ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/ext/login.ext
Revision: 1.70
Committed: Sun Sep 2 12:37:10 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
Changes since 1.69: +3 -5 lines
Log Message:
be less blocking when nuking players

File Contents

# User Rev Content
1 root 1.53 #! perl # mandatory
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.53
8 root 1.64 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9    
10 root 1.9 # paranoia function to overwrite a string-in-place
11     sub nuke_str {
12     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13     }
14 root 1.1
15     sub query {
16     my ($ns, $flags, $text) = @_;
17    
18     my $current = $Coro::current;
19 root 1.38 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 root 1.1 Coro::schedule while ref $current;
21    
22     $current
23     }
24    
25     sub can_cleanup {
26 root 1.19 my ($pl, $mtime) = @_;
27 root 1.1
28     my $age = time - $mtime;
29 root 1.19 my $level = $pl->ob->level;
30 root 1.1
31     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34     || $age > 700 * 86400 # 2 years for everybody else
35     }
36    
37     sub check_playing {
38     my ($ns, $user) = @_;
39    
40 root 1.11 return unless cf::player::find_active $user;
41 root 1.1
42     $ns->send_drawinfo (
43     "That player is already logged in on this server. "
44     . "If you want to create a new player, choose another name. "
45 root 1.59 . "If you have already a registered, make sure nobody "
46     . "else is using your account at this time. If you lost your connection "
47 root 1.1 . "then the server will likely timeout within a minute. If you still "
48     . "cannot log-in after a minute, you are still logged in. Make sure "
49     . "you do not have another client running. If you use windows, reboot, "
50     . "this will fix anything.",
51     cf::NDI_RED
52     );
53    
54     1
55     }
56    
57 root 1.48 sub enter_map {
58 root 1.11 my ($pl) = @_;
59    
60 root 1.62 my $ob = $pl->ob;
61    
62 root 1.48 my ($map, $x, $y)
63 root 1.62 = $ob->{_link_pos}
64     ? @{delete $ob->{_link_pos}}
65     : ($pl->maplevel, $ob->x, $ob->y);
66 root 1.48
67 root 1.62 $ob->enter_link;
68 root 1.48
69 root 1.26 if (my $time = delete $pl->{unclean_save}) {
70 root 1.48 if (my $m = cf::map::find $map) {
71 root 1.63 if ($time < $m->{instantiate_time}) {
72 root 1.48 # the map was reset in the meantime
73     my $age = $cf::RUNTIME - $time;
74 root 1.64
75     warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76 root 1.48
77     # for now, just go back to savebed
78     ($map, $x, $y) = $pl->savebed;
79    
80 root 1.64 if ($age >= $MAX_DISCONNECT_TIME) {
81     $ob->message (
82     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83     . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84     . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85     . "H<You disconnected too long without having used a savebed.>",
86     cf::NDI_RED
87     );
88     # kill them.
89     # reminds me of the famous badness 10000 syndrome...
90     $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 root 1.66 $pl->killer ("a cave-in");
92 root 1.64 } else {
93     $ob->message (
94     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95     . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96     . "Better use a savebed next time, much worse things could have happened... "
97     . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98     cf::NDI_RED
99     );
100     }
101 root 1.48 } else {
102 root 1.64 $ob->message (
103 root 1.48 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
104     . "as lots of things could happen when you leave by other means, such as cave-ins, "
105 root 1.64 . "or monsters suddenly snapping your body. Better use a savebed next time. "
106     . "H<Always apply a bed of reality to disconnect from the server.>",
107 root 1.48 cf::NDI_RED
108     );
109     }
110     }
111 root 1.11 }
112 root 1.48
113 root 1.62 $ob->goto ($map, $x, $y);
114 root 1.11 }
115    
116 root 1.1 # delete a player directory, be non-blocking AND synchronous...
117     # (thats hard, so we crap out and fork).
118     sub nuke_playerdir {
119     my ($user) = @_;
120    
121 root 1.70 aio_rename "$PLAYERDIR/$user", "$PLAYERDIR/~$Coro::current~deleting~";
122     system "rm -rf \Q$PLAYERDIR/~$Coro::current~deleting~\E &";
123 root 1.1 }
124    
125 root 1.60 cf::client->attach (on_addme => sub {
126 root 1.1 my ($ns) = @_;
127    
128 root 1.60 if (!$ns->facecache)
129     {
130     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
131 root 1.32
132    
133     ***
134     *** WARNING:
135     *** Your client does not support face/image caching,
136     *** or it has been disabled. Face caching is mandatory
137     *** so please enable it or use a newer client.
