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/cvs/deliantra/server/ext/login.ext
Revision: 1.41
Committed: Tue Apr 17 10:06:33 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.40: +1 -1 lines
Log Message:
cede less often in background tasks while still reducing jittering

File Contents

# User Rev Content
1 root 1.25 #! perl # MANDATORY
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.32 use List::Util qw(min max);
8 root 1.1
9     my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir;
10    
11 root 1.9 # paranoia function to overwrite a string-in-place
12     sub nuke_str {
13     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14     }
15 root 1.1
16     sub query {
17     my ($ns, $flags, $text) = @_;
18    
19     my $current = $Coro::current;
20 root 1.38 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
21 root 1.1 Coro::schedule while ref $current;
22    
23     $current
24     }
25    
26     sub can_cleanup {
27 root 1.19 my ($pl, $mtime) = @_;
28 root 1.1
29     my $age = time - $mtime;
30 root 1.19 my $level = $pl->ob->level;
31 root 1.1
32     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
33     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
34     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
35     || $age > 700 * 86400 # 2 years for everybody else
36     }
37    
38     sub check_playing {
39     my ($ns, $user) = @_;
40    
41 root 1.11 return unless cf::player::find_active $user;
42 root 1.1
43     $ns->send_drawinfo (
44     "That player is already logged in on this server. "
45     . "If you want to create a new player, choose another name. "
46     . "If you are already a registered player, make sure nobody "
47     . "else is using your account at this time. If you lost your conenction "
48     . "then the server will likely timeout within a minute. If you still "
49     . "cannot log-in after a minute, you are still logged in. Make sure "
50     . "you do not have another client running. If you use windows, reboot, "
51     . "this will fix anything.",
52     cf::NDI_RED
53     );
54    
55     1
56     }
57    
58 root 1.11 sub check_clean_save {
59     my ($pl) = @_;
60    
61 root 1.26 if (my $time = delete $pl->{unclean_save}) {
62     $pl->ns->send_drawinfo (
63     "You didn't use a savebed to leave this realm. This is very dangerous, "
64     . "as lots of things could happen when you leave by other means, such as cave-ins, "
65     . "or monsters suddenly snapping your body. Better use a savebed next time.",
66     cf::NDI_RED
67     );
68 root 1.11 #d#TODO
69     }
70     }
71    
72 root 1.1 # delete a player directory, be non-blocking AND synchronous...
73     # (thats hard, so we crap out and fork).
74     sub nuke_playerdir {
75     my ($user) = @_;
76    
77     aio_stat "$PLAYERDIR/$user";
78     system "cd \Q$PLAYERDIR\E "
79     . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80     . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81     }
82    
83 root 1.35 sub send_capabilities {
84     my ($ns) = @_;
85    
86     return unless $ns->extcmd;
87    
88     $ns->ext_event (capabilities =>
89     # id, name, flags (1 == 2d), edge length
90     tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
91     );
92     }
93    
94 root 1.33 sub setup {
95     my ($ns, $args) = @_;
96    
97     # run through the cmds of setup
98     # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
99     #
100     # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
101     # The client then must sort this out
102    
103     my %setup = split / +/, $args;
104     while (my ($k, $v) = each %setup) {
105     if ($k eq "sound") {
106     $ns->sound ($v);
107    
108     } elsif ($k eq "exp64") {
109     $setup{$k} = 1;
110    
111     } elsif ($k eq "spellmon") {
112     $ns->monitor_spells ($v);
113    
114     } elsif ($k eq "darkness") {
115     $ns->darkness ($v);
116    
117     } elsif ($k eq "map1cmd") {
118     $ns->mapmode (cf::Map1Cmd) if $v > 0;
119    
120     } elsif ($k eq "map1acmd") {
121     $ns->mapmode (cf::Map1aCmd) if $v > 0;
122    
123     } elsif ($k eq "map2cmd") {
124     # gcfclient bug, map1acmd is sent too late
125     $ns->mapmode (cf::Map1aCmd);
126     $setup{$k} = "FALSE";
127    
128     } elsif ($k eq "newmapcmd") {
129     $ns->newmapcmd ($v);
130    
131     } elsif ($k eq "mapinfocmd") {
132     $ns->mapinfocmd ($v);
133    
134     } elsif ($k eq "extcmd") {
135     $ns->extcmd ($v > 0);
136 root 1.35 send_capabilities $ns;
137 root 1.33
138     } elsif ($k eq "extmap") {
139     $ns->extmap ($v);
140    
141     } elsif ($k eq "facecache") {
142 root 1.40 if (!$v) {
143     $v = 1;
144     $setup{$k} = $v;
145 root 1.41 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
146 root 1.40 }
147    
148 root 1.33 $ns->facecache ($v);
149    
150     } elsif ($k eq "faceset") {
151     $ns->faceset (0);
152     $setup{$k} = 0;
153     # $ns->image2 (1)
154    
155 root 1.35 } elsif ($k eq "tileset") {
156     $setup{$k} = $ns->faceset ($v & 1);
157    
158 root 1.33 } elsif ($k eq "itemcmd") {
159     # Version of the item protocol command to use. Currently,
160     # only supported versions are 1 and 2. Using a numeric
161     # value will make it very easy to extend this in the future.
