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/cvs/deliantra/server/ext/login.ext
Revision: 1.39
Committed: Mon Apr 16 06:23:41 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.38: +1 -1 lines
Log Message:
VERY EXPERIMENTAL

- change the way archetypes and treasurelists are being loaded:
  - referring to a nonexisting treasurelist will create an empty one
  - referring to a nonexisting archetype will create an empty one
  - archetypes/treasurelists will overwrite any existing object
    of the same name.

- net effect should be to allow reloading of archetypes and treasurelists
  at runtime at a later stage.

File Contents

# User Rev Content
1 root 1.25 #! perl # MANDATORY
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.32 use List::Util qw(min max);
8 root 1.1
9     my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir;
10    
11 root 1.9 # paranoia function to overwrite a string-in-place
12     sub nuke_str {
13     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14     }
15 root 1.1
16     sub query {
17     my ($ns, $flags, $text) = @_;
18    
19     my $current = $Coro::current;
20 root 1.38 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
21 root 1.1 Coro::schedule while ref $current;
22    
23     $current
24     }
25    
26     sub can_cleanup {
27 root 1.19 my ($pl, $mtime) = @_;
28 root 1.1
29     my $age = time - $mtime;
30 root 1.19 my $level = $pl->ob->level;
31 root 1.1
32     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
33     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
34     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
35     || $age > 700 * 86400 # 2 years for everybody else
36     }
37    
38     sub check_playing {
39     my ($ns, $user) = @_;
40    
41 root 1.11 return unless cf::player::find_active $user;
42 root 1.1
43     $ns->send_drawinfo (
44     "That player is already logged in on this server. "
45     . "If you want to create a new player, choose another name. "
46     . "If you are already a registered player, make sure nobody "
47     . "else is using your account at this time. If you lost your conenction "
48     . "then the server will likely timeout within a minute. If you still "
49     . "cannot log-in after a minute, you are still logged in. Make sure "
50     . "you do not have another client running. If you use windows, reboot, "
51     . "this will fix anything.",
52     cf::NDI_RED
53     );
54    
55     1
56     }
57    
58 root 1.11 sub check_clean_save {
59     my ($pl) = @_;
60    
61 root 1.26 if (my $time = delete $pl->{unclean_save}) {
62     $pl->ns->send_drawinfo (
63     "You didn't use a savebed to leave this realm. This is very dangerous, "
64     . "as lots of things could happen when you leave by other means, such as cave-ins, "
65     . "or monsters suddenly snapping your body. Better use a savebed next time.",
66     cf::NDI_RED
67     );
68 root 1.11 #d#TODO
69     }
70     }
71    
72 root 1.1 # delete a player directory, be non-blocking AND synchronous...
73     # (thats hard, so we crap out and fork).
74     sub nuke_playerdir {
75     my ($user) = @_;
76    
77     aio_stat "$PLAYERDIR/$user";
78     system "cd \Q$PLAYERDIR\E "
79     . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80     . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81     }
82    
83 root 1.35 sub send_capabilities {
84     my ($ns) = @_;
85    
86     return unless $ns->extcmd;
87    
88     $ns->ext_event (capabilities =>
89     # id, name, flags (1 == 2d), edge length
90     tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
91     );
92     }
93    
94 root 1.33 sub setup {
95     my ($ns, $args) = @_;
96    
97     # run through the cmds of setup
98     # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
99     #
100     # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
101     # The client then must sort this out
102    
103     my %setup = split / +/, $args;
104     while (my ($k, $v) = each %setup) {
105     if ($k eq "sound") {
106     $ns->sound ($v);
107    
108     } elsif ($k eq "exp64") {
109     $setup{$k} = 1;
110    
111     } elsif ($k eq "spellmon") {
112     $ns->monitor_spells ($v);
113    
114     } elsif ($k eq "darkness") {
115     $ns->darkness ($v);
116    
117     } elsif ($k eq "map1cmd") {
118     $ns->mapmode (cf::Map1Cmd) if $v > 0;
119    
120     } elsif ($k eq "map1acmd") {
121     $ns->mapmode (cf::Map1aCmd) if $v > 0;
122    
123     } elsif ($k eq "map2cmd") {
124     # gcfclient bug, map1acmd is sent too late
125     $ns->mapmode (cf::Map1aCmd);
126     $setup{$k} = "FALSE";
127    
128     } elsif ($k eq "newmapcmd") {
129     $ns->newmapcmd ($v);
130    
131     } elsif ($k eq "mapinfocmd") {
132     $ns->mapinfocmd ($v);
133    
134     } elsif ($k eq "extcmd") {
135     $ns->extcmd ($v > 0);
136 root 1.35 send_capabilities $ns;
137 root 1.33
138     } elsif ($k eq "extmap") {
139     $ns->extmap ($v);
140    
141     } elsif ($k eq "facecache") {
142     $ns->facecache ($v);
143    
144     } elsif ($k eq "faceset") {
145     $ns->faceset (0);
146     $setup{$k} = 0;
147     # $ns->image2 (1)
148    
149 root 1.35 } elsif ($k eq "tileset") {
150     $setup{$k} = $ns->faceset ($v & 1);
151    
152 root 1.33 } elsif ($k eq "itemcmd") {
153     # Version of the item protocol command to use. Currently,
154     # only supported versions are 1 and 2. Using a numeric
155     # value will make it very easy to extend this in the future.
