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/cvs/deliantra/server/ext/login.ext
Revision: 1.73
Committed: Mon Oct 1 00:55:50 2007 UTC (16 years, 7 months ago) by root
Branch: MAIN
CVS Tags: rel-2_3
Changes since 1.72: +1 -1 lines
Log Message:
further adjust map scheduler coroutine to be as high as the main ticker

File Contents

# User Rev Content
1 root 1.53 #! perl # mandatory
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.53
8 root 1.64 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9    
10 root 1.9 # paranoia function to overwrite a string-in-place
11     sub nuke_str {
12     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13     }
14 root 1.1
15     sub query {
16     my ($ns, $flags, $text) = @_;
17    
18     my $current = $Coro::current;
19 root 1.38 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 root 1.1 Coro::schedule while ref $current;
21    
22     $current
23     }
24    
25     sub can_cleanup {
26 root 1.19 my ($pl, $mtime) = @_;
27 root 1.1
28     my $age = time - $mtime;
29 root 1.19 my $level = $pl->ob->level;
30 root 1.1
31     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34     || $age > 700 * 86400 # 2 years for everybody else
35     }
36    
37     sub check_playing {
38     my ($ns, $user) = @_;
39    
40 root 1.11 return unless cf::player::find_active $user;
41 root 1.1
42     $ns->send_drawinfo (
43     "That player is already logged in on this server. "
44     . "If you want to create a new player, choose another name. "
45 root 1.59 . "If you have already a registered, make sure nobody "
46     . "else is using your account at this time. If you lost your connection "
47 root 1.1 . "then the server will likely timeout within a minute. If you still "
48     . "cannot log-in after a minute, you are still logged in. Make sure "
49     . "you do not have another client running. If you use windows, reboot, "
50     . "this will fix anything.",
51     cf::NDI_RED
52     );
53    
54     1
55     }
56    
57 root 1.48 sub enter_map {
58 root 1.11 my ($pl) = @_;
59    
60 root 1.62 my $ob = $pl->ob;
61    
62 root 1.48 my ($map, $x, $y)
63 root 1.62 = $ob->{_link_pos}
64     ? @{delete $ob->{_link_pos}}
65     : ($pl->maplevel, $ob->x, $ob->y);
66 root 1.48
67 root 1.62 $ob->enter_link;
68 root 1.48
69 root 1.26 if (my $time = delete $pl->{unclean_save}) {
70 root 1.48 if (my $m = cf::map::find $map) {
71 root 1.63 if ($time < $m->{instantiate_time}) {
72 root 1.48 # the map was reset in the meantime
73     my $age = $cf::RUNTIME - $time;
74 root 1.64
75     warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76 root 1.48
77     # for now, just go back to savebed
78     ($map, $x, $y) = $pl->savebed;
79    
80 root 1.64 if ($age >= $MAX_DISCONNECT_TIME) {
81     $ob->message (
82     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83     . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84     . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85     . "H<You disconnected too long without having used a savebed.>",
86     cf::NDI_RED
87     );
88     # kill them.
89     # reminds me of the famous badness 10000 syndrome...
90     $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 root 1.66 $pl->killer ("a cave-in");
92 root 1.64 } else {
93     $ob->message (
94     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95     . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96     . "Better use a savebed next time, much worse things could have happened... "
97     . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98     cf::NDI_RED
99     );
100     }
101 root 1.48 } else {
102 root 1.64 $ob->message (
103 root 1.48 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
104     . "as lots of things could happen when you leave by other means, such as cave-ins, "
105 root 1.64 . "or monsters suddenly snapping your body. Better use a savebed next time. "
106     . "H<Always apply a bed of reality to disconnect from the server.>",
107 root 1.48 cf::NDI_RED
108     );
109     }
110     }
111 root 1.11 }
112 root 1.48
113 root 1.62 $ob->goto ($map, $x, $y);
114 root 1.11 }
115    
116 root 1.1 # delete a player directory, be non-blocking AND synchronous...
117     # (thats hard, so we crap out and fork).
118     sub nuke_playerdir {
119     my ($user) = @_;
120    
121 root 1.71 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
122    
123     cf::fork_call {
124     rename "$PLAYERDIR/$user", $temp;
125     system "rm", "-rf", $temp;
126     };
127 root 1.1 }
128    
129 root 1.60 cf::client->attach (on_addme => sub {
130 root 1.1 my ($ns) = @_;
131    
132 root 1.60 if (!$ns->facecache)
133     {
134     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
135 root 1.32
136    
137     ***
138     *** WARNING:
139     *** Your client does not support face/image caching,
140     *** or it has been disabled. Face caching is mandatory
141     *** so please enable it or use a newer client.