138     ***
139     *** Look at your client preferences:
140     ***
141     *** CFPlus: all known versions automatically enable the facecache.
142     *** cfclient: use the -cache commandline option.
143     *** cfclient: map will not redraw automatically (bug).
144     *** gcfclient: use -cache commandline option, or enable
145 root 1.70 *** gcfclient: Client => Configure => Map & Image => Cache Images.
146 root 1.32 *** jcrossclient: your client is broken, use CFPlus or gcfclient.
147     ***
148     ***
149     EOF
150     if ($ns->version =~ /jcrossclient/) {
151     # let them, for now
152     } else {
153     $ns->flush;
154     return $ns->destroy;
155     }
156    
157     # $ns->facecache = true;
158 root 1.33 }
159    
160     if ($ns->mapmode < cf::Map1aCmd) {
161     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
162    
163    
164     ***
165     *** WARNING:
166     *** Your client is too old. Please upgrade to a newer version.
167     EOF
168    
169     $ns->flush;
170     return $ns->destroy;
171     }
172 root 1.32
173     $ns->pl and return $ns->destroy;
174 root 1.1
175 root 1.10 $ns->async (sub {
176 root 1.1 my ($user, $pass);
177    
178     $ns->send_packet ("addme_success");
179    
180     for (;;) {
181     $ns->send_drawinfo (
182     "Please enter your username now. If you are a new user, "
183     . "make one up that describes your character best. "
184     . "Only letters and digits are allowed, though.",
185     cf::NDI_BLUE
186     );
187    
188     # read username
189     while () {
190     $user = query $ns, 0, "What is your name?\n:";
191 root 1.3
192     if ($cf::LOGIN_LOCK{$user}) {
193     $ns->send_drawinfo (
194     "That username is currently used in another login session. "
195     . "Chose another, or wait till the other session has ended.",
196     cf::NDI_RED
197     );
198 root 1.30 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
199 root 1.3 last;
200     } else {
201     $ns->send_drawinfo (
202     "Your username contains illegal characters "
203     . "(only a-z, A-Z and 0-9 are allowed), "
204     . "or is not between 3 and 18 characters in length.",
205     cf::NDI_RED
206     );
207     }
208 root 1.61 Coro::Timer::sleep 0.4;
209 root 1.1 }
210    
211     check_playing $ns, $user and next;
212    
213     $ns->send_drawinfo (
214     "Welcome $user, please enter your password now. "
215     . "New users should now choose a password. "
216     . "Anything your client lets you enter is fine.",
217     cf::NDI_BLUE
218     );
219    
220     # read password
221     while () {
222     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
223     last if $pass =~ /.../;
224     $ns->send_drawinfo (
225     "Try to use at least three characters as your password please, "
226     . "that cannot be too much to ask for :)",
227     cf::NDI_RED
228     );
229 root 1.61 Coro::Timer::sleep 0.4;
230 root 1.1 }
231    
232 root 1.3 # lock this username for the remainder of this login session
233     if ($cf::LOGIN_LOCK{$user}) {
234     $ns->send_drawinfo (
235     "That username is currently used in another login session. "
236     . "Chose another, or wait till the other session has ended.",
237     cf::NDI_RED
238     );
239     next;
240     }
241     local $cf::LOGIN_LOCK{$user} = 1;
242    
243     check_playing $ns, $user and next;
244    
245 root 1.1 # try to read the user file and check the password
246 root 1.19 if (my $pl = cf::player::find $user) {
247     aio_stat $pl->path and next;
248     my $mtime = (stat _)[9];
249     my $hash = $pl->password;
250 root 1.1
251 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
252 root 1.9 nuke_str $pass;
253 root 1.1 # password matches, wonderful
254 root 1.11 my $pl = cf::player::find $user or next;
255 root 1.1 $pl->connect ($ns);
256 root 1.48 enter_map $pl;
257 root 1.1 last;
258 root 1.19 } elsif (can_cleanup $pl, $mtime) {
259 root 1.1 Coro::Timer::sleep 1;
260    
261     $ns->send_drawinfo (
262 root 1.3 "Player exists, but password does not match. If this is your account, "
263     . "please try again. If not, you can now decide to take over this account "
264 root 1.1 . "because it has not been in-use for some time.",
265     cf::NDI_RED
266     );
267    
268 root 1.9 #TODO: nuke_str
269 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
270     or next;
271    
272     # check if the file hasn't changed
273 root 1.11 aio_stat cf::player::path $user and next;
274 root 1.1 $mtime == (stat _)[9] or next;
275    
276 root 1.19 $pl->quit_character;
277 root 1.1
278     # fall through to creation
279     } else {
280 root 1.9 nuke_str $pass;
281    
282 root 1.1 Coro::Timer::sleep 1;
283    
284     $ns->send_drawinfo (
285     "Wrong username or password. Please try again "
286     . "(check for Numlock and other semi-obvious error sources).",
287     cf::NDI_RED
288     );
289     next;
290     }
291 root 1.37 } else {
292     # unable to load the playerfile:
293     # check wether the player dir exists, which means the file is corrupted or
294     # something very similar.
