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/cvs/deliantra/server/ext/login.ext
Revision: 1.25
Committed: Sat Jan 13 23:06:13 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.24: +1 -1 lines
Log Message:
WARNING: this release is BROKEN

- rewrote map handling. map types are now completely pluggable, maybe
  *too* pluggable, as everything is a plug-in now.
- mark mandatory extensions as such.
- handle overloaded attachable objects correctly.
- many minor changes.

File Contents

# User Rev Content
1 root 1.25 #! perl # MANDATORY
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7    
8     my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir;
9    
10 root 1.9 # paranoia function to overwrite a string-in-place
11     sub nuke_str {
12     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13     }
14 root 1.1
15     sub query {
16     my ($ns, $flags, $text) = @_;
17    
18     my $current = $Coro::current;
19     $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; });
20     Coro::schedule while ref $current;
21    
22     $current
23     }
24    
25     sub can_cleanup {
26 root 1.19 my ($pl, $mtime) = @_;
27 root 1.1
28     my $age = time - $mtime;
29 root 1.19 my $level = $pl->ob->level;
30 root 1.1
31     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34     || $age > 700 * 86400 # 2 years for everybody else
35     }
36    
37     sub check_playing {
38     my ($ns, $user) = @_;
39    
40 root 1.11 return unless cf::player::find_active $user;
41 root 1.1
42     $ns->send_drawinfo (
43     "That player is already logged in on this server. "
44     . "If you want to create a new player, choose another name. "
45     . "If you are already a registered player, make sure nobody "
46     . "else is using your account at this time. If you lost your conenction "
47     . "then the server will likely timeout within a minute. If you still "
48     . "cannot log-in after a minute, you are still logged in. Make sure "
49     . "you do not have another client running. If you use windows, reboot, "
50     . "this will fix anything.",
51     cf::NDI_RED
52     );
53    
54     1
55     }
56    
57 root 1.11 sub check_clean_save {
58     my ($pl) = @_;
59    
60     unless (delete $pl->{clean_save}) {
61     #d#TODO
62     }
63     }
64    
65 root 1.1 # delete a player directory, be non-blocking AND synchronous...
66     # (thats hard, so we crap out and fork).
67     sub nuke_playerdir {
68     my ($user) = @_;
69    
70     aio_stat "$PLAYERDIR/$user";
71     system "cd \Q$PLAYERDIR\E "
72     . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
73     . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
74     }
75    
76 root 1.8 sub addme {
77 root 1.1 my ($ns) = @_;
78    
79     $ns->destroy if $ns->pl;
80    
81 root 1.10 $ns->async (sub {
82 root 1.1 my ($user, $pass);
83    
84     $ns->send_packet ("addme_success");
85    
86     for (;;) {
87     $ns->send_drawinfo (
88     "Please enter your username now. If you are a new user, "
89     . "make one up that describes your character best. "
90     . "Only letters and digits are allowed, though.",
91     cf::NDI_BLUE
92     );
93    
94     # read username
95     while () {
96     $user = query $ns, 0, "What is your name?\n:";
97 root 1.3
98     if ($cf::LOGIN_LOCK{$user}) {
99     $ns->send_drawinfo (
100     "That username is currently used in another login session. "
101     . "Chose another, or wait till the other session has ended.",
102     cf::NDI_RED
103     );
104     } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) {
105     last;
106     } else {
107     $ns->send_drawinfo (
108     "Your username contains illegal characters "
109     . "(only a-z, A-Z and 0-9 are allowed), "
110     . "or is not between 3 and 18 characters in length.",
111     cf::NDI_RED
112     );
113     }
114 root 1.1 }
115    
116     check_playing $ns, $user and next;
117    
118     $ns->send_drawinfo (
119     "Welcome $user, please enter your password now. "
120     . "New users should now choose a password. "
121     . "Anything your client lets you enter is fine.",
122     cf::NDI_BLUE
123     );
124    
125     # read password