142     ***
143     *** Look at your client preferences:
144     ***
145     *** CFPlus: all known versions automatically enable the facecache.
146     *** cfclient: use the -cache commandline option.
147     *** cfclient: map will not redraw automatically (bug).
148     *** gcfclient: use -cache commandline option, or enable
149 root 1.70 *** gcfclient: Client => Configure => Map & Image => Cache Images.
150 root 1.32 *** jcrossclient: your client is broken, use CFPlus or gcfclient.
151     ***
152     ***
153     EOF
154     if ($ns->version =~ /jcrossclient/) {
155     # let them, for now
156     } else {
157     $ns->flush;
158     return $ns->destroy;
159     }
160    
161     # $ns->facecache = true;
162 root 1.33 }
163    
164     if ($ns->mapmode < cf::Map1aCmd) {
165     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
166    
167    
168     ***
169     *** WARNING:
170     *** Your client is too old. Please upgrade to a newer version.
171     EOF
172    
173     $ns->flush;
174     return $ns->destroy;
175     }
176 root 1.32
177     $ns->pl and return $ns->destroy;
178 root 1.1
179 root 1.10 $ns->async (sub {
180 root 1.72 $Coro::current->{desc} = "addme init";
181    
182 root 1.1 my ($user, $pass);
183    
184     $ns->send_packet ("addme_success");
185    
186     for (;;) {
187     $ns->send_drawinfo (
188     "Please enter your username now. If you are a new user, "
189     . "make one up that describes your character best. "
190     . "Only letters and digits are allowed, though.",
191     cf::NDI_BLUE
192     );
193    
194     # read username
195     while () {
196     $user = query $ns, 0, "What is your name?\n:";
197 root 1.3
198     if ($cf::LOGIN_LOCK{$user}) {
199     $ns->send_drawinfo (
200     "That username is currently used in another login session. "
201     . "Chose another, or wait till the other session has ended.",
202     cf::NDI_RED
203     );
204 root 1.30 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
205 root 1.3 last;
206     } else {
207     $ns->send_drawinfo (
208     "Your username contains illegal characters "
209     . "(only a-z, A-Z and 0-9 are allowed), "
210     . "or is not between 3 and 18 characters in length.",
211     cf::NDI_RED
212     );
213     }
214 root 1.61 Coro::Timer::sleep 0.4;
215 root 1.1 }
216    
217     check_playing $ns, $user and next;
218    
219 root 1.72 $Coro::current->{desc} = "addme($user) pass";
220    
221 root 1.1 $ns->send_drawinfo (
222     "Welcome $user, please enter your password now. "
223     . "New users should now choose a password. "
224     . "Anything your client lets you enter is fine.",
225     cf::NDI_BLUE
226     );
227    
228     # read password
229     while () {
230     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
231     last if $pass =~ /.../;
232     $ns->send_drawinfo (
233     "Try to use at least three characters as your password please, "
234     . "that cannot be too much to ask for :)",
235     cf::NDI_RED
236     );
237 root 1.61 Coro::Timer::sleep 0.4;
238 root 1.1 }
239    
240 root 1.3 # lock this username for the remainder of this login session
241     if ($cf::LOGIN_LOCK{$user}) {
242     $ns->send_drawinfo (
243     "That username is currently used in another login session. "
244     . "Chose another, or wait till the other session has ended.",
245     cf::NDI_RED
246     );
247     next;
248     }
249     local $cf::LOGIN_LOCK{$user} = 1;
250    
251     check_playing $ns, $user and next;
252    
253 root 1.72 $Coro::current->{desc} = "addme($user) check";
254    
255 root 1.1 # try to read the user file and check the password
256 root 1.19 if (my $pl = cf::player::find $user) {
257     aio_stat $pl->path and next;
258     my $mtime = (stat _)[9];
259     my $hash = $pl->password;
260 root 1.1
261 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
262 root 1.9 nuke_str $pass;
263 root 1.1 # password matches, wonderful
264 root 1.11 my $pl = cf::player::find $user or next;
265 root 1.1 $pl->connect ($ns);
266 root 1.48 enter_map $pl;
267 root 1.1 last;
268 root 1.19 } elsif (can_cleanup $pl, $mtime) {
269 root 1.1 Coro::Timer::sleep 1;
270    
271     $ns->send_drawinfo (
272 root 1.3 "Player exists, but password does not match. If this is your account, "
273     . "please try again. If not, you can now decide to take over this account "
274 root 1.1 . "because it has not been in-use for some time.",
275     cf::NDI_RED
276     );
277    
278 root 1.9 #TODO: nuke_str
279 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
280     or next;
281    
282     # check if the file hasn't changed
283 root 1.11 aio_stat cf::player::path $user and next;
284 root 1.1 $mtime == (stat _)[9] or next;
285    
286 root 1.19 $pl->quit_character;
287 root 1.1
288     # fall through to creation
289     } else {
290 root 1.9 nuke_str $pass;
291    
292 root 1.1 Coro::Timer::sleep 1;
293    
294     $ns->send_drawinfo (
295     "Wrong username or password. Please try again "
296     . "(check for Numlock and other semi-obvious error sources).",
297     cf::NDI_RED
298     );
299     next;
300     }
301 root 1.37 } else {
302     # unable to load the playerfile:
303     # check wether the player dir exists, which means the file is corrupted or
304     # something very similar.
