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/cvs/deliantra/server/ext/login.ext
Revision: 1.32
Committed: Mon Apr 2 18:04:45 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.31: +125 -1 lines
Log Message:
moved setup to perlspace to facilitate easier extensions and some cleanups. feels more secure, too

File Contents

# User Rev Content
1 root 1.25 #! perl # MANDATORY
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.32 use List::Util qw(min max);
8 root 1.1
9     my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir;
10    
11 root 1.9 # paranoia function to overwrite a string-in-place
12     sub nuke_str {
13     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14     }
15 root 1.1
16     sub query {
17     my ($ns, $flags, $text) = @_;
18    
19     my $current = $Coro::current;
20     $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; });
21     Coro::schedule while ref $current;
22    
23     $current
24     }
25    
26     sub can_cleanup {
27 root 1.19 my ($pl, $mtime) = @_;
28 root 1.1
29     my $age = time - $mtime;
30 root 1.19 my $level = $pl->ob->level;
31 root 1.1
32     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
33     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
34     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
35     || $age > 700 * 86400 # 2 years for everybody else
36     }
37    
38     sub check_playing {
39     my ($ns, $user) = @_;
40    
41 root 1.11 return unless cf::player::find_active $user;
42 root 1.1
43     $ns->send_drawinfo (
44     "That player is already logged in on this server. "
45     . "If you want to create a new player, choose another name. "
46     . "If you are already a registered player, make sure nobody "
47     . "else is using your account at this time. If you lost your conenction "
48     . "then the server will likely timeout within a minute. If you still "
49     . "cannot log-in after a minute, you are still logged in. Make sure "
50     . "you do not have another client running. If you use windows, reboot, "
51     . "this will fix anything.",
52     cf::NDI_RED
53     );
54    
55     1
56     }
57    
58 root 1.11 sub check_clean_save {
59     my ($pl) = @_;
60    
61 root 1.26 if (my $time = delete $pl->{unclean_save}) {
62     $pl->ns->send_drawinfo (
63     "You didn't use a savebed to leave this realm. This is very dangerous, "
64     . "as lots of things could happen when you leave by other means, such as cave-ins, "
65     . "or monsters suddenly snapping your body. Better use a savebed next time.",
66     cf::NDI_RED
67     );
68 root 1.11 #d#TODO
69     }
70     }
71    
72 root 1.1 # delete a player directory, be non-blocking AND synchronous...
73     # (thats hard, so we crap out and fork).
74     sub nuke_playerdir {
75     my ($user) = @_;
76    
77     aio_stat "$PLAYERDIR/$user";
78     system "cd \Q$PLAYERDIR\E "
79     . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80     . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81     }
82    
83 root 1.8 sub addme {
84 root 1.1 my ($ns) = @_;
85    
86 root 1.32 if (!$ns->facecache)
87     {
88     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
89    
90    
91     ***
92     *** WARNING:
93     *** Your client does not support face/image caching,
94     *** or it has been disabled. Face caching is mandatory
95     *** so please enable it or use a newer client.
96     ***
97     *** Look at your client preferences:
98     ***
99     *** CFPlus: all known versions automatically enable the facecache.
100     *** cfclient: use the -cache commandline option.
101     *** cfclient: map will not redraw automatically (bug).
102     *** gcfclient: use -cache commandline option, or enable
103     *** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
104     *** jcrossclient: your client is broken, use CFPlus or gcfclient.