156     $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
157    
158     $setup{$k} = $ns->itemcmd;
159    
160     } elsif ($k eq "mapsize") {
161     my ($x, $y) = split /x/, $v;
162    
163 root 1.36 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
164     $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
165 root 1.33
166     $setup{$k} = "${x}x${y}";
167    
168     } elsif ($k eq "extendedMapInfos") {
169     $ns->ext_mapinfos ($v);
170    
171     } elsif ($k eq "extendedTextInfos") {
172     $ns->has_readable_type ($v);
173    
174 root 1.38 } elsif ($k eq "smoothing") { # cfplus-style smoothing
175     $ns->smoothing ($v);
176    
177 root 1.34 } elsif ($k eq "fxix") {
178     $ns->fxix ($v);
179    
180 root 1.33 } else {
181     # other commands:
182     # sexp: no idea, probably for oudated servers
183     # tick: more stupidity, server should sned a tick per tick
184    
185     $setup{$k} = "FALSE";
186     }
187     }
188    
189     $ns->send_packet (join " ", setup => %setup);
190    
191     cf::datalog setup =>
192     request => $args,
193     reply => \%setup,
194     client => $ns->version,
195     ;
196     }
197    
198 root 1.8 sub addme {
199 root 1.1 my ($ns) = @_;
200    
201 root 1.32 if (!$ns->facecache)
202     {
203     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
204    
205    
206     ***
207     *** WARNING:
208     *** Your client does not support face/image caching,
209     *** or it has been disabled. Face caching is mandatory
210     *** so please enable it or use a newer client.
211     ***
212     *** Look at your client preferences:
213     ***
214     *** CFPlus: all known versions automatically enable the facecache.
215     *** cfclient: use the -cache commandline option.
216     *** cfclient: map will not redraw automatically (bug).
217     *** gcfclient: use -cache commandline option, or enable
218     *** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
219     *** jcrossclient: your client is broken, use CFPlus or gcfclient.
220     ***
221     ***
222     EOF
223     if ($ns->version =~ /jcrossclient/) {
224     # let them, for now
225     } else {
226     $ns->flush;
227     return $ns->destroy;
228     }
229    
230     # $ns->facecache = true;
231 root 1.33 }
232    
233     if ($ns->mapmode < cf::Map1aCmd) {
234     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
235    
236    
237     ***
238     *** WARNING:
239     *** Your client is too old. Please upgrade to a newer version.
