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/cvs/deliantra/server/ext/login.ext
Revision: 1.68
Committed: Sun Jul 22 17:10:06 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.67: +2 -1 lines
Log Message:
fix mapinfo?

File Contents

# User Rev Content
1 root 1.53 #! perl # mandatory
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.53
8 root 1.64 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9    
10 root 1.9 # paranoia function to overwrite a string-in-place
11     sub nuke_str {
12     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13     }
14 root 1.1
15     sub query {
16     my ($ns, $flags, $text) = @_;
17    
18     my $current = $Coro::current;
19 root 1.38 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 root 1.1 Coro::schedule while ref $current;
21    
22     $current
23     }
24    
25     sub can_cleanup {
26 root 1.19 my ($pl, $mtime) = @_;
27 root 1.1
28     my $age = time - $mtime;
29 root 1.19 my $level = $pl->ob->level;
30 root 1.1
31     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34     || $age > 700 * 86400 # 2 years for everybody else
35     }
36    
37     sub check_playing {
38     my ($ns, $user) = @_;
39    
40 root 1.11 return unless cf::player::find_active $user;
41 root 1.1
42     $ns->send_drawinfo (
43     "That player is already logged in on this server. "
44     . "If you want to create a new player, choose another name. "
45 root 1.59 . "If you have already a registered, make sure nobody "
46     . "else is using your account at this time. If you lost your connection "
47 root 1.1 . "then the server will likely timeout within a minute. If you still "
48     . "cannot log-in after a minute, you are still logged in. Make sure "
49     . "you do not have another client running. If you use windows, reboot, "
50     . "this will fix anything.",
51     cf::NDI_RED
52     );
53    
54     1
55     }
56    
57 root 1.48 sub enter_map {
58 root 1.11 my ($pl) = @_;
59    
60 root 1.62 my $ob = $pl->ob;
61    
62 root 1.48 my ($map, $x, $y)
63 root 1.62 = $ob->{_link_pos}
64     ? @{delete $ob->{_link_pos}}
65     : ($pl->maplevel, $ob->x, $ob->y);
66 root 1.48
67 root 1.62 $ob->enter_link;
68 root 1.48
69 root 1.26 if (my $time = delete $pl->{unclean_save}) {
70 root 1.48 if (my $m = cf::map::find $map) {
71 root 1.63 if ($time < $m->{instantiate_time}) {
72 root 1.48 # the map was reset in the meantime
73     my $age = $cf::RUNTIME - $time;
74 root 1.64
75     warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76 root 1.48
77     # for now, just go back to savebed
78     ($map, $x, $y) = $pl->savebed;
79    
80 root 1.64 if ($age >= $MAX_DISCONNECT_TIME) {
81     $ob->message (
82     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83     . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84     . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85     . "H<You disconnected too long without having used a savebed.>",
86     cf::NDI_RED
87     );
88     # kill them.
89     # reminds me of the famous badness 10000 syndrome...
90     $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 root 1.66 $pl->killer ("a cave-in");
92 root 1.64 } else {
93     $ob->message (
94     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95     . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96     . "Better use a savebed next time, much worse things could have happened... "
97     . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98     cf::NDI_RED
99     );
100     }
101 root 1.48 } else {
102 root 1.64 $ob->message (
103 root 1.48 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
104     . "as lots of things could happen when you leave by other means, such as cave-ins, "
105 root 1.64 . "or monsters suddenly snapping your body. Better use a savebed next time. "
106     . "H<Always apply a bed of reality to disconnect from the server.>",
107 root 1.48 cf::NDI_RED
108     );
109     }
110     }
111 root 1.11 }
112 root 1.48
113 root 1.62 $ob->goto ($map, $x, $y);
114 root 1.11 }
115    
116 root 1.1 # delete a player directory, be non-blocking AND synchronous...
117     # (thats hard, so we crap out and fork).
118     sub nuke_playerdir {
119     my ($user) = @_;
120    
121     aio_stat "$PLAYERDIR/$user";
122     system "cd \Q$PLAYERDIR\E "
123     . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
124     . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
125     }
126    
127 root 1.60 cf::client->attach (on_addme => sub {
128 root 1.1 my ($ns) = @_;
129    
130 root 1.60 if (!$ns->facecache)
131     {
132     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
133 root 1.32
134    
135     ***
136     *** WARNING:
137     *** Your client does not support face/image caching,
138     *** or it has been disabled. Face caching is mandatory
139     *** so please enable it or use a newer client.