105     ***
106     ***
107     EOF
108     if ($ns->version =~ /jcrossclient/) {
109     # let them, for now
110     } else {
111     $ns->flush;
112     return $ns->destroy;
113     }
114    
115     # $ns->facecache = true;
116     }
117    
118     $ns->pl and return $ns->destroy;
119 root 1.1
120 root 1.10 $ns->async (sub {
121 root 1.1 my ($user, $pass);
122    
123     $ns->send_packet ("addme_success");
124    
125     for (;;) {
126     $ns->send_drawinfo (
127     "Please enter your username now. If you are a new user, "
128     . "make one up that describes your character best. "
129     . "Only letters and digits are allowed, though.",
130     cf::NDI_BLUE
131     );
132    
133     # read username
134     while () {
135     $user = query $ns, 0, "What is your name?\n:";
136 root 1.3
137     if ($cf::LOGIN_LOCK{$user}) {
138     $ns->send_drawinfo (
139     "That username is currently used in another login session. "
140     . "Chose another, or wait till the other session has ended.",
141     cf::NDI_RED
142     );
143 root 1.30 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
144 root 1.3 last;
145     } else {
146     $ns->send_drawinfo (
147     "Your username contains illegal characters "
148     . "(only a-z, A-Z and 0-9 are allowed), "
149     . "or is not between 3 and 18 characters in length.",
150     cf::NDI_RED
151     );
152     }
153 root 1.1 }
154    
155     check_playing $ns, $user and next;
156    
157     $ns->send_drawinfo (
158     "Welcome $user, please enter your password now. "
159     . "New users should now choose a password. "
160     . "Anything your client lets you enter is fine.",
161     cf::NDI_BLUE
162     );
163    
164     # read password
165     while () {
166     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
167     last if $pass =~ /.../;
168     $ns->send_drawinfo (
169     "Try to use at least three characters as your password please, "
170     . "that cannot be too much to ask for :)",
171     cf::NDI_RED
172     );
173     }
174    
175 root 1.3 # lock this username for the remainder of this login session
176     if ($cf::LOGIN_LOCK{$user}) {
177     $ns->send_drawinfo (
178     "That username is currently used in another login session. "
179     . "Chose another, or wait till the other session has ended.",
180     cf::NDI_RED
181     );
182     next;
183     }
184     local $cf::LOGIN_LOCK{$user} = 1;
185    
186     check_playing $ns, $user and next;
187    
188 root 1.1 # try to read the user file and check the password
189 root 1.19 if (my $pl = cf::player::find $user) {
190     aio_stat $pl->path and next;
191     my $mtime = (stat _)[9];
192     my $hash = $pl->password;
193 root 1.1
194 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
195 root 1.9 nuke_str $pass;
196 root 1.1 # password matches, wonderful
197 root 1.11 my $pl = cf::player::find $user or next;
198 root 1.1 $pl->connect ($ns);
199 root 1.11 check_clean_save $pl;
200 root 1.1 last;
201 root 1.19 } elsif (can_cleanup $pl, $mtime) {
202 root 1.1 Coro::Timer::sleep 1;
203    
204     $ns->send_drawinfo (
205 root 1.3 "Player exists, but password does not match. If this is your account, "
206     . "please try again. If not, you can now decide to take over this account "
207 root 1.1 . "because it has not been in-use for some time.",
208     cf::NDI_RED
209     );
210    
211 root 1.9 #TODO: nuke_str
212 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
213     or next;
214    
215     # check if the file hasn't changed
216 root 1.11 aio_stat cf::player::path $user and next;
217 root 1.1 $mtime == (stat _)[9] or next;
218    
219 root 1.19 $pl->quit_character;
220 root 1.1
221     # fall through to creation
222     } else {
223 root 1.9 nuke_str $pass;
224    
225 root 1.1 Coro::Timer::sleep 1;
226    
227     $ns->send_drawinfo (
228     "Wrong username or password. Please try again "
229     . "(check for Numlock and other semi-obvious error sources).",
230     cf::NDI_RED
231     );
232     next;
233     }
234     }
235    
236     # the rest of this function is character creation
237    
238 root 1.3 # just to make sure nothing is left over
239 root 1.1 nuke_playerdir $user;
240    
241 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
242    
243     if ($pass2 ne $pass) {
244 root 1.9 nuke_str $pass;
245     nuke_str $pass2;
246 root 1.3 $ns->send_drawinfo (
247     "The passwords do not match, please try again.",
248     cf::NDI_RED
249     );
250     next;
251     }
252    
253 root 1.9 nuke_str $pass2;
254    
255 root 1.11 my $pl = cf::player::new $user;
256 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
257 root 1.9 nuke_str $pass;
258 root 1.1 $pl->connect ($ns);
259 root 1.3
260 root 1.1 my $ob = $pl->ob;
261    
262     while () {
263     $ob->update_stats;