240     EOF
241    
242     $ns->flush;
243     return $ns->destroy;
244     }
245 root 1.32
246     $ns->pl and return $ns->destroy;
247 root 1.1
248 root 1.10 $ns->async (sub {
249 root 1.1 my ($user, $pass);
250    
251     $ns->send_packet ("addme_success");
252    
253     for (;;) {
254     $ns->send_drawinfo (
255     "Please enter your username now. If you are a new user, "
256     . "make one up that describes your character best. "
257     . "Only letters and digits are allowed, though.",
258     cf::NDI_BLUE
259     );
260    
261     # read username
262     while () {
263     $user = query $ns, 0, "What is your name?\n:";
264 root 1.3
265     if ($cf::LOGIN_LOCK{$user}) {
266     $ns->send_drawinfo (
267     "That username is currently used in another login session. "
268     . "Chose another, or wait till the other session has ended.",
269     cf::NDI_RED
270     );
271 root 1.30 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
272 root 1.3 last;
273     } else {
274     $ns->send_drawinfo (
275     "Your username contains illegal characters "
276     . "(only a-z, A-Z and 0-9 are allowed), "
277     . "or is not between 3 and 18 characters in length.",
278     cf::NDI_RED
279     );
280     }
281 root 1.1 }
282    
283     check_playing $ns, $user and next;
284    
285     $ns->send_drawinfo (
286     "Welcome $user, please enter your password now. "
287     . "New users should now choose a password. "
288     . "Anything your client lets you enter is fine.",
289     cf::NDI_BLUE
290     );
291    
292     # read password
293     while () {
294     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
295     last if $pass =~ /.../;
296     $ns->send_drawinfo (
297     "Try to use at least three characters as your password please, "
298     . "that cannot be too much to ask for :)",
299     cf::NDI_RED
300     );
301     }
302    
303 root 1.3 # lock this username for the remainder of this login session
304     if ($cf::LOGIN_LOCK{$user}) {
305     $ns->send_drawinfo (
306     "That username is currently used in another login session. "
307     . "Chose another, or wait till the other session has ended.",
308     cf::NDI_RED
309     );
310     next;
311     }
312     local $cf::LOGIN_LOCK{$user} = 1;
313    
314     check_playing $ns, $user and next;
315    
316 root 1.1 # try to read the user file and check the password
317 root 1.19 if (my $pl = cf::player::find $user) {
318     aio_stat $pl->path and next;
319     my $mtime = (stat _)[9];
320     my $hash = $pl->password;
321 root 1.1
322 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
323 root 1.9 nuke_str $pass;
324 root 1.1 # password matches, wonderful
325 root 1.11 my $pl = cf::player::find $user or next;
326 root 1.1 $pl->connect ($ns);
327 root 1.11 check_clean_save $pl;
328 root 1.1 last;
329 root 1.19 } elsif (can_cleanup $pl, $mtime) {
330 root 1.1 Coro::Timer::sleep 1;
331    
332     $ns->send_drawinfo (
333 root 1.3 "Player exists, but password does not match. If this is your account, "
334     . "please try again. If not, you can now decide to take over this account "
335 root 1.1 . "because it has not been in-use for some time.",
336     cf::NDI_RED
337     );
338    
339 root 1.9 #TODO: nuke_str
340 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
341     or next;
342    
343     # check if the file hasn't changed
344 root 1.11 aio_stat cf::player::path $user and next;
345 root 1.1 $mtime == (stat _)[9] or next;
346    
347 root 1.19 $pl->quit_character;
348 root 1.1
349     # fall through to creation
350     } else {
351 root 1.9 nuke_str $pass;
352    
353 root 1.1 Coro::Timer::sleep 1;
354    
355     $ns->send_drawinfo (
356     "Wrong username or password. Please try again "
357     . "(check for Numlock and other semi-obvious error sources).",
358     cf::NDI_RED
359     );
360     next;
361     }
362 root 1.37 } else {
363     # unable to load the playerfile:
364     # check wether the player dir exists, which means the file is corrupted or
365     # something very similar.
366     if (!aio_stat cf::player::playerdir $user) {
367     $ns->send_drawinfo (
368     "Unable to retrieve this player. It might be a locked or broken account. "
369     . "If this is your account, ask a dungeon master for assistance. "
370     . "Otherwise choose a different login name.",
371     cf::NDI_RED
372     );
373     next;
374     }
375 root 1.1 }
376    
377     # the rest of this function is character creation
378    
379 root 1.3 # just to make sure nothing is left over
380 root 1.1 nuke_playerdir $user;
381    
382 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
383    
384     if ($pass2 ne $pass) {
385 root 1.9 nuke_str $pass;
386     nuke_str $pass2;
387 root 1.3 $ns->send_drawinfo (
388     "The passwords do not match, please try again.",
389     cf::NDI_RED
390     );
391     next;
392     }
393    
394 root 1.9 nuke_str $pass2;
395    
396 root 1.11 my $pl = cf::player::new $user;
397 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
398 root 1.9 nuke_str $pass;
399 root 1.1 $pl->connect ($ns);
400 root 1.3
401 root 1.1 my $ob = $pl->ob;
402    
403     while () {
404     $ob->update_stats;
405     $pl->save_stats;
406    
407     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
