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/cvs/deliantra/server/ext/login.ext
Revision: 1.43
Committed: Mon Apr 23 18:09:57 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.42: +44 -41 lines
Log Message:
- add format utility function.
- split dynbuf into dynbuf and dynbuf_text.
- use dynbuf_text for examine strings instead of
  outputting each line seperately. tried to use stringstreams
  but they add insane overheads (as does std::string, but less so).

File Contents

# User Rev Content
1 root 1.25 #! perl # MANDATORY
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.32 use List::Util qw(min max);
8 root 1.1
9 root 1.9 # paranoia function to overwrite a string-in-place
10     sub nuke_str {
11     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
12     }
13 root 1.1
14     sub query {
15     my ($ns, $flags, $text) = @_;
16    
17     my $current = $Coro::current;
18 root 1.38 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
19 root 1.1 Coro::schedule while ref $current;
20    
21     $current
22     }
23    
24     sub can_cleanup {
25 root 1.19 my ($pl, $mtime) = @_;
26 root 1.1
27     my $age = time - $mtime;
28 root 1.19 my $level = $pl->ob->level;
29 root 1.1
30     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
31     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
32     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
33     || $age > 700 * 86400 # 2 years for everybody else
34     }
35    
36     sub check_playing {
37     my ($ns, $user) = @_;
38    
39 root 1.11 return unless cf::player::find_active $user;
40 root 1.1
41     $ns->send_drawinfo (
42     "That player is already logged in on this server. "
43     . "If you want to create a new player, choose another name. "
44     . "If you are already a registered player, make sure nobody "
45     . "else is using your account at this time. If you lost your conenction "
46     . "then the server will likely timeout within a minute. If you still "
47     . "cannot log-in after a minute, you are still logged in. Make sure "
48     . "you do not have another client running. If you use windows, reboot, "
49     . "this will fix anything.",
50     cf::NDI_RED
51     );
52    
53     1
54     }
55    
56 root 1.11 sub check_clean_save {
57     my ($pl) = @_;
58    
59 root 1.26 if (my $time = delete $pl->{unclean_save}) {
60     $pl->ns->send_drawinfo (
61     "You didn't use a savebed to leave this realm. This is very dangerous, "
62     . "as lots of things could happen when you leave by other means, such as cave-ins, "
63     . "or monsters suddenly snapping your body. Better use a savebed next time.",
64     cf::NDI_RED
65     );
66 root 1.11 #d#TODO
67     }
68     }
69    
70 root 1.1 # delete a player directory, be non-blocking AND synchronous...
71     # (thats hard, so we crap out and fork).
72     sub nuke_playerdir {
73     my ($user) = @_;
74    
75     aio_stat "$PLAYERDIR/$user";
76     system "cd \Q$PLAYERDIR\E "
77     . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
78     . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
79     }
80    
81 root 1.35 sub send_capabilities {
82     my ($ns) = @_;
83    
84     return unless $ns->extcmd;
85    
86     $ns->ext_event (capabilities =>
87     # id, name, flags (1 == 2d), edge length
88     tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
89     );
90     }
91    
92 root 1.33 sub setup {
93     my ($ns, $args) = @_;
94    
95     # run through the cmds of setup
96     # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
97     #
98     # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
99     # The client then must sort this out
100    
101     my %setup = split / +/, $args;
102     while (my ($k, $v) = each %setup) {
103     if ($k eq "sound") {
104 root 1.43 $ns->sound ($v);
105 root 1.33
106     } elsif ($k eq "exp64") {
107 root 1.43 $setup{$k} = 1;
108 root 1.33
109     } elsif ($k eq "spellmon") {
110 root 1.43 $ns->monitor_spells ($v);
111 root 1.33
112     } elsif ($k eq "darkness") {
113 root 1.43 $ns->darkness ($v);
114 root 1.33
115     } elsif ($k eq "map1cmd") {
116 root 1.43 $ns->mapmode (cf::Map1Cmd) if $v > 0;
117 root 1.33
118     } elsif ($k eq "map1acmd") {
119 root 1.43 $ns->mapmode (cf::Map1aCmd) if $v > 0;
120 root 1.33
121     } elsif ($k eq "map2cmd") {
122 root 1.43 # gcfclient bug, map1acmd is sent too late
123     $ns->mapmode (cf::Map1aCmd);
124     $setup{$k} = "FALSE";
125 root 1.33
126     } elsif ($k eq "newmapcmd") {
127 root 1.43 $ns->newmapcmd ($v);
128 root 1.33
129     } elsif ($k eq "mapinfocmd") {
130 root 1.43 $ns->mapinfocmd ($v);
131 root 1.33
132     } elsif ($k eq "extcmd") {
133 root 1.43 $ns->extcmd ($v > 0);
134     send_capabilities $ns;
135 root 1.33
136     } elsif ($k eq "extmap") {
137 root 1.43 $ns->extmap ($v);
138 root 1.33
139     } elsif ($k eq "facecache") {
140 root 1.43 if (!$v) {
141     $v = 1;
142     $setup{$k} = $v;
143     $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
144     }
145 root 1.40
146 root 1.43 $ns->facecache ($v);
147 root 1.33
148     } elsif ($k eq "faceset") {
149 root 1.43 $ns->faceset (0);
150     $setup{$k} = 0;
151     # $ns->image2 (1)
152 root 1.33
153 root 1.35 } elsif ($k eq "tileset") {
154 root 1.43 $setup{$k} = $ns->faceset ($v & 1);
155 root 1.35
156 root 1.33 } elsif ($k eq "itemcmd") {
157 root 1.43 # Version of the item protocol command to use. Currently,
158     # only supported versions are 1 and 2. Using a numeric
159     # value will make it very easy to extend this in the future.
