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/cvs/deliantra/server/ext/login.ext
Revision: 1.60
Committed: Thu Jul 5 20:52:22 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.59: +5 -148 lines
Log Message:
unbundled setup command into its own extension

File Contents

# User Rev Content
1 root 1.53 #! perl # mandatory
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.53
8 root 1.9 # paranoia function to overwrite a string-in-place
9     sub nuke_str {
10     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
11     }
12 root 1.1
13     sub query {
14     my ($ns, $flags, $text) = @_;
15    
16     my $current = $Coro::current;
17 root 1.38 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
18 root 1.1 Coro::schedule while ref $current;
19    
20     $current
21     }
22    
23     sub can_cleanup {
24 root 1.19 my ($pl, $mtime) = @_;
25 root 1.1
26     my $age = time - $mtime;
27 root 1.19 my $level = $pl->ob->level;
28 root 1.1
29     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
30     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
31     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
32     || $age > 700 * 86400 # 2 years for everybody else
33     }
34    
35     sub check_playing {
36     my ($ns, $user) = @_;
37    
38 root 1.11 return unless cf::player::find_active $user;
39 root 1.1
40     $ns->send_drawinfo (
41     "That player is already logged in on this server. "
42     . "If you want to create a new player, choose another name. "
43 root 1.59 . "If you have already a registered, make sure nobody "
44     . "else is using your account at this time. If you lost your connection "
45 root 1.1 . "then the server will likely timeout within a minute. If you still "
46     . "cannot log-in after a minute, you are still logged in. Make sure "
47     . "you do not have another client running. If you use windows, reboot, "
48     . "this will fix anything.",
49     cf::NDI_RED
50     );
51    
52     1
53     }
54    
55 root 1.48 sub enter_map {
56 root 1.11 my ($pl) = @_;
57    
58 root 1.48 my ($map, $x, $y)
59     = $pl->ob->{_link_pos}
60     ? @{delete $pl->ob->{_link_pos}}
61     : ($pl->maplevel, $pl->ob->x, $pl->ob->y);
62    
63     $pl->ob->enter_link;
64    
65 root 1.26 if (my $time = delete $pl->{unclean_save}) {
66 root 1.48 if (my $m = cf::map::find $map) {
67     if ($time < $m->{instantiate_time}) {
68     # the map was reset in the meantime
69     my $age = $cf::RUNTIME - $time;
70     warn $pl->ob->name, " map reset after logout, logout age $age\n";#d#
71    
72     # for now, just go back to savebed
73     ($map, $x, $y) = $pl->savebed;
74    
75     $pl->ns->send_drawinfo (
76     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
77     . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
78     . "Better use a savebed next time, much worse things could have happened...",
79     cf::NDI_RED
80     );
81     } else {
82     $pl->ns->send_drawinfo (
83     "You didn't use a bed to reality to leave this realm. This is very dangerous, "
84     . "as lots of things could happen when you leave by other means, such as cave-ins, "
85     . "or monsters suddenly snapping your body. Better use a savebed next time.",
86     cf::NDI_RED
87     );
88     }
89     }
90 root 1.11 }
91 root 1.48
92     $pl->ob->goto ($map, $x, $y);
93 root 1.11 }
94    
95 root 1.1 # delete a player directory, be non-blocking AND synchronous...
96     # (thats hard, so we crap out and fork).
97     sub nuke_playerdir {
98     my ($user) = @_;
99    
100     aio_stat "$PLAYERDIR/$user";
101     system "cd \Q$PLAYERDIR\E "
102     . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
103     . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
104     }
105    
106 root 1.60 cf::client->attach (on_addme => sub {
107 root 1.1 my ($ns) = @_;
108    
109 root 1.60 if (!$ns->facecache)
110     {
111     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
112 root 1.32
113    
114     ***
115     *** WARNING:
116     *** Your client does not support face/image caching,
117     *** or it has been disabled. Face caching is mandatory
118     *** so please enable it or use a newer client.
