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/cvs/deliantra/server/ext/login.ext
Revision: 1.54
Committed: Sat Jun 16 00:12:20 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.53: +1 -2 lines
Log Message:
add some debugging code, fix players not getting freed on logout

File Contents

# User Rev Content
1 root 1.53 #! perl # mandatory
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.32 use List::Util qw(min max);
8 root 1.1
9 root 1.53 our %EXT_SETUP;
10    
11 root 1.9 # paranoia function to overwrite a string-in-place
12     sub nuke_str {
13     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14     }
15 root 1.1
16     sub query {
17     my ($ns, $flags, $text) = @_;
18    
19     my $current = $Coro::current;
20 root 1.38 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
21 root 1.1 Coro::schedule while ref $current;
22    
23     $current
24     }
25    
26     sub can_cleanup {
27 root 1.19 my ($pl, $mtime) = @_;
28 root 1.1
29     my $age = time - $mtime;
30 root 1.19 my $level = $pl->ob->level;
31 root 1.1
32     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
33     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
34     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
35     || $age > 700 * 86400 # 2 years for everybody else
36     }
37    
38     sub check_playing {
39     my ($ns, $user) = @_;
40    
41 root 1.11 return unless cf::player::find_active $user;
42 root 1.1
43     $ns->send_drawinfo (
44     "That player is already logged in on this server. "
45     . "If you want to create a new player, choose another name. "
46     . "If you are already a registered player, make sure nobody "
47     . "else is using your account at this time. If you lost your conenction "
48     . "then the server will likely timeout within a minute. If you still "
49     . "cannot log-in after a minute, you are still logged in. Make sure "
50     . "you do not have another client running. If you use windows, reboot, "
51     . "this will fix anything.",
52     cf::NDI_RED
53     );
54    
55     1
56     }
57    
58 root 1.48 sub enter_map {
59 root 1.11 my ($pl) = @_;
60    
61 root 1.48 my ($map, $x, $y)
62     = $pl->ob->{_link_pos}
63     ? @{delete $pl->ob->{_link_pos}}
64     : ($pl->maplevel, $pl->ob->x, $pl->ob->y);
65    
66     $pl->ob->enter_link;
67    
68 root 1.26 if (my $time = delete $pl->{unclean_save}) {
69 root 1.48 if (my $m = cf::map::find $map) {
70     if ($time < $m->{instantiate_time}) {
71     # the map was reset in the meantime
72     my $age = $cf::RUNTIME - $time;
73     warn $pl->ob->name, " map reset after logout, logout age $age\n";#d#
74    
75     # for now, just go back to savebed
76     ($map, $x, $y) = $pl->savebed;
77    
78     $pl->ns->send_drawinfo (
79     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
80     . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
81     . "Better use a savebed next time, much worse things could have happened...",
82     cf::NDI_RED
83     );
84     } else {
85     $pl->ns->send_drawinfo (
86     "You didn't use a bed to reality to leave this realm. This is very dangerous, "
87     . "as lots of things could happen when you leave by other means, such as cave-ins, "
88     . "or monsters suddenly snapping your body. Better use a savebed next time.",
89     cf::NDI_RED
90     );
91     }
92     }
93 root 1.11 }
94 root 1.48
95     $pl->ob->goto ($map, $x, $y);
96 root 1.11 }
97    
98 root 1.1 # delete a player directory, be non-blocking AND synchronous...
99     # (thats hard, so we crap out and fork).