160     $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
161 root 1.33
162 root 1.43 $setup{$k} = $ns->itemcmd;
163 root 1.33
164     } elsif ($k eq "mapsize") {
165 root 1.43 my ($x, $y) = split /x/, $v;
166 root 1.33
167 root 1.43 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
168     $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
169 root 1.33
170 root 1.43 $setup{$k} = "${x}x${y}";
171 root 1.33
172     } elsif ($k eq "extendedMapInfos") {
173 root 1.43 $ns->ext_mapinfos ($v);
174 root 1.33
175     } elsif ($k eq "extendedTextInfos") {
176 root 1.43 $ns->has_readable_type ($v);
177 root 1.33
178 root 1.38 } elsif ($k eq "smoothing") { # cfplus-style smoothing
179 root 1.43 $ns->smoothing ($v);
180 root 1.38
181 root 1.34 } elsif ($k eq "fxix") {
182 root 1.43 $ns->fxix ($v);
183    
184     } elsif ($k eq "msg") {
185     $ns->{setup}{msg} = $v;
186 root 1.34
187 root 1.33 } else {
188 root 1.43 # other commands:
189     # sexp: no idea, probably for oudated servers
190     # tick: more stupidity, server should sned a tick per tick
191 root 1.33
192 root 1.43 $setup{$k} = "FALSE";
193 root 1.33 }
194     }
195    
196     $ns->send_packet (join " ", setup => %setup);
197    
198     cf::datalog setup =>
199     request => $args,
200     reply => \%setup,
201     client => $ns->version,
202     ;
203     }
204    
205 root 1.8 sub addme {
206 root 1.1 my ($ns) = @_;
207    
208 root 1.32 if (!$ns->facecache)
209     {
210     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
211    
212    
213     ***
214     *** WARNING:
215     *** Your client does not support face/image caching,
216     *** or it has been disabled. Face caching is mandatory
217     *** so please enable it or use a newer client.
218     ***
219     *** Look at your client preferences:
220     ***
221     *** CFPlus: all known versions automatically enable the facecache.
222     *** cfclient: use the -cache commandline option.
223     *** cfclient: map will not redraw automatically (bug).
224     *** gcfclient: use -cache commandline option, or enable
225     *** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
226     *** jcrossclient: your client is broken, use CFPlus or gcfclient.
227     ***
228     ***
229     EOF
230     if ($ns->version =~ /jcrossclient/) {
231     # let them, for now
232     } else {
233     $ns->flush;
234     return $ns->destroy;
235     }
236    
237     # $ns->facecache = true;
238 root 1.33 }
239    
240     if ($ns->mapmode < cf::Map1aCmd) {
241     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
242    
243    
244     ***
245     *** WARNING:
246     *** Your client is too old. Please upgrade to a newer version.
