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/cvs/deliantra/server/ext/login.ext
Revision: 1.34
Committed: Tue Apr 3 00:21:37 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
Changes since 1.33: +3 -0 lines
Log Message:
- fix ber encoding
- reduce image checksum length to 6 bytes (from 16)
- implement fx packet, which reduces
  face overhead to amortised 10/12 bytes per face instead of
  21/32 bytes and allows an unlimited number of faces
  instead of 2**16.

File Contents

# User Rev Content
1 root 1.25 #! perl # MANDATORY
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.32 use List::Util qw(min max);
8 root 1.1
9     my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir;
10    
11 root 1.9 # paranoia function to overwrite a string-in-place
12     sub nuke_str {
13     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14     }
15 root 1.1
16     sub query {
17     my ($ns, $flags, $text) = @_;
18    
19     my $current = $Coro::current;
20     $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; });
21     Coro::schedule while ref $current;
22    
23     $current
24     }
25    
26     sub can_cleanup {
27 root 1.19 my ($pl, $mtime) = @_;
28 root 1.1
29     my $age = time - $mtime;
30 root 1.19 my $level = $pl->ob->level;
31 root 1.1
32     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
33     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
34     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
35     || $age > 700 * 86400 # 2 years for everybody else
36     }
37    
38     sub check_playing {
39     my ($ns, $user) = @_;
40    
41 root 1.11 return unless cf::player::find_active $user;
42 root 1.1
43     $ns->send_drawinfo (
44     "That player is already logged in on this server. "
45     . "If you want to create a new player, choose another name. "
46     . "If you are already a registered player, make sure nobody "
47     . "else is using your account at this time. If you lost your conenction "
48     . "then the server will likely timeout within a minute. If you still "
49     . "cannot log-in after a minute, you are still logged in. Make sure "
50     . "you do not have another client running. If you use windows, reboot, "
51     . "this will fix anything.",
52     cf::NDI_RED
53     );
54    
55     1
56     }
57    
58 root 1.11 sub check_clean_save {
59     my ($pl) = @_;
60    
61 root 1.26 if (my $time = delete $pl->{unclean_save}) {
62     $pl->ns->send_drawinfo (
63     "You didn't use a savebed to leave this realm. This is very dangerous, "
64     . "as lots of things could happen when you leave by other means, such as cave-ins, "
65     . "or monsters suddenly snapping your body. Better use a savebed next time.",
66     cf::NDI_RED
67     );
68 root 1.11 #d#TODO
69     }
70     }
71    
72 root 1.1 # delete a player directory, be non-blocking AND synchronous...
73     # (thats hard, so we crap out and fork).
74     sub nuke_playerdir {
75     my ($user) = @_;
76    
77     aio_stat "$PLAYERDIR/$user";
78     system "cd \Q$PLAYERDIR\E "
79     . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80     . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81     }
82    
83 root 1.33 sub setup {
84     my ($ns, $args) = @_;
85    
86     # run through the cmds of setup
87     # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
88     #
89     # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
90     # The client then must sort this out
91    
92     my %setup = split / +/, $args;
93     while (my ($k, $v) = each %setup) {
94    
95     if ($k eq "sound") {
96     $ns->sound ($v);
97    
98     } elsif ($k eq "exp64") {
99     $setup{$k} = 1;
100    
101     } elsif ($k eq "spellmon") {
102     $ns->monitor_spells ($v);
103    
104     } elsif ($k eq "darkness") {
105     $ns->darkness ($v);
106    
107     } elsif ($k eq "map1cmd") {
108     $ns->mapmode (cf::Map1Cmd) if $v > 0;
109    
110     } elsif ($k eq "map1acmd") {
111     $ns->mapmode (cf::Map1aCmd) if $v > 0;
112    
113     } elsif ($k eq "map2cmd") {
114     # gcfclient bug, map1acmd is sent too late
115     $ns->mapmode (cf::Map1aCmd);
116     $setup{$k} = "FALSE";
117    
118     } elsif ($k eq "newmapcmd") {
119     $ns->newmapcmd ($v);
120    
121     } elsif ($k eq "mapinfocmd") {
122     $ns->mapinfocmd ($v);
123    
124     } elsif ($k eq "extcmd") {
125     $ns->extcmd ($v > 0);
126    
127     } elsif ($k eq "extmap") {
128     $ns->extmap ($v);
129    
130     } elsif ($k eq "facecache") {
131     $ns->facecache ($v);
132    
133     } elsif ($k eq "faceset") {
134     $ns->faceset (0);
135     $setup{$k} = 0;
136     # $ns->image2 (1)
137    
138     } elsif ($k eq "itemcmd") {
139     # Version of the item protocol command to use. Currently,
140     # only supported versions are 1 and 2. Using a numeric
141     # value will make it very easy to extend this in the future.
