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/cvs/deliantra/server/ext/login.ext
Revision: 1.61
Committed: Tue Jul 10 06:12:13 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.60: +7 -0 lines
Log Message:
add some delays, as gcfclient likes to endlessly repeat. also avoids obvious resource-starving attacks

File Contents

# User Rev Content
1 root 1.53 #! perl # mandatory
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.53
8 root 1.9 # paranoia function to overwrite a string-in-place
9     sub nuke_str {
10     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
11     }
12 root 1.1
13     sub query {
14     my ($ns, $flags, $text) = @_;
15    
16     my $current = $Coro::current;
17 root 1.38 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
18 root 1.1 Coro::schedule while ref $current;
19    
20     $current
21     }
22    
23     sub can_cleanup {
24 root 1.19 my ($pl, $mtime) = @_;
25 root 1.1
26     my $age = time - $mtime;
27 root 1.19 my $level = $pl->ob->level;
28 root 1.1
29     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
30     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
31     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
32     || $age > 700 * 86400 # 2 years for everybody else
33     }
34    
35     sub check_playing {
36     my ($ns, $user) = @_;
37    
38 root 1.11 return unless cf::player::find_active $user;
39 root 1.1
40     $ns->send_drawinfo (
41     "That player is already logged in on this server. "
42     . "If you want to create a new player, choose another name. "
43 root 1.59 . "If you have already a registered, make sure nobody "
44     . "else is using your account at this time. If you lost your connection "
45 root 1.1 . "then the server will likely timeout within a minute. If you still "
46     . "cannot log-in after a minute, you are still logged in. Make sure "
47     . "you do not have another client running. If you use windows, reboot, "
48     . "this will fix anything.",
49     cf::NDI_RED
50     );
51    
52     1
53     }
54    
55 root 1.48 sub enter_map {
56 root 1.11 my ($pl) = @_;
57    
58 root 1.48 my ($map, $x, $y)
59     = $pl->ob->{_link_pos}
60     ? @{delete $pl->ob->{_link_pos}}
61     : ($pl->maplevel, $pl->ob->x, $pl->ob->y);
62    
63     $pl->ob->enter_link;
64    
65 root 1.26 if (my $time = delete $pl->{unclean_save}) {
66 root 1.48 if (my $m = cf::map::find $map) {
67     if ($time < $m->{instantiate_time}) {
68     # the map was reset in the meantime
69     my $age = $cf::RUNTIME - $time;
70     warn $pl->ob->name, " map reset after logout, logout age $age\n";#d#
71    
72     # for now, just go back to savebed
73     ($map, $x, $y) = $pl->savebed;
74    
75     $pl->ns->send_drawinfo (
76     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
77     . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
78     . "Better use a savebed next time, much worse things could have happened...",
79     cf::NDI_RED
80     );
81     } else {
82     $pl->ns->send_drawinfo (
83     "You didn't use a bed to reality to leave this realm. This is very dangerous, "
84     . "as lots of things could happen when you leave by other means, such as cave-ins, "
85     . "or monsters suddenly snapping your body. Better use a savebed next time.",
86     cf::NDI_RED
87     );
88     }
89     }
90 root 1.11 }
91 root 1.48
92     $pl->ob->goto ($map, $x, $y);
93 root 1.11 }
94    
95 root 1.1 # delete a player directory, be non-blocking AND synchronous...
96     # (thats hard, so we crap out and fork).
97     sub nuke_playerdir {
98     my ($user) = @_;
99    
100     aio_stat "$PLAYERDIR/$user";
101     system "cd \Q$PLAYERDIR\E "
102     . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
103     . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
104     }
105    
106 root 1.60 cf::client->attach (on_addme => sub {
107 root 1.1 my ($ns) = @_;
108    
109 root 1.60 if (!$ns->facecache)
110     {
111     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
112 root 1.32
113    
114     ***
115     *** WARNING:
116     *** Your client does not support face/image caching,
117     *** or it has been disabled. Face caching is mandatory
118     *** so please enable it or use a newer client.
119     ***
120     *** Look at your client preferences:
121     ***
122     *** CFPlus: all known versions automatically enable the facecache.