100     sub nuke_playerdir {
101     my ($user) = @_;
102    
103     aio_stat "$PLAYERDIR/$user";
104     system "cd \Q$PLAYERDIR\E "
105     . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
106     . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
107     }
108    
109 root 1.35 sub send_capabilities {
110     my ($ns) = @_;
111    
112     return unless $ns->extcmd;
113    
114     $ns->ext_event (capabilities =>
115     # id, name, flags (1 == 2d), edge length
116     tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
117     );
118     }
119    
120 root 1.33 sub setup {
121     my ($ns, $args) = @_;
122    
123     # run through the cmds of setup
124     # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
125     #
126     # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
127     # The client then must sort this out
128    
129     my %setup = split / +/, $args;
130     while (my ($k, $v) = each %setup) {
131     if ($k eq "sound") {
132 root 1.43 $ns->sound ($v);
133 root 1.33
134     } elsif ($k eq "exp64") {
135 root 1.43 $setup{$k} = 1;
136 root 1.33
137     } elsif ($k eq "spellmon") {
138 root 1.43 $ns->monitor_spells ($v);
139 root 1.33
140     } elsif ($k eq "darkness") {
141 root 1.43 $ns->darkness ($v);
142 root 1.33
143     } elsif ($k eq "map1cmd") {
144 root 1.43 $ns->mapmode (cf::Map1Cmd) if $v > 0;
145 root 1.33
146     } elsif ($k eq "map1acmd") {
147 root 1.43 $ns->mapmode (cf::Map1aCmd) if $v > 0;
148 root 1.33
149     } elsif ($k eq "map2cmd") {
150 root 1.43 # gcfclient bug, map1acmd is sent too late
151     $ns->mapmode (cf::Map1aCmd);
152     $setup{$k} = "FALSE";
153 root 1.33
154     } elsif ($k eq "newmapcmd") {
155 root 1.43 $ns->newmapcmd ($v);
156 root 1.33
157     } elsif ($k eq "mapinfocmd") {
158 root 1.43 $ns->mapinfocmd ($v);
159 root 1.33
160     } elsif ($k eq "extcmd") {
161 root 1.43 $ns->extcmd ($v > 0);
162     send_capabilities $ns;
163 root 1.33
164     } elsif ($k eq "extmap") {
165 root 1.43 $ns->extmap ($v);
166 root 1.33
167     } elsif ($k eq "facecache") {
168 root 1.43 if (!$v) {
169     $v = 1;
170     $setup{$k} = $v;
171     $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
172     }
173 root 1.40
174 root 1.43 $ns->facecache ($v);
175 root 1.33
176     } elsif ($k eq "faceset") {
177 root 1.43 $ns->faceset (0);
178     $setup{$k} = 0;
179     # $ns->image2 (1)
180 root 1.33
181 root 1.35 } elsif ($k eq "tileset") {
182 root 1.43 $setup{$k} = $ns->faceset ($v & 1);
183 root 1.35
184 root 1.33 } elsif ($k eq "itemcmd") {
185 root 1.43 # Version of the item protocol command to use. Currently,
186     # only supported versions are 1 and 2. Using a numeric
187     # value will make it very easy to extend this in the future.
188     $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
189 root 1.33
190 root 1.43 $setup{$k} = $ns->itemcmd;
191 root 1.33
192     } elsif ($k eq "mapsize") {
193 root 1.43 my ($x, $y) = split /x/, $v;
194 root 1.33
195 root 1.43 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
196     $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
197 root 1.33
198 root 1.43 $setup{$k} = "${x}x${y}";
199 root 1.33
200     } elsif ($k eq "extendedMapInfos") {
201 root 1.43 $ns->ext_mapinfos ($v);
202 root 1.33
203     } elsif ($k eq "extendedTextInfos") {
204 root 1.43 $ns->has_readable_type ($v);
205 root 1.33
206 root 1.38 } elsif ($k eq "smoothing") { # cfplus-style smoothing
207 root 1.43 $ns->smoothing ($v);
208 root 1.38
209 root 1.34 } elsif ($k eq "fxix") {
210 root 1.43 $ns->fxix ($v);
211    
212     } elsif ($k eq "msg") {
213 root 1.45 $ns->can_msg ($v);
214 root 1.34
215 root 1.44 } elsif ($k eq "excmd") {
216     # we support it
217    
218 root 1.33 } else {
219 root 1.43 # other commands:
220     # sexp: no idea, probably for oudated servers
221 root 1.45 # tick: more stupidity, server should send a tick per tick
222 root 1.33
223 root 1.43 $setup{$k} = "FALSE";
224 root 1.33 }
225     }
226    
227     $ns->send_packet (join " ", setup => %setup);
228    
229     cf::datalog setup =>
230     request => $args,
231     reply => \%setup,
232     client => $ns->version,
233     ;
234     }
235    
236 root 1.8 sub addme {
237 root 1.1 my ($ns) = @_;
238    
239 root 1.32 if (!$ns->facecache)
240     {
241     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
242    
243    
244     ***
245     *** WARNING:
246     *** Your client does not support face/image caching,
247     *** or it has been disabled. Face caching is mandatory
248     *** so please enable it or use a newer client.