126     while () {
127     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
128     last if $pass =~ /.../;
129     $ns->send_drawinfo (
130     "Try to use at least three characters as your password please, "
131     . "that cannot be too much to ask for :)",
132     cf::NDI_RED
133     );
134     }
135    
136 root 1.3 # lock this username for the remainder of this login session
137     if ($cf::LOGIN_LOCK{$user}) {
138     $ns->send_drawinfo (
139     "That username is currently used in another login session. "
140     . "Chose another, or wait till the other session has ended.",
141     cf::NDI_RED
142     );
143     next;
144     }
145     local $cf::LOGIN_LOCK{$user} = 1;
146    
147     check_playing $ns, $user and next;
148    
149 root 1.1 # try to read the user file and check the password
150 root 1.19 if (my $pl = cf::player::find $user) {
151     aio_stat $pl->path and next;
152     my $mtime = (stat _)[9];
153     my $hash = $pl->password;
154 root 1.1
155 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
156 root 1.9 nuke_str $pass;
157 root 1.1 # password matches, wonderful
158 root 1.11 my $pl = cf::player::find $user or next;
159 root 1.1 $pl->connect ($ns);
160 root 1.11 check_clean_save $pl;
161 root 1.13 $pl->{clean_save} = 1;
162 root 1.1 last;
163 root 1.19 } elsif (can_cleanup $pl, $mtime) {
164 root 1.1 Coro::Timer::sleep 1;
165    
166     $ns->send_drawinfo (
167 root 1.3 "Player exists, but password does not match. If this is your account, "
168     . "please try again. If not, you can now decide to take over this account "
169 root 1.1 . "because it has not been in-use for some time.",
170     cf::NDI_RED
171     );
172    
173 root 1.9 #TODO: nuke_str
174 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
175     or next;
176    
177     # check if the file hasn't changed
178 root 1.11 aio_stat cf::player::path $user and next;
179 root 1.1 $mtime == (stat _)[9] or next;
180    
181 root 1.19 $pl->quit_character;
182 root 1.1
183     # fall through to creation
184     } else {
185 root 1.9 nuke_str $pass;
186    
187 root 1.1 Coro::Timer::sleep 1;
188    
189     $ns->send_drawinfo (
190     "Wrong username or password. Please try again "
191     . "(check for Numlock and other semi-obvious error sources).",
192     cf::NDI_RED
193     );
194     next;
195     }
196     }
197    
198     # the rest of this function is character creation
199    
200 root 1.3 # just to make sure nothing is left over
201 root 1.1 nuke_playerdir $user;
202    
203 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
204    
205     if ($pass2 ne $pass) {
206 root 1.9 nuke_str $pass;
207     nuke_str $pass2;
208 root 1.3 $ns->send_drawinfo (
209     "The passwords do not match, please try again.",
210     cf::NDI_RED
211     );
212     next;
213     }
214    
215 root 1.9 nuke_str $pass2;
216    
217 root 1.11 my $pl = cf::player::new $user;
218 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
219 root 1.9 nuke_str $pass;
220 root 1.1 $pl->connect ($ns);
221 root 1.3
222 root 1.1 my $ob = $pl->ob;
223    
224     while () {
225     $ob->update_stats;
226     $pl->save_stats;
227    
228     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
229     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
230    
231     if ($res =~ /^[Nn]/) {
232     last;
233     } elsif ($res > 0 && $res <= 7) {
234     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
235    
236     if ($swap > 0 && $swap <= 7) {
237     $ob->swap_stats ($res - 1, $swap - 1);
238     }
239     } else {
240     $ob->roll_stats;
241     }
242     }
243    
244     $ob->set_animation (2);
245     $ob->add_statbonus;
246    
247     $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
248     $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
249     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
250    
251     $ns->state (cf::ST_CHANGE_CLASS);
252 root 1.11 delete $pl->{deny_save};#d# too early
253 root 1.1
254     last;
255     }
256     });
257     }
258    
259 root 1.12 cf::register_command quit => sub {
260     my ($ob, $arg) = @_;
261    
262     $ob->reply (undef,
263     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
