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/cvs/deliantra/server/ext/login.ext
Revision: 1.86
Committed: Mon May 5 22:38:47 2008 UTC (16 years ago) by root
Branch: MAIN
CVS Tags: rel-2_54, rel-2_55
Changes since 1.85: +2 -6 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.53 #! perl # mandatory
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.53
8 root 1.64 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9    
10 root 1.9 # paranoia function to overwrite a string-in-place
11     sub nuke_str {
12     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13     }
14 root 1.1
15     sub query {
16     my ($ns, $flags, $text) = @_;
17    
18     my $current = $Coro::current;
19 root 1.38 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 root 1.1 Coro::schedule while ref $current;
21    
22     $current
23     }
24    
25     sub can_cleanup {
26 root 1.19 my ($pl, $mtime) = @_;
27 root 1.1
28     my $age = time - $mtime;
29 root 1.19 my $level = $pl->ob->level;
30 root 1.1
31     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34     || $age > 700 * 86400 # 2 years for everybody else
35     }
36    
37     sub check_playing {
38     my ($ns, $user) = @_;
39    
40 root 1.11 return unless cf::player::find_active $user;
41 root 1.1
42     $ns->send_drawinfo (
43     "That player is already logged in on this server. "
44     . "If you want to create a new player, choose another name. "
45 root 1.59 . "If you have already a registered, make sure nobody "
46     . "else is using your account at this time. If you lost your connection "
47 root 1.1 . "then the server will likely timeout within a minute. If you still "
48     . "cannot log-in after a minute, you are still logged in. Make sure "
49     . "you do not have another client running. If you use windows, reboot, "
50     . "this will fix anything.",
51     cf::NDI_RED
52     );
53    
54     1
55     }
56    
57 root 1.79 sub safe_spot($) {
58     my ($pl) = @_;
59    
60     my $ob = $pl->ob;
61 root 1.76
62 root 1.79 my $m = $ob->map
63     or return;
64     my $x = $ob->x;
65     my $y = $ob->y;
66    
67     # return 0;#d#
68     # warn join ":", $m->at ($x, $y);#d#
69     # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70     # return 0;
71 root 1.78
72 root 1.76 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73     }
74    
75 root 1.48 sub enter_map {
76 root 1.11 my ($pl) = @_;
77    
78 root 1.62 my $ob = $pl->ob;
79    
80 root 1.48 my ($map, $x, $y)
81 root 1.62 = $ob->{_link_pos}
82     ? @{delete $ob->{_link_pos}}
83     : ($pl->maplevel, $ob->x, $ob->y);
84 root 1.48
85 root 1.62 $ob->enter_link;
86 root 1.48
87 root 1.77 my $m = cf::map::find $map;
88     my $time = delete $pl->{unclean_save};
89    
90 root 1.79 if ($time && $m) {
91 root 1.77 if ($time < $m->{instantiate_time}) {
92     # the map was reset in the meantime
93     my $age = $cf::RUNTIME - $time;
94    
95     warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
96    
97     if ($age >= $MAX_DISCONNECT_TIME) {
98     $ob->message (
99     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
100     . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
101     . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
102     . "H<You disconnected too long without having used a savebed.>",
103     cf::NDI_RED
104     );
105     # kill them.
106     # reminds me of the famous badness 10000 syndrome...
107     $ob->stats->hp (-10000); #] if they survive this they deserved to live
108 root 1.86 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
109 root 1.48 } else {
110 root 1.81 ($map, $x, $y) = $pl->savebed;
111    
112 root 1.64 $ob->message (
113 root 1.77 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
114     . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
115     . "Better use a savebed next time, much worse things could have happened... "
116     . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
117 root 1.48 cf::NDI_RED
118     );
119     }
120 root 1.77 } else {
121     $ob->message (
122     "You didn't use a bed to reality to leave this realm. This is very dangerous, "
123     . "as lots of things could happen when you leave by other means, such as cave-ins, "
124     . "or monsters suddenly snapping your body. Better use a savebed next time. "
125     . "H<Always apply a bed of reality to disconnect from the server.>",
126     cf::NDI_RED
127     );
128 root 1.48 }
129 root 1.11 }
130 root 1.48
131 root 1.62 $ob->goto ($map, $x, $y);
132 root 1.11 }
133    
134 root 1.1 # delete a player directory, be non-blocking AND synchronous...
135     # (thats hard, so we crap out and fork).
