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/cvs/deliantra/server/ext/login.ext
Revision: 1.89
Committed: Sat Aug 30 05:19:03 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-2_7
Changes since 1.88: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.53 #! perl # mandatory
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.53
8 root 1.64 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9    
10 root 1.9 # paranoia function to overwrite a string-in-place
11     sub nuke_str {
12     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13     }
14 root 1.1
15     sub query {
16     my ($ns, $flags, $text) = @_;
17    
18     my $current = $Coro::current;
19 root 1.38 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 root 1.1 Coro::schedule while ref $current;
21    
22     $current
23     }
24    
25     sub can_cleanup {
26 root 1.19 my ($pl, $mtime) = @_;
27 root 1.1
28     my $age = time - $mtime;
29 root 1.19 my $level = $pl->ob->level;
30 root 1.1
31     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34     || $age > 700 * 86400 # 2 years for everybody else
35     }
36    
37     sub check_playing {
38     my ($ns, $user) = @_;
39    
40 root 1.11 return unless cf::player::find_active $user;
41 root 1.1
42     $ns->send_drawinfo (
43     "That player is already logged in on this server. "
44     . "If you want to create a new player, choose another name. "
45 root 1.59 . "If you have already a registered, make sure nobody "
46     . "else is using your account at this time. If you lost your connection "
47 root 1.1 . "then the server will likely timeout within a minute. If you still "
48     . "cannot log-in after a minute, you are still logged in. Make sure "
49     . "you do not have another client running. If you use windows, reboot, "
50     . "this will fix anything.",
51     cf::NDI_RED
52     );
53    
54     1
55     }
56    
57 root 1.79 sub safe_spot($) {
58     my ($pl) = @_;
59    
60     my $ob = $pl->ob;
61 root 1.76
62 root 1.79 my $m = $ob->map
63     or return;
64     my $x = $ob->x;
65     my $y = $ob->y;
66    
67     # return 0;#d#
68     # warn join ":", $m->at ($x, $y);#d#
69     # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70     # return 0;
71 root 1.78
72 root 1.76 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73     }
74    
75 root 1.48 sub enter_map {
76 root 1.11 my ($pl) = @_;
77    
78 root 1.88 warn $pl->ob->name, ": enter map 1\n";#d#
79 root 1.62 my $ob = $pl->ob;
80    
81 root 1.48 my ($map, $x, $y)
82 root 1.62 = $ob->{_link_pos}
83     ? @{delete $ob->{_link_pos}}
84     : ($pl->maplevel, $ob->x, $ob->y);
85 root 1.48
86 root 1.88 warn $pl->ob->name, ": enter map 2\n";#d#
87 root 1.62 $ob->enter_link;
88 root 1.88 warn $pl->ob->name, ": enter map 3\n";#d#
89 root 1.48
90 root 1.77 my $m = cf::map::find $map;
91     my $time = delete $pl->{unclean_save};
92 root 1.88 warn $pl->ob->name, ": enter map 4\n";#d#
93 root 1.77
94 root 1.79 if ($time && $m) {
95 root 1.77 if ($time < $m->{instantiate_time}) {
96     # the map was reset in the meantime
97     my $age = $cf::RUNTIME - $time;
98    
99     warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
100    
101     if ($age >= $MAX_DISCONNECT_TIME) {
102     $ob->message (
103     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104     . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105     . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
106     . "H<You disconnected too long without having used a savebed.>",
107     cf::NDI_RED
108     );
109     # kill them.
110     # reminds me of the famous badness 10000 syndrome...
111     $ob->stats->hp (-10000); #] if they survive this they deserved to live
112 root 1.86 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
113 root 1.48 } else {
114 root 1.81 ($map, $x, $y) = $pl->savebed;
115    
116 root 1.64 $ob->message (
117 root 1.77 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
118     . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
119     . "Better use a savebed next time, much worse things could have happened... "
120     . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
121 root 1.48 cf::NDI_RED
122     );
123     }
124 root 1.77 } else {
125     $ob->message (
126     "You didn't use a bed to reality to leave this realm. This is very dangerous, "
127     . "as lots of things could happen when you leave by other means, such as cave-ins, "
128     . "or monsters suddenly snapping your body. Better use a savebed next time. "
129     . "H<Always apply a bed of reality to disconnect from the server.>",
130     cf::NDI_RED
131     );
132 root 1.48 }
133 root 1.11 }
134 root 1.48
135 root 1.88 warn $pl->ob->name, ": enter map 5\n";#d#
136     #$ob->goto ($map, $x, $y);
137     $ob->goto ($map, $x, $y, sub {
138     warn $pl->ob->name, ": enter map check\n";#d#
139     $_[0]
140     }, sub {
141     warn $pl->ob->name, ": enter map done\n";#d#
142     });
143     warn $pl->ob->name, ": enter map 6\n";#d#
144    
145 root 1.11 }
146    
147 root 1.1 # delete a player directory, be non-blocking AND synchronous...
