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/cvs/deliantra/server/ext/login.ext
Revision: 1.56
Committed: Sun Jun 24 04:09:29 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.55: +2 -1 lines
Log Message:
first rough cut of msg rewriting, introducing cfpod, a haxored pod variant for crossfire messgaes. where will it end?

File Contents

# User Rev Content
1 root 1.53 #! perl # mandatory
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.32 use List::Util qw(min max);
8 root 1.1
9 root 1.53 our %EXT_SETUP;
10    
11 root 1.9 # paranoia function to overwrite a string-in-place
12     sub nuke_str {
13     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14     }
15 root 1.1
16     sub query {
17     my ($ns, $flags, $text) = @_;
18    
19     my $current = $Coro::current;
20 root 1.38 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
21 root 1.1 Coro::schedule while ref $current;
22    
23     $current
24     }
25    
26     sub can_cleanup {
27 root 1.19 my ($pl, $mtime) = @_;
28 root 1.1
29     my $age = time - $mtime;
30 root 1.19 my $level = $pl->ob->level;
31 root 1.1
32     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
33     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
34     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
35     || $age > 700 * 86400 # 2 years for everybody else
36     }
37    
38     sub check_playing {
39     my ($ns, $user) = @_;
40    
41 root 1.11 return unless cf::player::find_active $user;
42 root 1.1
43     $ns->send_drawinfo (
44     "That player is already logged in on this server. "
45     . "If you want to create a new player, choose another name. "
46     . "If you are already a registered player, make sure nobody "
47     . "else is using your account at this time. If you lost your conenction "
48     . "then the server will likely timeout within a minute. If you still "
49     . "cannot log-in after a minute, you are still logged in. Make sure "
50     . "you do not have another client running. If you use windows, reboot, "
51     . "this will fix anything.",
52     cf::NDI_RED
53     );
54    
55     1
56     }
57    
58 root 1.48 sub enter_map {
59 root 1.11 my ($pl) = @_;
60    
61 root 1.48 my ($map, $x, $y)
62     = $pl->ob->{_link_pos}
63     ? @{delete $pl->ob->{_link_pos}}
64     : ($pl->maplevel, $pl->ob->x, $pl->ob->y);
65    
66     $pl->ob->enter_link;
67    
68 root 1.26 if (my $time = delete $pl->{unclean_save}) {
69 root 1.48 if (my $m = cf::map::find $map) {
70     if ($time < $m->{instantiate_time}) {
71     # the map was reset in the meantime
72     my $age = $cf::RUNTIME - $time;
73     warn $pl->ob->name, " map reset after logout, logout age $age\n";#d#
74    
75     # for now, just go back to savebed
76     ($map, $x, $y) = $pl->savebed;
77    
78     $pl->ns->send_drawinfo (
79     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
80     . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
81     . "Better use a savebed next time, much worse things could have happened...",
82     cf::NDI_RED
83     );
84     } else {
85     $pl->ns->send_drawinfo (
86     "You didn't use a bed to reality to leave this realm. This is very dangerous, "
87     . "as lots of things could happen when you leave by other means, such as cave-ins, "
88     . "or monsters suddenly snapping your body. Better use a savebed next time.",
89     cf::NDI_RED
90     );
91     }
92     }
93 root 1.11 }
94 root 1.48
95     $pl->ob->goto ($map, $x, $y);
96 root 1.11 }
97    
98 root 1.1 # delete a player directory, be non-blocking AND synchronous...
99     # (thats hard, so we crap out and fork).
