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/cvs/deliantra/server/ext/login.ext
Revision: 1.77
Committed: Fri Dec 28 19:44:34 2007 UTC (16 years, 4 months ago) by root
Branch: MAIN
Changes since 1.76: +36 -39 lines
Log Message:
define safe spots as anything with a savebed and do not kill players there

File Contents

# User Rev Content
1 root 1.53 #! perl # mandatory
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.53
8 root 1.64 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9    
10 root 1.9 # paranoia function to overwrite a string-in-place
11     sub nuke_str {
12     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13     }
14 root 1.1
15     sub query {
16     my ($ns, $flags, $text) = @_;
17    
18     my $current = $Coro::current;
19 root 1.38 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 root 1.1 Coro::schedule while ref $current;
21    
22     $current
23     }
24    
25     sub can_cleanup {
26 root 1.19 my ($pl, $mtime) = @_;
27 root 1.1
28     my $age = time - $mtime;
29 root 1.19 my $level = $pl->ob->level;
30 root 1.1
31     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34     || $age > 700 * 86400 # 2 years for everybody else
35     }
36    
37     sub check_playing {
38     my ($ns, $user) = @_;
39    
40 root 1.11 return unless cf::player::find_active $user;
41 root 1.1
42     $ns->send_drawinfo (
43     "That player is already logged in on this server. "
44     . "If you want to create a new player, choose another name. "
45 root 1.59 . "If you have already a registered, make sure nobody "
46     . "else is using your account at this time. If you lost your connection "
47 root 1.1 . "then the server will likely timeout within a minute. If you still "
48     . "cannot log-in after a minute, you are still logged in. Make sure "
49     . "you do not have another client running. If you use windows, reboot, "
50     . "this will fix anything.",
51     cf::NDI_RED
52     );
53    
54     1
55     }
56    
57 root 1.76 sub safe_spot($$$) {
58     my ($m, $x, $y) = @_;
59    
60     scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
61     }
62    
63 root 1.48 sub enter_map {
64 root 1.11 my ($pl) = @_;
65    
66 root 1.62 my $ob = $pl->ob;
67    
68 root 1.48 my ($map, $x, $y)
69 root 1.62 = $ob->{_link_pos}
70     ? @{delete $ob->{_link_pos}}
71     : ($pl->maplevel, $ob->x, $ob->y);
72 root 1.48
73 root 1.62 $ob->enter_link;
74 root 1.48
75 root 1.77 my $m = cf::map::find $map;
76     my $time = delete $pl->{unclean_save};
77    
78     if ($time && $m && !safe_spot $m, $x, $y) {
79     if ($time < $m->{instantiate_time}) {
80     # the map was reset in the meantime
81     my $age = $cf::RUNTIME - $time;
82    
83     warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
84    
85     ($map, $x, $y) = $pl->savebed;
86    
87     if ($age >= $MAX_DISCONNECT_TIME) {
88     $ob->message (
89     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
90     . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
91     . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
92     . "H<You disconnected too long without having used a savebed.>",
93     cf::NDI_RED
94     );
95     # kill them.
96     # reminds me of the famous badness 10000 syndrome...
97     $ob->stats->hp (-10000); #] if they survive this they deserved to live
98     $pl->killer ("a cave-in");
99 root 1.48 } else {
100 root 1.64 $ob->message (
101 root 1.77 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
102     . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
103     . "Better use a savebed next time, much worse things could have happened... "
104     . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
105 root 1.48 cf::NDI_RED
106     );
107     }
108 root 1.77 } else {
109     $ob->message (
110     "You didn't use a bed to reality to leave this realm. This is very dangerous, "
111     . "as lots of things could happen when you leave by other means, such as cave-ins, "
112     . "or monsters suddenly snapping your body. Better use a savebed next time. "
113     . "H<Always apply a bed of reality to disconnect from the server.>",
114     cf::NDI_RED
115     );
116 root 1.48 }
117 root 1.11 }
118 root 1.48
119 root 1.62 $ob->goto ($map, $x, $y);
120 root 1.11 }
121    
122 root 1.1 # delete a player directory, be non-blocking AND synchronous...
123     # (thats hard, so we crap out and fork).