162     $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
163    
164     $setup{$k} = $ns->itemcmd;
165    
166     } elsif ($k eq "mapsize") {
167     my ($x, $y) = split /x/, $v;
168    
169 root 1.36 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
170     $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
171 root 1.33
172     $setup{$k} = "${x}x${y}";
173    
174     } elsif ($k eq "extendedMapInfos") {
175     $ns->ext_mapinfos ($v);
176    
177     } elsif ($k eq "extendedTextInfos") {
178     $ns->has_readable_type ($v);
179    
180 root 1.38 } elsif ($k eq "smoothing") { # cfplus-style smoothing
181     $ns->smoothing ($v);
182    
183 root 1.34 } elsif ($k eq "fxix") {
184     $ns->fxix ($v);
185    
186 root 1.33 } else {
187     # other commands:
188     # sexp: no idea, probably for oudated servers
189     # tick: more stupidity, server should sned a tick per tick
190    
191     $setup{$k} = "FALSE";
192     }
193     }
194    
195     $ns->send_packet (join " ", setup => %setup);
196    
197     cf::datalog setup =>
198     request => $args,
199     reply => \%setup,
200     client => $ns->version,
201     ;
202     }
203    
204 root 1.8 sub addme {
205 root 1.1 my ($ns) = @_;
206    
207 root 1.32 if (!$ns->facecache)
208     {
209     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
210    
211    
212     ***
213     *** WARNING:
214     *** Your client does not support face/image caching,
215     *** or it has been disabled. Face caching is mandatory
216     *** so please enable it or use a newer client.
217     ***
218     *** Look at your client preferences:
219     ***
220     *** CFPlus: all known versions automatically enable the facecache.
221     *** cfclient: use the -cache commandline option.
222     *** cfclient: map will not redraw automatically (bug).
223     *** gcfclient: use -cache commandline option, or enable
224     *** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
225     *** jcrossclient: your client is broken, use CFPlus or gcfclient.
226     ***
227     ***
228     EOF
229     if ($ns->version =~ /jcrossclient/) {
230     # let them, for now
231     } else {
232     $ns->flush;
233     return $ns->destroy;
234     }
235    
236     # $ns->facecache = true;
237 root 1.33 }
238    
239     if ($ns->mapmode < cf::Map1aCmd) {
240     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
241    
242    
243     ***
244     *** WARNING:
245     *** Your client is too old. Please upgrade to a newer version.
246     EOF
247    
248     $ns->flush;
249     return $ns->destroy;
250     }
251 root 1.32
252     $ns->pl and return $ns->destroy;
253 root 1.1
254 root 1.10 $ns->async (sub {
255 root 1.1 my ($user, $pass);
256    
257     $ns->send_packet ("addme_success");
258    
259     for (;;) {
260     $ns->send_drawinfo (
261     "Please enter your username now. If you are a new user, "
262     . "make one up that describes your character best. "
263     . "Only letters and digits are allowed, though.",
264     cf::NDI_BLUE
265     );
266    
267     # read username
268     while () {
269     $user = query $ns, 0, "What is your name?\n:";
270 root 1.3
271     if ($cf::LOGIN_LOCK{$user}) {
272     $ns->send_drawinfo (
273     "That username is currently used in another login session. "
274     . "Chose another, or wait till the other session has ended.",
275     cf::NDI_RED
276     );
277 root 1.30 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
278 root 1.3 last;
279     } else {
280     $ns->send_drawinfo (
281     "Your username contains illegal characters "
282     . "(only a-z, A-Z and 0-9 are allowed), "
283     . "or is not between 3 and 18 characters in length.",
284     cf::NDI_RED
285     );
286     }
287 root 1.1 }
288    
289     check_playing $ns, $user and next;
290    
291     $ns->send_drawinfo (
292     "Welcome $user, please enter your password now. "
293     . "New users should now choose a password. "
294     . "Anything your client lets you enter is fine.",
295     cf::NDI_BLUE
296     );
297    
298     # read password
299     while () {
300     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
301     last if $pass =~ /.../;
302     $ns->send_drawinfo (
303     "Try to use at least three characters as your password please, "
304     . "that cannot be too much to ask for :)",
305     cf::NDI_RED
306     );