148     # (thats hard, so we crap out and fork).
149     sub nuke_playerdir {
150     my ($user) = @_;
151    
152 root 1.71 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
153    
154     cf::fork_call {
155     rename "$PLAYERDIR/$user", $temp;
156     system "rm", "-rf", $temp;
157     };
158 root 1.1 }
159    
160 root 1.60 cf::client->attach (on_addme => sub {
161 root 1.1 my ($ns) = @_;
162    
163 root 1.60 if (!$ns->facecache)
164     {
165     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
166 root 1.32
167    
168     ***
169     *** WARNING:
170     *** Your client does not support face/image caching,
171     *** or it has been disabled. Face caching is mandatory
172     *** so please enable it or use a newer client.
173     ***
174     *** Look at your client preferences:
175     ***
176 root 1.79 *** deliantra: all known versions automatically enable the facecache.
177 root 1.32 *** cfclient: use the -cache commandline option.
178     *** cfclient: map will not redraw automatically (bug).
179     *** gcfclient: use -cache commandline option, or enable
180 root 1.70 *** gcfclient: Client => Configure => Map & Image => Cache Images.
181 root 1.79 *** jcrossclient: your client is broken, use deliantra or gcfclient.
182 root 1.32 ***
183     ***
184     EOF
185     if ($ns->version =~ /jcrossclient/) {
186     # let them, for now
187     } else {
188     $ns->flush;
189     return $ns->destroy;
190     }
191    
192     # $ns->facecache = true;
193 root 1.33 }
194    
195     if ($ns->mapmode < cf::Map1aCmd) {
196     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
197    
198    
199     ***
200     *** WARNING:
201     *** Your client is too old. Please upgrade to a newer version.
202     EOF
203    
204     $ns->flush;
205     return $ns->destroy;
206     }
207 root 1.32
208     $ns->pl and return $ns->destroy;
209 root 1.1
210 root 1.10 $ns->async (sub {
211 root 1.72 $Coro::current->{desc} = "addme init";
212    
213 root 1.1 my ($user, $pass);
214    
215     $ns->send_packet ("addme_success");
216    
217     for (;;) {
218     $ns->send_drawinfo (
219     "Please enter your username now. If you are a new user, "
220     . "make one up that describes your character best. "
221     . "Only letters and digits are allowed, though.",
222     cf::NDI_BLUE
223     );
224    
225     # read username
226     while () {
227 root 1.89 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
228 root 1.3
229     if ($cf::LOGIN_LOCK{$user}) {
230     $ns->send_drawinfo (
231     "That username is currently used in another login session. "
232     . "Chose another, or wait till the other session has ended.",
233     cf::NDI_RED
234     );
235 root 1.30 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
236 root 1.3 last;
237     } else {
238     $ns->send_drawinfo (
239     "Your username contains illegal characters "
240     . "(only a-z, A-Z and 0-9 are allowed), "
241     . "or is not between 3 and 18 characters in length.",
242     cf::NDI_RED
243     );
244     }
245 root 1.61 Coro::Timer::sleep 0.4;
246 root 1.1 }
247    
248     check_playing $ns, $user and next;
249    
250 root 1.72 $Coro::current->{desc} = "addme($user) pass";
251    
252 root 1.1 $ns->send_drawinfo (
253     "Welcome $user, please enter your password now. "
254     . "New users should now choose a password. "
255     . "Anything your client lets you enter is fine.",
256     cf::NDI_BLUE
257     );
258    
259     # read password
260     while () {
261     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
262     last if $pass =~ /.../;
263     $ns->send_drawinfo (
264     "Try to use at least three characters as your password please, "
265     . "that cannot be too much to ask for :)",
266     cf::NDI_RED
267     );
268 root 1.61 Coro::Timer::sleep 0.4;
269 root 1.1 }
270    
271 root 1.3 # lock this username for the remainder of this login session
272     if ($cf::LOGIN_LOCK{$user}) {
273     $ns->send_drawinfo (
274     "That username is currently used in another login session. "
275     . "Chose another, or wait till the other session has ended.",
276     cf::NDI_RED
277     );
278     next;
279     }
280     local $cf::LOGIN_LOCK{$user} = 1;
281    
282     check_playing $ns, $user and next;
283    
284 root 1.72 $Coro::current->{desc} = "addme($user) check";
285    
286 root 1.1 # try to read the user file and check the password
287 root 1.19 if (my $pl = cf::player::find $user) {
288     aio_stat $pl->path and next;
289     my $mtime = (stat _)[9];
290     my $hash = $pl->password;
291 root 1.1