249     ***
250     *** Look at your client preferences:
251     ***
252     *** CFPlus: all known versions automatically enable the facecache.
253     *** cfclient: use the -cache commandline option.
254     *** cfclient: map will not redraw automatically (bug).
255     *** gcfclient: use -cache commandline option, or enable
256     *** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
257     *** jcrossclient: your client is broken, use CFPlus or gcfclient.
258     ***
259     ***
260     EOF
261     if ($ns->version =~ /jcrossclient/) {
262     # let them, for now
263     } else {
264     $ns->flush;
265     return $ns->destroy;
266     }
267    
268     # $ns->facecache = true;
269 root 1.33 }
270    
271     if ($ns->mapmode < cf::Map1aCmd) {
272     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
273    
274    
275     ***
276     *** WARNING:
277     *** Your client is too old. Please upgrade to a newer version.
278     EOF
279    
280     $ns->flush;
281     return $ns->destroy;
282     }
283 root 1.32
284     $ns->pl and return $ns->destroy;
285 root 1.1
286 root 1.10 $ns->async (sub {
287 root 1.1 my ($user, $pass);
288    
289     $ns->send_packet ("addme_success");
290    
291     for (;;) {
292     $ns->send_drawinfo (
293     "Please enter your username now. If you are a new user, "
294     . "make one up that describes your character best. "
295     . "Only letters and digits are allowed, though.",
296     cf::NDI_BLUE
297     );
298    
299     # read username
300     while () {
301     $user = query $ns, 0, "What is your name?\n:";
302 root 1.3
303     if ($cf::LOGIN_LOCK{$user}) {
304     $ns->send_drawinfo (
305     "That username is currently used in another login session. "
306     . "Chose another, or wait till the other session has ended.",
307     cf::NDI_RED
308     );
309 root 1.30 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
310 root 1.3 last;
311     } else {
312     $ns->send_drawinfo (
313     "Your username contains illegal characters "
314     . "(only a-z, A-Z and 0-9 are allowed), "
315     . "or is not between 3 and 18 characters in length.",
316     cf::NDI_RED
317     );
318     }
319 root 1.1 }
320    
321     check_playing $ns, $user and next;
322    
323     $ns->send_drawinfo (
324     "Welcome $user, please enter your password now. "
325     . "New users should now choose a password. "
326     . "Anything your client lets you enter is fine.",
327     cf::NDI_BLUE
328     );
329    
330     # read password
331     while () {
332     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
333     last if $pass =~ /.../;
334     $ns->send_drawinfo (
335     "Try to use at least three characters as your password please, "
336     . "that cannot be too much to ask for :)",
337     cf::NDI_RED
338     );
339     }
340    
341 root 1.3 # lock this username for the remainder of this login session
342     if ($cf::LOGIN_LOCK{$user}) {
343     $ns->send_drawinfo (
344     "That username is currently used in another login session. "
345     . "Chose another, or wait till the other session has ended.",
346     cf::NDI_RED
347     );
348     next;
349     }
350     local $cf::LOGIN_LOCK{$user} = 1;
351    
352     check_playing $ns, $user and next;
353    
354 root 1.1 # try to read the user file and check the password
355 root 1.19 if (my $pl = cf::player::find $user) {
356     aio_stat $pl->path and next;
357     my $mtime = (stat _)[9];
358     my $hash = $pl->password;
359 root 1.1
360 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
361 root 1.9 nuke_str $pass;
362 root 1.1 # password matches, wonderful
363 root 1.11 my $pl = cf::player::find $user or next;
364 root 1.1 $pl->connect ($ns);
365 root 1.48 enter_map $pl;
366 root 1.1 last;
367 root 1.19 } elsif (can_cleanup $pl, $mtime) {
368 root 1.1 Coro::Timer::sleep 1;
369    
370     $ns->send_drawinfo (
371 root 1.3 "Player exists, but password does not match. If this is your account, "