100     sub nuke_playerdir {
101     my ($user) = @_;
102    
103     aio_stat "$PLAYERDIR/$user";
104     system "cd \Q$PLAYERDIR\E "
105     . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
106     . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
107     }
108    
109 root 1.35 sub send_capabilities {
110     my ($ns) = @_;
111    
112     return unless $ns->extcmd;
113    
114     $ns->ext_event (capabilities =>
115     # id, name, flags (1 == 2d), edge length
116     tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
117     );
118     }
119    
120 root 1.33 sub setup {
121     my ($ns, $args) = @_;
122    
123     # run through the cmds of setup
124     # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
125     #
126     # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
127     # The client then must sort this out
128    
129     my %setup = split / +/, $args;
130     while (my ($k, $v) = each %setup) {
131     if ($k eq "sound") {
132 root 1.43 $ns->sound ($v);
133 root 1.33
134     } elsif ($k eq "exp64") {
135 root 1.43 $setup{$k} = 1;
136 root 1.33
137     } elsif ($k eq "spellmon") {
138 root 1.43 $ns->monitor_spells ($v);
139 root 1.33
140     } elsif ($k eq "darkness") {
141 root 1.43 $ns->darkness ($v);
142 root 1.33
143     } elsif ($k eq "map1cmd") {
144 root 1.43 $ns->mapmode (cf::Map1Cmd) if $v > 0;
145 root 1.33
146     } elsif ($k eq "map1acmd") {
147 root 1.43 $ns->mapmode (cf::Map1aCmd) if $v > 0;
148 root 1.33
149     } elsif ($k eq "map2cmd") {
150 root 1.43 # gcfclient bug, map1acmd is sent too late
151     $ns->mapmode (cf::Map1aCmd);
152     $setup{$k} = "FALSE";
153 root 1.33
154     } elsif ($k eq "newmapcmd") {
155 root 1.43 $ns->newmapcmd ($v);
156 root 1.33
157     } elsif ($k eq "mapinfocmd") {
158 root 1.43 $ns->mapinfocmd ($v);
159 root 1.33
160     } elsif ($k eq "extcmd") {
161 root 1.43 $ns->extcmd ($v > 0);
162     send_capabilities $ns;
163 root 1.33
164     } elsif ($k eq "extmap") {
165 root 1.43 $ns->extmap ($v);
166 root 1.33
167     } elsif ($k eq "facecache") {
168 root 1.43 if (!$v) {
169     $v = 1;
170     $setup{$k} = $v;
171     $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
172     }
173 root 1.40
174 root 1.43 $ns->facecache ($v);
175 root 1.33
176     } elsif ($k eq "faceset") {
177 root 1.43 $ns->faceset (0);
178     $setup{$k} = 0;
179     # $ns->image2 (1)
180 root 1.33
181 root 1.35 } elsif ($k eq "tileset") {
182 root 1.43 $setup{$k} = $ns->faceset ($v & 1);
183 root 1.35
184 root 1.33 } elsif ($k eq "itemcmd") {
185 root 1.43 # Version of the item protocol command to use. Currently,
186     # only supported versions are 1 and 2. Using a numeric
187     # value will make it very easy to extend this in the future.
188     $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
189 root 1.33
190 root 1.43 $setup{$k} = $ns->itemcmd;
191 root 1.33
192     } elsif ($k eq "mapsize") {
193 root 1.43 my ($x, $y) = split /x/, $v;
194 root 1.33
195 root 1.43 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
196     $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
197 root 1.33
198 root 1.43 $setup{$k} = "${x}x${y}";
199 root 1.33
200     } elsif ($k eq "extendedMapInfos") {
201 root 1.43 $ns->ext_mapinfos ($v);
202 root 1.33
203     } elsif ($k eq "extendedTextInfos") {
204 root 1.43 $ns->has_readable_type ($v);
205 root 1.33
206 root 1.38 } elsif ($k eq "smoothing") { # cfplus-style smoothing
207 root 1.43 $ns->smoothing ($v);
208 root 1.38
209 root 1.34 } elsif ($k eq "fxix") {
210 root 1.43 $ns->fxix ($v);
211    
212     } elsif ($k eq "msg") {
213 root 1.56 $ns->can_msg ($v >= 2);
214     $setup{$k} = $ns->can_msg;
215 root 1.34
216 root 1.44 } elsif ($k eq "excmd") {
217     # we support it
218    
219 root 1.33 } else {
220 root 1.43 # other commands:
221     # sexp: no idea, probably for oudated servers
222 root 1.45 # tick: more stupidity, server should send a tick per tick
223 root 1.33
224 root 1.43 $setup{$k} = "FALSE";
225 root 1.33 }
226     }
227    
228     $ns->send_packet (join " ", setup => %setup);
229    
230     cf::datalog setup =>
231     request => $args,
232     reply => \%setup,
233     client => $ns->version,
234     ;
235     }
236    
237 root 1.8 sub addme {
238 root 1.1 my ($ns) = @_;
239    
240 root 1.32 if (!$ns->facecache)
241     {
242     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
243    
244    
245     ***
246     *** WARNING:
247     *** Your client does not support face/image caching,
248     *** or it has been disabled. Face caching is mandatory
249     *** so please enable it or use a newer client.