292 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
293 root 1.9 nuke_str $pass;
294 root 1.1 # password matches, wonderful
295 root 1.11 my $pl = cf::player::find $user or next;
296 root 1.1 $pl->connect ($ns);
297 root 1.48 enter_map $pl;
298 root 1.1 last;
299 root 1.19 } elsif (can_cleanup $pl, $mtime) {
300 root 1.1 Coro::Timer::sleep 1;
301    
302     $ns->send_drawinfo (
303 root 1.3 "Player exists, but password does not match. If this is your account, "
304     . "please try again. If not, you can now decide to take over this account "
305 root 1.1 . "because it has not been in-use for some time.",
306     cf::NDI_RED
307     );
308    
309 root 1.9 #TODO: nuke_str
310 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
311     or next;
312    
313     # check if the file hasn't changed
314 root 1.11 aio_stat cf::player::path $user and next;
315 root 1.1 $mtime == (stat _)[9] or next;
316    
317 root 1.19 $pl->quit_character;
318 root 1.1
319     # fall through to creation
320     } else {
321 root 1.9 nuke_str $pass;
322    
323 root 1.1 Coro::Timer::sleep 1;
324    
325     $ns->send_drawinfo (
326     "Wrong username or password. Please try again "
327     . "(check for Numlock and other semi-obvious error sources).",
328     cf::NDI_RED
329     );
330     next;
331     }
332 root 1.37 } else {
333     # unable to load the playerfile:
334     # check wether the player dir exists, which means the file is corrupted or
335     # something very similar.
336     if (!aio_stat cf::player::playerdir $user) {
337     $ns->send_drawinfo (
338     "Unable to retrieve this player. It might be a locked or broken account. "
339     . "If this is your account, ask a dungeon master for assistance. "
340     . "Otherwise choose a different login name.",
341     cf::NDI_RED
342     );
343     next;
344     }
345 root 1.1 }
346    
347     # the rest of this function is character creation
348 root 1.72 $Coro::current->{desc} = "addme($user) chargen";
349 root 1.1
350 root 1.3 # just to make sure nothing is left over
351 root 1.1 nuke_playerdir $user;
352    
353 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
354    
355     if ($pass2 ne $pass) {
356 root 1.9 nuke_str $pass;
357     nuke_str $pass2;
358 root 1.3 $ns->send_drawinfo (
359     "The passwords do not match, please try again.",
360     cf::NDI_RED
361     );
362 root 1.61 Coro::Timer::sleep 0.5;
363 root 1.3 next;
364     }
365    
366 root 1.9 nuke_str $pass2;
367    
368 root 1.11 my $pl = cf::player::new $user;
369 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
370 root 1.9 nuke_str $pass;
371 root 1.1 $pl->connect ($ns);
372 root 1.48 my $ob = $pl->ob;
373 root 1.3
374 root 1.48 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
375 root 1.1
376     while () {
377     $ob->update_stats;
378     $pl->save_stats;
379    
380     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
381     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
382    
383     if ($res =~ /^[Nn]/) {
384     last;
385     } elsif ($res > 0 && $res <= 7) {
386     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
387    
388     if ($swap > 0 && $swap <= 7) {
389     $ob->swap_stats ($res - 1, $swap - 1);
390     }
391     } else {
392     $ob->roll_stats;
393     }
394 root 1.61
395 root 1.87 Coro::Timer::sleep 0.05;
396 root 1.1 }
397    
398     $ob->set_animation (2);
399     $ob->add_statbonus;
400    
401 root 1.45 while () {
402 root 1.67 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
403 root 1.45 my $msg = $ob->msg;
404 root 1.46 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
405 root 1.67 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
406 root 1.45
407     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
408     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
409    
410     last if $res =~ /[dD]/;
411    
412     $pl->chargen_race_next;
413 root 1.61 Coro::Timer::sleep 0.2;
414 root 1.45 }
415    
416 root 1.85 # create the playerdir, if necessary, as chargen_race_done did it before
417     # presumably because of unique maps
418     aio_mkdir playerdir $pl, 0770;
419 root 1.45 $pl->chargen_race_done;
420 root 1.1
421 root 1.55 while () {
422     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
423     "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
424    
425     if ($res =~ /^[fF]/) {
426     $pl->gender (1);
427     last;
428     } elsif ($res =~ /^[mM]/) {
429     $pl->gender (0);
430     last;
431     }
432 root 1.61 Coro::Timer::sleep 0.2;
433 root 1.55 }
434    
