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/cvs/deliantra/server/ext/login.ext
Revision: 1.85
Committed: Mon May 5 16:02:20 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.84: +3 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.53 #! perl # mandatory
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.53
8 root 1.64 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9    
10 root 1.9 # paranoia function to overwrite a string-in-place
11     sub nuke_str {
12     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13     }
14 root 1.1
15     sub query {
16     my ($ns, $flags, $text) = @_;
17    
18     my $current = $Coro::current;
19 root 1.38 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 root 1.1 Coro::schedule while ref $current;
21    
22     $current
23     }
24    
25     sub can_cleanup {
26 root 1.19 my ($pl, $mtime) = @_;
27 root 1.1
28     my $age = time - $mtime;
29 root 1.19 my $level = $pl->ob->level;
30 root 1.1
31     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34     || $age > 700 * 86400 # 2 years for everybody else
35     }
36    
37     sub check_playing {
38     my ($ns, $user) = @_;
39    
40 root 1.11 return unless cf::player::find_active $user;
41 root 1.1
42     $ns->send_drawinfo (
43     "That player is already logged in on this server. "
44     . "If you want to create a new player, choose another name. "
45 root 1.59 . "If you have already a registered, make sure nobody "
46     . "else is using your account at this time. If you lost your connection "
47 root 1.1 . "then the server will likely timeout within a minute. If you still "
48     . "cannot log-in after a minute, you are still logged in. Make sure "
49     . "you do not have another client running. If you use windows, reboot, "
50     . "this will fix anything.",
51     cf::NDI_RED
52     );
53    
54     1
55     }
56    
57 root 1.79 sub safe_spot($) {
58     my ($pl) = @_;
59    
60     my $ob = $pl->ob;
61 root 1.76
62 root 1.79 my $m = $ob->map
63     or return;
64     my $x = $ob->x;
65     my $y = $ob->y;
66    
67     # return 0;#d#
68     # warn join ":", $m->at ($x, $y);#d#
69     # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70     # return 0;
71 root 1.78
72 root 1.76 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73     }
74    
75 root 1.48 sub enter_map {
76 root 1.11 my ($pl) = @_;
77    
78 root 1.62 my $ob = $pl->ob;
79    
80 root 1.48 my ($map, $x, $y)
81 root 1.62 = $ob->{_link_pos}
82     ? @{delete $ob->{_link_pos}}
83     : ($pl->maplevel, $ob->x, $ob->y);
84 root 1.48
85 root 1.62 $ob->enter_link;
86 root 1.48
87 root 1.77 my $m = cf::map::find $map;
88     my $time = delete $pl->{unclean_save};
89    
90 root 1.79 if ($time && $m) {
91 root 1.77 if ($time < $m->{instantiate_time}) {
92     # the map was reset in the meantime
93     my $age = $cf::RUNTIME - $time;
94    
95     warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
96    
97     if ($age >= $MAX_DISCONNECT_TIME) {
98     $ob->message (
99     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
100     . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
101     . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
102     . "H<You disconnected too long without having used a savebed.>",
103     cf::NDI_RED
104     );
105     # kill them.
106     # reminds me of the famous badness 10000 syndrome...
107     $ob->stats->hp (-10000); #] if they survive this they deserved to live
108 root 1.84 my $killer = cf::arch::get "killer_login";
109     $pl->killer ($killer);
110     $killer->destroy;
111 root 1.48 } else {
112 root 1.81 ($map, $x, $y) = $pl->savebed;
113    
114 root 1.64 $ob->message (
115 root 1.77 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
116     . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
117     . "Better use a savebed next time, much worse things could have happened... "
118     . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
119 root 1.48 cf::NDI_RED
120     );
121     }
122 root 1.77 } else {
123     $ob->message (
124     "You didn't use a bed to reality to leave this realm. This is very dangerous, "
125     . "as lots of things could happen when you leave by other means, such as cave-ins, "
126     . "or monsters suddenly snapping your body. Better use a savebed next time. "
127     . "H<Always apply a bed of reality to disconnect from the server.>",
128     cf::NDI_RED
129     );
130 root 1.48 }
131 root 1.11 }
132 root 1.48
133 root 1.62 $ob->goto ($map, $x, $y);
134 root 1.11 }
135    
136 root 1.1 # delete a player directory, be non-blocking AND synchronous...
137     # (thats hard, so we crap out and fork).
