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/cvs/deliantra/server/ext/login.ext
Revision: 1.42
Committed: Wed Apr 18 17:32:06 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.41: +0 -2 lines
Log Message:
meet our new pod fucntionality, certainly not finished :) let me also introduce the beginnings of a new help command

File Contents

# User Rev Content
1 root 1.25 #! perl # MANDATORY
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.32 use List::Util qw(min max);
8 root 1.1
9 root 1.9 # paranoia function to overwrite a string-in-place
10     sub nuke_str {
11     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
12     }
13 root 1.1
14     sub query {
15     my ($ns, $flags, $text) = @_;
16    
17     my $current = $Coro::current;
18 root 1.38 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
19 root 1.1 Coro::schedule while ref $current;
20    
21     $current
22     }
23    
24     sub can_cleanup {
25 root 1.19 my ($pl, $mtime) = @_;
26 root 1.1
27     my $age = time - $mtime;
28 root 1.19 my $level = $pl->ob->level;
29 root 1.1
30     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
31     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
32     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
33     || $age > 700 * 86400 # 2 years for everybody else
34     }
35    
36     sub check_playing {
37     my ($ns, $user) = @_;
38    
39 root 1.11 return unless cf::player::find_active $user;
40 root 1.1
41     $ns->send_drawinfo (
42     "That player is already logged in on this server. "
43     . "If you want to create a new player, choose another name. "
44     . "If you are already a registered player, make sure nobody "
45     . "else is using your account at this time. If you lost your conenction "
46     . "then the server will likely timeout within a minute. If you still "
47     . "cannot log-in after a minute, you are still logged in. Make sure "
48     . "you do not have another client running. If you use windows, reboot, "
49     . "this will fix anything.",
50     cf::NDI_RED
51     );
52    
53     1
54     }
55    
56 root 1.11 sub check_clean_save {
57     my ($pl) = @_;
58    
59 root 1.26 if (my $time = delete $pl->{unclean_save}) {
60     $pl->ns->send_drawinfo (
61     "You didn't use a savebed to leave this realm. This is very dangerous, "
62     . "as lots of things could happen when you leave by other means, such as cave-ins, "
63     . "or monsters suddenly snapping your body. Better use a savebed next time.",
64     cf::NDI_RED
65     );
66 root 1.11 #d#TODO
67     }
68     }
69    
70 root 1.1 # delete a player directory, be non-blocking AND synchronous...
71     # (thats hard, so we crap out and fork).
72     sub nuke_playerdir {
73     my ($user) = @_;
74    
75     aio_stat "$PLAYERDIR/$user";
76     system "cd \Q$PLAYERDIR\E "
77     . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
78     . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
79     }
80    
81 root 1.35 sub send_capabilities {
82     my ($ns) = @_;
83    
84     return unless $ns->extcmd;
85    
86     $ns->ext_event (capabilities =>
87     # id, name, flags (1 == 2d), edge length
88     tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
89     );
90     }
91    
92 root 1.33 sub setup {
93     my ($ns, $args) = @_;
94    
95     # run through the cmds of setup
96     # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
97     #
98     # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
99     # The client then must sort this out
100    
101     my %setup = split / +/, $args;
102     while (my ($k, $v) = each %setup) {
103     if ($k eq "sound") {
104     $ns->sound ($v);
105    
106     } elsif ($k eq "exp64") {
107     $setup{$k} = 1;
108    
109     } elsif ($k eq "spellmon") {
110     $ns->monitor_spells ($v);
111    
112     } elsif ($k eq "darkness") {
113     $ns->darkness ($v);
114    
115     } elsif ($k eq "map1cmd") {
116     $ns->mapmode (cf::Map1Cmd) if $v > 0;
117    
118     } elsif ($k eq "map1acmd") {
119     $ns->mapmode (cf::Map1aCmd) if $v > 0;
120    
121     } elsif ($k eq "map2cmd") {
122     # gcfclient bug, map1acmd is sent too late
123     $ns->mapmode (cf::Map1aCmd);
124     $setup{$k} = "FALSE";
125    
126     } elsif ($k eq "newmapcmd") {
127     $ns->newmapcmd ($v);
128    
129     } elsif ($k eq "mapinfocmd") {
130     $ns->mapinfocmd ($v);
131    
132     } elsif ($k eq "extcmd") {
133     $ns->extcmd ($v > 0);
134 root 1.35 send_capabilities $ns;
135 root 1.33
136     } elsif ($k eq "extmap") {
137     $ns->extmap ($v);
138    
139     } elsif ($k eq "facecache") {
140 root 1.40 if (!$v) {
141     $v = 1;
142     $setup{$k} = $v;
143 root 1.41 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
144 root 1.40 }
145    
146 root 1.33 $ns->facecache ($v);
147    
148     } elsif ($k eq "faceset") {
149     $ns->faceset (0);
150     $setup{$k} = 0;
151     # $ns->image2 (1)
152    
153 root 1.35 } elsif ($k eq "tileset") {
154     $setup{$k} = $ns->faceset ($v & 1);
155    
156 root 1.33 } elsif ($k eq "itemcmd") {
157     # Version of the item protocol command to use. Currently,
158     # only supported versions are 1 and 2. Using a numeric
159     # value will make it very easy to extend this in the future.