247     EOF
248    
249     $ns->flush;
250     return $ns->destroy;
251     }
252 root 1.32
253     $ns->pl and return $ns->destroy;
254 root 1.1
255 root 1.10 $ns->async (sub {
256 root 1.1 my ($user, $pass);
257    
258     $ns->send_packet ("addme_success");
259    
260     for (;;) {
261     $ns->send_drawinfo (
262     "Please enter your username now. If you are a new user, "
263     . "make one up that describes your character best. "
264     . "Only letters and digits are allowed, though.",
265     cf::NDI_BLUE
266     );
267    
268     # read username
269     while () {
270     $user = query $ns, 0, "What is your name?\n:";
271 root 1.3
272     if ($cf::LOGIN_LOCK{$user}) {
273     $ns->send_drawinfo (
274     "That username is currently used in another login session. "
275     . "Chose another, or wait till the other session has ended.",
276     cf::NDI_RED
277     );
278 root 1.30 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
279 root 1.3 last;
280     } else {
281     $ns->send_drawinfo (
282     "Your username contains illegal characters "
283     . "(only a-z, A-Z and 0-9 are allowed), "
284     . "or is not between 3 and 18 characters in length.",
285     cf::NDI_RED
286     );
287     }
288 root 1.1 }
289    
290     check_playing $ns, $user and next;
291    
292     $ns->send_drawinfo (
293     "Welcome $user, please enter your password now. "
294     . "New users should now choose a password. "
295     . "Anything your client lets you enter is fine.",
296     cf::NDI_BLUE
297     );
298    
299     # read password
300     while () {
301     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
302     last if $pass =~ /.../;
303     $ns->send_drawinfo (
304     "Try to use at least three characters as your password please, "
305     . "that cannot be too much to ask for :)",
306     cf::NDI_RED
307     );
308     }
309    
310 root 1.3 # lock this username for the remainder of this login session
311     if ($cf::LOGIN_LOCK{$user}) {
312     $ns->send_drawinfo (
313     "That username is currently used in another login session. "
314     . "Chose another, or wait till the other session has ended.",
315     cf::NDI_RED
316     );
317     next;
318     }
319     local $cf::LOGIN_LOCK{$user} = 1;
320    
321     check_playing $ns, $user and next;
322    
323 root 1.1 # try to read the user file and check the password
324 root 1.19 if (my $pl = cf::player::find $user) {
325     aio_stat $pl->path and next;
326     my $mtime = (stat _)[9];
327     my $hash = $pl->password;
328 root 1.1
329 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
330 root 1.9 nuke_str $pass;
331 root 1.1 # password matches, wonderful
332 root 1.11 my $pl = cf::player::find $user or next;
333 root 1.1 $pl->connect ($ns);
334 root 1.11 check_clean_save $pl;
335 root 1.1 last;
336 root 1.19 } elsif (can_cleanup $pl, $mtime) {
337 root 1.1 Coro::Timer::sleep 1;
338    
339     $ns->send_drawinfo (
340 root 1.3 "Player exists, but password does not match. If this is your account, "
341     . "please try again. If not, you can now decide to take over this account "
342 root 1.1 . "because it has not been in-use for some time.",
343     cf::NDI_RED
344     );
345    
346 root 1.9 #TODO: nuke_str
347 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
348     or next;
349    
350     # check if the file hasn't changed
351 root 1.11 aio_stat cf::player::path $user and next;
352 root 1.1 $mtime == (stat _)[9] or next;
353    
354 root 1.19 $pl->quit_character;
355 root 1.1
356     # fall through to creation
357     } else {
358 root 1.9 nuke_str $pass;
359    
360 root 1.1 Coro::Timer::sleep 1;
361    
362     $ns->send_drawinfo (
363     "Wrong username or password. Please try again "
364     . "(check for Numlock and other semi-obvious error sources).",
365     cf::NDI_RED
366     );
367     next;
368     }
369 root 1.37 } else {
370     # unable to load the playerfile:
371     # check wether the player dir exists, which means the file is corrupted or
372     # something very similar.
373     if (!aio_stat cf::player::playerdir $user) {
374     $ns->send_drawinfo (
375     "Unable to retrieve this player. It might be a locked or broken account. "
376     . "If this is your account, ask a dungeon master for assistance. "
377     . "Otherwise choose a different login name.",
378     cf::NDI_RED
379     );
380     next;
381     }
382 root 1.1 }
383    
384     # the rest of this function is character creation
385    
386 root 1.3 # just to make sure nothing is left over
387 root 1.1 nuke_playerdir $user;
388    
389 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
390    
391     if ($pass2 ne $pass) {
392 root 1.9 nuke_str $pass;
393     nuke_str $pass2;
394 root 1.3 $ns->send_drawinfo (
395     "The passwords do not match, please try again.",
396     cf::NDI_RED
397     );
398     next;
399     }
400    
401 root 1.9 nuke_str $pass2;
402    
403 root 1.11 my $pl = cf::player::new $user;
404 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
405 root 1.9 nuke_str $pass;
406 root 1.1 $pl->connect ($ns);
407 root 1.3
408 root 1.1 my $ob = $pl->ob;
409    
410     while () {
411     $ob->update_stats;
412     $pl->save_stats;
413    
414     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
