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/cvs/deliantra/server/ext/login.ext
Revision: 1.76
Committed: Fri Dec 28 19:40:22 2007 UTC (16 years, 4 months ago) by root
Branch: MAIN
Changes since 1.75: +11 -2 lines
Log Message:
define safe spots as anything with a savebed and do not kill players there

File Contents

# User Rev Content
1 root 1.53 #! perl # mandatory
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.53
8 root 1.64 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9    
10 root 1.9 # paranoia function to overwrite a string-in-place
11     sub nuke_str {
12     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13     }
14 root 1.1
15     sub query {
16     my ($ns, $flags, $text) = @_;
17    
18     my $current = $Coro::current;
19 root 1.38 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 root 1.1 Coro::schedule while ref $current;
21    
22     $current
23     }
24    
25     sub can_cleanup {
26 root 1.19 my ($pl, $mtime) = @_;
27 root 1.1
28     my $age = time - $mtime;
29 root 1.19 my $level = $pl->ob->level;
30 root 1.1
31     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34     || $age > 700 * 86400 # 2 years for everybody else
35     }
36    
37     sub check_playing {
38     my ($ns, $user) = @_;
39    
40 root 1.11 return unless cf::player::find_active $user;
41 root 1.1
42     $ns->send_drawinfo (
43     "That player is already logged in on this server. "
44     . "If you want to create a new player, choose another name. "
45 root 1.59 . "If you have already a registered, make sure nobody "
46     . "else is using your account at this time. If you lost your connection "
47 root 1.1 . "then the server will likely timeout within a minute. If you still "
48     . "cannot log-in after a minute, you are still logged in. Make sure "
49     . "you do not have another client running. If you use windows, reboot, "
50     . "this will fix anything.",
51     cf::NDI_RED
52     );
53    
54     1
55     }
56    
57 root 1.76 sub safe_spot($$$) {
58     my ($m, $x, $y) = @_;
59    
60     scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
61     }
62    
63 root 1.48 sub enter_map {
64 root 1.11 my ($pl) = @_;
65    
66 root 1.62 my $ob = $pl->ob;
67    
68 root 1.48 my ($map, $x, $y)
69 root 1.62 = $ob->{_link_pos}
70     ? @{delete $ob->{_link_pos}}
71     : ($pl->maplevel, $ob->x, $ob->y);
72 root 1.48
73 root 1.62 $ob->enter_link;
74 root 1.48
75 root 1.26 if (my $time = delete $pl->{unclean_save}) {
76 root 1.48 if (my $m = cf::map::find $map) {
77 root 1.63 if ($time < $m->{instantiate_time}) {
78 root 1.48 # the map was reset in the meantime
79     my $age = $cf::RUNTIME - $time;
80 root 1.64
81     warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
82 root 1.48
83     ($map, $x, $y) = $pl->savebed;
84    
85 root 1.76 if (safe_spot $m, $x, $y) {
86     # do nothing, this is simply ok without a special scary message
87     } elsif ($age >= $MAX_DISCONNECT_TIME) {
88 root 1.64 $ob->message (
89     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
90     . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
91     . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
92     . "H<You disconnected too long without having used a savebed.>",
93     cf::NDI_RED
94     );
95     # kill them.
96     # reminds me of the famous badness 10000 syndrome...
97     $ob->stats->hp (-10000); #] if they survive this they deserved to live
98 root 1.66 $pl->killer ("a cave-in");
99 root 1.64 } else {
100     $ob->message (
101     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
102     . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
103     . "Better use a savebed next time, much worse things could have happened... "
104     . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
105     cf::NDI_RED
106     );
107     }
108 root 1.76 } elsif (safe_spot $m, $x, $y) {
109     # do nothing, this is simply ok without a special scary message
110 root 1.48 } else {
111 root 1.64 $ob->message (
112 root 1.48 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
113     . "as lots of things could happen when you leave by other means, such as cave-ins, "
114 root 1.64 . "or monsters suddenly snapping your body. Better use a savebed next time. "
115     . "H<Always apply a bed of reality to disconnect from the server.>",
116 root 1.48 cf::NDI_RED
117     );
118     }
119     }
120 root 1.11 }
121 root 1.48
122 root 1.62 $ob->goto ($map, $x, $y);
123 root 1.11 }
124    
125 root 1.1 # delete a player directory, be non-blocking AND synchronous...
126     # (thats hard, so we crap out and fork).