142     $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
143    
144     $setup{$k} = $ns->itemcmd;
145    
146     } elsif ($k eq "mapsize") {
147     my ($x, $y) = split /x/, $v;
148    
149     $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, $x);
150     $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, $y);
151    
152     $setup{$k} = "${x}x${y}";
153    
154     } elsif ($k eq "extendedMapInfos") {
155     $ns->ext_mapinfos ($v);
156    
157     } elsif ($k eq "extendedTextInfos") {
158     $ns->has_readable_type ($v);
159    
160 root 1.34 } elsif ($k eq "fxix") {
161     $ns->fxix ($v);
162    
163 root 1.33 } else {
164     # other commands:
165     # sexp: no idea, probably for oudated servers
166     # tick: more stupidity, server should sned a tick per tick
167    
168     $setup{$k} = "FALSE";
169     }
170     }
171    
172     $ns->send_packet (join " ", setup => %setup);
173    
174     cf::datalog setup =>
175     request => $args,
176     reply => \%setup,
177     client => $ns->version,
178     ;
179     }
180    
181 root 1.8 sub addme {
182 root 1.1 my ($ns) = @_;
183    
184 root 1.32 if (!$ns->facecache)
185     {
186     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
187    
188    
189     ***
190     *** WARNING:
191     *** Your client does not support face/image caching,
192     *** or it has been disabled. Face caching is mandatory
193     *** so please enable it or use a newer client.
194     ***
195     *** Look at your client preferences:
196     ***
197     *** CFPlus: all known versions automatically enable the facecache.
198     *** cfclient: use the -cache commandline option.
199     *** cfclient: map will not redraw automatically (bug).
200     *** gcfclient: use -cache commandline option, or enable
201     *** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
202     *** jcrossclient: your client is broken, use CFPlus or gcfclient.
203     ***
204     ***
205     EOF
206     if ($ns->version =~ /jcrossclient/) {
207     # let them, for now
208     } else {
209     $ns->flush;
210     return $ns->destroy;
211     }
212    
213     # $ns->facecache = true;
214 root 1.33 }
215    
216     if ($ns->mapmode < cf::Map1aCmd) {
217     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
218    
219    
220     ***
221     *** WARNING:
222     *** Your client is too old. Please upgrade to a newer version.
223     EOF
224    
225     $ns->flush;
226     return $ns->destroy;
227     }
228 root 1.32
229     $ns->pl and return $ns->destroy;
230 root 1.1
231 root 1.10 $ns->async (sub {
232 root 1.1 my ($user, $pass);
233    
234     $ns->send_packet ("addme_success");
235    
236     for (;;) {
237     $ns->send_drawinfo (
238     "Please enter your username now. If you are a new user, "
239     . "make one up that describes your character best. "
240     . "Only letters and digits are allowed, though.",
241     cf::NDI_BLUE
242     );
243    
244     # read username
245     while () {
246     $user = query $ns, 0, "What is your name?\n:";
247 root 1.3
248     if ($cf::LOGIN_LOCK{$user}) {
249     $ns->send_drawinfo (
250     "That username is currently used in another login session. "
251     . "Chose another, or wait till the other session has ended.",
252     cf::NDI_RED
253     );
254 root 1.30 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
255 root 1.3 last;
256     } else {
257     $ns->send_drawinfo (
258     "Your username contains illegal characters "
259     . "(only a-z, A-Z and 0-9 are allowed), "
260     . "or is not between 3 and 18 characters in length.",
261     cf::NDI_RED
262     );
263     }
264 root 1.1 }
265    
266     check_playing $ns, $user and next;
267    
268     $ns->send_drawinfo (
269     "Welcome $user, please enter your password now. "
270     . "New users should now choose a password. "
271     . "Anything your client lets you enter is fine.",
272     cf::NDI_BLUE
273     );
274    
275     # read password
276     while () {
277     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
278     last if $pass =~ /.../;
279     $ns->send_drawinfo (
280     "Try to use at least three characters as your password please, "