119     ***
120     *** Look at your client preferences:
121     ***
122     *** CFPlus: all known versions automatically enable the facecache.
123     *** cfclient: use the -cache commandline option.
124     *** cfclient: map will not redraw automatically (bug).
125     *** gcfclient: use -cache commandline option, or enable
126     *** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
127     *** jcrossclient: your client is broken, use CFPlus or gcfclient.
128     ***
129     ***
130     EOF
131     if ($ns->version =~ /jcrossclient/) {
132     # let them, for now
133     } else {
134     $ns->flush;
135     return $ns->destroy;
136     }
137    
138     # $ns->facecache = true;
139 root 1.33 }
140    
141     if ($ns->mapmode < cf::Map1aCmd) {
142     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
143    
144    
145     ***
146     *** WARNING:
147     *** Your client is too old. Please upgrade to a newer version.
148     EOF
149    
150     $ns->flush;
151     return $ns->destroy;
152     }
153 root 1.32
154     $ns->pl and return $ns->destroy;
155 root 1.1
156 root 1.10 $ns->async (sub {
157 root 1.1 my ($user, $pass);
158    
159     $ns->send_packet ("addme_success");
160    
161     for (;;) {
162     $ns->send_drawinfo (
163     "Please enter your username now. If you are a new user, "
164     . "make one up that describes your character best. "
165     . "Only letters and digits are allowed, though.",
166     cf::NDI_BLUE
167     );
168    
169     # read username
170     while () {
171     $user = query $ns, 0, "What is your name?\n:";
172 root 1.3
173     if ($cf::LOGIN_LOCK{$user}) {
174     $ns->send_drawinfo (
175     "That username is currently used in another login session. "
176     . "Chose another, or wait till the other session has ended.",
177     cf::NDI_RED
178     );
179 root 1.30 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
180 root 1.3 last;
181     } else {
182     $ns->send_drawinfo (
183     "Your username contains illegal characters "
184     . "(only a-z, A-Z and 0-9 are allowed), "
185     . "or is not between 3 and 18 characters in length.",
186     cf::NDI_RED
187     );
188     }
189 root 1.1 }
190    
191     check_playing $ns, $user and next;
192    
193     $ns->send_drawinfo (
194     "Welcome $user, please enter your password now. "
195     . "New users should now choose a password. "
196     . "Anything your client lets you enter is fine.",
197     cf::NDI_BLUE
198     );
199    
200     # read password
201     while () {
202     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
203     last if $pass =~ /.../;
204     $ns->send_drawinfo (
205     "Try to use at least three characters as your password please, "
206     . "that cannot be too much to ask for :)",
207     cf::NDI_RED
208     );
209     }
210    
211 root 1.3 # lock this username for the remainder of this login session
212     if ($cf::LOGIN_LOCK{$user}) {
213     $ns->send_drawinfo (
214     "That username is currently used in another login session. "
215     . "Chose another, or wait till the other session has ended.",
216     cf::NDI_RED
217     );
218     next;
219     }
220     local $cf::LOGIN_LOCK{$user} = 1;
221    
222     check_playing $ns, $user and next;
223    
224 root 1.1 # try to read the user file and check the password
225 root 1.19 if (my $pl = cf::player::find $user) {
226     aio_stat $pl->path and next;
227     my $mtime = (stat _)[9];
228     my $hash = $pl->password;
229 root 1.1
230 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
231 root 1.9 nuke_str $pass;
232 root 1.1 # password matches, wonderful
233 root 1.11 my $pl = cf::player::find $user or next;
234 root 1.1 $pl->connect ($ns);
235 root 1.48 enter_map $pl;
236 root 1.1 last;
237 root 1.19 } elsif (can_cleanup $pl, $mtime) {
238 root 1.1 Coro::Timer::sleep 1;
239    
240     $ns->send_drawinfo (
241 root 1.3 "Player exists, but password does not match. If this is your account, "
242     . "please try again. If not, you can now decide to take over this account "
243 root 1.1 . "because it has not been in-use for some time.",
244     cf::NDI_RED
245     );
246    
247 root 1.9 #TODO: nuke_str
248 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
249     or next;
250    
251     # check if the file hasn't changed
252 root 1.11 aio_stat cf::player::path $user and next;
253 root 1.1 $mtime == (stat _)[9] or next;
254    
255 root 1.19 $pl->quit_character;
256 root 1.1
257     # fall through to creation
258     } else {
259 root 1.9 nuke_str $pass;
260    
261 root 1.1 Coro::Timer::sleep 1;
262    
263     $ns->send_drawinfo (
264     "Wrong username or password. Please try again "
265     . "(check for Numlock and other semi-obvious error sources).",
266     cf::NDI_RED
267     );
268     next;
269     }
270 root 1.37 } else {
271     # unable to load the playerfile:
272     # check wether the player dir exists, which means the file is corrupted or
273     # something very similar.