264     $pl->save_stats;
265    
266     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
267     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
268    
269     if ($res =~ /^[Nn]/) {
270     last;
271     } elsif ($res > 0 && $res <= 7) {
272     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
273    
274     if ($swap > 0 && $swap <= 7) {
275     $ob->swap_stats ($res - 1, $swap - 1);
276     }
277     } else {
278     $ob->roll_stats;
279     }
280     }
281    
282     $ob->set_animation (2);
283     $ob->add_statbonus;
284    
285     $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
286     $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
287     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
288    
289     $ns->state (cf::ST_CHANGE_CLASS);
290 root 1.11 delete $pl->{deny_save};#d# too early
291 root 1.1
292     last;
293     }
294     });
295     }
296    
297 root 1.12 cf::register_command quit => sub {
298     my ($ob, $arg) = @_;
299    
300     $ob->reply (undef,
301     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
302     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
303     cf::NDI_UNIQUE | cf::NDI_RED);
304     };
305    
306     cf::register_command quit_character => sub {
307     my ($ob, $arg) = @_;
308    
309     my $pl = $ob->contr;
310    
311     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
312     if ($_[0] !~ /^[yY]/) {
313     $ob->reply (undef,
314     "Ok, not not quitting then.",
315     cf::NDI_UNIQUE | cf::NDI_RED);
316     } else {
317     $ob->reply (undef,
318     "Ok, quitting, hope to see you again.",
319     cf::NDI_UNIQUE | cf::NDI_RED);
320     $pl->ns->flush;
321 root 1.31 cf::async { $pl->quit_character };
322 root 1.12 }
323     });
324     };
325 root 1.11
326 root 1.1 cf::object->attach (
327     type => cf::SAVEBED,
328     on_apply => sub {
329     my ($bed, $ob) = @_;
330    
331     return cf::override 0 unless $ob->type == cf::PLAYER;
332    
333 root 1.15 my $pl = $ob->contr;
334 root 1.11
335 root 1.1 # update respawn position
336 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
337 root 1.22 cf::async { $pl->save };
338 root 1.1
339 root 1.11 $pl->killer ("left");
340 root 1.5 $ob->check_score;
341 root 1.1
342     $ob->reply (undef, "In the future, you will wake up here when you die.");
343    
344 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
345 root 1.6 if ($_[0] !~ /^[yY]/) {
346 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
347     $pl->deactivate;
348     $pl->ns->destroy;
349 root 1.7 } else {
350 root 1.13 cf::async { $pl->save };
351 root 1.6 }
352 root 1.1 });
353     },
354     );
355    
356 root 1.8 cf::player->attach (
357     on_login => sub {
358     my ($pl) = @_;
359     my $name = $pl->ob->name;
360    
361     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
362     },
363     on_logout => sub {
364     my ($pl, $cleanly) = @_;
365     my $name = $pl->ob->name;
366    
367     if ($cleanly) {
368     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
369     } else {
370     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
371 root 1.26 $pl->{unclean_save} = $cf::RUNTIME;
372 root 1.8 }
373     },
374     );
375    
376 root 1.32 sub setup {
377     my ($ns, $args) = @_;
378    
379     # run through the cmds of setup
380     # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
381     #
382     # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
383     # The client then must sort this out
384    
385     my %setup = split / +/, $args;
386     while (my ($k, $v) = each %setup) {
387    
388     if ($k eq "sound") {
389     $ns->sound ($v);
390    
391     } elsif ($k eq "exp64") {
392     $setup{$k} = 1;
393    
394     } elsif ($k eq "spellmon") {
395     $ns->monitor_spells ($v);
396    
397     } elsif ($k eq "darkness") {
398     $ns->darkness ($v);
399    
400     } elsif ($k eq "map1cmd") {
401     $ns->mapmode (cf::Map1Cmd) if $v > 0;
402    
403     } elsif ($k eq "map1acmd") {
404     $ns->mapmode (cf::Map1aCmd) if $v > 0;
405    
406     } elsif ($k eq "newmapcmd") {
407     $ns->newmapcmd ($v);
408    
409     } elsif ($k eq "mapinfocmd") {
410     $ns->mapinfocmd ($v);
411    
412     } elsif ($k eq "extcmd") {
413     $ns->extcmd ($v > 0);
414    
415     } elsif ($k eq "extmap") {
416     $ns->extmap ($v);
417    
418     } elsif ($k eq "facecache") {
419     $ns->facecache ($v);
420    
421     } elsif ($k eq "faceset") {
422     $ns->faceset (0);
423     $setup{$k} = 0;
424     # $ns->image2 (1)
425    
426     } elsif ($k eq "itemcmd") {
427     # Version of the item protocol command to use. Currently,
428     # only supported versions are 1 and 2. Using a numeric
429     # value will make it very easy to extend this in the future.