124     sub nuke_playerdir {
125     my ($user) = @_;
126    
127 root 1.71 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
128    
129     cf::fork_call {
130     rename "$PLAYERDIR/$user", $temp;
131     system "rm", "-rf", $temp;
132     };
133 root 1.1 }
134    
135 root 1.60 cf::client->attach (on_addme => sub {
136 root 1.1 my ($ns) = @_;
137    
138 root 1.60 if (!$ns->facecache)
139     {
140     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
141 root 1.32
142    
143     ***
144     *** WARNING:
145     *** Your client does not support face/image caching,
146     *** or it has been disabled. Face caching is mandatory
147     *** so please enable it or use a newer client.
148     ***
149     *** Look at your client preferences:
150     ***
151     *** CFPlus: all known versions automatically enable the facecache.
152     *** cfclient: use the -cache commandline option.
153     *** cfclient: map will not redraw automatically (bug).
154     *** gcfclient: use -cache commandline option, or enable
155 root 1.70 *** gcfclient: Client => Configure => Map & Image => Cache Images.
156 root 1.32 *** jcrossclient: your client is broken, use CFPlus or gcfclient.
157     ***
158     ***
159     EOF
160     if ($ns->version =~ /jcrossclient/) {
161     # let them, for now
162     } else {
163     $ns->flush;
164     return $ns->destroy;
165     }
166    
167     # $ns->facecache = true;
168 root 1.33 }
169    
170     if ($ns->mapmode < cf::Map1aCmd) {
171     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
172    
173    
174     ***
175     *** WARNING:
176     *** Your client is too old. Please upgrade to a newer version.
177     EOF
178    
179     $ns->flush;
180     return $ns->destroy;
181     }
182 root 1.32
183     $ns->pl and return $ns->destroy;
184 root 1.1
185 root 1.10 $ns->async (sub {
186 root 1.72 $Coro::current->{desc} = "addme init";
187    
188 root 1.1 my ($user, $pass);
189    
190     $ns->send_packet ("addme_success");
191    
192     for (;;) {
193     $ns->send_drawinfo (
194     "Please enter your username now. If you are a new user, "
195     . "make one up that describes your character best. "
196     . "Only letters and digits are allowed, though.",
197     cf::NDI_BLUE
198     );
199    
200     # read username
201     while () {
202     $user = query $ns, 0, "What is your name?\n:";
203 root 1.3
204     if ($cf::LOGIN_LOCK{$user}) {
205     $ns->send_drawinfo (
206     "That username is currently used in another login session. "
207     . "Chose another, or wait till the other session has ended.",
208     cf::NDI_RED
209     );
210 root 1.30 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
211 root 1.3 last;
212     } else {
213     $ns->send_drawinfo (
214     "Your username contains illegal characters "
215     . "(only a-z, A-Z and 0-9 are allowed), "
216     . "or is not between 3 and 18 characters in length.",
217     cf::NDI_RED
218     );
219     }
220 root 1.61 Coro::Timer::sleep 0.4;
221 root 1.1 }
222    
223     check_playing $ns, $user and next;
224    
225 root 1.72 $Coro::current->{desc} = "addme($user) pass";
226    
227 root 1.1 $ns->send_drawinfo (
228     "Welcome $user, please enter your password now. "
229     . "New users should now choose a password. "
230     . "Anything your client lets you enter is fine.",
231     cf::NDI_BLUE
232     );
233    
234     # read password
235     while () {
236     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
237     last if $pass =~ /.../;
238     $ns->send_drawinfo (
239     "Try to use at least three characters as your password please, "
240     . "that cannot be too much to ask for :)",
241     cf::NDI_RED
242     );
243 root 1.61 Coro::Timer::sleep 0.4;
244 root 1.1 }
245    
246 root 1.3 # lock this username for the remainder of this login session
247     if ($cf::LOGIN_LOCK{$user}) {
248     $ns->send_drawinfo (
249     "That username is currently used in another login session. "
250     . "Chose another, or wait till the other session has ended.",
251     cf::NDI_RED
252     );
253     next;
254     }
255     local $cf::LOGIN_LOCK{$user} = 1;
256    
257     check_playing $ns, $user and next;
258    
259 root 1.72 $Coro::current->{desc} = "addme($user) check";
260    
261 root 1.1 # try to read the user file and check the password
262 root 1.19 if (my $pl = cf::player::find $user) {
263     aio_stat $pl->path and next;
264     my $mtime = (stat _)[9];
265     my $hash = $pl->password;