372     . "please try again. If not, you can now decide to take over this account "
373 root 1.1 . "because it has not been in-use for some time.",
374     cf::NDI_RED
375     );
376    
377 root 1.9 #TODO: nuke_str
378 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
379     or next;
380    
381     # check if the file hasn't changed
382 root 1.11 aio_stat cf::player::path $user and next;
383 root 1.1 $mtime == (stat _)[9] or next;
384    
385 root 1.19 $pl->quit_character;
386 root 1.1
387     # fall through to creation
388     } else {
389 root 1.9 nuke_str $pass;
390    
391 root 1.1 Coro::Timer::sleep 1;
392    
393     $ns->send_drawinfo (
394     "Wrong username or password. Please try again "
395     . "(check for Numlock and other semi-obvious error sources).",
396     cf::NDI_RED
397     );
398     next;
399     }
400 root 1.37 } else {
401     # unable to load the playerfile:
402     # check wether the player dir exists, which means the file is corrupted or
403     # something very similar.
404     if (!aio_stat cf::player::playerdir $user) {
405     $ns->send_drawinfo (
406     "Unable to retrieve this player. It might be a locked or broken account. "
407     . "If this is your account, ask a dungeon master for assistance. "
408     . "Otherwise choose a different login name.",
409     cf::NDI_RED
410     );
411     next;
412     }
413 root 1.1 }
414    
415     # the rest of this function is character creation
416    
417 root 1.3 # just to make sure nothing is left over
418 root 1.1 nuke_playerdir $user;
419    
420 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
421    
422     if ($pass2 ne $pass) {
423 root 1.9 nuke_str $pass;
424     nuke_str $pass2;
425 root 1.3 $ns->send_drawinfo (
426     "The passwords do not match, please try again.",
427     cf::NDI_RED
428     );
429     next;
430     }
431    
432 root 1.9 nuke_str $pass2;
433    
434 root 1.11 my $pl = cf::player::new $user;
435 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
436 root 1.9 nuke_str $pass;
437 root 1.1 $pl->connect ($ns);
438 root 1.48 my $ob = $pl->ob;
439 root 1.3
440 root 1.48 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
441 root 1.1
442     while () {
443     $ob->update_stats;
444     $pl->save_stats;
445    
446     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
447     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
448    
449     if ($res =~ /^[Nn]/) {
450     last;
451     } elsif ($res > 0 && $res <= 7) {
452     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
453    
454     if ($swap > 0 && $swap <= 7) {
455     $ob->swap_stats ($res - 1, $swap - 1);
456     }
457     } else {
458     $ob->roll_stats;
459     }
460     }
461    
462     $ob->set_animation (2);
463     $ob->add_statbonus;
464    
465 root 1.45 while () {
466     $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
467     my $msg = $ob->msg;
468 root 1.46 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
469 root 1.45 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
470    
471     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
472     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
473    
474     last if $res =~ /[dD]/;
475    
476     $pl->chargen_race_next;
477     }
478    
479     $pl->chargen_race_done;
480 root 1.1
481 root 1.45 delete $pl->{deny_save};
482 root 1.1
483     last;
484     }
485     });
486     }
487    
488 root 1.12 cf::register_command quit => sub {
489     my ($ob, $arg) = @_;
490    
491     $ob->reply (undef,
492     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
493     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
494     cf::NDI_UNIQUE | cf::NDI_RED);
495     };
496    
497     cf::register_command quit_character => sub {
498     my ($ob, $arg) = @_;
499    
500     my $pl = $ob->contr;
501    
502     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
503     if ($_[0] !~ /^[yY]/) {
504     $ob->reply (undef,