264     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
265     cf::NDI_UNIQUE | cf::NDI_RED);
266     };
267    
268     cf::register_command quit_character => sub {
269     my ($ob, $arg) = @_;
270    
271     my $pl = $ob->contr;
272    
273     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
274     if ($_[0] !~ /^[yY]/) {
275     $ob->reply (undef,
276     "Ok, not not quitting then.",
277     cf::NDI_UNIQUE | cf::NDI_RED);
278     } else {
279     $ob->reply (undef,
280     "Ok, quitting, hope to see you again.",
281     cf::NDI_UNIQUE | cf::NDI_RED);
282     $pl->ns->flush;
283     $pl->quit_character;
284     }
285     });
286     };
287 root 1.11
288 root 1.1 cf::object->attach (
289     type => cf::SAVEBED,
290     on_apply => sub {
291     my ($bed, $ob) = @_;
292    
293     return cf::override 0 unless $ob->type == cf::PLAYER;
294    
295 root 1.15 my $pl = $ob->contr;
296 root 1.11
297 root 1.1 # update respawn position
298 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
299 root 1.22 cf::async { $pl->save };
300 root 1.1
301 root 1.11 $pl->killer ("left");
302 root 1.5 $ob->check_score;
303 root 1.1
304     $ob->reply (undef, "In the future, you will wake up here when you die.");
305    
306 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
307 root 1.6 if ($_[0] !~ /^[yY]/) {
308 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
309     $pl->deactivate;
310     $pl->ns->destroy;
311 root 1.7 } else {
312 root 1.13 cf::async { $pl->save };
313 root 1.6 }
314 root 1.1 });
315     },
316     );
317    
318 root 1.8 cf::player->attach (
319     on_login => sub {
320     my ($pl) = @_;
321     my $name = $pl->ob->name;
322    
323     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
324     },
325     on_logout => sub {
326     my ($pl, $cleanly) = @_;
327     my $name = $pl->ob->name;
328    
329     if ($cleanly) {
330     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
331     } else {
332     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
333 root 1.16 delete $pl->{clean_save};
334 root 1.8 }
335     },
336     );
337    
338     cf::client->attach (
339     on_addme => \&addme,
340     );
341 root 1.1
342 root 1.11 #############################################################################
343    
344 root 1.21 our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
345     our $SAVE_TIMEOUT = 20; # save players every n seconds
346 root 1.11
347     our $SCHEDULER = cf::async_ext {
348     while () {
349     Coro::Timer::sleep $SCHEDULE_INTERVAL;
350    
351     # this weird form of iteration over values is used because
352     # the hash changes underneath us frequently, and for
353     # keeps a direct reference to the value without (in 5.8 perls)
354     # keeping a reference, so this is prone to crashes or worse.
355     my @players = keys %cf::PLAYER;
356     for (@players) {
357     my $pl = $cf::PLAYER{$_}
358     or next;
359     $pl->valid or next;
360    
361     eval {
362     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
363 root 1.24 $cf::WAIT_FOR_TICK_ONE->wait;
364 root 1.11 $pl->save;
365 root 1.17
366 root 1.21 unless ($pl->active) {
367     # check refcounts, this is tricky and needs to be adjusted to fit server internals
368     my $ob = $pl->ob;
369     Scalar::Util::weaken $pl;
370     Scalar::Util::weaken $ob;
371 root 1.23 my $a_ = $pl->refcnt;#d#
372     my $b_ = $ob->refcnt;#d#
373 root 1.21 my $pl_ref = $pl->refcnt_cnt;
374     my $ob_ref = $ob->refcnt_cnt;
375    
376 root 1.20 ## pl_ref == one from object + one from cf::PLAYER
377     ## ob_ref == one from simply being an object
378 root 1.21 if ($pl_ref == 2 && $ob_ref == 1) {
379     warn "player-scheduler destroy ", $ob->name;#d#
380    
381     # remove from sight and get fresh "copies"
382     $pl = delete $cf::PLAYER{$ob->name};
383     $ob = $pl->ob;
384    
385     $ob->destroy;
386     $pl->destroy;
387     } else {
388     warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
389     }
390 root 1.17 }
391     }
392 root 1.11 };
393     warn $@ if $@;
394     Coro::cede;
395     };
396     }
397     };
398    
399     $SCHEDULER->prio (1);
400