305     if (!aio_stat cf::player::playerdir $user) {
306     $ns->send_drawinfo (
307     "Unable to retrieve this player. It might be a locked or broken account. "
308     . "If this is your account, ask a dungeon master for assistance. "
309     . "Otherwise choose a different login name.",
310     cf::NDI_RED
311     );
312     next;
313     }
314 root 1.1 }
315    
316     # the rest of this function is character creation
317 root 1.72 $Coro::current->{desc} = "addme($user) chargen";
318 root 1.1
319 root 1.3 # just to make sure nothing is left over
320 root 1.1 nuke_playerdir $user;
321    
322 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
323    
324     if ($pass2 ne $pass) {
325 root 1.9 nuke_str $pass;
326     nuke_str $pass2;
327 root 1.3 $ns->send_drawinfo (
328     "The passwords do not match, please try again.",
329     cf::NDI_RED
330     );
331 root 1.61 Coro::Timer::sleep 0.5;
332 root 1.3 next;
333     }
334    
335 root 1.9 nuke_str $pass2;
336    
337 root 1.11 my $pl = cf::player::new $user;
338 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
339 root 1.9 nuke_str $pass;
340 root 1.1 $pl->connect ($ns);
341 root 1.48 my $ob = $pl->ob;
342 root 1.3
343 root 1.48 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
344 root 1.1
345     while () {
346     $ob->update_stats;
347     $pl->save_stats;
348    
349     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
350     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
351    
352     if ($res =~ /^[Nn]/) {
353     last;
354     } elsif ($res > 0 && $res <= 7) {
355     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
356    
357     if ($swap > 0 && $swap <= 7) {
358     $ob->swap_stats ($res - 1, $swap - 1);
359     }
360     } else {
361     $ob->roll_stats;
362     }
363 root 1.61
364     Coro::Timer::sleep 0.2;
365 root 1.1 }
366    
367     $ob->set_animation (2);
368     $ob->add_statbonus;
369    
370 root 1.45 while () {
371 root 1.67 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
372 root 1.45 my $msg = $ob->msg;
373 root 1.46 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
374 root 1.67 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
375 root 1.45
376     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
377     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
378    
379     last if $res =~ /[dD]/;
380    
381     $pl->chargen_race_next;
382 root 1.61 Coro::Timer::sleep 0.2;
383 root 1.45 }
384    
385     $pl->chargen_race_done;
386 root 1.1
387 root 1.55 while () {
388     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
389     "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
390    
391     if ($res =~ /^[fF]/) {
392     $pl->gender (1);
393     last;
394     } elsif ($res =~ /^[mM]/) {
395     $pl->gender (0);
396     last;
397     }
398 root 1.61 Coro::Timer::sleep 0.2;
399 root 1.55 }
400    
401     $ob->reply (undef, "Welcome to Crossfire!");
402    
403 root 1.45 delete $pl->{deny_save};
404 root 1.1
405     last;
406     }
407     });
408 root 1.60 });
409 root 1.1
410 root 1.12 cf::register_command quit => sub {
411     my ($ob, $arg) = @_;
412    
413     $ob->reply (undef,
414     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
415     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
416     cf::NDI_UNIQUE | cf::NDI_RED);
417     };
418    
419     cf::register_command quit_character => sub {
420     my ($ob, $arg) = @_;
421    
422     my $pl = $ob->contr;
423    
424     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
425     if ($_[0] !~ /^[yY]/) {
426     $ob->reply (undef,
427     "Ok, not not quitting then.",
428     cf::NDI_UNIQUE | cf::NDI_RED);
429     } else {
430     $ob->reply (undef,
431     "Ok, quitting, hope to see you again.",