505     "Ok, not not quitting then.",
506     cf::NDI_UNIQUE | cf::NDI_RED);
507     } else {
508     $ob->reply (undef,
509     "Ok, quitting, hope to see you again.",
510     cf::NDI_UNIQUE | cf::NDI_RED);
511     $pl->ns->flush;
512 root 1.31 cf::async { $pl->quit_character };
513 root 1.12 }
514     });
515     };
516 root 1.11
517 root 1.1 cf::object->attach (
518     type => cf::SAVEBED,
519     on_apply => sub {
520     my ($bed, $ob) = @_;
521    
522     return cf::override 0 unless $ob->type == cf::PLAYER;
523    
524 root 1.15 my $pl = $ob->contr;
525 root 1.11
526 root 1.1 # update respawn position
527 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
528 root 1.22 cf::async { $pl->save };
529 root 1.1
530 root 1.11 $pl->killer ("left");
531 root 1.5 $ob->check_score;
532 root 1.1
533     $ob->reply (undef, "In the future, you will wake up here when you die.");
534    
535 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
536 root 1.6 if ($_[0] !~ /^[yY]/) {
537 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
538     $pl->deactivate;
539     $pl->ns->destroy;
540 root 1.7 } else {
541 root 1.13 cf::async { $pl->save };
542 root 1.6 }
543 root 1.1 });
544     },
545     );
546    
547 root 1.8 cf::player->attach (
548     on_login => sub {
549     my ($pl) = @_;
550     my $name = $pl->ob->name;
551    
552     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
553     },
554     on_logout => sub {
555     my ($pl, $cleanly) = @_;
556     my $name = $pl->ob->name;
557    
558     if ($cleanly) {
559     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
560     } else {
561     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
562 root 1.26 $pl->{unclean_save} = $cf::RUNTIME;
563 root 1.8 }
564     },
565     );
566    
567     cf::client->attach (
568     on_addme => \&addme,
569 root 1.32 on_setup => \&setup,
570 root 1.8 );
571 root 1.1
572 root 1.11 #############################################################################
573    
574 root 1.21 our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
575     our $SAVE_TIMEOUT = 20; # save players every n seconds
576 root 1.11
577     our $SCHEDULER = cf::async_ext {
578 root 1.27 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
579 root 1.11 while () {
580 root 1.27 $schedule_interval->next;
581 root 1.11
582     # this weird form of iteration over values is used because
583     # the hash changes underneath us frequently, and for
584     # keeps a direct reference to the value without (in 5.8 perls)
585     # keeping a reference, so this is prone to crashes or worse.
586     my @players = keys %cf::PLAYER;
587     for (@players) {
588     my $pl = $cf::PLAYER{$_}
589     or next;
590     $pl->valid or next;
591    
592     eval {
593     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
594 root 1.39 cf::wait_for_tick_begin;
595 root 1.11 $pl->save;
596 root 1.17
597 root 1.49 unless ($pl->active || $pl->ns) {
598 root 1.21 # check refcounts, this is tricky and needs to be adjusted to fit server internals
599     my $ob = $pl->ob;
600 root 1.50
601 root 1.21 my $pl_ref = $pl->refcnt_cnt;
602     my $ob_ref = $ob->refcnt_cnt;
603    
604 root 1.51 ## pl_ref == $pl + ob->contr + %cf::PLAYER
605     ## ob_ref == $ob + pl->observe + simply being an object
606 root 1.50 if ($pl_ref == 3 && $ob_ref == 3) {
607 root 1.21 warn "player-scheduler destroy ", $ob->name;#d#
608    
609     # remove from sight and get fresh "copies"
610     $pl = delete $cf::PLAYER{$ob->name};
611     $ob = $pl->ob;
612    
613 root 1.54 $pl->destroy; # destroys $ob
614 root 1.21 } else {
615 root 1.50 my $a_ = $pl->refcnt;#d#
616     my $b_ = $ob->refcnt;#d#
617    
618 root 1.52 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
619 root 1.21 }
620 root 1.17 }
621     }
622 root 1.11 };
623     warn $@ if $@;
624     Coro::cede;
625     };
626     }
627     };
628    
629     $SCHEDULER->prio (1);
630