295     if (!aio_stat cf::player::playerdir $user) {
296     $ns->send_drawinfo (
297     "Unable to retrieve this player. It might be a locked or broken account. "
298     . "If this is your account, ask a dungeon master for assistance. "
299     . "Otherwise choose a different login name.",
300     cf::NDI_RED
301     );
302     next;
303     }
304 root 1.1 }
305    
306     # the rest of this function is character creation
307    
308 root 1.3 # just to make sure nothing is left over
309 root 1.1 nuke_playerdir $user;
310    
311 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
312    
313     if ($pass2 ne $pass) {
314 root 1.9 nuke_str $pass;
315     nuke_str $pass2;
316 root 1.3 $ns->send_drawinfo (
317     "The passwords do not match, please try again.",
318     cf::NDI_RED
319     );
320 root 1.61 Coro::Timer::sleep 0.5;
321 root 1.3 next;
322     }
323    
324 root 1.9 nuke_str $pass2;
325    
326 root 1.11 my $pl = cf::player::new $user;
327 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
328 root 1.9 nuke_str $pass;
329 root 1.1 $pl->connect ($ns);
330 root 1.48 my $ob = $pl->ob;
331 root 1.3
332 root 1.48 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
333 root 1.1
334     while () {
335     $ob->update_stats;
336     $pl->save_stats;
337    
338     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
339     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
340    
341     if ($res =~ /^[Nn]/) {
342     last;
343     } elsif ($res > 0 && $res <= 7) {
344     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
345    
346     if ($swap > 0 && $swap <= 7) {
347     $ob->swap_stats ($res - 1, $swap - 1);
348     }
349     } else {
350     $ob->roll_stats;
351     }
352 root 1.61
353     Coro::Timer::sleep 0.2;
354 root 1.1 }
355    
356     $ob->set_animation (2);
357     $ob->add_statbonus;
358    
359 root 1.45 while () {
360 root 1.67 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
361 root 1.45 my $msg = $ob->msg;
362 root 1.46 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
363 root 1.67 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
364 root 1.45
365     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
366     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
367    
368     last if $res =~ /[dD]/;
369    
370     $pl->chargen_race_next;
371 root 1.61 Coro::Timer::sleep 0.2;
372 root 1.45 }
373    
374     $pl->chargen_race_done;
375 root 1.1
376 root 1.55 while () {
377     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
378     "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
379    
380     if ($res =~ /^[fF]/) {
381     $pl->gender (1);
382     last;
383     } elsif ($res =~ /^[mM]/) {
384     $pl->gender (0);
385     last;
386     }
387 root 1.61 Coro::Timer::sleep 0.2;
388 root 1.55 }
389    
390     $ob->reply (undef, "Welcome to Crossfire!");
391    
392 root 1.45 delete $pl->{deny_save};
393 root 1.1
394     last;
395     }
396     });
397 root 1.60 });
398 root 1.1
399 root 1.12 cf::register_command quit => sub {
400     my ($ob, $arg) = @_;
401    
402     $ob->reply (undef,
403     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
404     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
405     cf::NDI_UNIQUE | cf::NDI_RED);
406     };
407    
408     cf::register_command quit_character => sub {
409     my ($ob, $arg) = @_;
410    
411     my $pl = $ob->contr;
412    
413     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
414     if ($_[0] !~ /^[yY]/) {
415     $ob->reply (undef,
416     "Ok, not not quitting then.",
417     cf::NDI_UNIQUE | cf::NDI_RED);
418     } else {
419     $ob->reply (undef,
420     "Ok, quitting, hope to see you again.",