415     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
416    
417     if ($res =~ /^[Nn]/) {
418     last;
419     } elsif ($res > 0 && $res <= 7) {
420     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
421    
422     if ($swap > 0 && $swap <= 7) {
423     $ob->swap_stats ($res - 1, $swap - 1);
424     }
425     } else {
426     $ob->roll_stats;
427     }
428     }
429    
430     $ob->set_animation (2);
431     $ob->add_statbonus;
432    
433     $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
434     $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
435     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
436    
437     $ns->state (cf::ST_CHANGE_CLASS);
438 root 1.11 delete $pl->{deny_save};#d# too early
439 root 1.1
440     last;
441     }
442     });
443     }
444    
445 root 1.12 cf::register_command quit => sub {
446     my ($ob, $arg) = @_;
447    
448     $ob->reply (undef,
449     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
450     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
451     cf::NDI_UNIQUE | cf::NDI_RED);
452     };
453    
454     cf::register_command quit_character => sub {
455     my ($ob, $arg) = @_;
456    
457     my $pl = $ob->contr;
458    
459     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
460     if ($_[0] !~ /^[yY]/) {
461     $ob->reply (undef,
462     "Ok, not not quitting then.",
463     cf::NDI_UNIQUE | cf::NDI_RED);
464     } else {
465     $ob->reply (undef,
466     "Ok, quitting, hope to see you again.",
467     cf::NDI_UNIQUE | cf::NDI_RED);
468     $pl->ns->flush;
469 root 1.31 cf::async { $pl->quit_character };
470 root 1.12 }
471     });
472     };
473 root 1.11
474 root 1.1 cf::object->attach (
475     type => cf::SAVEBED,
476     on_apply => sub {
477     my ($bed, $ob) = @_;
478    
479     return cf::override 0 unless $ob->type == cf::PLAYER;
480    
481 root 1.15 my $pl = $ob->contr;
482 root 1.11
483 root 1.1 # update respawn position
484 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
485 root 1.22 cf::async { $pl->save };
486 root 1.1
487 root 1.11 $pl->killer ("left");
488 root 1.5 $ob->check_score;
489 root 1.1
490     $ob->reply (undef, "In the future, you will wake up here when you die.");
491    
492 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
493 root 1.6 if ($_[0] !~ /^[yY]/) {
494 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
495     $pl->deactivate;
496     $pl->ns->destroy;
497 root 1.7 } else {
498 root 1.13 cf::async { $pl->save };
499 root 1.6 }
500 root 1.1 });
501     },
502     );
503    
504 root 1.8 cf::player->attach (
505     on_login => sub {
506     my ($pl) = @_;
507     my $name = $pl->ob->name;
508    
509     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
510     },
511     on_logout => sub {
512     my ($pl, $cleanly) = @_;
513     my $name = $pl->ob->name;
514    
515     if ($cleanly) {
516     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
517     } else {
518     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
519 root 1.26 $pl->{unclean_save} = $cf::RUNTIME;
520 root 1.8 }
521     },
522     );
523    
524     cf::client->attach (
525     on_addme => \&addme,
526 root 1.32 on_setup => \&setup,
527 root 1.8 );
528 root 1.1
529 root 1.11 #############################################################################
530    
531 root 1.21 our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
532     our $SAVE_TIMEOUT = 20; # save players every n seconds
533 root 1.11
534     our $SCHEDULER = cf::async_ext {
535 root 1.27 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
536 root 1.11 while () {
537 root 1.27 $schedule_interval->next;
538 root 1.11
539     # this weird form of iteration over values is used because
540     # the hash changes underneath us frequently, and for
541     # keeps a direct reference to the value without (in 5.8 perls)
542     # keeping a reference, so this is prone to crashes or worse.
543     my @players = keys %cf::PLAYER;
544     for (@players) {
545     my $pl = $cf::PLAYER{$_}
546     or next;
547     $pl->valid or next;
548    
549     eval {
550     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
551 root 1.39 cf::wait_for_tick_begin;
552 root 1.11 $pl->save;
553 root 1.17
554 root 1.21 unless ($pl->active) {
555     # check refcounts, this is tricky and needs to be adjusted to fit server internals
556     my $ob = $pl->ob;
557     Scalar::Util::weaken $pl;
558     Scalar::Util::weaken $ob;
559 root 1.23 my $a_ = $pl->refcnt;#d#
560     my $b_ = $ob->refcnt;#d#
561 root 1.21 my $pl_ref = $pl->refcnt_cnt;
562     my $ob_ref = $ob->refcnt_cnt;
563    
564 root 1.20 ## pl_ref == one from object + one from cf::PLAYER
565     ## ob_ref == one from simply being an object
566 root 1.29 if ($pl_ref == 2 && $ob_ref == 1) {
567 root 1.21 warn "player-scheduler destroy ", $ob->name;#d#
568    
569     # remove from sight and get fresh "copies"
570     $pl = delete $cf::PLAYER{$ob->name};
571     $ob = $pl->ob;
572    
573     $ob->destroy;
574     $pl->destroy;
575     } else {
576     warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
577     }
578 root 1.17 }
579     }
580 root 1.11 };
581     warn $@ if $@;
582     Coro::cede;
583     };
584     }
585     };
586    
587     $SCHEDULER->prio (1);
588