138     sub nuke_playerdir {
139     my ($user) = @_;
140    
141 root 1.71 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
142    
143     cf::fork_call {
144     rename "$PLAYERDIR/$user", $temp;
145     system "rm", "-rf", $temp;
146     };
147 root 1.1 }
148    
149 root 1.60 cf::client->attach (on_addme => sub {
150 root 1.1 my ($ns) = @_;
151    
152 root 1.60 if (!$ns->facecache)
153     {
154     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
155 root 1.32
156    
157     ***
158     *** WARNING:
159     *** Your client does not support face/image caching,
160     *** or it has been disabled. Face caching is mandatory
161     *** so please enable it or use a newer client.
162     ***
163     *** Look at your client preferences:
164     ***
165 root 1.79 *** deliantra: all known versions automatically enable the facecache.
166 root 1.32 *** cfclient: use the -cache commandline option.
167     *** cfclient: map will not redraw automatically (bug).
168     *** gcfclient: use -cache commandline option, or enable
169 root 1.70 *** gcfclient: Client => Configure => Map & Image => Cache Images.
170 root 1.79 *** jcrossclient: your client is broken, use deliantra or gcfclient.
171 root 1.32 ***
172     ***
173     EOF
174     if ($ns->version =~ /jcrossclient/) {
175     # let them, for now
176     } else {
177     $ns->flush;
178     return $ns->destroy;
179     }
180    
181     # $ns->facecache = true;
182 root 1.33 }
183    
184     if ($ns->mapmode < cf::Map1aCmd) {
185     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
186    
187    
188     ***
189     *** WARNING:
190     *** Your client is too old. Please upgrade to a newer version.
191     EOF
192    
193     $ns->flush;
194     return $ns->destroy;
195     }
196 root 1.32
197     $ns->pl and return $ns->destroy;
198 root 1.1
199 root 1.10 $ns->async (sub {
200 root 1.72 $Coro::current->{desc} = "addme init";
201    
202 root 1.1 my ($user, $pass);
203    
204     $ns->send_packet ("addme_success");
205    
206     for (;;) {
207     $ns->send_drawinfo (
208     "Please enter your username now. If you are a new user, "
209     . "make one up that describes your character best. "
210     . "Only letters and digits are allowed, though.",
211     cf::NDI_BLUE
212     );
213    
214     # read username
215     while () {
216     $user = query $ns, 0, "What is your name?\n:";
217 root 1.3
218     if ($cf::LOGIN_LOCK{$user}) {
219     $ns->send_drawinfo (
220     "That username is currently used in another login session. "
221     . "Chose another, or wait till the other session has ended.",
222     cf::NDI_RED
223     );
224 root 1.30 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
225 root 1.3 last;
226     } else {
227     $ns->send_drawinfo (
228     "Your username contains illegal characters "
229     . "(only a-z, A-Z and 0-9 are allowed), "
230     . "or is not between 3 and 18 characters in length.",
231     cf::NDI_RED
232     );
233     }
234 root 1.61 Coro::Timer::sleep 0.4;
235 root 1.1 }
236    
237     check_playing $ns, $user and next;
238    
239 root 1.72 $Coro::current->{desc} = "addme($user) pass";
240    
241 root 1.1 $ns->send_drawinfo (
242     "Welcome $user, please enter your password now. "
243     . "New users should now choose a password. "
244     . "Anything your client lets you enter is fine.",
245     cf::NDI_BLUE
246     );
247    
248     # read password
249     while () {
250     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
251     last if $pass =~ /.../;
252     $ns->send_drawinfo (
253     "Try to use at least three characters as your password please, "
254     . "that cannot be too much to ask for :)",
255     cf::NDI_RED
256     );
257 root 1.61 Coro::Timer::sleep 0.4;
258 root 1.1 }
259    
260 root 1.3 # lock this username for the remainder of this login session
261     if ($cf::LOGIN_LOCK{$user}) {
262     $ns->send_drawinfo (
263     "That username is currently used in another login session. "
264     . "Chose another, or wait till the other session has ended.",
265     cf::NDI_RED
266     );
267     next;
268     }
269     local $cf::LOGIN_LOCK{$user} = 1;
270    
271     check_playing $ns, $user and next;
272    
273 root 1.72 $Coro::current->{desc} = "addme($user) check";
274    
275 root 1.1 # try to read the user file and check the password
276 root 1.19 if (my $pl = cf::player::find $user) {
277     aio_stat $pl->path and next;
278     my $mtime = (stat _)[9];
279     my $hash = $pl->password;
280 root 1.1
281 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
282 root 1.9 nuke_str $pass;
283 root 1.1 # password matches, wonderful
284 root 1.11 my $pl = cf::player::find $user or next;
285 root 1.1 $pl->connect ($ns);
286 root 1.48 enter_map $pl;
287 root 1.1 last;
288 root 1.19 } elsif (can_cleanup $pl, $mtime) {
289 root 1.1 Coro::Timer::sleep 1;
290    
291     $ns->send_drawinfo (
292 root 1.3 "Player exists, but password does not match. If this is your account, "
293     . "please try again. If not, you can now decide to take over this account "
294 root 1.1 . "because it has not been in-use for some time.",
295     cf::NDI_RED
296     );
297    
298 root 1.9 #TODO: nuke_str
299 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
300     or next;
301    
302     # check if the file hasn't changed
303 root 1.11 aio_stat cf::player::path $user and next;
304 root 1.1 $mtime == (stat _)[9] or next;
305    
306 root 1.19 $pl->quit_character;
307 root 1.1
308     # fall through to creation
309     } else {
310 root 1.9 nuke_str $pass;
311    
312 root 1.1 Coro::Timer::sleep 1;
313    
314     $ns->send_drawinfo (
315     "Wrong username or password. Please try again "
316     . "(check for Numlock and other semi-obvious error sources).",
317     cf::NDI_RED
318     );
319     next;
320     }
321 root 1.37 } else {
322     # unable to load the playerfile:
323     # check wether the player dir exists, which means the file is corrupted or
324     # something very similar.