430     $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
431    
432     $setup{$k} = $ns->itemcmd;
433    
434     } elsif ($k eq "mapsize") {
435     my ($x, $y) = split /x/, $v;
436    
437     $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, $x);
438     $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, $y);
439    
440     $setup{$k} = "${x}x${y}";
441    
442     } elsif ($k eq "extendedMapInfos") {
443     $ns->ext_mapinfos ($v);
444    
445     } elsif ($k eq "extendedTextInfos") {
446     $ns->has_readable_type ($v);
447    
448     } else {
449     # other commands:
450     # sexp: no idea, probably for oudated servers
451     # tick: more stupidity, server should sned a tick per tick
452    
453     $setup{$k} = "FALSE";
454     }
455     }
456    
457     $ns->send_packet (join " ", setup => %setup);
458    
459     cf::datalog setup =>
460     request => $args,
461     reply => \%setup,
462     client => $ns->version,
463     ;
464     }
465    
466 root 1.8 cf::client->attach (
467     on_addme => \&addme,
468 root 1.32 on_setup => \&setup,
469 root 1.8 );
470 root 1.1
471 root 1.11 #############################################################################
472    
473 root 1.21 our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
474     our $SAVE_TIMEOUT = 20; # save players every n seconds
475 root 1.11
476     our $SCHEDULER = cf::async_ext {
477 root 1.27 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
478 root 1.11 while () {
479 root 1.27 $schedule_interval->next;
480 root 1.11
481     # this weird form of iteration over values is used because
482     # the hash changes underneath us frequently, and for
483     # keeps a direct reference to the value without (in 5.8 perls)
484     # keeping a reference, so this is prone to crashes or worse.
485     my @players = keys %cf::PLAYER;
486     for (@players) {
487     my $pl = $cf::PLAYER{$_}
488     or next;
489     $pl->valid or next;
490    
491     eval {
492     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
493 root 1.24 $cf::WAIT_FOR_TICK_ONE->wait;
494 root 1.11 $pl->save;
495 root 1.17
496 root 1.21 unless ($pl->active) {
497     # check refcounts, this is tricky and needs to be adjusted to fit server internals
498     my $ob = $pl->ob;
499     Scalar::Util::weaken $pl;
500     Scalar::Util::weaken $ob;
501 root 1.23 my $a_ = $pl->refcnt;#d#
502     my $b_ = $ob->refcnt;#d#
503 root 1.21 my $pl_ref = $pl->refcnt_cnt;
504     my $ob_ref = $ob->refcnt_cnt;
505    
506 root 1.20 ## pl_ref == one from object + one from cf::PLAYER
507     ## ob_ref == one from simply being an object
508 root 1.29 if ($pl_ref == 2 && $ob_ref == 1) {
509 root 1.21 warn "player-scheduler destroy ", $ob->name;#d#
510    
511     # remove from sight and get fresh "copies"
512     $pl = delete $cf::PLAYER{$ob->name};
513     $ob = $pl->ob;
514    
515     $ob->destroy;
516     $pl->destroy;
517     } else {
518     warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
519     }
520 root 1.17 }
521     }
522 root 1.11 };
523     warn $@ if $@;
524     Coro::cede;
525     };
526     }
527     };
528    
529     $SCHEDULER->prio (1);
530