266 root 1.1
267 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
268 root 1.9 nuke_str $pass;
269 root 1.1 # password matches, wonderful
270 root 1.11 my $pl = cf::player::find $user or next;
271 root 1.1 $pl->connect ($ns);
272 root 1.48 enter_map $pl;
273 root 1.1 last;
274 root 1.19 } elsif (can_cleanup $pl, $mtime) {
275 root 1.1 Coro::Timer::sleep 1;
276    
277     $ns->send_drawinfo (
278 root 1.3 "Player exists, but password does not match. If this is your account, "
279     . "please try again. If not, you can now decide to take over this account "
280 root 1.1 . "because it has not been in-use for some time.",
281     cf::NDI_RED
282     );
283    
284 root 1.9 #TODO: nuke_str
285 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
286     or next;
287    
288     # check if the file hasn't changed
289 root 1.11 aio_stat cf::player::path $user and next;
290 root 1.1 $mtime == (stat _)[9] or next;
291    
292 root 1.19 $pl->quit_character;
293 root 1.1
294     # fall through to creation
295     } else {
296 root 1.9 nuke_str $pass;
297    
298 root 1.1 Coro::Timer::sleep 1;
299    
300     $ns->send_drawinfo (
301     "Wrong username or password. Please try again "
302     . "(check for Numlock and other semi-obvious error sources).",
303     cf::NDI_RED
304     );
305     next;
306     }
307 root 1.37 } else {
308     # unable to load the playerfile:
309     # check wether the player dir exists, which means the file is corrupted or
310     # something very similar.
311     if (!aio_stat cf::player::playerdir $user) {
312     $ns->send_drawinfo (
313     "Unable to retrieve this player. It might be a locked or broken account. "
314     . "If this is your account, ask a dungeon master for assistance. "
315     . "Otherwise choose a different login name.",
316     cf::NDI_RED
317     );
318     next;
319     }
320 root 1.1 }
321    
322     # the rest of this function is character creation
323 root 1.72 $Coro::current->{desc} = "addme($user) chargen";
324 root 1.1
325 root 1.3 # just to make sure nothing is left over
326 root 1.1 nuke_playerdir $user;
327    
328 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
329    
330     if ($pass2 ne $pass) {
331 root 1.9 nuke_str $pass;
332     nuke_str $pass2;
333 root 1.3 $ns->send_drawinfo (
334     "The passwords do not match, please try again.",
335     cf::NDI_RED
336     );
337 root 1.61 Coro::Timer::sleep 0.5;
338 root 1.3 next;
339     }
340    
341 root 1.9 nuke_str $pass2;
342    
343 root 1.11 my $pl = cf::player::new $user;
344 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
345 root 1.9 nuke_str $pass;
346 root 1.1 $pl->connect ($ns);
347 root 1.48 my $ob = $pl->ob;
348 root 1.3
349 root 1.48 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
350 root 1.1
351     while () {
352     $ob->update_stats;
353     $pl->save_stats;
354    
355     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
356     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
357    
358     if ($res =~ /^[Nn]/) {
359     last;
360     } elsif ($res > 0 && $res <= 7) {
361     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
362    
363     if ($swap > 0 && $swap <= 7) {
364     $ob->swap_stats ($res - 1, $swap - 1);
365     }
366     } else {
367     $ob->roll_stats;
368     }
369 root 1.61
370     Coro::Timer::sleep 0.2;
371 root 1.1 }
372    
373     $ob->set_animation (2);
374     $ob->add_statbonus;
375    
376 root 1.45 while () {
377 root 1.67 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
378 root 1.45 my $msg = $ob->msg;
379 root 1.46 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
380 root 1.67 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
381 root 1.45
382     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
383     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
384    
385     last if $res =~ /[dD]/;
386    
387     $pl->chargen_race_next;
388 root 1.61 Coro::Timer::sleep 0.2;
389 root 1.45 }
390    
391     $pl->chargen_race_done;
392 root 1.1
393 root 1.55 while () {
394     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
395     "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
396    
397     if ($res =~ /^[fF]/) {
398     $pl->gender (1);
399     last;
400     } elsif ($res =~ /^[mM]/) {
401     $pl->gender (0);
402     last;
403     }
404 root 1.61 Coro::Timer::sleep 0.2;
405 root 1.55 }
406    
407 root 1.75 $ob->reply (undef, "Welcome to Deliantra!");
