 root 1.48
123 root 1.100 $ob->goto ($map, $x, $y);
124 root 1.11 }
125    
126 root 1.110 sub encode_password($) {
127     "!" . unpack "H*", $_[0]
128     }
129    
130     sub compare_password($$) {
131     my ($pass, $token) = @_;
132    
133 root 1.118 if ($token =~ /!!(.*)/) {
134     return +(substr $pass, 0, 8) eq pack "H*", $1;
135     } elsif ($token =~ /!(.*)/) {
136 root 1.110 return $pass eq pack "H*", $1;
137     } else {
138     return $token eq crypt $pass, $token;
139     }
140 elmex 1.106 }
141    
142 root 1.111 # delete a player directory
143 root 1.1 sub nuke_playerdir {
144     my ($user) = @_;
145    
146 root 1.111 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
147    
148 root 1.71 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
149 root 1.111 aio_rename "$PLAYERDIR/$user", $temp;
150     IO::AIO::aio_rmtree $temp;
151 root 1.1 }
152    
153 root 1.119 sub login_done {
154     my ($pl) = @_;
155    
156     if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
157     $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
158     }
159     }
160    
161     sub chargen {
162     my ($ns, $user, $pass) = @_;
163    
164     # the rest of this function is character creation
165     $Coro::current->{desc} = "addme($user) chargen";
166    
167     # just to make sure nothing is left over
168     # normally, nothing is there.
169     nuke_playerdir $user;
170    
171     my $pl = cf::player::new $user;
172     $pl->password (encode_password $pass);
173     $pl->connect ($ns);
174     my $ob = $pl->ob;
175    
176     $ob->goto ($pl->maplevel, $ob->x, $ob->y);
177    
178     while () {
179     $ob->update_stats;
180     $pl->save_stats;
181    
182     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
183     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
184    
185     if ($res =~ /^[Nn]/) {
186     last;
187     } elsif ($res > 0 && $res <= 7) {
188     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
189    
190     if ($swap > 0 && $swap <= 7) {
191     $ob->swap_stats ($res - 1, $swap - 1);
192     }
193     } else {
194     $ob->roll_stats;
195     }
196    
197     Coro::Timer::sleep 0.05;
198     }
199    
200     $ob->set_animation (2);
201     $ob->add_statbonus;
202    
203     while () {
204     $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
205     my $msg = $ob->msg;
206     $msg =~ s/(?<=\S)\n(?=\S)/ /g;
207     $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
208    
209     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
210     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
211    
212     last if $res =~ /[dD]/;
213    
214     $pl->chargen_race_next;
215     Coro::Timer::sleep 0.05;
216     }
217    
218     # create the playerdir, if necessary, as chargen_race_done did it before
219     # presumably because of unique maps
220     aio_mkdir playerdir $pl, 0770;
221     $pl->chargen_race_done;
222    
223     while () {
224     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
225     "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
226    
227     if ($res =~ /^[fF]/) {
228     $pl->gender (1);
229     last;
230     } elsif ($res =~ /^[mM]/) {
231     $pl->gender (0);
232     last;
233     }
234     Coro::Timer::sleep 0.05;
235     }
236    
237     $ob->reply (undef, "Welcome to Deliantra!");
238    
239     # XXX: Workaround for delayed client ext protocol handshake
240     $pl->esrv_new_player;
241    
242     delete $pl->{deny_save};
243     }
244    
245 root 1.60 cf::client->attach (on_addme => sub {
246 root 1.1 my ($ns) = @_;
247    
248 root 1.123 $ns->{addme}++ and return $ns->destroy;
249 root 1.1
250 root 1.10 $ns->async (sub {
251 root 1.72 $Coro::current->{desc} = "addme init";
252    
253 root 1.1 my ($user, $pass);
254    
255     $ns->send_packet ("addme_success");
256    
257     for (;;) {
258     $ns->send_drawinfo (
259     "Please enter your username now. If you are a new user, "
260     . "make one up that describes your character best. "
261     . "Only letters and digits are allowed, though.",
262     cf::NDI_BLUE
263     );
264    
265     # read username
266     while () {
267 root 1.89 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
268 root 1.3
269     if ($cf::LOGIN_LOCK{$user}) {
270     $ns->send_drawinfo (
271     "That username is currently used in another login session. "
272     . "Chose another, or wait till the other session has ended.",
273     cf::NDI_RED
274     );
275 root 1.92 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
276 root 1.3 last;
277     } else {
278     $ns->send_drawinfo (
279     "Your username contains illegal characters "
280     . "(only a-z, A-Z and 0-9 are allowed), "
281 root 1.92 . "or is not between 3 and 20 characters in length.",
282 root 1.3 cf::NDI_RED
283     );
284     }
285 root 1.61 Coro::Timer::sleep 0.4;
286 root 1.1 }
287    
288     check_playing $ns, $user and next;