250     ***
251     *** Look at your client preferences:
252     ***
253     *** CFPlus: all known versions automatically enable the facecache.
254     *** cfclient: use the -cache commandline option.
255     *** cfclient: map will not redraw automatically (bug).
256     *** gcfclient: use -cache commandline option, or enable
257     *** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
258     *** jcrossclient: your client is broken, use CFPlus or gcfclient.
259     ***
260     ***
261     EOF
262     if ($ns->version =~ /jcrossclient/) {
263     # let them, for now
264     } else {
265     $ns->flush;
266     return $ns->destroy;
267     }
268    
269     # $ns->facecache = true;
270 root 1.33 }
271    
272     if ($ns->mapmode < cf::Map1aCmd) {
273     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
274    
275    
276     ***
277     *** WARNING:
278     *** Your client is too old. Please upgrade to a newer version.
279     EOF
280    
281     $ns->flush;
282     return $ns->destroy;
283     }
284 root 1.32
285     $ns->pl and return $ns->destroy;
286 root 1.1
287 root 1.10 $ns->async (sub {
288 root 1.1 my ($user, $pass);
289    
290     $ns->send_packet ("addme_success");
291    
292     for (;;) {
293     $ns->send_drawinfo (
294     "Please enter your username now. If you are a new user, "
295     . "make one up that describes your character best. "
296     . "Only letters and digits are allowed, though.",
297     cf::NDI_BLUE
298     );
299    
300     # read username
301     while () {
302     $user = query $ns, 0, "What is your name?\n:";
303 root 1.3
304     if ($cf::LOGIN_LOCK{$user}) {
305     $ns->send_drawinfo (
306     "That username is currently used in another login session. "
307     . "Chose another, or wait till the other session has ended.",
308     cf::NDI_RED
309     );
310 root 1.30 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
311 root 1.3 last;
312     } else {
313     $ns->send_drawinfo (
314     "Your username contains illegal characters "
315     . "(only a-z, A-Z and 0-9 are allowed), "
316     . "or is not between 3 and 18 characters in length.",
317     cf::NDI_RED
318     );
319     }
320 root 1.1 }
321    
322     check_playing $ns, $user and next;
323    
324     $ns->send_drawinfo (
325     "Welcome $user, please enter your password now. "
326     . "New users should now choose a password. "
327     . "Anything your client lets you enter is fine.",
328     cf::NDI_BLUE
329     );
330    
331     # read password
332     while () {
333     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
334     last if $pass =~ /.../;
335     $ns->send_drawinfo (
336     "Try to use at least three characters as your password please, "
337     . "that cannot be too much to ask for :)",
338     cf::NDI_RED
339     );
340     }
341    
342 root 1.3 # lock this username for the remainder of this login session
343     if ($cf::LOGIN_LOCK{$user}) {
344     $ns->send_drawinfo (
345     "That username is currently used in another login session. "
346     . "Chose another, or wait till the other session has ended.",
347     cf::NDI_RED
348     );
349     next;
350     }
351     local $cf::LOGIN_LOCK{$user} = 1;
352    
353     check_playing $ns, $user and next;
354    
355 root 1.1 # try to read the user file and check the password
356 root 1.19 if (my $pl = cf::player::find $user) {
357     aio_stat $pl->path and next;
358     my $mtime = (stat _)[9];
359     my $hash = $pl->password;
360 root 1.1
361 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
362 root 1.9 nuke_str $pass;
363 root 1.1 # password matches, wonderful
364 root 1.11 my $pl = cf::player::find $user or next;
365 root 1.1 $pl->connect ($ns);
366 root 1.48 enter_map $pl;
367 root 1.1 last;
368 root 1.19 } elsif (can_cleanup $pl, $mtime) {
369 root 1.1 Coro::Timer::sleep 1;
370    
371     $ns->send_drawinfo (
372 root 1.3 "Player exists, but password does not match. If this is your account, "
373     . "please try again. If not, you can now decide to take over this account "
374 root 1.1 . "because it has not been in-use for some time.",
375     cf::NDI_RED
376     );
377    
378 root 1.9 #TODO: nuke_str
379 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
380     or next;
381    
382     # check if the file hasn't changed
383 root 1.11 aio_stat cf::player::path $user and next;
384 root 1.1 $mtime == (stat _)[9] or next;
385    
386 root 1.19 $pl->quit_character;
387 root 1.1
388     # fall through to creation
389     } else {
390 root 1.9 nuke_str $pass;
391    
392 root 1.1 Coro::Timer::sleep 1;
393    
394     $ns->send_drawinfo (
395     "Wrong username or password. Please try again "
396     . "(check for Numlock and other semi-obvious error sources).",
397     cf::NDI_RED
398     );
399     next;
400     }
401 root 1.37 } else {
402     # unable to load the playerfile:
403     # check wether the player dir exists, which means the file is corrupted or
404     # something very similar.
