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/cvs/deliantra/server/ext/login.ext
Revision: 1.62
Committed: Sat Jul 14 14:33:29 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.61: +9 -7 lines
Log Message:
some goofing around

File Contents

# User Rev Content
1 root 1.53 #! perl # mandatory
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.53
8 root 1.9 # paranoia function to overwrite a string-in-place
9     sub nuke_str {
10     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
11     }
12 root 1.1
13     sub query {
14     my ($ns, $flags, $text) = @_;
15    
16     my $current = $Coro::current;
17 root 1.38 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
18 root 1.1 Coro::schedule while ref $current;
19    
20     $current
21     }
22    
23     sub can_cleanup {
24 root 1.19 my ($pl, $mtime) = @_;
25 root 1.1
26     my $age = time - $mtime;
27 root 1.19 my $level = $pl->ob->level;
28 root 1.1
29     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
30     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
31     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
32     || $age > 700 * 86400 # 2 years for everybody else
33     }
34    
35     sub check_playing {
36     my ($ns, $user) = @_;
37    
38 root 1.11 return unless cf::player::find_active $user;
39 root 1.1
40     $ns->send_drawinfo (
41     "That player is already logged in on this server. "
42     . "If you want to create a new player, choose another name. "
43 root 1.59 . "If you have already a registered, make sure nobody "
44     . "else is using your account at this time. If you lost your connection "
45 root 1.1 . "then the server will likely timeout within a minute. If you still "
46     . "cannot log-in after a minute, you are still logged in. Make sure "
47     . "you do not have another client running. If you use windows, reboot, "
48     . "this will fix anything.",
49     cf::NDI_RED
50     );
51    
52     1
53     }
54    
55 root 1.48 sub enter_map {
56 root 1.11 my ($pl) = @_;
57    
58 root 1.62 my $ob = $pl->ob;
59    
60 root 1.48 my ($map, $x, $y)
61 root 1.62 = $ob->{_link_pos}
62     ? @{delete $ob->{_link_pos}}
63     : ($pl->maplevel, $ob->x, $ob->y);
64 root 1.48
65 root 1.62 $ob->enter_link;
66 root 1.48
67 root 1.26 if (my $time = delete $pl->{unclean_save}) {
68 root 1.48 if (my $m = cf::map::find $map) {
69 root 1.62 if ($time < $m->{instantiate_time} || 1) {#d#
70 root 1.48 # the map was reset in the meantime
71     my $age = $cf::RUNTIME - $time;
72 root 1.62 warn $ob->name, " map reset after logout, logout age $age\n";#d#
73 root 1.48
74     # for now, just go back to savebed
75     ($map, $x, $y) = $pl->savebed;
76    
77     $pl->ns->send_drawinfo (
78     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
79     . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
80     . "Better use a savebed next time, much worse things could have happened...",
81     cf::NDI_RED
82     );
83     } else {
84     $pl->ns->send_drawinfo (
85     "You didn't use a bed to reality to leave this realm. This is very dangerous, "
86     . "as lots of things could happen when you leave by other means, such as cave-ins, "
87     . "or monsters suddenly snapping your body. Better use a savebed next time.",
88     cf::NDI_RED
89     );
90     }
91     }
92 root 1.11 }
93 root 1.48
94 root 1.62 $ob->goto ($map, $x, $y);
95 root 1.11 }
96    
97 root 1.1 # delete a player directory, be non-blocking AND synchronous...
98     # (thats hard, so we crap out and fork).
99     sub nuke_playerdir {
100     my ($user) = @_;
101    
102     aio_stat "$PLAYERDIR/$user";
103     system "cd \Q$PLAYERDIR\E "
104     . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
105     . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
106     }
107    
108 root 1.60 cf::client->attach (on_addme => sub {
109 root 1.1 my ($ns) = @_;
110    
111 root 1.60 if (!$ns->facecache)
112     {
113     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
114 root 1.32
115    
116     ***
117     *** WARNING:
118     *** Your client does not support face/image caching,
119     *** or it has been disabled. Face caching is mandatory
120     *** so please enable it or use a newer client.