160     $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
161    
162     $setup{$k} = $ns->itemcmd;
163    
164     } elsif ($k eq "mapsize") {
165     my ($x, $y) = split /x/, $v;
166    
167 root 1.36 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
168     $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
169 root 1.33
170     $setup{$k} = "${x}x${y}";
171    
172     } elsif ($k eq "extendedMapInfos") {
173     $ns->ext_mapinfos ($v);
174    
175     } elsif ($k eq "extendedTextInfos") {
176     $ns->has_readable_type ($v);
177    
178 root 1.38 } elsif ($k eq "smoothing") { # cfplus-style smoothing
179     $ns->smoothing ($v);
180    
181 root 1.34 } elsif ($k eq "fxix") {
182     $ns->fxix ($v);
183    
184 root 1.33 } else {
185     # other commands:
186     # sexp: no idea, probably for oudated servers
187     # tick: more stupidity, server should sned a tick per tick
188    
189     $setup{$k} = "FALSE";
190     }
191     }
192    
193     $ns->send_packet (join " ", setup => %setup);
194    
195     cf::datalog setup =>
196     request => $args,
197     reply => \%setup,
198     client => $ns->version,
199     ;
200     }
201    
202 root 1.8 sub addme {
203 root 1.1 my ($ns) = @_;
204    
205 root 1.32 if (!$ns->facecache)
206     {
207     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
208    
209    
210     ***
211     *** WARNING:
212     *** Your client does not support face/image caching,
213     *** or it has been disabled. Face caching is mandatory
214     *** so please enable it or use a newer client.
215     ***
216     *** Look at your client preferences:
217     ***
218     *** CFPlus: all known versions automatically enable the facecache.
219     *** cfclient: use the -cache commandline option.
220     *** cfclient: map will not redraw automatically (bug).
221     *** gcfclient: use -cache commandline option, or enable
222     *** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
223     *** jcrossclient: your client is broken, use CFPlus or gcfclient.
224     ***
225     ***
226     EOF
227     if ($ns->version =~ /jcrossclient/) {
228     # let them, for now
229     } else {
230     $ns->flush;
231     return $ns->destroy;
232     }
233    
234     # $ns->facecache = true;
235 root 1.33 }
236    
237     if ($ns->mapmode < cf::Map1aCmd) {
238     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
239    
240    
241     ***
242     *** WARNING:
243     *** Your client is too old. Please upgrade to a newer version.
244     EOF
245    
246     $ns->flush;
247     return $ns->destroy;
248     }
249 root 1.32
250     $ns->pl and return $ns->destroy;
251 root 1.1
252 root 1.10 $ns->async (sub {
253 root 1.1 my ($user, $pass);
254    
255     $ns->send_packet ("addme_success");
256    
257     for (;;) {
258     $ns->send_drawinfo (
259     "Please enter your username now. If you are a new user, "
260     . "make one up that describes your character best. "
261     . "Only letters and digits are allowed, though.",
262     cf::NDI_BLUE
263     );
264    
265     # read username
266     while () {
267     $user = query $ns, 0, "What is your name?\n:";
268 root 1.3
269     if ($cf::LOGIN_LOCK{$user}) {
270     $ns->send_drawinfo (
271     "That username is currently used in another login session. "
272     . "Chose another, or wait till the other session has ended.",
273     cf::NDI_RED
274     );
275 root 1.30 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
276 root 1.3 last;
277     } else {
278     $ns->send_drawinfo (
279     "Your username contains illegal characters "
280     . "(only a-z, A-Z and 0-9 are allowed), "
281     . "or is not between 3 and 18 characters in length.",
282     cf::NDI_RED
283     );
284     }
285 root 1.1 }
286    
287     check_playing $ns, $user and next;
288    
289     $ns->send_drawinfo (
290     "Welcome $user, please enter your password now. "
291     . "New users should now choose a password. "
292     . "Anything your client lets you enter is fine.",
293     cf::NDI_BLUE
294     );
295    
296     # read password
297     while () {
298     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
299     last if $pass =~ /.../;
300     $ns->send_drawinfo (
301     "Try to use at least three characters as your password please, "
302     . "that cannot be too much to ask for :)",
303     cf::NDI_RED
304     );