405     if (!aio_stat cf::player::playerdir $user) {
406     $ns->send_drawinfo (
407     "Unable to retrieve this player. It might be a locked or broken account. "
408     . "If this is your account, ask a dungeon master for assistance. "
409     . "Otherwise choose a different login name.",
410     cf::NDI_RED
411     );
412     next;
413     }
414 root 1.1 }
415    
416     # the rest of this function is character creation
417    
418 root 1.3 # just to make sure nothing is left over
419 root 1.1 nuke_playerdir $user;
420    
421 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
422    
423     if ($pass2 ne $pass) {
424 root 1.9 nuke_str $pass;
425     nuke_str $pass2;
426 root 1.3 $ns->send_drawinfo (
427     "The passwords do not match, please try again.",
428     cf::NDI_RED
429     );
430     next;
431     }
432    
433 root 1.9 nuke_str $pass2;
434    
435 root 1.11 my $pl = cf::player::new $user;
436 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
437 root 1.9 nuke_str $pass;
438 root 1.1 $pl->connect ($ns);
439 root 1.48 my $ob = $pl->ob;
440 root 1.3
441 root 1.48 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
442 root 1.1
443     while () {
444     $ob->update_stats;
445     $pl->save_stats;
446    
447     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
448     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
449    
450     if ($res =~ /^[Nn]/) {
451     last;
452     } elsif ($res > 0 && $res <= 7) {
453     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
454    
455     if ($swap > 0 && $swap <= 7) {
456     $ob->swap_stats ($res - 1, $swap - 1);
457     }
458     } else {
459     $ob->roll_stats;
460     }
461     }
462    
463     $ob->set_animation (2);
464     $ob->add_statbonus;
465    
466 root 1.45 while () {
467     $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
468     my $msg = $ob->msg;
469 root 1.46 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
470 root 1.45 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
471    
472     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
473     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
474    
475     last if $res =~ /[dD]/;
476    
477     $pl->chargen_race_next;
478     }
479    
480     $pl->chargen_race_done;
481 root 1.1
482 root 1.55 while () {
483     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
484     "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
485    
486     if ($res =~ /^[fF]/) {
487     $pl->gender (1);
488     last;
489     } elsif ($res =~ /^[mM]/) {
490     $pl->gender (0);
491     last;
492     }
493     }
494    
495     $ob->reply (undef, "Welcome to Crossfire!");
496    
497 root 1.45 delete $pl->{deny_save};
498 root 1.1
499     last;
500     }
501     });
502     }
503    
504 root 1.12 cf::register_command quit => sub {
505     my ($ob, $arg) = @_;
506    
507     $ob->reply (undef,
508     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
509     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
510     cf::NDI_UNIQUE | cf::NDI_RED);
511     };
512    
513     cf::register_command quit_character => sub {
514     my ($ob, $arg) = @_;
515    
516     my $pl = $ob->contr;
517    
518     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
519     if ($_[0] !~ /^[yY]/) {
520     $ob->reply (undef,
521     "Ok, not not quitting then.",
522     cf::NDI_UNIQUE | cf::NDI_RED);
523     } else {
524     $ob->reply (undef,
525     "Ok, quitting, hope to see you again.",
526     cf::NDI_UNIQUE | cf::NDI_RED);
527     $pl->ns->flush;
528 root 1.31 cf::async { $pl->quit_character };
529 root 1.12 }
530     });