289    
290 root 1.72 $Coro::current->{desc} = "addme($user) pass";
291    
292 root 1.1 $ns->send_drawinfo (
293     "Welcome $user, please enter your password now. "
294     . "New users should now choose a password. "
295     . "Anything your client lets you enter is fine.",
296     cf::NDI_BLUE
297     );
298    
299     # read password
300     while () {
301     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
302     last if $pass =~ /.../;
303     $ns->send_drawinfo (
304     "Try to use at least three characters as your password please, "
305     . "that cannot be too much to ask for :)",
306     cf::NDI_RED
307     );
308 root 1.61 Coro::Timer::sleep 0.4;
309 root 1.1 }
310    
311 root 1.3 # lock this username for the remainder of this login session
312     if ($cf::LOGIN_LOCK{$user}) {
313     $ns->send_drawinfo (
314     "That username is currently used in another login session. "
315     . "Chose another, or wait till the other session has ended.",
316     cf::NDI_RED
317     );
318     next;
319     }
320     local $cf::LOGIN_LOCK{$user} = 1;
321    
322     check_playing $ns, $user and next;
323    
324 root 1.72 $Coro::current->{desc} = "addme($user) check";
325    
326 root 1.1 # try to read the user file and check the password
327 root 1.19 if (my $pl = cf::player::find $user) {
328     aio_stat $pl->path and next;
329     my $mtime = (stat _)[9];
330 root 1.110 my $token = $pl->password;
331 root 1.1
332 root 1.110 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
333 root 1.119 # player exists and passwords match - we can proceed
334    
335 root 1.1 # password matches, wonderful
336 root 1.11 my $pl = cf::player::find $user or next;
337 root 1.1 $pl->connect ($ns);
338 root 1.48 enter_map $pl;
339 root 1.119 login_done $pl;
340     return;
341 root 1.19 } elsif (can_cleanup $pl, $mtime) {
342 root 1.1 Coro::Timer::sleep 1;
343    
344     $ns->send_drawinfo (
345 root 1.3 "Player exists, but password does not match. If this is your account, "
346     . "please try again. If not, you can now decide to take over this account "
347 root 1.1 . "because it has not been in-use for some time.",
348     cf::NDI_RED
349     );
350    
351     (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
352     or next;
353    
354     # check if the file hasn't changed
355 root 1.11 aio_stat cf::player::path $user and next;
356 root 1.1 $mtime == (stat _)[9] or next;
357    
358 root 1.19 $pl->quit_character;
359 root 1.1
360     # fall through to creation
361     } else {
362     Coro::Timer::sleep 1;
363    
364     $ns->send_drawinfo (
365     "Wrong username or password. Please try again "
366     . "(check for Numlock and other semi-obvious error sources).",
367     cf::NDI_RED
368     );
369     next;
370     }
371 root 1.37 } else {
372     # unable to load the playerfile:
373 root 1.114 # check whether the player dir exists, which means the file is corrupted or
374 root 1.37 # something very similar.
375     if (!aio_stat cf::player::playerdir $user) {
376     $ns->send_drawinfo (
377     "Unable to retrieve this player. It might be a locked or broken account. "
378     . "If this is your account, ask a dungeon master for assistance. "
379     . "Otherwise choose a different login name.",
380     cf::NDI_RED
381     );
382     next;
383     }
384 root 1.1 }
385    
386 root 1.120 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
387    
388     if ($pass2 ne $pass) {
389     $ns->send_drawinfo (
390     "The passwords do not match, please try again.",
391     cf::NDI_RED
392     );
393     Coro::Timer::sleep 0.5;
394     next;
395     }
396    
397 root 1.1 last;
398     }
399 root 1.101
400 root 1.119 # lock again, too layz to make this nicer
401     local $cf::LOGIN_LOCK{$user} = 1;
402 root 1.120
403 root 1.119 chargen $ns, $user, $pass;
404     login_done $ns->pl;
405 root 1.1 });
406 root 1.60 });
407 root 1.1
408 root 1.121 cf::client->attach (
409     on_version => sub {
410     my ($ns, $arg) = @_;
411    
412 root 1.123 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
413     $ns->ext_msg (nonces => @{ $ns->{nonces} });
414 root 1.121 },
415     );
416    
417     #cf::register_async_exticmd create_login => sub {
418     # my ($ns, $reply, $user, $pass) = @_;
419     #
420 root 1.123 # $ns->{addme}++ and return $ns->destroy;
421 root 1.121 #};
422    
423     cf::register_async_exticmd login => sub {
424     my ($ns, $reply, $user, $hash) = @_;
425    
426 root 1.123 $ns->{addme}++ and return $ns->destroy;
427    
428     $ns->async (sub {
429     local $cf::LOGIN_LOCK{$user} = 1;
430    
431     $Coro::current->{desc} = "login($user) check";
432    
433     my $fail = sub {
434     $reply->(0, $_[0]);
435     $ns->flush; # does not ensure that the data reaches the client - TODO
436     # need to do this in another thread, as this one gets canceled
437     Coro::async_pool {
438     Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