123     *** cfclient: use the -cache commandline option.
124     *** cfclient: map will not redraw automatically (bug).
125     *** gcfclient: use -cache commandline option, or enable
126     *** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
127     *** jcrossclient: your client is broken, use CFPlus or gcfclient.
128     ***
129     ***
130     EOF
131     if ($ns->version =~ /jcrossclient/) {
132     # let them, for now
133     } else {
134     $ns->flush;
135     return $ns->destroy;
136     }
137    
138     # $ns->facecache = true;
139 root 1.33 }
140    
141     if ($ns->mapmode < cf::Map1aCmd) {
142     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
143    
144    
145     ***
146     *** WARNING:
147     *** Your client is too old. Please upgrade to a newer version.
148     EOF
149    
150     $ns->flush;
151     return $ns->destroy;
152     }
153 root 1.32
154     $ns->pl and return $ns->destroy;
155 root 1.1
156 root 1.10 $ns->async (sub {
157 root 1.1 my ($user, $pass);
158    
159     $ns->send_packet ("addme_success");
160    
161     for (;;) {
162     $ns->send_drawinfo (
163     "Please enter your username now. If you are a new user, "
164     . "make one up that describes your character best. "
165     . "Only letters and digits are allowed, though.",
166     cf::NDI_BLUE
167     );
168    
169     # read username
170     while () {
171     $user = query $ns, 0, "What is your name?\n:";
172 root 1.3
173     if ($cf::LOGIN_LOCK{$user}) {
174     $ns->send_drawinfo (
175     "That username is currently used in another login session. "
176     . "Chose another, or wait till the other session has ended.",
177     cf::NDI_RED
178     );
179 root 1.30 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
180 root 1.3 last;
181     } else {
182     $ns->send_drawinfo (
183     "Your username contains illegal characters "
184     . "(only a-z, A-Z and 0-9 are allowed), "
185     . "or is not between 3 and 18 characters in length.",
186     cf::NDI_RED
187     );
188     }
189 root 1.61 Coro::Timer::sleep 0.4;
190 root 1.1 }
191    
192     check_playing $ns, $user and next;
193    
194     $ns->send_drawinfo (
195     "Welcome $user, please enter your password now. "
196     . "New users should now choose a password. "
197     . "Anything your client lets you enter is fine.",
198     cf::NDI_BLUE
199     );
200    
201     # read password
202     while () {
203     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
204     last if $pass =~ /.../;
205     $ns->send_drawinfo (
206     "Try to use at least three characters as your password please, "
207     . "that cannot be too much to ask for :)",
208     cf::NDI_RED
209     );
210 root 1.61 Coro::Timer::sleep 0.4;
211 root 1.1 }
212    
213 root 1.3 # lock this username for the remainder of this login session
214     if ($cf::LOGIN_LOCK{$user}) {
215     $ns->send_drawinfo (
216     "That username is currently used in another login session. "
217     . "Chose another, or wait till the other session has ended.",
218     cf::NDI_RED
219     );
220     next;
221     }
222     local $cf::LOGIN_LOCK{$user} = 1;
223    
224     check_playing $ns, $user and next;
225    
226 root 1.1 # try to read the user file and check the password
227 root 1.19 if (my $pl = cf::player::find $user) {
228     aio_stat $pl->path and next;
229     my $mtime = (stat _)[9];
230     my $hash = $pl->password;
231 root 1.1
232 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
233 root 1.9 nuke_str $pass;
234 root 1.1 # password matches, wonderful
235 root 1.11 my $pl = cf::player::find $user or next;
236 root 1.1 $pl->connect ($ns);
237 root 1.48 enter_map $pl;
238 root 1.1 last;
239 root 1.19 } elsif (can_cleanup $pl, $mtime) {
240 root 1.1 Coro::Timer::sleep 1;
241    
242     $ns->send_drawinfo (
243 root 1.3 "Player exists, but password does not match. If this is your account, "
244     . "please try again. If not, you can now decide to take over this account "
245 root 1.1 . "because it has not been in-use for some time.",
246     cf::NDI_RED
247     );
248    
249 root 1.9 #TODO: nuke_str
250 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
251     or next;
252    
253     # check if the file hasn't changed
254 root 1.11 aio_stat cf::player::path $user and next;
255 root 1.1 $mtime == (stat _)[9] or next;
256    
257 root 1.19 $pl->quit_character;
258 root 1.1
259     # fall through to creation
260     } else {
261 root 1.9 nuke_str $pass;
262    
263 root 1.1 Coro::Timer::sleep 1;
264    
265     $ns->send_drawinfo (
266     "Wrong username or password. Please try again "
267     . "(check for Numlock and other semi-obvious error sources).",
268     cf::NDI_RED
269     );
270     next;
271     }
272 root 1.37 } else {
273     # unable to load the playerfile:
274     # check wether the player dir exists, which means the file is corrupted or
275     # something very similar.