531     };
532 root 1.11
533 root 1.1 cf::object->attach (
534     type => cf::SAVEBED,
535     on_apply => sub {
536     my ($bed, $ob) = @_;
537    
538     return cf::override 0 unless $ob->type == cf::PLAYER;
539    
540 root 1.15 my $pl = $ob->contr;
541 root 1.11
542 root 1.1 # update respawn position
543 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
544 root 1.22 cf::async { $pl->save };
545 root 1.1
546 root 1.11 $pl->killer ("left");
547 root 1.5 $ob->check_score;
548 root 1.1
549     $ob->reply (undef, "In the future, you will wake up here when you die.");
550    
551 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
552 root 1.6 if ($_[0] !~ /^[yY]/) {
553 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
554     $pl->deactivate;
555     $pl->ns->destroy;
556 root 1.7 } else {
557 root 1.13 cf::async { $pl->save };
558 root 1.6 }
559 root 1.1 });
560     },
561     );
562    
563 root 1.8 cf::player->attach (
564     on_login => sub {
565     my ($pl) = @_;
566     my $name = $pl->ob->name;
567    
568     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
569     },
570     on_logout => sub {
571     my ($pl, $cleanly) = @_;
572     my $name = $pl->ob->name;
573    
574     if ($cleanly) {
575     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
576     } else {
577     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
578 root 1.26 $pl->{unclean_save} = $cf::RUNTIME;
579 root 1.8 }
580     },
581     );
582    
583     cf::client->attach (
584     on_addme => \&addme,
585 root 1.32 on_setup => \&setup,
586 root 1.8 );
587 root 1.1
588 root 1.11 #############################################################################
589    
590 root 1.21 our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
591     our $SAVE_TIMEOUT = 20; # save players every n seconds
592 root 1.11
593     our $SCHEDULER = cf::async_ext {
594 root 1.27 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
595 root 1.11 while () {
596 root 1.27 $schedule_interval->next;
597 root 1.11
598     # this weird form of iteration over values is used because
599     # the hash changes underneath us frequently, and for
600     # keeps a direct reference to the value without (in 5.8 perls)
601     # keeping a reference, so this is prone to crashes or worse.
602     my @players = keys %cf::PLAYER;
603     for (@players) {
604     my $pl = $cf::PLAYER{$_}
605     or next;
606     $pl->valid or next;
607    
608     eval {
609     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
610 root 1.39 cf::wait_for_tick_begin;
611 root 1.11 $pl->save;
612 root 1.17
613 root 1.49 unless ($pl->active || $pl->ns) {
614 root 1.21 # check refcounts, this is tricky and needs to be adjusted to fit server internals
615     my $ob = $pl->ob;
616 root 1.50
617 root 1.21 my $pl_ref = $pl->refcnt_cnt;
618     my $ob_ref = $ob->refcnt_cnt;
619    
620 root 1.51 ## pl_ref == $pl + ob->contr + %cf::PLAYER
621     ## ob_ref == $ob + pl->observe + simply being an object
622 root 1.50 if ($pl_ref == 3 && $ob_ref == 3) {
623 root 1.21 warn "player-scheduler destroy ", $ob->name;#d#
624    
625     # remove from sight and get fresh "copies"
626     $pl = delete $cf::PLAYER{$ob->name};
627     $ob = $pl->ob;
628    
629 root 1.54 $pl->destroy; # destroys $ob
630 root 1.21 } else {
631 root 1.50 my $a_ = $pl->refcnt;#d#
632     my $b_ = $ob->refcnt;#d#
633    
634 root 1.52 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
635 root 1.21 }
636 root 1.17 }
637     }
638 root 1.11 };
639     warn $@ if $@;
640     Coro::cede;
641     };
642     }
643     };
644    
645     $SCHEDULER->prio (1);
646