432     cf::NDI_UNIQUE | cf::NDI_RED);
433     $pl->ns->flush;
434 root 1.31 cf::async { $pl->quit_character };
435 root 1.12 }
436     });
437     };
438 root 1.11
439 root 1.1 cf::object->attach (
440     type => cf::SAVEBED,
441     on_apply => sub {
442     my ($bed, $ob) = @_;
443    
444     return cf::override 0 unless $ob->type == cf::PLAYER;
445    
446 root 1.15 my $pl = $ob->contr;
447 root 1.11
448 root 1.1 # update respawn position
449 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
450 root 1.22 cf::async { $pl->save };
451 root 1.1
452 root 1.11 $pl->killer ("left");
453 root 1.5 $ob->check_score;
454 root 1.1
455     $ob->reply (undef, "In the future, you will wake up here when you die.");
456    
457 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
458 root 1.6 if ($_[0] !~ /^[yY]/) {
459 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
460     $pl->deactivate;
461     $pl->ns->destroy;
462 root 1.7 } else {
463 root 1.13 cf::async { $pl->save };
464 root 1.6 }
465 root 1.1 });
466     },
467     );
468    
469 root 1.8 cf::player->attach (
470     on_login => sub {
471     my ($pl) = @_;
472     my $name = $pl->ob->name;
473    
474     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
475     },
476     on_logout => sub {
477     my ($pl, $cleanly) = @_;
478     my $name = $pl->ob->name;
479    
480     if ($cleanly) {
481     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
482     } else {
483     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
484 root 1.26 $pl->{unclean_save} = $cf::RUNTIME;
485 root 1.8 }
486     },
487     );
488    
489 root 1.11 #############################################################################
490    
491 root 1.69 our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
492     our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
493 root 1.11
494     our $SCHEDULER = cf::async_ext {
495 root 1.72 $Coro::current->{desc} = "player scheduler";
496    
497 root 1.73 my $schedule_interval = Coro::Event->timer (after => 1, data => cf::WF_AUTOCANCEL);
498 root 1.11 while () {
499 root 1.68 $schedule_interval->interval ($SCHEDULE_INTERVAL);
500 root 1.27 $schedule_interval->next;
501 root 1.11
502     # this weird form of iteration over values is used because
503     # the hash changes underneath us frequently, and for
504     # keeps a direct reference to the value without (in 5.8 perls)
505     # keeping a reference, so this is prone to crashes or worse.
506     my @players = keys %cf::PLAYER;
507     for (@players) {
508     my $pl = $cf::PLAYER{$_}
509     or next;
510     $pl->valid or next;
511    
512     eval {
513     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
514     $pl->save;
515 root 1.17
516 root 1.49 unless ($pl->active || $pl->ns) {
517 root 1.21 # check refcounts, this is tricky and needs to be adjusted to fit server internals
518     my $ob = $pl->ob;
519 root 1.50
520 root 1.21 my $pl_ref = $pl->refcnt_cnt;
521     my $ob_ref = $ob->refcnt_cnt;
522    
523 root 1.51 ## pl_ref == $pl + ob->contr + %cf::PLAYER
524     ## ob_ref == $ob + pl->observe + simply being an object
525 root 1.50 if ($pl_ref == 3 && $ob_ref == 3) {
526 root 1.21 warn "player-scheduler destroy ", $ob->name;#d#
527    
528     # remove from sight and get fresh "copies"
529     $pl = delete $cf::PLAYER{$ob->name};
530     $ob = $pl->ob;
531    
532 root 1.54 $pl->destroy; # destroys $ob
533 root 1.21 } else {
534 root 1.50 my $a_ = $pl->refcnt;#d#
535     my $b_ = $ob->refcnt;#d#
536    
537 root 1.52 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
538 root 1.21 }
539 root 1.17 }
540     }
541 root 1.11 };
542     warn $@ if $@;
543     Coro::cede;
544     };
545     }
546     };
547    
548     $SCHEDULER->prio (1);
549