408     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
409    
410     if ($res =~ /^[Nn]/) {
411     last;
412     } elsif ($res > 0 && $res <= 7) {
413     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
414    
415     if ($swap > 0 && $swap <= 7) {
416     $ob->swap_stats ($res - 1, $swap - 1);
417     }
418     } else {
419     $ob->roll_stats;
420     }
421     }
422    
423     $ob->set_animation (2);
424     $ob->add_statbonus;
425    
426     $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
427     $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
428     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
429    
430     $ns->state (cf::ST_CHANGE_CLASS);
431 root 1.11 delete $pl->{deny_save};#d# too early
432 root 1.1
433     last;
434     }
435     });
436     }
437    
438 root 1.12 cf::register_command quit => sub {
439     my ($ob, $arg) = @_;
440    
441     $ob->reply (undef,
442     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
443     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
444     cf::NDI_UNIQUE | cf::NDI_RED);
445     };
446    
447     cf::register_command quit_character => sub {
448     my ($ob, $arg) = @_;
449    
450     my $pl = $ob->contr;
451    
452     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
453     if ($_[0] !~ /^[yY]/) {
454     $ob->reply (undef,
455     "Ok, not not quitting then.",
456     cf::NDI_UNIQUE | cf::NDI_RED);
457     } else {
458     $ob->reply (undef,
459     "Ok, quitting, hope to see you again.",
460     cf::NDI_UNIQUE | cf::NDI_RED);
461     $pl->ns->flush;
462 root 1.31 cf::async { $pl->quit_character };
463 root 1.12 }
464     });
465     };
466 root 1.11
467 root 1.1 cf::object->attach (
468     type => cf::SAVEBED,
469     on_apply => sub {
470     my ($bed, $ob) = @_;
471    
472     return cf::override 0 unless $ob->type == cf::PLAYER;
473    
474 root 1.15 my $pl = $ob->contr;
475 root 1.11
476 root 1.1 # update respawn position
477 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
478 root 1.22 cf::async { $pl->save };
479 root 1.1
480 root 1.11 $pl->killer ("left");
481 root 1.5 $ob->check_score;
482 root 1.1
483     $ob->reply (undef, "In the future, you will wake up here when you die.");
484    
485 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
486 root 1.6 if ($_[0] !~ /^[yY]/) {
487 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
488     $pl->deactivate;
489     $pl->ns->destroy;
490 root 1.7 } else {
491 root 1.13 cf::async { $pl->save };
492 root 1.6 }
493 root 1.1 });
494     },
495     );
496    
497 root 1.8 cf::player->attach (
498     on_login => sub {
499     my ($pl) = @_;
500     my $name = $pl->ob->name;
501    
502     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
503     },
504     on_logout => sub {
505     my ($pl, $cleanly) = @_;
506     my $name = $pl->ob->name;
507    
508     if ($cleanly) {
509     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
510     } else {
511     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
512 root 1.26 $pl->{unclean_save} = $cf::RUNTIME;
513 root 1.8 }
514     },
515     );
516    
517     cf::client->attach (
518     on_addme => \&addme,
519 root 1.32 on_setup => \&setup,
520 root 1.8 );
521 root 1.1
522 root 1.11 #############################################################################
523    
524 root 1.21 our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
525     our $SAVE_TIMEOUT = 20; # save players every n seconds
526 root 1.11
527     our $SCHEDULER = cf::async_ext {
528 root 1.27 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
529 root 1.11 while () {
530 root 1.27 $schedule_interval->next;
531 root 1.11
532     # this weird form of iteration over values is used because
533     # the hash changes underneath us frequently, and for
534     # keeps a direct reference to the value without (in 5.8 perls)
535     # keeping a reference, so this is prone to crashes or worse.
536     my @players = keys %cf::PLAYER;
537     for (@players) {
538     my $pl = $cf::PLAYER{$_}
539     or next;
540     $pl->valid or next;
541    
542     eval {
543     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
544 root 1.39 cf::wait_for_tick_begin;
545 root 1.11 $pl->save;
546 root 1.17
547 root 1.21 unless ($pl->active) {
548     # check refcounts, this is tricky and needs to be adjusted to fit server internals
549     my $ob = $pl->ob;
550     Scalar::Util::weaken $pl;
551     Scalar::Util::weaken $ob;
552 root 1.23 my $a_ = $pl->refcnt;#d#
553     my $b_ = $ob->refcnt;#d#
554 root 1.21 my $pl_ref = $pl->refcnt_cnt;
555     my $ob_ref = $ob->refcnt_cnt;
556    
557 root 1.20 ## pl_ref == one from object + one from cf::PLAYER
558     ## ob_ref == one from simply being an object
559 root 1.29 if ($pl_ref == 2 && $ob_ref == 1) {
560 root 1.21 warn "player-scheduler destroy ", $ob->name;#d#
561    
562     # remove from sight and get fresh "copies"
563     $pl = delete $cf::PLAYER{$ob->name};
564     $ob = $pl->ob;
565    
566     $ob->destroy;
567     $pl->destroy;
568     } else {
569     warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
570     }
571 root 1.17 }
572     }
573 root 1.11 };
574     warn $@ if $@;
575     Coro::cede;
576     };
577     }
578     };
579    
580     $SCHEDULER->prio (1);
581