325     if (!aio_stat cf::player::playerdir $user) {
326     $ns->send_drawinfo (
327     "Unable to retrieve this player. It might be a locked or broken account. "
328     . "If this is your account, ask a dungeon master for assistance. "
329     . "Otherwise choose a different login name.",
330     cf::NDI_RED
331     );
332     next;
333     }
334 root 1.1 }
335    
336     # the rest of this function is character creation
337 root 1.72 $Coro::current->{desc} = "addme($user) chargen";
338 root 1.1
339 root 1.3 # just to make sure nothing is left over
340 root 1.1 nuke_playerdir $user;
341    
342 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
343    
344     if ($pass2 ne $pass) {
345 root 1.9 nuke_str $pass;
346     nuke_str $pass2;
347 root 1.3 $ns->send_drawinfo (
348     "The passwords do not match, please try again.",
349     cf::NDI_RED
350     );
351 root 1.61 Coro::Timer::sleep 0.5;
352 root 1.3 next;
353     }
354    
355 root 1.9 nuke_str $pass2;
356    
357 root 1.11 my $pl = cf::player::new $user;
358 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
359 root 1.9 nuke_str $pass;
360 root 1.1 $pl->connect ($ns);
361 root 1.48 my $ob = $pl->ob;
362 root 1.3
363 root 1.48 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
364 root 1.1
365     while () {
366     $ob->update_stats;
367     $pl->save_stats;
368    
369     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
370     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
371    
372     if ($res =~ /^[Nn]/) {
373     last;
374     } elsif ($res > 0 && $res <= 7) {
375     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
376    
377     if ($swap > 0 && $swap <= 7) {
378     $ob->swap_stats ($res - 1, $swap - 1);
379     }
380     } else {
381     $ob->roll_stats;
382     }
383 root 1.61
384     Coro::Timer::sleep 0.2;
385 root 1.1 }
386    
387     $ob->set_animation (2);
388     $ob->add_statbonus;
389    
390 root 1.45 while () {
391 root 1.67 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
392 root 1.45 my $msg = $ob->msg;
393 root 1.46 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
394 root 1.67 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
395 root 1.45
396     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
397     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
398    
399     last if $res =~ /[dD]/;
400    
401     $pl->chargen_race_next;
402 root 1.61 Coro::Timer::sleep 0.2;
403 root 1.45 }
404    
405 root 1.85 # create the playerdir, if necessary, as chargen_race_done did it before
406     # presumably because of unique maps
407     aio_mkdir playerdir $pl, 0770;
408 root 1.45 $pl->chargen_race_done;
409 root 1.1
410 root 1.55 while () {
411     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
412     "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
413    
414     if ($res =~ /^[fF]/) {
415     $pl->gender (1);
416     last;
417     } elsif ($res =~ /^[mM]/) {
418     $pl->gender (0);
419     last;
420     }
421 root 1.61 Coro::Timer::sleep 0.2;
422 root 1.55 }
423    
424 root 1.75 $ob->reply (undef, "Welcome to Deliantra!");
425 root 1.55
426 root 1.45 delete $pl->{deny_save};
427 root 1.1
428     last;
429     }
430     });
431 root 1.60 });
432 root 1.1
433 root 1.12 cf::register_command quit => sub {
434     my ($ob, $arg) = @_;
435    
436     $ob->reply (undef,
437     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
438     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
439     cf::NDI_UNIQUE | cf::NDI_RED);
440     };
441    
442     cf::register_command quit_character => sub {
443     my ($ob, $arg) = @_;
444    
445     my $pl = $ob->contr;
446    
447     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
448     if ($_[0] !~ /^[yY]/) {
449     $ob->reply (undef,
450     "Ok, not not quitting then.",
451     cf::NDI_UNIQUE | cf::NDI_RED);