435 root 1.75 $ob->reply (undef, "Welcome to Deliantra!");
436 root 1.55
437 root 1.45 delete $pl->{deny_save};
438 root 1.1
439     last;
440     }
441     });
442 root 1.60 });
443 root 1.1
444 root 1.12 cf::register_command quit => sub {
445     my ($ob, $arg) = @_;
446    
447     $ob->reply (undef,
448     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
449     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
450     cf::NDI_UNIQUE | cf::NDI_RED);
451     };
452    
453     cf::register_command quit_character => sub {
454     my ($ob, $arg) = @_;
455    
456     my $pl = $ob->contr;
457    
458     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
459     if ($_[0] !~ /^[yY]/) {
460     $ob->reply (undef,
461     "Ok, not not quitting then.",
462     cf::NDI_UNIQUE | cf::NDI_RED);
463     } else {
464     $ob->reply (undef,
465     "Ok, quitting, hope to see you again.",
466     cf::NDI_UNIQUE | cf::NDI_RED);
467     $pl->ns->flush;
468 root 1.31 cf::async { $pl->quit_character };
469 root 1.12 }
470     });
471     };
472 root 1.11
473 root 1.1 cf::object->attach (
474     type => cf::SAVEBED,
475     on_apply => sub {
476     my ($bed, $ob) = @_;
477    
478     return cf::override 0 unless $ob->type == cf::PLAYER;
479    
480 root 1.15 my $pl = $ob->contr;
481 root 1.11
482 root 1.1 # update respawn position
483 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
484 root 1.22 cf::async { $pl->save };
485 root 1.1
486 root 1.86 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
487 root 1.5 $ob->check_score;
488 root 1.1
489     $ob->reply (undef, "In the future, you will wake up here when you die.");
490    
491 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
492 root 1.6 if ($_[0] !~ /^[yY]/) {
493 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
494     $pl->deactivate;
495     $pl->ns->destroy;
496 root 1.7 } else {
497 root 1.13 cf::async { $pl->save };
498 root 1.6 }
499 root 1.1 });
500     },
501     );
502    
503 root 1.8 cf::player->attach (
504     on_login => sub {
505     my ($pl) = @_;
506     my $name = $pl->ob->name;
507    
508     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
509     },
510     on_logout => sub {
511     my ($pl, $cleanly) = @_;
512     my $name = $pl->ob->name;
513    
514     if ($cleanly) {
515     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
516     } else {
517     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
518 root 1.79 $pl->{unclean_save} = $cf::RUNTIME
519     unless safe_spot $pl;
520 root 1.8 }
521     },
522     );
523    
524 root 1.11 #############################################################################
525    
526 root 1.69 our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
527     our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
528 root 1.11
529     our $SCHEDULER = cf::async_ext {
530 root 1.72 $Coro::current->{desc} = "player scheduler";
531    
532 root 1.11 while () {
533 root 1.74 Coro::EV::timer_once $SCHEDULE_INTERVAL;
534 root 1.11
535     # this weird form of iteration over values is used because
536     # the hash changes underneath us frequently, and for
537     # keeps a direct reference to the value without (in 5.8 perls)
538     # keeping a reference, so this is prone to crashes or worse.
539     my @players = keys %cf::PLAYER;
540     for (@players) {
541     my $pl = $cf::PLAYER{$_}
542     or next;
543     $pl->valid or next;
544    
545     eval {
546     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
547     $pl->save;
548 root 1.17
549 root 1.49 unless ($pl->active || $pl->ns) {
550 root 1.21 # check refcounts, this is tricky and needs to be adjusted to fit server internals
551     my $ob = $pl->ob;
552 root 1.50
553 root 1.21 my $pl_ref = $pl->refcnt_cnt;
554     my $ob_ref = $ob->refcnt_cnt;
555    
556 root 1.51 ## pl_ref == $pl + ob->contr + %cf::PLAYER
557     ## ob_ref == $ob + pl->observe + simply being an object
558 root 1.50 if ($pl_ref == 3 && $ob_ref == 3) {
559 root 1.21 warn "player-scheduler destroy ", $ob->name;#d#
560    
561     # remove from sight and get fresh "copies"
562     $pl = delete $cf::PLAYER{$ob->name};
563     $ob = $pl->ob;
564    
565 root 1.54 $pl->destroy; # destroys $ob
566 root 1.21 } else {
567 root 1.50 my $a_ = $pl->refcnt;#d#
568     my $b_ = $ob->refcnt;#d#
569    
570 root 1.83 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
571 root 1.21 }
572 root 1.17 }
573     }
574 root 1.11 };
575     warn $@ if $@;
576 root 1.82 cf::cede_to_tick;
577 root 1.11 };
578     }
579     };
580    
581     $SCHEDULER->prio (1);
582