274     if (!aio_stat cf::player::playerdir $user) {
275     $ns->send_drawinfo (
276     "Unable to retrieve this player. It might be a locked or broken account. "
277     . "If this is your account, ask a dungeon master for assistance. "
278     . "Otherwise choose a different login name.",
279     cf::NDI_RED
280     );
281     next;
282     }
283 root 1.1 }
284    
285     # the rest of this function is character creation
286    
287 root 1.3 # just to make sure nothing is left over
288 root 1.1 nuke_playerdir $user;
289    
290 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
291    
292     if ($pass2 ne $pass) {
293 root 1.9 nuke_str $pass;
294     nuke_str $pass2;
295 root 1.3 $ns->send_drawinfo (
296     "The passwords do not match, please try again.",
297     cf::NDI_RED
298     );
299     next;
300     }
301    
302 root 1.9 nuke_str $pass2;
303    
304 root 1.11 my $pl = cf::player::new $user;
305 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
306 root 1.9 nuke_str $pass;
307 root 1.1 $pl->connect ($ns);
308 root 1.48 my $ob = $pl->ob;
309 root 1.3
310 root 1.48 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
311 root 1.1
312     while () {
313     $ob->update_stats;
314     $pl->save_stats;
315    
316     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
317     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
318    
319     if ($res =~ /^[Nn]/) {
320     last;
321     } elsif ($res > 0 && $res <= 7) {
322     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
323    
324     if ($swap > 0 && $swap <= 7) {
325     $ob->swap_stats ($res - 1, $swap - 1);
326     }
327     } else {
328     $ob->roll_stats;
329     }
330     }
331    
332     $ob->set_animation (2);
333     $ob->add_statbonus;
334    
335 root 1.45 while () {
336     $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
337     my $msg = $ob->msg;
338 root 1.46 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
339 root 1.45 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
340    
341     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
342     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
343    
344     last if $res =~ /[dD]/;
345    
346     $pl->chargen_race_next;
347     }
348    
349     $pl->chargen_race_done;
350 root 1.1
351 root 1.55 while () {
352     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
353     "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
354    
355     if ($res =~ /^[fF]/) {
356     $pl->gender (1);
357     last;
358     } elsif ($res =~ /^[mM]/) {
359     $pl->gender (0);
360     last;
361     }
362     }
363    
364     $ob->reply (undef, "Welcome to Crossfire!");
365    
366 root 1.45 delete $pl->{deny_save};
367 root 1.1
368     last;
369     }
370     });
371 root 1.60 });
372 root 1.1
373 root 1.12 cf::register_command quit => sub {
374     my ($ob, $arg) = @_;
375    
376     $ob->reply (undef,
377     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
378     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
379     cf::NDI_UNIQUE | cf::NDI_RED);
380     };
381    
382     cf::register_command quit_character => sub {
383     my ($ob, $arg) = @_;
384    
385     my $pl = $ob->contr;
386    
387     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
388     if ($_[0] !~ /^[yY]/) {
389     $ob->reply (undef,
390     "Ok, not not quitting then.",
391     cf::NDI_UNIQUE | cf::NDI_RED);
392     } else {
393     $ob->reply (undef,
394     "Ok, quitting, hope to see you again.",
395     cf::NDI_UNIQUE | cf::NDI_RED);
396     $pl->ns->flush;