305     }
306    
307 root 1.3 # lock this username for the remainder of this login session
308     if ($cf::LOGIN_LOCK{$user}) {
309     $ns->send_drawinfo (
310     "That username is currently used in another login session. "
311     . "Chose another, or wait till the other session has ended.",
312     cf::NDI_RED
313     );
314     next;
315     }
316     local $cf::LOGIN_LOCK{$user} = 1;
317    
318     check_playing $ns, $user and next;
319    
320 root 1.1 # try to read the user file and check the password
321 root 1.19 if (my $pl = cf::player::find $user) {
322     aio_stat $pl->path and next;
323     my $mtime = (stat _)[9];
324     my $hash = $pl->password;
325 root 1.1
326 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
327 root 1.9 nuke_str $pass;
328 root 1.1 # password matches, wonderful
329 root 1.11 my $pl = cf::player::find $user or next;
330 root 1.1 $pl->connect ($ns);
331 root 1.11 check_clean_save $pl;
332 root 1.1 last;
333 root 1.19 } elsif (can_cleanup $pl, $mtime) {
334 root 1.1 Coro::Timer::sleep 1;
335    
336     $ns->send_drawinfo (
337 root 1.3 "Player exists, but password does not match. If this is your account, "
338     . "please try again. If not, you can now decide to take over this account "
339 root 1.1 . "because it has not been in-use for some time.",
340     cf::NDI_RED
341     );
342    
343 root 1.9 #TODO: nuke_str
344 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
345     or next;
346    
347     # check if the file hasn't changed
348 root 1.11 aio_stat cf::player::path $user and next;
349 root 1.1 $mtime == (stat _)[9] or next;
350    
351 root 1.19 $pl->quit_character;
352 root 1.1
353     # fall through to creation
354     } else {
355 root 1.9 nuke_str $pass;
356    
357 root 1.1 Coro::Timer::sleep 1;
358    
359     $ns->send_drawinfo (
360     "Wrong username or password. Please try again "
361     . "(check for Numlock and other semi-obvious error sources).",
362     cf::NDI_RED
363     );
364     next;
365     }
366 root 1.37 } else {
367     # unable to load the playerfile:
368     # check wether the player dir exists, which means the file is corrupted or
369     # something very similar.
370     if (!aio_stat cf::player::playerdir $user) {
371     $ns->send_drawinfo (
372     "Unable to retrieve this player. It might be a locked or broken account. "
373     . "If this is your account, ask a dungeon master for assistance. "
374     . "Otherwise choose a different login name.",
375     cf::NDI_RED
376     );
377     next;
378     }
379 root 1.1 }
380    
381     # the rest of this function is character creation
382    
383 root 1.3 # just to make sure nothing is left over
384 root 1.1 nuke_playerdir $user;
385    
386 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
387    
388     if ($pass2 ne $pass) {
389 root 1.9 nuke_str $pass;
390     nuke_str $pass2;
391 root 1.3 $ns->send_drawinfo (
392     "The passwords do not match, please try again.",
393     cf::NDI_RED
394     );
395     next;
396     }
397    
398 root 1.9 nuke_str $pass2;
399    
400 root 1.11 my $pl = cf::player::new $user;
401 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
402 root 1.9 nuke_str $pass;
403 root 1.1 $pl->connect ($ns);
404 root 1.3
405 root 1.1 my $ob = $pl->ob;
406    
407     while () {
408     $ob->update_stats;
409     $pl->save_stats;
410    
411     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
412     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
413    
414     if ($res =~ /^[Nn]/) {
415     last;
416     } elsif ($res > 0 && $res <= 7) {
417     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
418    
419     if ($swap > 0 && $swap <= 7) {
420     $ob->swap_stats ($res - 1, $swap - 1);
421     }
422     } else {
423     $ob->roll_stats;
424     }
425     }
426    
427     $ob->set_animation (2);
428     $ob->add_statbonus;
429    
430     $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
431     $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
432     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
433    
434     $ns->state (cf::ST_CHANGE_CLASS);
435 root 1.11 delete $pl->{deny_save};#d# too early
436 root 1.1
437     last;
438     }
439     });
440     }
441    
442 root 1.12 cf::register_command quit => sub {
443     my ($ob, $arg) = @_;
444    
445     $ob->reply (undef,