307     }
308    
309 root 1.3 # lock this username for the remainder of this login session
310     if ($cf::LOGIN_LOCK{$user}) {
311     $ns->send_drawinfo (
312     "That username is currently used in another login session. "
313     . "Chose another, or wait till the other session has ended.",
314     cf::NDI_RED
315     );
316     next;
317     }
318     local $cf::LOGIN_LOCK{$user} = 1;
319    
320     check_playing $ns, $user and next;
321    
322 root 1.1 # try to read the user file and check the password
323 root 1.19 if (my $pl = cf::player::find $user) {
324     aio_stat $pl->path and next;
325     my $mtime = (stat _)[9];
326     my $hash = $pl->password;
327 root 1.1
328 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
329 root 1.9 nuke_str $pass;
330 root 1.1 # password matches, wonderful
331 root 1.11 my $pl = cf::player::find $user or next;
332 root 1.1 $pl->connect ($ns);
333 root 1.11 check_clean_save $pl;
334 root 1.1 last;
335 root 1.19 } elsif (can_cleanup $pl, $mtime) {
336 root 1.1 Coro::Timer::sleep 1;
337    
338     $ns->send_drawinfo (
339 root 1.3 "Player exists, but password does not match. If this is your account, "
340     . "please try again. If not, you can now decide to take over this account "
341 root 1.1 . "because it has not been in-use for some time.",
342     cf::NDI_RED
343     );
344    
345 root 1.9 #TODO: nuke_str
346 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
347     or next;
348    
349     # check if the file hasn't changed
350 root 1.11 aio_stat cf::player::path $user and next;
351 root 1.1 $mtime == (stat _)[9] or next;
352    
353 root 1.19 $pl->quit_character;
354 root 1.1
355     # fall through to creation
356     } else {
357 root 1.9 nuke_str $pass;
358    
359 root 1.1 Coro::Timer::sleep 1;
360    
361     $ns->send_drawinfo (
362     "Wrong username or password. Please try again "
363     . "(check for Numlock and other semi-obvious error sources).",
364     cf::NDI_RED
365     );
366     next;
367     }
368 root 1.37 } else {
369     # unable to load the playerfile:
370     # check wether the player dir exists, which means the file is corrupted or
371     # something very similar.
372     if (!aio_stat cf::player::playerdir $user) {
373     $ns->send_drawinfo (
374     "Unable to retrieve this player. It might be a locked or broken account. "
375     . "If this is your account, ask a dungeon master for assistance. "
376     . "Otherwise choose a different login name.",
377     cf::NDI_RED
378     );
379     next;
380     }
381 root 1.1 }
382    
383     # the rest of this function is character creation
384    
385 root 1.3 # just to make sure nothing is left over
386 root 1.1 nuke_playerdir $user;
387    
388 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
389    
390     if ($pass2 ne $pass) {
391 root 1.9 nuke_str $pass;
392     nuke_str $pass2;
393 root 1.3 $ns->send_drawinfo (
394     "The passwords do not match, please try again.",
395     cf::NDI_RED
396     );
397     next;
398     }
399    
400 root 1.9 nuke_str $pass2;
401    
402 root 1.11 my $pl = cf::player::new $user;
403 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
404 root 1.9 nuke_str $pass;
405 root 1.1 $pl->connect ($ns);
406 root 1.3
407 root 1.1 my $ob = $pl->ob;
408    
409     while () {
410     $ob->update_stats;
411     $pl->save_stats;
412    
413     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
414     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
415    
416     if ($res =~ /^[Nn]/) {
417     last;
418     } elsif ($res > 0 && $res <= 7) {
419     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
420    
421     if ($swap > 0 && $swap <= 7) {
422     $ob->swap_stats ($res - 1, $swap - 1);
423     }
424     } else {
425     $ob->roll_stats;
426     }
427     }
428    
429     $ob->set_animation (2);
430     $ob->add_statbonus;
431    
432     $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
433     $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
434     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
435    
436     $ns->state (cf::ST_CHANGE_CLASS);
437 root 1.11 delete $pl->{deny_save};#d# too early
438 root 1.1
439     last;
440     }
441     });
442     }
443    
444 root 1.12 cf::register_command quit => sub {
445     my ($ob, $arg) = @_;
446    
447     $ob->reply (undef,