136     sub nuke_playerdir {
137     my ($user) = @_;
138    
139 root 1.71 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
140    
141     cf::fork_call {
142     rename "$PLAYERDIR/$user", $temp;
143     system "rm", "-rf", $temp;
144     };
145 root 1.1 }
146    
147 root 1.60 cf::client->attach (on_addme => sub {
148 root 1.1 my ($ns) = @_;
149    
150 root 1.60 if (!$ns->facecache)
151     {
152     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
153 root 1.32
154    
155     ***
156     *** WARNING:
157     *** Your client does not support face/image caching,
158     *** or it has been disabled. Face caching is mandatory
159     *** so please enable it or use a newer client.
160     ***
161     *** Look at your client preferences:
162     ***
163 root 1.79 *** deliantra: all known versions automatically enable the facecache.
164 root 1.32 *** cfclient: use the -cache commandline option.
165     *** cfclient: map will not redraw automatically (bug).
166     *** gcfclient: use -cache commandline option, or enable
167 root 1.70 *** gcfclient: Client => Configure => Map & Image => Cache Images.
168 root 1.79 *** jcrossclient: your client is broken, use deliantra or gcfclient.
169 root 1.32 ***
170     ***
171     EOF
172     if ($ns->version =~ /jcrossclient/) {
173     # let them, for now
174     } else {
175     $ns->flush;
176     return $ns->destroy;
177     }
178    
179     # $ns->facecache = true;
180 root 1.33 }
181    
182     if ($ns->mapmode < cf::Map1aCmd) {
183     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
184    
185    
186     ***
187     *** WARNING:
188     *** Your client is too old. Please upgrade to a newer version.
189     EOF
190    
191     $ns->flush;
192     return $ns->destroy;
193     }
194 root 1.32
195     $ns->pl and return $ns->destroy;
196 root 1.1
197 root 1.10 $ns->async (sub {
198 root 1.72 $Coro::current->{desc} = "addme init";
199    
200 root 1.1 my ($user, $pass);
201    
202     $ns->send_packet ("addme_success");
203    
204     for (;;) {
205     $ns->send_drawinfo (
206     "Please enter your username now. If you are a new user, "
207     . "make one up that describes your character best. "
208     . "Only letters and digits are allowed, though.",
209     cf::NDI_BLUE
210     );
211    
212     # read username
213     while () {
214     $user = query $ns, 0, "What is your name?\n:";
215 root 1.3
216     if ($cf::LOGIN_LOCK{$user}) {
217     $ns->send_drawinfo (
218     "That username is currently used in another login session. "
219     . "Chose another, or wait till the other session has ended.",
220     cf::NDI_RED
221     );
222 root 1.30 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
223 root 1.3 last;
224     } else {
225     $ns->send_drawinfo (
226     "Your username contains illegal characters "
227     . "(only a-z, A-Z and 0-9 are allowed), "
228     . "or is not between 3 and 18 characters in length.",
229     cf::NDI_RED
230     );
231     }
232 root 1.61 Coro::Timer::sleep 0.4;
233 root 1.1 }
234    
235     check_playing $ns, $user and next;
236    
237 root 1.72 $Coro::current->{desc} = "addme($user) pass";
238    
239 root 1.1 $ns->send_drawinfo (
240     "Welcome $user, please enter your password now. "
241     . "New users should now choose a password. "
242     . "Anything your client lets you enter is fine.",
243     cf::NDI_BLUE
244     );
245    
246     # read password
247     while () {
248     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
249     last if $pass =~ /.../;
250     $ns->send_drawinfo (
251     "Try to use at least three characters as your password please, "
252     . "that cannot be too much to ask for :)",
253     cf::NDI_RED
254     );
255 root 1.61 Coro::Timer::sleep 0.4;
256 root 1.1 }
257    
258 root 1.3 # lock this username for the remainder of this login session
259     if ($cf::LOGIN_LOCK{$user}) {
260     $ns->send_drawinfo (
261     "That username is currently used in another login session. "
262     . "Chose another, or wait till the other session has ended.",
263     cf::NDI_RED
264     );
265     next;
266     }
267     local $cf::LOGIN_LOCK{$user} = 1;
268    
269     check_playing $ns, $user and next;
270    
271 root 1.72 $Coro::current->{desc} = "addme($user) check";
272    
273 root 1.1 # try to read the user file and check the password
274 root 1.19 if (my $pl = cf::player::find $user) {
275     aio_stat $pl->path and next;
276     my $mtime = (stat _)[9];
277     my $hash = $pl->password;
278 root 1.1
279 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