127     sub nuke_playerdir {
128     my ($user) = @_;
129    
130 root 1.71 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
131    
132     cf::fork_call {
133     rename "$PLAYERDIR/$user", $temp;
134     system "rm", "-rf", $temp;
135     };
136 root 1.1 }
137    
138 root 1.60 cf::client->attach (on_addme => sub {
139 root 1.1 my ($ns) = @_;
140    
141 root 1.60 if (!$ns->facecache)
142     {
143     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
144 root 1.32
145    
146     ***
147     *** WARNING:
148     *** Your client does not support face/image caching,
149     *** or it has been disabled. Face caching is mandatory
150     *** so please enable it or use a newer client.
151     ***
152     *** Look at your client preferences:
153     ***
154     *** CFPlus: all known versions automatically enable the facecache.
155     *** cfclient: use the -cache commandline option.
156     *** cfclient: map will not redraw automatically (bug).
157     *** gcfclient: use -cache commandline option, or enable
158 root 1.70 *** gcfclient: Client => Configure => Map & Image => Cache Images.
159 root 1.32 *** jcrossclient: your client is broken, use CFPlus or gcfclient.
160     ***
161     ***
162     EOF
163     if ($ns->version =~ /jcrossclient/) {
164     # let them, for now
165     } else {
166     $ns->flush;
167     return $ns->destroy;
168     }
169    
170     # $ns->facecache = true;
171 root 1.33 }
172    
173     if ($ns->mapmode < cf::Map1aCmd) {
174     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
175    
176    
177     ***
178     *** WARNING:
179     *** Your client is too old. Please upgrade to a newer version.
180     EOF
181    
182     $ns->flush;
183     return $ns->destroy;
184     }
185 root 1.32
186     $ns->pl and return $ns->destroy;
187 root 1.1
188 root 1.10 $ns->async (sub {
189 root 1.72 $Coro::current->{desc} = "addme init";
190    
191 root 1.1 my ($user, $pass);
192    
193     $ns->send_packet ("addme_success");
194    
195     for (;;) {
196     $ns->send_drawinfo (
197     "Please enter your username now. If you are a new user, "
198     . "make one up that describes your character best. "
199     . "Only letters and digits are allowed, though.",
200     cf::NDI_BLUE
201     );
202    
203     # read username
204     while () {
205     $user = query $ns, 0, "What is your name?\n:";
206 root 1.3
207     if ($cf::LOGIN_LOCK{$user}) {
208     $ns->send_drawinfo (
209     "That username is currently used in another login session. "
210     . "Chose another, or wait till the other session has ended.",
211     cf::NDI_RED
212     );
213 root 1.30 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
214 root 1.3 last;
215     } else {
216     $ns->send_drawinfo (
217     "Your username contains illegal characters "
218     . "(only a-z, A-Z and 0-9 are allowed), "
219     . "or is not between 3 and 18 characters in length.",
220     cf::NDI_RED
221     );
222     }
223 root 1.61 Coro::Timer::sleep 0.4;
224 root 1.1 }
225    
226     check_playing $ns, $user and next;
227    
228 root 1.72 $Coro::current->{desc} = "addme($user) pass";
229    
230 root 1.1 $ns->send_drawinfo (
231     "Welcome $user, please enter your password now. "
232     . "New users should now choose a password. "
233     . "Anything your client lets you enter is fine.",
234     cf::NDI_BLUE
235     );
236    
237     # read password
238     while () {
239     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
240     last if $pass =~ /.../;
241     $ns->send_drawinfo (
242     "Try to use at least three characters as your password please, "
243     . "that cannot be too much to ask for :)",
244     cf::NDI_RED
245     );
246 root 1.61 Coro::Timer::sleep 0.4;
247 root 1.1 }
248    
249 root 1.3 # lock this username for the remainder of this login session
250     if ($cf::LOGIN_LOCK{$user}) {
251     $ns->send_drawinfo (
252     "That username is currently used in another login session. "
253     . "Chose another, or wait till the other session has ended.",
254     cf::NDI_RED
255     );
256     next;
257     }
258     local $cf::LOGIN_LOCK{$user} = 1;
259    
260     check_playing $ns, $user and next;
261    
262 root 1.72 $Coro::current->{desc} = "addme($user) check";
263    
264 root 1.1 # try to read the user file and check the password
265 root 1.19 if (my $pl = cf::player::find $user) {
266     aio_stat $pl->path and next;
267     my $mtime = (stat _)[9];
268     my $hash = $pl->password;