121     ***
122     *** Look at your client preferences:
123     ***
124     *** CFPlus: all known versions automatically enable the facecache.
125     *** cfclient: use the -cache commandline option.
126     *** cfclient: map will not redraw automatically (bug).
127     *** gcfclient: use -cache commandline option, or enable
128     *** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
129     *** jcrossclient: your client is broken, use CFPlus or gcfclient.
130     ***
131     ***
132     EOF
133     if ($ns->version =~ /jcrossclient/) {
134     # let them, for now
135     } else {
136     $ns->flush;
137     return $ns->destroy;
138     }
139    
140     # $ns->facecache = true;
141 root 1.33 }
142    
143     if ($ns->mapmode < cf::Map1aCmd) {
144     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
145    
146    
147     ***
148     *** WARNING:
149     *** Your client is too old. Please upgrade to a newer version.
150     EOF
151    
152     $ns->flush;
153     return $ns->destroy;
154     }
155 root 1.32
156     $ns->pl and return $ns->destroy;
157 root 1.1
158 root 1.10 $ns->async (sub {
159 root 1.1 my ($user, $pass);
160    
161     $ns->send_packet ("addme_success");
162    
163     for (;;) {
164     $ns->send_drawinfo (
165     "Please enter your username now. If you are a new user, "
166     . "make one up that describes your character best. "
167     . "Only letters and digits are allowed, though.",
168     cf::NDI_BLUE
169     );
170    
171     # read username
172     while () {
173     $user = query $ns, 0, "What is your name?\n:";
174 root 1.3
175     if ($cf::LOGIN_LOCK{$user}) {
176     $ns->send_drawinfo (
177     "That username is currently used in another login session. "
178     . "Chose another, or wait till the other session has ended.",
179     cf::NDI_RED
180     );
181 root 1.30 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
182 root 1.3 last;
183     } else {
184     $ns->send_drawinfo (
185     "Your username contains illegal characters "
186     . "(only a-z, A-Z and 0-9 are allowed), "
187     . "or is not between 3 and 18 characters in length.",
188     cf::NDI_RED
189     );
190     }
191 root 1.61 Coro::Timer::sleep 0.4;
192 root 1.1 }
193    
194     check_playing $ns, $user and next;
195    
196     $ns->send_drawinfo (
197     "Welcome $user, please enter your password now. "
198     . "New users should now choose a password. "
199     . "Anything your client lets you enter is fine.",
200     cf::NDI_BLUE
201     );
202    
203     # read password
204     while () {
205     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
206     last if $pass =~ /.../;
207     $ns->send_drawinfo (
208     "Try to use at least three characters as your password please, "
209     . "that cannot be too much to ask for :)",
210     cf::NDI_RED
211     );
212 root 1.61 Coro::Timer::sleep 0.4;
213 root 1.1 }
214    
215 root 1.3 # lock this username for the remainder of this login session
216     if ($cf::LOGIN_LOCK{$user}) {
217     $ns->send_drawinfo (
218     "That username is currently used in another login session. "
219     . "Chose another, or wait till the other session has ended.",
220     cf::NDI_RED
221     );
222     next;
223     }
224     local $cf::LOGIN_LOCK{$user} = 1;
225    
226     check_playing $ns, $user and next;
227    
228 root 1.1 # try to read the user file and check the password
229 root 1.19 if (my $pl = cf::player::find $user) {
230     aio_stat $pl->path and next;
231     my $mtime = (stat _)[9];
232     my $hash = $pl->password;
233 root 1.1
234 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
235 root 1.9 nuke_str $pass;
236 root 1.1 # password matches, wonderful
237 root 1.11 my $pl = cf::player::find $user or next;
238 root 1.1 $pl->connect ($ns);
239 root 1.48 enter_map $pl;
240 root 1.1 last;
241 root 1.19 } elsif (can_cleanup $pl, $mtime) {
242 root 1.1 Coro::Timer::sleep 1;
243    
244     $ns->send_drawinfo (
245 root 1.3 "Player exists, but password does not match. If this is your account, "
246     . "please try again. If not, you can now decide to take over this account "
247 root 1.1 . "because it has not been in-use for some time.",
248     cf::NDI_RED
249     );
250    
251 root 1.9 #TODO: nuke_str
252 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
253     or next;
254    
255     # check if the file hasn't changed
256 root 1.11 aio_stat cf::player::path $user and next;
257 root 1.1 $mtime == (stat _)[9] or next;
258    
259 root 1.19 $pl->quit_character;
260 root 1.1
261     # fall through to creation
262     } else {
263 root 1.9 nuke_str $pass;
264    
265 root 1.1 Coro::Timer::sleep 1;
266    
267     $ns->send_drawinfo (
268     "Wrong username or password. Please try again "
269     . "(check for Numlock and other semi-obvious error sources).",
270     cf::NDI_RED
271     );
272     next;
273     }
274 root 1.37 } else {
275     # unable to load the playerfile:
276     # check wether the player dir exists, which means the file is corrupted or
277     # something very similar.