140     ***
141     *** Look at your client preferences:
142     ***
143     *** CFPlus: all known versions automatically enable the facecache.
144     *** cfclient: use the -cache commandline option.
145     *** cfclient: map will not redraw automatically (bug).
146     *** gcfclient: use -cache commandline option, or enable
147     *** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
148     *** jcrossclient: your client is broken, use CFPlus or gcfclient.
149     ***
150     ***
151     EOF
152     if ($ns->version =~ /jcrossclient/) {
153     # let them, for now
154     } else {
155     $ns->flush;
156     return $ns->destroy;
157     }
158    
159     # $ns->facecache = true;
160 root 1.33 }
161    
162     if ($ns->mapmode < cf::Map1aCmd) {
163     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
164    
165    
166     ***
167     *** WARNING:
168     *** Your client is too old. Please upgrade to a newer version.
169     EOF
170    
171     $ns->flush;
172     return $ns->destroy;
173     }
174 root 1.32
175     $ns->pl and return $ns->destroy;
176 root 1.1
177 root 1.10 $ns->async (sub {
178 root 1.1 my ($user, $pass);
179    
180     $ns->send_packet ("addme_success");
181    
182     for (;;) {
183     $ns->send_drawinfo (
184     "Please enter your username now. If you are a new user, "
185     . "make one up that describes your character best. "
186     . "Only letters and digits are allowed, though.",
187     cf::NDI_BLUE
188     );
189    
190     # read username
191     while () {
192     $user = query $ns, 0, "What is your name?\n:";
193 root 1.3
194     if ($cf::LOGIN_LOCK{$user}) {
195     $ns->send_drawinfo (
196     "That username is currently used in another login session. "
197     . "Chose another, or wait till the other session has ended.",
198     cf::NDI_RED
199     );
200 root 1.30 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
201 root 1.3 last;
202     } else {
203     $ns->send_drawinfo (
204     "Your username contains illegal characters "
205     . "(only a-z, A-Z and 0-9 are allowed), "
206     . "or is not between 3 and 18 characters in length.",
207     cf::NDI_RED
208     );
209     }
210 root 1.61 Coro::Timer::sleep 0.4;
211 root 1.1 }
212    
213     check_playing $ns, $user and next;
214    
215     $ns->send_drawinfo (
216     "Welcome $user, please enter your password now. "
217     . "New users should now choose a password. "
218     . "Anything your client lets you enter is fine.",
219     cf::NDI_BLUE
220     );
221    
222     # read password
223     while () {
224     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
225     last if $pass =~ /.../;
226     $ns->send_drawinfo (
227     "Try to use at least three characters as your password please, "
228     . "that cannot be too much to ask for :)",
229     cf::NDI_RED
230     );
231 root 1.61 Coro::Timer::sleep 0.4;
232 root 1.1 }
233    
234 root 1.3 # lock this username for the remainder of this login session
235     if ($cf::LOGIN_LOCK{$user}) {
236     $ns->send_drawinfo (
237     "That username is currently used in another login session. "
238     . "Chose another, or wait till the other session has ended.",
239     cf::NDI_RED
240     );
241     next;
242     }
243     local $cf::LOGIN_LOCK{$user} = 1;
244    
245     check_playing $ns, $user and next;
246    
247 root 1.1 # try to read the user file and check the password
248 root 1.19 if (my $pl = cf::player::find $user) {
249     aio_stat $pl->path and next;
250     my $mtime = (stat _)[9];
251     my $hash = $pl->password;
252 root 1.1
253 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
254 root 1.9 nuke_str $pass;
255 root 1.1 # password matches, wonderful
256 root 1.11 my $pl = cf::player::find $user or next;
257 root 1.1 $pl->connect ($ns);
258 root 1.48 enter_map $pl;
259 root 1.1 last;
260 root 1.19 } elsif (can_cleanup $pl, $mtime) {
261 root 1.1 Coro::Timer::sleep 1;
262    
263     $ns->send_drawinfo (
264 root 1.3 "Player exists, but password does not match. If this is your account, "
265     . "please try again. If not, you can now decide to take over this account "
266 root 1.1 . "because it has not been in-use for some time.",
267     cf::NDI_RED
268     );
269    
270 root 1.9 #TODO: nuke_str
271 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
272     or next;
273    
274     # check if the file hasn't changed
275 root 1.11 aio_stat cf::player::path $user and next;
276 root 1.1 $mtime == (stat _)[9] or next;
277    
278 root 1.19 $pl->quit_character;
279 root 1.1
280     # fall through to creation
281     } else {
282 root 1.9 nuke_str $pass;
283    
284 root 1.1 Coro::Timer::sleep 1;
285    
286     $ns->send_drawinfo (
287     "Wrong username or password. Please try again "
288     . "(check for Numlock and other semi-obvious error sources).",
289     cf::NDI_RED
290     );
291     next;
292     }
293 root 1.37 } else {
294     # unable to load the playerfile:
295     # check wether the player dir exists, which means the file is corrupted or
296     # something very similar.