280 root 1.9 nuke_str $pass;
281 root 1.1 # password matches, wonderful
282 root 1.11 my $pl = cf::player::find $user or next;
283 root 1.1 $pl->connect ($ns);
284 root 1.48 enter_map $pl;
285 root 1.1 last;
286 root 1.19 } elsif (can_cleanup $pl, $mtime) {
287 root 1.1 Coro::Timer::sleep 1;
288    
289     $ns->send_drawinfo (
290 root 1.3 "Player exists, but password does not match. If this is your account, "
291     . "please try again. If not, you can now decide to take over this account "
292 root 1.1 . "because it has not been in-use for some time.",
293     cf::NDI_RED
294     );
295    
296 root 1.9 #TODO: nuke_str
297 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
298     or next;
299    
300     # check if the file hasn't changed
301 root 1.11 aio_stat cf::player::path $user and next;
302 root 1.1 $mtime == (stat _)[9] or next;
303    
304 root 1.19 $pl->quit_character;
305 root 1.1
306     # fall through to creation
307     } else {
308 root 1.9 nuke_str $pass;
309    
310 root 1.1 Coro::Timer::sleep 1;
311    
312     $ns->send_drawinfo (
313     "Wrong username or password. Please try again "
314     . "(check for Numlock and other semi-obvious error sources).",
315     cf::NDI_RED
316     );
317     next;
318     }
319 root 1.37 } else {
320     # unable to load the playerfile:
321     # check wether the player dir exists, which means the file is corrupted or
322     # something very similar.
323     if (!aio_stat cf::player::playerdir $user) {
324     $ns->send_drawinfo (
325     "Unable to retrieve this player. It might be a locked or broken account. "
326     . "If this is your account, ask a dungeon master for assistance. "
327     . "Otherwise choose a different login name.",
328     cf::NDI_RED
329     );
330     next;
331     }
332 root 1.1 }
333    
334     # the rest of this function is character creation
335 root 1.72 $Coro::current->{desc} = "addme($user) chargen";
336 root 1.1
337 root 1.3 # just to make sure nothing is left over
338 root 1.1 nuke_playerdir $user;
339    
340 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
341    
342     if ($pass2 ne $pass) {
343 root 1.9 nuke_str $pass;
344     nuke_str $pass2;
345 root 1.3 $ns->send_drawinfo (
346     "The passwords do not match, please try again.",
347     cf::NDI_RED
348     );
349 root 1.61 Coro::Timer::sleep 0.5;
350 root 1.3 next;
351     }
352    
353 root 1.9 nuke_str $pass2;
354    
355 root 1.11 my $pl = cf::player::new $user;
356 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
357 root 1.9 nuke_str $pass;
358 root 1.1 $pl->connect ($ns);
359 root 1.48 my $ob = $pl->ob;
360 root 1.3
361 root 1.48 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
362 root 1.1
363     while () {
364     $ob->update_stats;
365     $pl->save_stats;
366    
367     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
368     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
369    
370     if ($res =~ /^[Nn]/) {
371     last;
372     } elsif ($res > 0 && $res <= 7) {
373     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
374    
375     if ($swap > 0 && $swap <= 7) {
376     $ob->swap_stats ($res - 1, $swap - 1);
377     }
378     } else {
379     $ob->roll_stats;
380     }
381 root 1.61
382     Coro::Timer::sleep 0.2;
383 root 1.1 }
384    
385     $ob->set_animation (2);
386     $ob->add_statbonus;
387    
388 root 1.45 while () {
389 root 1.67 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
390 root 1.45 my $msg = $ob->msg;
391 root 1.46 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
392 root 1.67 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
393 root 1.45
394     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
395     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
396    
397     last if $res =~ /[dD]/;
398    
399     $pl->chargen_race_next;
400 root 1.61 Coro::Timer::sleep 0.2;
401 root 1.45 }
402    
403 root 1.85 # create the playerdir, if necessary, as chargen_race_done did it before
404     # presumably because of unique maps
405     aio_mkdir playerdir $pl, 0770;
406 root 1.45 $pl->chargen_race_done;
407 root 1.1
408 root 1.55 while () {
409     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
410     "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
411    
412     if ($res =~ /^[fF]/) {
413     $pl->gender (1);
414     last;
415     } elsif ($res =~ /^[mM]/) {
416     $pl->gender (0);
417     last;
418     }
419 root 1.61 Coro::Timer::sleep 0.2;
420 root 1.55 }
421    
422 root 1.75 $ob->reply (undef, "Welcome to Deliantra!");