439     $ns->destroy;
440     };
441     Coro::schedule; # do the destroy, should not return
442     };
443    
444     # try to read the user file and check the password
445     my $pl = cf::player::find $user
446     or return $fail->("User '$user' does not exist - wrong spelling?");
447    
448     aio_stat $pl->path
449     and return $ns->destroy;
450    
451     my $mtime = (stat _)[9];
452     my $token = $pl->password;
453    
454     $token = $token =~ /^!/
455     ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
456     : pack "H*", $token;
457    
458     $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
459    
460     $token eq $hash
461     or $cf::CFG{ext_login_nocheck}
462     or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
463    
464     # player exists and passwords match - we can proceed
465    
466     $pl->connect ($ns);
467     enter_map $pl;
468     login_done $pl;
469    
470     $reply->(1, "Success");
471     });
472 root 1.121 };
473    
474 elmex 1.106 cf::register_command password => sub {
475     my ($pl, $arg) = @_;
476    
477 elmex 1.112 unless ($pl->flag (cf::FLAG_WIZ)) {
478     $pl->message (
479     "The password can currently only changed by a DM.",
480     cf::NDI_UNIQUE | cf::NDI_REPLY);
481     return;
482     }
483    
484 root 1.124 $pl->message (#d#
485     "Passwords cannot currently be changed.",#d#
486     cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
487     return;#d#
488    
489 elmex 1.106 my (@args) = split /\s+/, $arg;
490 elmex 1.112 my ($player, $new_pw) = @args;
491 elmex 1.106
492     if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
493     $pl->message (
494     "Usage: password <player> [<new password>]",
495     cf::NDI_UNIQUE | cf::NDI_REPLY);
496     return;
497     }
498    
499 elmex 1.112 if ($new_pw eq '') {
500     $new_pw =
501     join '',
502     map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
503     1..9;
504     }
505 elmex 1.106
506 elmex 1.112 cf::async {
507     my $plc = cf::player::find $player;
508     if ($plc) {
509     $plc->password (encode_password $new_pw);
510 elmex 1.106 $pl->message (
511 elmex 1.112 "Ok, changed password of '$player' to '$new_pw'!",
512 elmex 1.106 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
513     } else {
514     $pl->message (
515 elmex 1.112 "Fail! Couldn't set password for '$player', "
516     . "he doesn't seem to exist!",
517 elmex 1.106 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
518     }
519 elmex 1.112 };
520 elmex 1.106 };
521    
522 root 1.12 cf::register_command quit => sub {
523     my ($ob, $arg) = @_;
524    
525 root 1.95 $ob->send_msg (undef,
526     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
527     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
528     cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
529 root 1.12 };
530    
531     cf::register_command quit_character => sub {
532     my ($ob, $arg) = @_;
533    
534     my $pl = $ob->contr;
535    
536     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
537     if ($_[0] !~ /^[yY]/) {
538 root 1.95 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
539 root 1.12 } else {
540 root 1.95 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
541 root 1.105 cf::async {
542     $pl->quit_character;
543     };
544 root 1.12 }
545     });
546     };
547 root 1.11
548 root 1.1 cf::object->attach (
549     type => cf::SAVEBED,
550     on_apply => sub {
551     my ($bed, $ob) = @_;
552    
553     return cf::override 0 unless $ob->type == cf::PLAYER;
554    
555 root 1.15 my $pl = $ob->contr;
556 root 1.11
557 root 1.1 # update respawn position
558 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
559 root 1.1
560 root 1.111 cf::async {
561     my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
562     ext::highscore::check $ob;
563    
564     $pl->save;
565 root 1.1
566 root 1.111 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
567 root 1.1
568 root 1.115 my $ns = $pl->ns
569     or return;
570    
571     $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
572 root 1.111 if ($_[0] !~ /^[yY]/) {
573     $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
574     $pl->deactivate;
575     $pl->ns->destroy;
576     }
577     });
578     };
579 root 1.1 },
580     );
581    
582 root 1.8 cf::player->attach (
583     on_login => sub {
584     my ($pl) = @_;
585     my $name = $pl->ob->name;
586    
587     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
588     },
589     on_logout => sub {
590     my ($pl, $cleanly) = @_;
591     my $name = $pl->ob->name;
592    
593     if ($cleanly) {
594     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
595     } else {
596     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
597 root 1.79 $pl->{unclean_save} = $cf::RUNTIME
598     unless safe_spot $pl;
599 root 1.8 }
600     },
601     );
602