297     if (!aio_stat cf::player::playerdir $user) {
298     $ns->send_drawinfo (
299     "Unable to retrieve this player. It might be a locked or broken account. "
300     . "If this is your account, ask a dungeon master for assistance. "
301     . "Otherwise choose a different login name.",
302     cf::NDI_RED
303     );
304     next;
305     }
306 root 1.1 }
307    
308     # the rest of this function is character creation
309    
310 root 1.3 # just to make sure nothing is left over
311 root 1.1 nuke_playerdir $user;
312    
313 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
314    
315     if ($pass2 ne $pass) {
316 root 1.9 nuke_str $pass;
317     nuke_str $pass2;
318 root 1.3 $ns->send_drawinfo (
319     "The passwords do not match, please try again.",
320     cf::NDI_RED
321     );
322 root 1.61 Coro::Timer::sleep 0.5;
323 root 1.3 next;
324     }
325    
326 root 1.9 nuke_str $pass2;
327    
328 root 1.11 my $pl = cf::player::new $user;
329 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
330 root 1.9 nuke_str $pass;
331 root 1.1 $pl->connect ($ns);
332 root 1.48 my $ob = $pl->ob;
333 root 1.3
334 root 1.48 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
335 root 1.1
336     while () {
337     $ob->update_stats;
338     $pl->save_stats;
339    
340     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
341     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
342    
343     if ($res =~ /^[Nn]/) {
344     last;
345     } elsif ($res > 0 && $res <= 7) {
346     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
347    
348     if ($swap > 0 && $swap <= 7) {
349     $ob->swap_stats ($res - 1, $swap - 1);
350     }
351     } else {
352     $ob->roll_stats;
353     }
354 root 1.61
355     Coro::Timer::sleep 0.2;
356 root 1.1 }
357    
358     $ob->set_animation (2);
359     $ob->add_statbonus;
360    
361 root 1.45 while () {
362 root 1.67 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
363 root 1.45 my $msg = $ob->msg;
364 root 1.46 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
365 root 1.67 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
366 root 1.45
367     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
368     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
369    
370     last if $res =~ /[dD]/;
371    
372     $pl->chargen_race_next;
373 root 1.61 Coro::Timer::sleep 0.2;
374 root 1.45 }
375    
376     $pl->chargen_race_done;
377 root 1.1
378 root 1.55 while () {
379     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
380     "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
381    
382     if ($res =~ /^[fF]/) {
383     $pl->gender (1);
384     last;
385     } elsif ($res =~ /^[mM]/) {
386     $pl->gender (0);
387     last;
388     }
389 root 1.61 Coro::Timer::sleep 0.2;
390 root 1.55 }
391    
392     $ob->reply (undef, "Welcome to Crossfire!");
393    
394 root 1.45 delete $pl->{deny_save};
395 root 1.1
396     last;
397     }
398     });
399 root 1.60 });
400 root 1.1
401 root 1.12 cf::register_command quit => sub {
402     my ($ob, $arg) = @_;
403    
404     $ob->reply (undef,
405     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
406     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
407     cf::NDI_UNIQUE | cf::NDI_RED);
408     };
409    
410     cf::register_command quit_character => sub {
411     my ($ob, $arg) = @_;
412    
413     my $pl = $ob->contr;
414    
415     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
416     if ($_[0] !~ /^[yY]/) {
417     $ob->reply (undef,
418     "Ok, not not quitting then.",
419     cf::NDI_UNIQUE | cf::NDI_RED);
420     } else {
421     $ob->reply (undef,
422     "Ok, quitting, hope to see you again.",