408 root 1.55
409 root 1.45 delete $pl->{deny_save};
410 root 1.1
411     last;
412     }
413     });
414 root 1.60 });
415 root 1.1
416 root 1.12 cf::register_command quit => sub {
417     my ($ob, $arg) = @_;
418    
419     $ob->reply (undef,
420     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
421     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
422     cf::NDI_UNIQUE | cf::NDI_RED);
423     };
424    
425     cf::register_command quit_character => sub {
426     my ($ob, $arg) = @_;
427    
428     my $pl = $ob->contr;
429    
430     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
431     if ($_[0] !~ /^[yY]/) {
432     $ob->reply (undef,
433     "Ok, not not quitting then.",
434     cf::NDI_UNIQUE | cf::NDI_RED);
435     } else {
436     $ob->reply (undef,
437     "Ok, quitting, hope to see you again.",
438     cf::NDI_UNIQUE | cf::NDI_RED);
439     $pl->ns->flush;
440 root 1.31 cf::async { $pl->quit_character };
441 root 1.12 }
442     });
443     };
444 root 1.11
445 root 1.1 cf::object->attach (
446     type => cf::SAVEBED,
447     on_apply => sub {
448     my ($bed, $ob) = @_;
449    
450     return cf::override 0 unless $ob->type == cf::PLAYER;
451    
452 root 1.15 my $pl = $ob->contr;
453 root 1.11
454 root 1.1 # update respawn position
455 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
456 root 1.22 cf::async { $pl->save };
457 root 1.1
458 root 1.11 $pl->killer ("left");
459 root 1.5 $ob->check_score;
460 root 1.1
461     $ob->reply (undef, "In the future, you will wake up here when you die.");
462    
463 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
464 root 1.6 if ($_[0] !~ /^[yY]/) {
465 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
466     $pl->deactivate;
467     $pl->ns->destroy;
468 root 1.7 } else {
469 root 1.13 cf::async { $pl->save };
470 root 1.6 }
471 root 1.1 });
472     },
473     );
474    
475 root 1.8 cf::player->attach (
476     on_login => sub {
477     my ($pl) = @_;
478     my $name = $pl->ob->name;
479    
480     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
481     },
482     on_logout => sub {
483     my ($pl, $cleanly) = @_;
484     my $name = $pl->ob->name;
485    
486     if ($cleanly) {
487     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
488     } else {
489     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
490 root 1.26 $pl->{unclean_save} = $cf::RUNTIME;
491 root 1.8 }
492     },
493     );
494    
495 root 1.11 #############################################################################
496    
497 root 1.69 our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
498     our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
499 root 1.11
500     our $SCHEDULER = cf::async_ext {
501 root 1.72 $Coro::current->{desc} = "player scheduler";
502    
503 root 1.11 while () {
504 root 1.74 Coro::EV::timer_once $SCHEDULE_INTERVAL;
505 root 1.11
506     # this weird form of iteration over values is used because
507     # the hash changes underneath us frequently, and for
508     # keeps a direct reference to the value without (in 5.8 perls)
509     # keeping a reference, so this is prone to crashes or worse.
510     my @players = keys %cf::PLAYER;
511     for (@players) {
512     my $pl = $cf::PLAYER{$_}
513     or next;
514     $pl->valid or next;
515    
516     eval {
517     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
518     $pl->save;
519 root 1.17
520 root 1.49 unless ($pl->active || $pl->ns) {
521 root 1.21 # check refcounts, this is tricky and needs to be adjusted to fit server internals
522     my $ob = $pl->ob;
523 root 1.50
524 root 1.21 my $pl_ref = $pl->refcnt_cnt;
525     my $ob_ref = $ob->refcnt_cnt;
526    
527 root 1.51 ## pl_ref == $pl + ob->contr + %cf::PLAYER
528     ## ob_ref == $ob + pl->observe + simply being an object
529 root 1.50 if ($pl_ref == 3 && $ob_ref == 3) {
530 root 1.21 warn "player-scheduler destroy ", $ob->name;#d#
531    
532     # remove from sight and get fresh "copies"
533     $pl = delete $cf::PLAYER{$ob->name};
534     $ob = $pl->ob;
535    
536 root 1.54 $pl->destroy; # destroys $ob
537 root 1.21 } else {
538 root 1.50 my $a_ = $pl->refcnt;#d#
539     my $b_ = $ob->refcnt;#d#
540    
541 root 1.52 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
542 root 1.21 }
543 root 1.17 }
544     }
545 root 1.11 };
546     warn $@ if $@;
547     Coro::cede;
548     };
549     }
550     };
551    
552     $SCHEDULER->prio (1);
553