281     . "that cannot be too much to ask for :)",
282     cf::NDI_RED
283     );
284     }
285    
286 root 1.3 # lock this username for the remainder of this login session
287     if ($cf::LOGIN_LOCK{$user}) {
288     $ns->send_drawinfo (
289     "That username is currently used in another login session. "
290     . "Chose another, or wait till the other session has ended.",
291     cf::NDI_RED
292     );
293     next;
294     }
295     local $cf::LOGIN_LOCK{$user} = 1;
296    
297     check_playing $ns, $user and next;
298    
299 root 1.1 # try to read the user file and check the password
300 root 1.19 if (my $pl = cf::player::find $user) {
301     aio_stat $pl->path and next;
302     my $mtime = (stat _)[9];
303     my $hash = $pl->password;
304 root 1.1
305 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
306 root 1.9 nuke_str $pass;
307 root 1.1 # password matches, wonderful
308 root 1.11 my $pl = cf::player::find $user or next;
309 root 1.1 $pl->connect ($ns);
310 root 1.11 check_clean_save $pl;
311 root 1.1 last;
312 root 1.19 } elsif (can_cleanup $pl, $mtime) {
313 root 1.1 Coro::Timer::sleep 1;
314    
315     $ns->send_drawinfo (
316 root 1.3 "Player exists, but password does not match. If this is your account, "
317     . "please try again. If not, you can now decide to take over this account "
318 root 1.1 . "because it has not been in-use for some time.",
319     cf::NDI_RED
320     );
321    
322 root 1.9 #TODO: nuke_str
323 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
324     or next;
325    
326     # check if the file hasn't changed
327 root 1.11 aio_stat cf::player::path $user and next;
328 root 1.1 $mtime == (stat _)[9] or next;
329    
330 root 1.19 $pl->quit_character;
331 root 1.1
332     # fall through to creation
333     } else {
334 root 1.9 nuke_str $pass;
335    
336 root 1.1 Coro::Timer::sleep 1;
337    
338     $ns->send_drawinfo (
339     "Wrong username or password. Please try again "
340     . "(check for Numlock and other semi-obvious error sources).",
341     cf::NDI_RED
342     );
343     next;
344     }
345     }
346    
347     # the rest of this function is character creation
348    
349 root 1.3 # just to make sure nothing is left over
350 root 1.1 nuke_playerdir $user;
351    
352 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
353    
354     if ($pass2 ne $pass) {
355 root 1.9 nuke_str $pass;
356     nuke_str $pass2;
357 root 1.3 $ns->send_drawinfo (
358     "The passwords do not match, please try again.",
359     cf::NDI_RED
360     );
361     next;
362     }
363    
364 root 1.9 nuke_str $pass2;
365    
366 root 1.11 my $pl = cf::player::new $user;
367 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
368 root 1.9 nuke_str $pass;
369 root 1.1 $pl->connect ($ns);
370 root 1.3
371 root 1.1 my $ob = $pl->ob;
372    
373     while () {
374     $ob->update_stats;
375     $pl->save_stats;
376    
377     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
378     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
379    
380     if ($res =~ /^[Nn]/) {
381     last;
382     } elsif ($res > 0 && $res <= 7) {
383     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
384    
385     if ($swap > 0 && $swap <= 7) {
386     $ob->swap_stats ($res - 1, $swap - 1);
387     }
388     } else {
389     $ob->roll_stats;
390     }
391     }
392    
393     $ob->set_animation (2);
394     $ob->add_statbonus;
395    
396     $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
397     $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
398     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
399    
400     $ns->state (cf::ST_CHANGE_CLASS);
401 root 1.11 delete $pl->{deny_save};#d# too early
402 root 1.1
403     last;
404     }
405     });
406     }
407    
408 root 1.12 cf::register_command quit => sub {
409     my ($ob, $arg) = @_;
410    
411     $ob->reply (undef,
412     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
413     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
414     cf::NDI_UNIQUE | cf::NDI_RED);
415     };
416    
417     cf::register_command quit_character => sub {