269 root 1.1
270 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
271 root 1.9 nuke_str $pass;
272 root 1.1 # password matches, wonderful
273 root 1.11 my $pl = cf::player::find $user or next;
274 root 1.1 $pl->connect ($ns);
275 root 1.48 enter_map $pl;
276 root 1.1 last;
277 root 1.19 } elsif (can_cleanup $pl, $mtime) {
278 root 1.1 Coro::Timer::sleep 1;
279    
280     $ns->send_drawinfo (
281 root 1.3 "Player exists, but password does not match. If this is your account, "
282     . "please try again. If not, you can now decide to take over this account "
283 root 1.1 . "because it has not been in-use for some time.",
284     cf::NDI_RED
285     );
286    
287 root 1.9 #TODO: nuke_str
288 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
289     or next;
290    
291     # check if the file hasn't changed
292 root 1.11 aio_stat cf::player::path $user and next;
293 root 1.1 $mtime == (stat _)[9] or next;
294    
295 root 1.19 $pl->quit_character;
296 root 1.1
297     # fall through to creation
298     } else {
299 root 1.9 nuke_str $pass;
300    
301 root 1.1 Coro::Timer::sleep 1;
302    
303     $ns->send_drawinfo (
304     "Wrong username or password. Please try again "
305     . "(check for Numlock and other semi-obvious error sources).",
306     cf::NDI_RED
307     );
308     next;
309     }
310 root 1.37 } else {
311     # unable to load the playerfile:
312     # check wether the player dir exists, which means the file is corrupted or
313     # something very similar.
314     if (!aio_stat cf::player::playerdir $user) {
315     $ns->send_drawinfo (
316     "Unable to retrieve this player. It might be a locked or broken account. "
317     . "If this is your account, ask a dungeon master for assistance. "
318     . "Otherwise choose a different login name.",
319     cf::NDI_RED
320     );
321     next;
322     }
323 root 1.1 }
324    
325     # the rest of this function is character creation
326 root 1.72 $Coro::current->{desc} = "addme($user) chargen";
327 root 1.1
328 root 1.3 # just to make sure nothing is left over
329 root 1.1 nuke_playerdir $user;
330    
331 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
332    
333     if ($pass2 ne $pass) {
334 root 1.9 nuke_str $pass;
335     nuke_str $pass2;
336 root 1.3 $ns->send_drawinfo (
337     "The passwords do not match, please try again.",
338     cf::NDI_RED
339     );
340 root 1.61 Coro::Timer::sleep 0.5;
341 root 1.3 next;
342     }
343    
344 root 1.9 nuke_str $pass2;
345    
346 root 1.11 my $pl = cf::player::new $user;
347 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
348 root 1.9 nuke_str $pass;
349 root 1.1 $pl->connect ($ns);
350 root 1.48 my $ob = $pl->ob;
351 root 1.3
352 root 1.48 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
353 root 1.1
354     while () {
355     $ob->update_stats;
356     $pl->save_stats;
357    
358     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
359     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
360    
361     if ($res =~ /^[Nn]/) {
362     last;
363     } elsif ($res > 0 && $res <= 7) {
364     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
365    
366     if ($swap > 0 && $swap <= 7) {
367     $ob->swap_stats ($res - 1, $swap - 1);
368     }
369     } else {
370     $ob->roll_stats;
371     }
372 root 1.61
373     Coro::Timer::sleep 0.2;
374 root 1.1 }
375    
376     $ob->set_animation (2);
377     $ob->add_statbonus;
378    
379 root 1.45 while () {
380 root 1.67 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
381 root 1.45 my $msg = $ob->msg;
382 root 1.46 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
383 root 1.67 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
384 root 1.45
385     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
386     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
387    
388     last if $res =~ /[dD]/;
389    
390     $pl->chargen_race_next;
391 root 1.61 Coro::Timer::sleep 0.2;
392 root 1.45 }
393    
394     $pl->chargen_race_done;
395 root 1.1
396 root 1.55 while () {
397     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
398     "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
399    
400     if ($res =~ /^[fF]/) {
401     $pl->gender (1);
402     last;
403     } elsif ($res =~ /^[mM]/) {
404     $pl->gender (0);
405     last;
406     }
407 root 1.61 Coro::Timer::sleep 0.2;
408 root 1.55 }
409    
410 root 1.75 $ob->reply (undef, "Welcome to Deliantra!");