421     cf::NDI_UNIQUE | cf::NDI_RED);
422     $pl->ns->flush;
423 root 1.31 cf::async { $pl->quit_character };
424 root 1.12 }
425     });
426     };
427 root 1.11
428 root 1.1 cf::object->attach (
429     type => cf::SAVEBED,
430     on_apply => sub {
431     my ($bed, $ob) = @_;
432    
433     return cf::override 0 unless $ob->type == cf::PLAYER;
434    
435 root 1.15 my $pl = $ob->contr;
436 root 1.11
437 root 1.1 # update respawn position
438 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
439 root 1.22 cf::async { $pl->save };
440 root 1.1
441 root 1.11 $pl->killer ("left");
442 root 1.5 $ob->check_score;
443 root 1.1
444     $ob->reply (undef, "In the future, you will wake up here when you die.");
445    
446 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
447 root 1.6 if ($_[0] !~ /^[yY]/) {
448 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
449     $pl->deactivate;
450     $pl->ns->destroy;
451 root 1.7 } else {
452 root 1.13 cf::async { $pl->save };
453 root 1.6 }
454 root 1.1 });
455     },
456     );
457    
458 root 1.8 cf::player->attach (
459     on_login => sub {
460     my ($pl) = @_;
461     my $name = $pl->ob->name;
462    
463     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
464     },
465     on_logout => sub {
466     my ($pl, $cleanly) = @_;
467     my $name = $pl->ob->name;
468    
469     if ($cleanly) {
470     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
471     } else {
472     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
473 root 1.26 $pl->{unclean_save} = $cf::RUNTIME;
474 root 1.8 }
475     },
476     );
477    
478 root 1.11 #############################################################################
479    
480 root 1.69 our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
481     our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
482 root 1.11
483     our $SCHEDULER = cf::async_ext {
484 root 1.68 my $schedule_interval = Coro::Event->timer (after => 1);
485 root 1.11 while () {
486 root 1.68 $schedule_interval->interval ($SCHEDULE_INTERVAL);
487 root 1.27 $schedule_interval->next;
488 root 1.11
489     # this weird form of iteration over values is used because
490     # the hash changes underneath us frequently, and for
491     # keeps a direct reference to the value without (in 5.8 perls)
492     # keeping a reference, so this is prone to crashes or worse.
493     my @players = keys %cf::PLAYER;
494     for (@players) {
495     my $pl = $cf::PLAYER{$_}
496     or next;
497     $pl->valid or next;
498    
499     eval {
500     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
501     $pl->save;
502 root 1.17
503 root 1.49 unless ($pl->active || $pl->ns) {
504 root 1.21 # check refcounts, this is tricky and needs to be adjusted to fit server internals
505     my $ob = $pl->ob;
506 root 1.50
507 root 1.21 my $pl_ref = $pl->refcnt_cnt;
508     my $ob_ref = $ob->refcnt_cnt;
509    
510 root 1.51 ## pl_ref == $pl + ob->contr + %cf::PLAYER
511     ## ob_ref == $ob + pl->observe + simply being an object
512 root 1.50 if ($pl_ref == 3 && $ob_ref == 3) {
513 root 1.21 warn "player-scheduler destroy ", $ob->name;#d#
514    
515     # remove from sight and get fresh "copies"
516     $pl = delete $cf::PLAYER{$ob->name};
517     $ob = $pl->ob;
518    
519 root 1.54 $pl->destroy; # destroys $ob
520 root 1.21 } else {
521 root 1.50 my $a_ = $pl->refcnt;#d#
522     my $b_ = $ob->refcnt;#d#
523    
524 root 1.52 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
525 root 1.21 }
526 root 1.17 }
527     }
528 root 1.11 };
529     warn $@ if $@;
530     Coro::cede;
531     };
532     }
533     };
534    
535     $SCHEDULER->prio (1);
536