452     } else {
453     $ob->reply (undef,
454     "Ok, quitting, hope to see you again.",
455     cf::NDI_UNIQUE | cf::NDI_RED);
456     $pl->ns->flush;
457 root 1.31 cf::async { $pl->quit_character };
458 root 1.12 }
459     });
460     };
461 root 1.11
462 root 1.1 cf::object->attach (
463     type => cf::SAVEBED,
464     on_apply => sub {
465     my ($bed, $ob) = @_;
466    
467     return cf::override 0 unless $ob->type == cf::PLAYER;
468    
469 root 1.15 my $pl = $ob->contr;
470 root 1.11
471 root 1.1 # update respawn position
472 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
473 root 1.22 cf::async { $pl->save };
474 root 1.1
475 root 1.84 my $killer = cf::arch::get "killer_logout";
476     $pl->killer ($killer);
477     $killer->destroy;
478 root 1.5 $ob->check_score;
479 root 1.1
480     $ob->reply (undef, "In the future, you will wake up here when you die.");
481    
482 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
483 root 1.6 if ($_[0] !~ /^[yY]/) {
484 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
485     $pl->deactivate;
486     $pl->ns->destroy;
487 root 1.7 } else {
488 root 1.13 cf::async { $pl->save };
489 root 1.6 }
490 root 1.1 });
491     },
492     );
493    
494 root 1.8 cf::player->attach (
495     on_login => sub {
496     my ($pl) = @_;
497     my $name = $pl->ob->name;
498    
499     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
500     },
501     on_logout => sub {
502     my ($pl, $cleanly) = @_;
503     my $name = $pl->ob->name;
504    
505     if ($cleanly) {
506     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
507     } else {
508     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
509 root 1.79 $pl->{unclean_save} = $cf::RUNTIME
510     unless safe_spot $pl;
511 root 1.8 }
512     },
513     );
514    
515 root 1.11 #############################################################################
516    
517 root 1.69 our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
518     our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
519 root 1.11
520     our $SCHEDULER = cf::async_ext {
521 root 1.72 $Coro::current->{desc} = "player scheduler";
522    
523 root 1.11 while () {
524 root 1.74 Coro::EV::timer_once $SCHEDULE_INTERVAL;
525 root 1.11
526     # this weird form of iteration over values is used because
527     # the hash changes underneath us frequently, and for
528     # keeps a direct reference to the value without (in 5.8 perls)
529     # keeping a reference, so this is prone to crashes or worse.
530     my @players = keys %cf::PLAYER;
531     for (@players) {
532     my $pl = $cf::PLAYER{$_}
533     or next;
534     $pl->valid or next;
535    
536     eval {
537     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
538     $pl->save;
539 root 1.17
540 root 1.49 unless ($pl->active || $pl->ns) {
541 root 1.21 # check refcounts, this is tricky and needs to be adjusted to fit server internals
542     my $ob = $pl->ob;
543 root 1.50
544 root 1.21 my $pl_ref = $pl->refcnt_cnt;
545     my $ob_ref = $ob->refcnt_cnt;
546    
547 root 1.51 ## pl_ref == $pl + ob->contr + %cf::PLAYER
548     ## ob_ref == $ob + pl->observe + simply being an object
549 root 1.50 if ($pl_ref == 3 && $ob_ref == 3) {
550 root 1.21 warn "player-scheduler destroy ", $ob->name;#d#
551    
552     # remove from sight and get fresh "copies"
553     $pl = delete $cf::PLAYER{$ob->name};
554     $ob = $pl->ob;
555    
556 root 1.54 $pl->destroy; # destroys $ob
557 root 1.21 } else {
558 root 1.50 my $a_ = $pl->refcnt;#d#
559     my $b_ = $ob->refcnt;#d#
560    
561 root 1.83 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
562 root 1.21 }
563 root 1.17 }
564     }
565 root 1.11 };
566     warn $@ if $@;
567 root 1.82 cf::cede_to_tick;
568 root 1.11 };
569     }
570     };
571    
572     $SCHEDULER->prio (1);
573