278     if (!aio_stat cf::player::playerdir $user) {
279     $ns->send_drawinfo (
280     "Unable to retrieve this player. It might be a locked or broken account. "
281     . "If this is your account, ask a dungeon master for assistance. "
282     . "Otherwise choose a different login name.",
283     cf::NDI_RED
284     );
285     next;
286     }
287 root 1.1 }
288    
289     # the rest of this function is character creation
290    
291 root 1.3 # just to make sure nothing is left over
292 root 1.1 nuke_playerdir $user;
293    
294 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
295    
296     if ($pass2 ne $pass) {
297 root 1.9 nuke_str $pass;
298     nuke_str $pass2;
299 root 1.3 $ns->send_drawinfo (
300     "The passwords do not match, please try again.",
301     cf::NDI_RED
302     );
303 root 1.61 Coro::Timer::sleep 0.5;
304 root 1.3 next;
305     }
306    
307 root 1.9 nuke_str $pass2;
308    
309 root 1.11 my $pl = cf::player::new $user;
310 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
311 root 1.9 nuke_str $pass;
312 root 1.1 $pl->connect ($ns);
313 root 1.48 my $ob = $pl->ob;
314 root 1.3
315 root 1.48 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
316 root 1.1
317     while () {
318     $ob->update_stats;
319     $pl->save_stats;
320    
321     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
322     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
323    
324     if ($res =~ /^[Nn]/) {
325     last;
326     } elsif ($res > 0 && $res <= 7) {
327     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
328    
329     if ($swap > 0 && $swap <= 7) {
330     $ob->swap_stats ($res - 1, $swap - 1);
331     }
332     } else {
333     $ob->roll_stats;
334     }
335 root 1.61
336     Coro::Timer::sleep 0.2;
337 root 1.1 }
338    
339     $ob->set_animation (2);
340     $ob->add_statbonus;
341    
342 root 1.45 while () {
343     $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
344     my $msg = $ob->msg;
345 root 1.46 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
346 root 1.45 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
347    
348     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
349     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
350    
351     last if $res =~ /[dD]/;
352    
353     $pl->chargen_race_next;
354 root 1.61 Coro::Timer::sleep 0.2;
355 root 1.45 }
356    
357     $pl->chargen_race_done;
358 root 1.1
359 root 1.55 while () {
360     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
361     "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
362    
363     if ($res =~ /^[fF]/) {
364     $pl->gender (1);
365     last;
366     } elsif ($res =~ /^[mM]/) {
367     $pl->gender (0);
368     last;
369     }
370 root 1.61 Coro::Timer::sleep 0.2;
371 root 1.55 }
372    
373     $ob->reply (undef, "Welcome to Crossfire!");
374    
375 root 1.45 delete $pl->{deny_save};
376 root 1.1
377     last;
378     }
379     });
380 root 1.60 });
381 root 1.1
382 root 1.12 cf::register_command quit => sub {
383     my ($ob, $arg) = @_;
384    
385     $ob->reply (undef,
386     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
387     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
388     cf::NDI_UNIQUE | cf::NDI_RED);
389     };
390    
391     cf::register_command quit_character => sub {
392     my ($ob, $arg) = @_;
393    
394     my $pl = $ob->contr;
395    
396     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
397     if ($_[0] !~ /^[yY]/) {
398     $ob->reply (undef,
399     "Ok, not not quitting then.",
400     cf::NDI_UNIQUE | cf::NDI_RED);
401     } else {
402     $ob->reply (undef,
403     "Ok, quitting, hope to see you again.",