276     if (!aio_stat cf::player::playerdir $user) {
277     $ns->send_drawinfo (
278     "Unable to retrieve this player. It might be a locked or broken account. "
279     . "If this is your account, ask a dungeon master for assistance. "
280     . "Otherwise choose a different login name.",
281     cf::NDI_RED
282     );
283     next;
284     }
285 root 1.1 }
286    
287     # the rest of this function is character creation
288    
289 root 1.3 # just to make sure nothing is left over
290 root 1.1 nuke_playerdir $user;
291    
292 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
293    
294     if ($pass2 ne $pass) {
295 root 1.9 nuke_str $pass;
296     nuke_str $pass2;
297 root 1.3 $ns->send_drawinfo (
298     "The passwords do not match, please try again.",
299     cf::NDI_RED
300     );
301 root 1.61 Coro::Timer::sleep 0.5;
302 root 1.3 next;
303     }
304    
305 root 1.9 nuke_str $pass2;
306    
307 root 1.11 my $pl = cf::player::new $user;
308 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
309 root 1.9 nuke_str $pass;
310 root 1.1 $pl->connect ($ns);
311 root 1.48 my $ob = $pl->ob;
312 root 1.3
313 root 1.48 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
314 root 1.1
315     while () {
316     $ob->update_stats;
317     $pl->save_stats;
318    
319     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
320     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
321    
322     if ($res =~ /^[Nn]/) {
323     last;
324     } elsif ($res > 0 && $res <= 7) {
325     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
326    
327     if ($swap > 0 && $swap <= 7) {
328     $ob->swap_stats ($res - 1, $swap - 1);
329     }
330     } else {
331     $ob->roll_stats;
332     }
333 root 1.61
334     Coro::Timer::sleep 0.2;
335 root 1.1 }
336    
337     $ob->set_animation (2);
338     $ob->add_statbonus;
339    
340 root 1.45 while () {
341     $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
342     my $msg = $ob->msg;
343 root 1.46 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
344 root 1.45 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
345    
346     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
347     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
348    
349     last if $res =~ /[dD]/;
350    
351     $pl->chargen_race_next;
352 root 1.61 Coro::Timer::sleep 0.2;
353 root 1.45 }
354    
355     $pl->chargen_race_done;
356 root 1.1
357 root 1.55 while () {
358     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
359     "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
360    
361     if ($res =~ /^[fF]/) {
362     $pl->gender (1);
363     last;
364     } elsif ($res =~ /^[mM]/) {
365     $pl->gender (0);
366     last;
367     }
368 root 1.61 Coro::Timer::sleep 0.2;
369 root 1.55 }
370    
371     $ob->reply (undef, "Welcome to Crossfire!");
372    
373 root 1.45 delete $pl->{deny_save};
374 root 1.1
375     last;
376     }
377     });
378 root 1.60 });
379 root 1.1
380 root 1.12 cf::register_command quit => sub {
381     my ($ob, $arg) = @_;
382    
383     $ob->reply (undef,
384     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
385     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
386     cf::NDI_UNIQUE | cf::NDI_RED);
387     };
388    
389     cf::register_command quit_character => sub {
390     my ($ob, $arg) = @_;
391    
392     my $pl = $ob->contr;
393    
394     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
395     if ($_[0] !~ /^[yY]/) {
396     $ob->reply (undef,
397     "Ok, not not quitting then.",
398     cf::NDI_UNIQUE | cf::NDI_RED);
399     } else {
400     $ob->reply (undef,
401     "Ok, quitting, hope to see you again.",