397 root 1.31 cf::async { $pl->quit_character };
398 root 1.12 }
399     });
400     };
401 root 1.11
402 root 1.1 cf::object->attach (
403     type => cf::SAVEBED,
404     on_apply => sub {
405     my ($bed, $ob) = @_;
406    
407     return cf::override 0 unless $ob->type == cf::PLAYER;
408    
409 root 1.15 my $pl = $ob->contr;
410 root 1.11
411 root 1.1 # update respawn position
412 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
413 root 1.22 cf::async { $pl->save };
414 root 1.1
415 root 1.11 $pl->killer ("left");
416 root 1.5 $ob->check_score;
417 root 1.1
418     $ob->reply (undef, "In the future, you will wake up here when you die.");
419    
420 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
421 root 1.6 if ($_[0] !~ /^[yY]/) {
422 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
423     $pl->deactivate;
424     $pl->ns->destroy;
425 root 1.7 } else {
426 root 1.13 cf::async { $pl->save };
427 root 1.6 }
428 root 1.1 });
429     },
430     );
431    
432 root 1.8 cf::player->attach (
433     on_login => sub {
434     my ($pl) = @_;
435     my $name = $pl->ob->name;
436    
437     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
438     },
439     on_logout => sub {
440     my ($pl, $cleanly) = @_;
441     my $name = $pl->ob->name;
442    
443     if ($cleanly) {
444     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
445     } else {
446     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
447 root 1.26 $pl->{unclean_save} = $cf::RUNTIME;
448 root 1.8 }
449     },
450     );
451    
452 root 1.11 #############################################################################
453    
454 root 1.21 our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
455     our $SAVE_TIMEOUT = 20; # save players every n seconds
456 root 1.11
457     our $SCHEDULER = cf::async_ext {
458 root 1.27 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
459 root 1.11 while () {
460 root 1.27 $schedule_interval->next;
461 root 1.11
462     # this weird form of iteration over values is used because
463     # the hash changes underneath us frequently, and for
464     # keeps a direct reference to the value without (in 5.8 perls)
465     # keeping a reference, so this is prone to crashes or worse.
466     my @players = keys %cf::PLAYER;
467     for (@players) {
468     my $pl = $cf::PLAYER{$_}
469     or next;
470     $pl->valid or next;
471    
472     eval {
473     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
474 root 1.39 cf::wait_for_tick_begin;
475 root 1.11 $pl->save;
476 root 1.17
477 root 1.49 unless ($pl->active || $pl->ns) {
478 root 1.21 # check refcounts, this is tricky and needs to be adjusted to fit server internals
479     my $ob = $pl->ob;
480 root 1.50
481 root 1.21 my $pl_ref = $pl->refcnt_cnt;
482     my $ob_ref = $ob->refcnt_cnt;
483    
484 root 1.51 ## pl_ref == $pl + ob->contr + %cf::PLAYER
485     ## ob_ref == $ob + pl->observe + simply being an object
486 root 1.50 if ($pl_ref == 3 && $ob_ref == 3) {
487 root 1.21 warn "player-scheduler destroy ", $ob->name;#d#
488    
489     # remove from sight and get fresh "copies"
490     $pl = delete $cf::PLAYER{$ob->name};
491     $ob = $pl->ob;
492    
493 root 1.54 $pl->destroy; # destroys $ob
494 root 1.21 } else {
495 root 1.50 my $a_ = $pl->refcnt;#d#
496     my $b_ = $ob->refcnt;#d#
497    
498 root 1.52 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
499 root 1.21 }
500 root 1.17 }
501     }
502 root 1.11 };
503     warn $@ if $@;
504     Coro::cede;
505     };
506     }
507     };
508    
509     $SCHEDULER->prio (1);
510