446     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
447     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
448     cf::NDI_UNIQUE | cf::NDI_RED);
449     };
450    
451     cf::register_command quit_character => sub {
452     my ($ob, $arg) = @_;
453    
454     my $pl = $ob->contr;
455    
456     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
457     if ($_[0] !~ /^[yY]/) {
458     $ob->reply (undef,
459     "Ok, not not quitting then.",
460     cf::NDI_UNIQUE | cf::NDI_RED);
461     } else {
462     $ob->reply (undef,
463     "Ok, quitting, hope to see you again.",
464     cf::NDI_UNIQUE | cf::NDI_RED);
465     $pl->ns->flush;
466 root 1.31 cf::async { $pl->quit_character };
467 root 1.12 }
468     });
469     };
470 root 1.11
471 root 1.1 cf::object->attach (
472     type => cf::SAVEBED,
473     on_apply => sub {
474     my ($bed, $ob) = @_;
475    
476     return cf::override 0 unless $ob->type == cf::PLAYER;
477    
478 root 1.15 my $pl = $ob->contr;
479 root 1.11
480 root 1.1 # update respawn position
481 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
482 root 1.22 cf::async { $pl->save };
483 root 1.1
484 root 1.11 $pl->killer ("left");
485 root 1.5 $ob->check_score;
486 root 1.1
487     $ob->reply (undef, "In the future, you will wake up here when you die.");
488    
489 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
490 root 1.6 if ($_[0] !~ /^[yY]/) {
491 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
492     $pl->deactivate;
493     $pl->ns->destroy;
494 root 1.7 } else {
495 root 1.13 cf::async { $pl->save };
496 root 1.6 }
497 root 1.1 });
498     },
499     );
500    
501 root 1.8 cf::player->attach (
502     on_login => sub {
503     my ($pl) = @_;
504     my $name = $pl->ob->name;
505    
506     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
507     },
508     on_logout => sub {
509     my ($pl, $cleanly) = @_;
510     my $name = $pl->ob->name;
511    
512     if ($cleanly) {
513     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
514     } else {
515     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
516 root 1.26 $pl->{unclean_save} = $cf::RUNTIME;
517 root 1.8 }
518     },
519     );
520    
521     cf::client->attach (
522     on_addme => \&addme,
523 root 1.32 on_setup => \&setup,
524 root 1.8 );
525 root 1.1
526 root 1.11 #############################################################################
527    
528 root 1.21 our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
529     our $SAVE_TIMEOUT = 20; # save players every n seconds
530 root 1.11
531     our $SCHEDULER = cf::async_ext {
532 root 1.27 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
533 root 1.11 while () {
534 root 1.27 $schedule_interval->next;
535 root 1.11
536     # this weird form of iteration over values is used because
537     # the hash changes underneath us frequently, and for
538     # keeps a direct reference to the value without (in 5.8 perls)
539     # keeping a reference, so this is prone to crashes or worse.
540     my @players = keys %cf::PLAYER;
541     for (@players) {
542     my $pl = $cf::PLAYER{$_}
543     or next;
544     $pl->valid or next;
545    
546     eval {
547     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
548 root 1.39 cf::wait_for_tick_begin;
549 root 1.11 $pl->save;
550 root 1.17
551 root 1.21 unless ($pl->active) {
552     # check refcounts, this is tricky and needs to be adjusted to fit server internals
553     my $ob = $pl->ob;
554     Scalar::Util::weaken $pl;
555     Scalar::Util::weaken $ob;
556 root 1.23 my $a_ = $pl->refcnt;#d#
557     my $b_ = $ob->refcnt;#d#
558 root 1.21 my $pl_ref = $pl->refcnt_cnt;
559     my $ob_ref = $ob->refcnt_cnt;
560    
561 root 1.20 ## pl_ref == one from object + one from cf::PLAYER
562     ## ob_ref == one from simply being an object
563 root 1.29 if ($pl_ref == 2 && $ob_ref == 1) {
564 root 1.21 warn "player-scheduler destroy ", $ob->name;#d#
565    
566     # remove from sight and get fresh "copies"
567     $pl = delete $cf::PLAYER{$ob->name};
568     $ob = $pl->ob;
569    
570     $ob->destroy;
571     $pl->destroy;
572     } else {
573     warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
574     }
575 root 1.17 }
576     }
577 root 1.11 };
578     warn $@ if $@;
579     Coro::cede;
580     };
581     }
582     };
583    
584     $SCHEDULER->prio (1);
585