402     cf::NDI_UNIQUE | cf::NDI_RED);
403     $pl->ns->flush;
404 root 1.31 cf::async { $pl->quit_character };
405 root 1.12 }
406     });
407     };
408 root 1.11
409 root 1.1 cf::object->attach (
410     type => cf::SAVEBED,
411     on_apply => sub {
412     my ($bed, $ob) = @_;
413    
414     return cf::override 0 unless $ob->type == cf::PLAYER;
415    
416 root 1.15 my $pl = $ob->contr;
417 root 1.11
418 root 1.1 # update respawn position
419 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
420 root 1.22 cf::async { $pl->save };
421 root 1.1
422 root 1.11 $pl->killer ("left");
423 root 1.5 $ob->check_score;
424 root 1.1
425     $ob->reply (undef, "In the future, you will wake up here when you die.");
426    
427 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
428 root 1.6 if ($_[0] !~ /^[yY]/) {
429 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
430     $pl->deactivate;
431     $pl->ns->destroy;
432 root 1.7 } else {
433 root 1.13 cf::async { $pl->save };
434 root 1.6 }
435 root 1.1 });
436     },
437     );
438    
439 root 1.8 cf::player->attach (
440     on_login => sub {
441     my ($pl) = @_;
442     my $name = $pl->ob->name;
443    
444     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
445     },
446     on_logout => sub {
447     my ($pl, $cleanly) = @_;
448     my $name = $pl->ob->name;
449    
450     if ($cleanly) {
451     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
452     } else {
453     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
454 root 1.26 $pl->{unclean_save} = $cf::RUNTIME;
455 root 1.8 }
456     },
457     );
458    
459 root 1.11 #############################################################################
460    
461 root 1.21 our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
462     our $SAVE_TIMEOUT = 20; # save players every n seconds
463 root 1.11
464     our $SCHEDULER = cf::async_ext {
465 root 1.27 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
466 root 1.11 while () {
467 root 1.27 $schedule_interval->next;
468 root 1.11
469     # this weird form of iteration over values is used because
470     # the hash changes underneath us frequently, and for
471     # keeps a direct reference to the value without (in 5.8 perls)
472     # keeping a reference, so this is prone to crashes or worse.
473     my @players = keys %cf::PLAYER;
474     for (@players) {
475     my $pl = $cf::PLAYER{$_}
476     or next;
477     $pl->valid or next;
478    
479     eval {
480     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
481 root 1.39 cf::wait_for_tick_begin;
482 root 1.11 $pl->save;
483 root 1.17
484 root 1.49 unless ($pl->active || $pl->ns) {
485 root 1.21 # check refcounts, this is tricky and needs to be adjusted to fit server internals
486     my $ob = $pl->ob;
487 root 1.50
488 root 1.21 my $pl_ref = $pl->refcnt_cnt;
489     my $ob_ref = $ob->refcnt_cnt;
490    
491 root 1.51 ## pl_ref == $pl + ob->contr + %cf::PLAYER
492     ## ob_ref == $ob + pl->observe + simply being an object
493 root 1.50 if ($pl_ref == 3 && $ob_ref == 3) {
494 root 1.21 warn "player-scheduler destroy ", $ob->name;#d#
495    
496     # remove from sight and get fresh "copies"
497     $pl = delete $cf::PLAYER{$ob->name};
498     $ob = $pl->ob;
499    
500 root 1.54 $pl->destroy; # destroys $ob
501 root 1.21 } else {
502 root 1.50 my $a_ = $pl->refcnt;#d#
503     my $b_ = $ob->refcnt;#d#
504    
505 root 1.52 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
506 root 1.21 }
507 root 1.17 }
508     }
509 root 1.11 };
510     warn $@ if $@;
511     Coro::cede;
512     };
513     }
514     };
515    
516     $SCHEDULER->prio (1);
517