404     cf::NDI_UNIQUE | cf::NDI_RED);
405     $pl->ns->flush;
406 root 1.31 cf::async { $pl->quit_character };
407 root 1.12 }
408     });
409     };
410 root 1.11
411 root 1.1 cf::object->attach (
412     type => cf::SAVEBED,
413     on_apply => sub {
414     my ($bed, $ob) = @_;
415    
416     return cf::override 0 unless $ob->type == cf::PLAYER;
417    
418 root 1.15 my $pl = $ob->contr;
419 root 1.11
420 root 1.1 # update respawn position
421 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
422 root 1.22 cf::async { $pl->save };
423 root 1.1
424 root 1.11 $pl->killer ("left");
425 root 1.5 $ob->check_score;
426 root 1.1
427     $ob->reply (undef, "In the future, you will wake up here when you die.");
428    
429 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
430 root 1.6 if ($_[0] !~ /^[yY]/) {
431 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
432     $pl->deactivate;
433     $pl->ns->destroy;
434 root 1.7 } else {
435 root 1.13 cf::async { $pl->save };
436 root 1.6 }
437 root 1.1 });
438     },
439     );
440    
441 root 1.8 cf::player->attach (
442     on_login => sub {
443     my ($pl) = @_;
444     my $name = $pl->ob->name;
445    
446     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
447     },
448     on_logout => sub {
449     my ($pl, $cleanly) = @_;
450     my $name = $pl->ob->name;
451    
452     if ($cleanly) {
453     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
454     } else {
455     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
456 root 1.26 $pl->{unclean_save} = $cf::RUNTIME;
457 root 1.8 }
458     },
459     );
460    
461 root 1.11 #############################################################################
462    
463 root 1.21 our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
464     our $SAVE_TIMEOUT = 20; # save players every n seconds
465 root 1.11
466     our $SCHEDULER = cf::async_ext {
467 root 1.27 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
468 root 1.11 while () {
469 root 1.27 $schedule_interval->next;
470 root 1.11
471     # this weird form of iteration over values is used because
472     # the hash changes underneath us frequently, and for
473     # keeps a direct reference to the value without (in 5.8 perls)
474     # keeping a reference, so this is prone to crashes or worse.
475     my @players = keys %cf::PLAYER;
476     for (@players) {
477     my $pl = $cf::PLAYER{$_}
478     or next;
479     $pl->valid or next;
480    
481     eval {
482     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
483 root 1.39 cf::wait_for_tick_begin;
484 root 1.11 $pl->save;
485 root 1.17
486 root 1.49 unless ($pl->active || $pl->ns) {
487 root 1.21 # check refcounts, this is tricky and needs to be adjusted to fit server internals
488     my $ob = $pl->ob;
489 root 1.50
490 root 1.21 my $pl_ref = $pl->refcnt_cnt;
491     my $ob_ref = $ob->refcnt_cnt;
492    
493 root 1.51 ## pl_ref == $pl + ob->contr + %cf::PLAYER
494     ## ob_ref == $ob + pl->observe + simply being an object
495 root 1.50 if ($pl_ref == 3 && $ob_ref == 3) {
496 root 1.21 warn "player-scheduler destroy ", $ob->name;#d#
497    
498     # remove from sight and get fresh "copies"
499     $pl = delete $cf::PLAYER{$ob->name};
500     $ob = $pl->ob;
501    
502 root 1.54 $pl->destroy; # destroys $ob
503 root 1.21 } else {
504 root 1.50 my $a_ = $pl->refcnt;#d#
505     my $b_ = $ob->refcnt;#d#
506    
507 root 1.52 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
508 root 1.21 }
509 root 1.17 }
510     }
511 root 1.11 };
512     warn $@ if $@;
513     Coro::cede;
514     };
515     }
516     };
517    
518     $SCHEDULER->prio (1);
519