418     my ($ob, $arg) = @_;
419    
420     my $pl = $ob->contr;
421    
422     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
423     if ($_[0] !~ /^[yY]/) {
424     $ob->reply (undef,
425     "Ok, not not quitting then.",
426     cf::NDI_UNIQUE | cf::NDI_RED);
427     } else {
428     $ob->reply (undef,
429     "Ok, quitting, hope to see you again.",
430     cf::NDI_UNIQUE | cf::NDI_RED);
431     $pl->ns->flush;
432 root 1.31 cf::async { $pl->quit_character };
433 root 1.12 }
434     });
435     };
436 root 1.11
437 root 1.1 cf::object->attach (
438     type => cf::SAVEBED,
439     on_apply => sub {
440     my ($bed, $ob) = @_;
441    
442     return cf::override 0 unless $ob->type == cf::PLAYER;
443    
444 root 1.15 my $pl = $ob->contr;
445 root 1.11
446 root 1.1 # update respawn position
447 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
448 root 1.22 cf::async { $pl->save };
449 root 1.1
450 root 1.11 $pl->killer ("left");
451 root 1.5 $ob->check_score;
452 root 1.1
453     $ob->reply (undef, "In the future, you will wake up here when you die.");
454    
455 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
456 root 1.6 if ($_[0] !~ /^[yY]/) {
457 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
458     $pl->deactivate;
459     $pl->ns->destroy;
460 root 1.7 } else {
461 root 1.13 cf::async { $pl->save };
462 root 1.6 }
463 root 1.1 });
464     },
465     );
466    
467 root 1.8 cf::player->attach (
468     on_login => sub {
469     my ($pl) = @_;
470     my $name = $pl->ob->name;
471    
472     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
473     },
474     on_logout => sub {
475     my ($pl, $cleanly) = @_;
476     my $name = $pl->ob->name;
477    
478     if ($cleanly) {
479     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
480     } else {
481     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
482 root 1.26 $pl->{unclean_save} = $cf::RUNTIME;
483 root 1.8 }
484     },
485     );
486    
487     cf::client->attach (
488     on_addme => \&addme,
489 root 1.32 on_setup => \&setup,
490 root 1.8 );
491 root 1.1
492 root 1.11 #############################################################################
493    
494 root 1.21 our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
495     our $SAVE_TIMEOUT = 20; # save players every n seconds
496 root 1.11
497     our $SCHEDULER = cf::async_ext {
498 root 1.27 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
499 root 1.11 while () {
500 root 1.27 $schedule_interval->next;
501 root 1.11
502     # this weird form of iteration over values is used because
503     # the hash changes underneath us frequently, and for
504     # keeps a direct reference to the value without (in 5.8 perls)
505     # keeping a reference, so this is prone to crashes or worse.
506     my @players = keys %cf::PLAYER;
507     for (@players) {
508     my $pl = $cf::PLAYER{$_}
509     or next;
510     $pl->valid or next;
511    
512     eval {
513     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
514 root 1.24 $cf::WAIT_FOR_TICK_ONE->wait;
515 root 1.11 $pl->save;
516 root 1.17
517 root 1.21 unless ($pl->active) {
518     # check refcounts, this is tricky and needs to be adjusted to fit server internals
519     my $ob = $pl->ob;
520     Scalar::Util::weaken $pl;
521     Scalar::Util::weaken $ob;
522 root 1.23 my $a_ = $pl->refcnt;#d#
523     my $b_ = $ob->refcnt;#d#
524 root 1.21 my $pl_ref = $pl->refcnt_cnt;
525     my $ob_ref = $ob->refcnt_cnt;
526    
527 root 1.20 ## pl_ref == one from object + one from cf::PLAYER
528     ## ob_ref == one from simply being an object
529 root 1.29 if ($pl_ref == 2 && $ob_ref == 1) {
530 root 1.21 warn "player-scheduler destroy ", $ob->name;#d#
531    
532     # remove from sight and get fresh "copies"
533     $pl = delete $cf::PLAYER{$ob->name};
534     $ob = $pl->ob;
535    
536     $ob->destroy;
537     $pl->destroy;
538     } else {
539     warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
540     }
541 root 1.17 }
542     }
543 root 1.11 };
544     warn $@ if $@;
545     Coro::cede;
546     };
547     }
548     };
549    
550     $SCHEDULER->prio (1);
551