448     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
449     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
450     cf::NDI_UNIQUE | cf::NDI_RED);
451     };
452    
453     cf::register_command quit_character => sub {
454     my ($ob, $arg) = @_;
455    
456     my $pl = $ob->contr;
457    
458     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
459     if ($_[0] !~ /^[yY]/) {
460     $ob->reply (undef,
461     "Ok, not not quitting then.",
462     cf::NDI_UNIQUE | cf::NDI_RED);
463     } else {
464     $ob->reply (undef,
465     "Ok, quitting, hope to see you again.",
466     cf::NDI_UNIQUE | cf::NDI_RED);
467     $pl->ns->flush;
468 root 1.31 cf::async { $pl->quit_character };
469 root 1.12 }
470     });
471     };
472 root 1.11
473 root 1.1 cf::object->attach (
474     type => cf::SAVEBED,
475     on_apply => sub {
476     my ($bed, $ob) = @_;
477    
478     return cf::override 0 unless $ob->type == cf::PLAYER;
479    
480 root 1.15 my $pl = $ob->contr;
481 root 1.11
482 root 1.1 # update respawn position
483 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
484 root 1.22 cf::async { $pl->save };
485 root 1.1
486 root 1.11 $pl->killer ("left");
487 root 1.5 $ob->check_score;
488 root 1.1
489     $ob->reply (undef, "In the future, you will wake up here when you die.");
490    
491 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
492 root 1.6 if ($_[0] !~ /^[yY]/) {
493 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
494     $pl->deactivate;
495     $pl->ns->destroy;
496 root 1.7 } else {
497 root 1.13 cf::async { $pl->save };
498 root 1.6 }
499 root 1.1 });
500     },
501     );
502    
503 root 1.8 cf::player->attach (
504     on_login => sub {
505     my ($pl) = @_;
506     my $name = $pl->ob->name;
507    
508     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
509     },
510     on_logout => sub {
511     my ($pl, $cleanly) = @_;
512     my $name = $pl->ob->name;
513    
514     if ($cleanly) {
515     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
516     } else {
517     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
518 root 1.26 $pl->{unclean_save} = $cf::RUNTIME;
519 root 1.8 }
520     },
521     );
522    
523     cf::client->attach (
524     on_addme => \&addme,
525 root 1.32 on_setup => \&setup,
526 root 1.8 );
527 root 1.1
528 root 1.11 #############################################################################
529    
530 root 1.21 our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
531     our $SAVE_TIMEOUT = 20; # save players every n seconds
532 root 1.11
533     our $SCHEDULER = cf::async_ext {
534 root 1.27 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
535 root 1.11 while () {
536 root 1.27 $schedule_interval->next;
537 root 1.11
538     # this weird form of iteration over values is used because
539     # the hash changes underneath us frequently, and for
540     # keeps a direct reference to the value without (in 5.8 perls)
541     # keeping a reference, so this is prone to crashes or worse.
542     my @players = keys %cf::PLAYER;
543     for (@players) {
544     my $pl = $cf::PLAYER{$_}
545     or next;
546     $pl->valid or next;
547    
548     eval {
549     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
550 root 1.39 cf::wait_for_tick_begin;
551 root 1.11 $pl->save;
552 root 1.17
553 root 1.21 unless ($pl->active) {
554     # check refcounts, this is tricky and needs to be adjusted to fit server internals
555     my $ob = $pl->ob;
556     Scalar::Util::weaken $pl;
557     Scalar::Util::weaken $ob;
558 root 1.23 my $a_ = $pl->refcnt;#d#
559     my $b_ = $ob->refcnt;#d#
560 root 1.21 my $pl_ref = $pl->refcnt_cnt;
561     my $ob_ref = $ob->refcnt_cnt;
562    
563 root 1.20 ## pl_ref == one from object + one from cf::PLAYER
564     ## ob_ref == one from simply being an object
565 root 1.29 if ($pl_ref == 2 && $ob_ref == 1) {
566 root 1.21 warn "player-scheduler destroy ", $ob->name;#d#
567    
568     # remove from sight and get fresh "copies"
569     $pl = delete $cf::PLAYER{$ob->name};
570     $ob = $pl->ob;
571    
572     $ob->destroy;
573     $pl->destroy;
574     } else {
575     warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
576     }
577 root 1.17 }
578     }
579 root 1.11 };
580     warn $@ if $@;
581     Coro::cede;
582     };
583     }
584     };
585    
586     $SCHEDULER->prio (1);
587