423     cf::NDI_UNIQUE | cf::NDI_RED);
424     $pl->ns->flush;
425 root 1.31 cf::async { $pl->quit_character };
426 root 1.12 }
427     });
428     };
429 root 1.11
430 root 1.1 cf::object->attach (
431     type => cf::SAVEBED,
432     on_apply => sub {
433     my ($bed, $ob) = @_;
434    
435     return cf::override 0 unless $ob->type == cf::PLAYER;
436    
437 root 1.15 my $pl = $ob->contr;
438 root 1.11
439 root 1.1 # update respawn position
440 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
441 root 1.22 cf::async { $pl->save };
442 root 1.1
443 root 1.11 $pl->killer ("left");
444 root 1.5 $ob->check_score;
445 root 1.1
446     $ob->reply (undef, "In the future, you will wake up here when you die.");
447    
448 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
449 root 1.6 if ($_[0] !~ /^[yY]/) {
450 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
451     $pl->deactivate;
452     $pl->ns->destroy;
453 root 1.7 } else {
454 root 1.13 cf::async { $pl->save };
455 root 1.6 }
456 root 1.1 });
457     },
458     );
459    
460 root 1.8 cf::player->attach (
461     on_login => sub {
462     my ($pl) = @_;
463     my $name = $pl->ob->name;
464    
465     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
466     },
467     on_logout => sub {
468     my ($pl, $cleanly) = @_;
469     my $name = $pl->ob->name;
470    
471     if ($cleanly) {
472     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
473     } else {
474     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
475 root 1.26 $pl->{unclean_save} = $cf::RUNTIME;
476 root 1.8 }
477     },
478     );
479    
480 root 1.11 #############################################################################
481    
482 root 1.21 our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
483     our $SAVE_TIMEOUT = 20; # save players every n seconds
484 root 1.11
485     our $SCHEDULER = cf::async_ext {
486 root 1.68 my $schedule_interval = Coro::Event->timer (after => 1);
487 root 1.11 while () {
488 root 1.68 $schedule_interval->interval ($SCHEDULE_INTERVAL);
489 root 1.27 $schedule_interval->next;
490 root 1.11
491     # this weird form of iteration over values is used because
492     # the hash changes underneath us frequently, and for
493     # keeps a direct reference to the value without (in 5.8 perls)
494     # keeping a reference, so this is prone to crashes or worse.
495     my @players = keys %cf::PLAYER;
496     for (@players) {
497     my $pl = $cf::PLAYER{$_}
498     or next;
499     $pl->valid or next;
500    
501     eval {
502     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
503 root 1.39 cf::wait_for_tick_begin;
504 root 1.11 $pl->save;
505 root 1.17
506 root 1.49 unless ($pl->active || $pl->ns) {
507 root 1.21 # check refcounts, this is tricky and needs to be adjusted to fit server internals
508     my $ob = $pl->ob;
509 root 1.50
510 root 1.21 my $pl_ref = $pl->refcnt_cnt;
511     my $ob_ref = $ob->refcnt_cnt;
512    
513 root 1.51 ## pl_ref == $pl + ob->contr + %cf::PLAYER
514     ## ob_ref == $ob + pl->observe + simply being an object
515 root 1.50 if ($pl_ref == 3 && $ob_ref == 3) {
516 root 1.21 warn "player-scheduler destroy ", $ob->name;#d#
517    
518     # remove from sight and get fresh "copies"
519     $pl = delete $cf::PLAYER{$ob->name};
520     $ob = $pl->ob;
521    
522 root 1.54 $pl->destroy; # destroys $ob
523 root 1.21 } else {
524 root 1.50 my $a_ = $pl->refcnt;#d#
525     my $b_ = $ob->refcnt;#d#
526    
527 root 1.52 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
528 root 1.21 }
529 root 1.17 }
530     }
531 root 1.11 };
532     warn $@ if $@;
533     Coro::cede;
534     };
535     }
536     };
537    
538     $SCHEDULER->prio (1);
539