423 root 1.55
424 root 1.45 delete $pl->{deny_save};
425 root 1.1
426     last;
427     }
428     });
429 root 1.60 });
430 root 1.1
431 root 1.12 cf::register_command quit => sub {
432     my ($ob, $arg) = @_;
433    
434     $ob->reply (undef,
435     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
436     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
437     cf::NDI_UNIQUE | cf::NDI_RED);
438     };
439    
440     cf::register_command quit_character => sub {
441     my ($ob, $arg) = @_;
442    
443     my $pl = $ob->contr;
444    
445     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
446     if ($_[0] !~ /^[yY]/) {
447     $ob->reply (undef,
448     "Ok, not not quitting then.",
449     cf::NDI_UNIQUE | cf::NDI_RED);
450     } else {
451     $ob->reply (undef,
452     "Ok, quitting, hope to see you again.",
453     cf::NDI_UNIQUE | cf::NDI_RED);
454     $pl->ns->flush;
455 root 1.31 cf::async { $pl->quit_character };
456 root 1.12 }
457     });
458     };
459 root 1.11
460 root 1.1 cf::object->attach (
461     type => cf::SAVEBED,
462     on_apply => sub {
463     my ($bed, $ob) = @_;
464    
465     return cf::override 0 unless $ob->type == cf::PLAYER;
466    
467 root 1.15 my $pl = $ob->contr;
468 root 1.11
469 root 1.1 # update respawn position
470 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
471 root 1.22 cf::async { $pl->save };
472 root 1.1
473 root 1.86 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
474 root 1.5 $ob->check_score;
475 root 1.1
476     $ob->reply (undef, "In the future, you will wake up here when you die.");
477    
478 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
479 root 1.6 if ($_[0] !~ /^[yY]/) {
480 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
481     $pl->deactivate;
482     $pl->ns->destroy;
483 root 1.7 } else {
484 root 1.13 cf::async { $pl->save };
485 root 1.6 }
486 root 1.1 });
487     },
488     );
489    
490 root 1.8 cf::player->attach (
491     on_login => sub {
492     my ($pl) = @_;
493     my $name = $pl->ob->name;
494    
495     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
496     },
497     on_logout => sub {
498     my ($pl, $cleanly) = @_;
499     my $name = $pl->ob->name;
500    
501     if ($cleanly) {
502     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
503     } else {
504     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
505 root 1.79 $pl->{unclean_save} = $cf::RUNTIME
506     unless safe_spot $pl;
507 root 1.8 }
508     },
509     );
510    
511 root 1.11 #############################################################################
512    
513 root 1.69 our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
514     our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
515 root 1.11
516     our $SCHEDULER = cf::async_ext {
517 root 1.72 $Coro::current->{desc} = "player scheduler";
518    
519 root 1.11 while () {
520 root 1.74 Coro::EV::timer_once $SCHEDULE_INTERVAL;
521 root 1.11
522     # this weird form of iteration over values is used because
523     # the hash changes underneath us frequently, and for
524     # keeps a direct reference to the value without (in 5.8 perls)
525     # keeping a reference, so this is prone to crashes or worse.
526     my @players = keys %cf::PLAYER;
527     for (@players) {
528     my $pl = $cf::PLAYER{$_}
529     or next;
530     $pl->valid or next;
531    
532     eval {
533     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
534     $pl->save;
535 root 1.17
536 root 1.49 unless ($pl->active || $pl->ns) {
537 root 1.21 # check refcounts, this is tricky and needs to be adjusted to fit server internals
538     my $ob = $pl->ob;
539 root 1.50
540 root 1.21 my $pl_ref = $pl->refcnt_cnt;
541     my $ob_ref = $ob->refcnt_cnt;
542    
543 root 1.51 ## pl_ref == $pl + ob->contr + %cf::PLAYER
544     ## ob_ref == $ob + pl->observe + simply being an object
545 root 1.50 if ($pl_ref == 3 && $ob_ref == 3) {
546 root 1.21 warn "player-scheduler destroy ", $ob->name;#d#
547    
548     # remove from sight and get fresh "copies"
549     $pl = delete $cf::PLAYER{$ob->name};
550     $ob = $pl->ob;
551    
552 root 1.54 $pl->destroy; # destroys $ob
553 root 1.21 } else {
554 root 1.50 my $a_ = $pl->refcnt;#d#
555     my $b_ = $ob->refcnt;#d#
556    
557 root 1.83 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
558 root 1.21 }
559 root 1.17 }
560     }
561 root 1.11 };
562     warn $@ if $@;
563 root 1.82 cf::cede_to_tick;
564 root 1.11 };
565     }
566     };
567    
568     $SCHEDULER->prio (1);
569