411 root 1.55
412 root 1.45 delete $pl->{deny_save};
413 root 1.1
414     last;
415     }
416     });
417 root 1.60 });
418 root 1.1
419 root 1.12 cf::register_command quit => sub {
420     my ($ob, $arg) = @_;
421    
422     $ob->reply (undef,
423     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
424     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
425     cf::NDI_UNIQUE | cf::NDI_RED);
426     };
427    
428     cf::register_command quit_character => sub {
429     my ($ob, $arg) = @_;
430    
431     my $pl = $ob->contr;
432    
433     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
434     if ($_[0] !~ /^[yY]/) {
435     $ob->reply (undef,
436     "Ok, not not quitting then.",
437     cf::NDI_UNIQUE | cf::NDI_RED);
438     } else {
439     $ob->reply (undef,
440     "Ok, quitting, hope to see you again.",
441     cf::NDI_UNIQUE | cf::NDI_RED);
442     $pl->ns->flush;
443 root 1.31 cf::async { $pl->quit_character };
444 root 1.12 }
445     });
446     };
447 root 1.11
448 root 1.1 cf::object->attach (
449     type => cf::SAVEBED,
450     on_apply => sub {
451     my ($bed, $ob) = @_;
452    
453     return cf::override 0 unless $ob->type == cf::PLAYER;
454    
455 root 1.15 my $pl = $ob->contr;
456 root 1.11
457 root 1.1 # update respawn position
458 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
459 root 1.22 cf::async { $pl->save };
460 root 1.1
461 root 1.11 $pl->killer ("left");
462 root 1.5 $ob->check_score;
463 root 1.1
464     $ob->reply (undef, "In the future, you will wake up here when you die.");
465    
466 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
467 root 1.6 if ($_[0] !~ /^[yY]/) {
468 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
469     $pl->deactivate;
470     $pl->ns->destroy;
471 root 1.7 } else {
472 root 1.13 cf::async { $pl->save };
473 root 1.6 }
474 root 1.1 });
475     },
476     );
477    
478 root 1.8 cf::player->attach (
479     on_login => sub {
480     my ($pl) = @_;
481     my $name = $pl->ob->name;
482    
483     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
484     },
485     on_logout => sub {
486     my ($pl, $cleanly) = @_;
487     my $name = $pl->ob->name;
488    
489     if ($cleanly) {
490     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
491     } else {
492     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
493 root 1.26 $pl->{unclean_save} = $cf::RUNTIME;
494 root 1.8 }
495     },
496     );
497    
498 root 1.11 #############################################################################
499    
500 root 1.69 our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
501     our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
502 root 1.11
503     our $SCHEDULER = cf::async_ext {
504 root 1.72 $Coro::current->{desc} = "player scheduler";
505    
506 root 1.11 while () {
507 root 1.74 Coro::EV::timer_once $SCHEDULE_INTERVAL;
508 root 1.11
509     # this weird form of iteration over values is used because
510     # the hash changes underneath us frequently, and for
511     # keeps a direct reference to the value without (in 5.8 perls)
512     # keeping a reference, so this is prone to crashes or worse.
513     my @players = keys %cf::PLAYER;
514     for (@players) {
515     my $pl = $cf::PLAYER{$_}
516     or next;
517     $pl->valid or next;
518    
519     eval {
520     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
521     $pl->save;
522 root 1.17
523 root 1.49 unless ($pl->active || $pl->ns) {
524 root 1.21 # check refcounts, this is tricky and needs to be adjusted to fit server internals
525     my $ob = $pl->ob;
526 root 1.50
527 root 1.21 my $pl_ref = $pl->refcnt_cnt;
528     my $ob_ref = $ob->refcnt_cnt;
529    
530 root 1.51 ## pl_ref == $pl + ob->contr + %cf::PLAYER
531     ## ob_ref == $ob + pl->observe + simply being an object
532 root 1.50 if ($pl_ref == 3 && $ob_ref == 3) {
533 root 1.21 warn "player-scheduler destroy ", $ob->name;#d#
534    
535     # remove from sight and get fresh "copies"
536     $pl = delete $cf::PLAYER{$ob->name};
537     $ob = $pl->ob;
538    
539 root 1.54 $pl->destroy; # destroys $ob
540 root 1.21 } else {
541 root 1.50 my $a_ = $pl->refcnt;#d#
542     my $b_ = $ob->refcnt;#d#
543    
544 root 1.52 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
545 root 1.21 }
546 root 1.17 }
547     }
548 root 1.11 };
549     warn $@ if $@;
550     Coro::cede;
551     };
552     }
553     };
554    
555     $SCHEDULER->prio (1);
556