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/cvs/deliantra/server/ext/login.ext
Revision: 1.90
Committed: Tue Sep 16 16:03:02 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.89: +1 -0 lines
Log Message:
instrument login problem

File Contents

# User Rev Content
1 root 1.53 #! perl # mandatory
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.53
8 root 1.64 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9    
10 root 1.9 # paranoia function to overwrite a string-in-place
11     sub nuke_str {
12     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13     }
14 root 1.1
15     sub query {
16     my ($ns, $flags, $text) = @_;
17    
18     my $current = $Coro::current;
19 root 1.38 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 root 1.1 Coro::schedule while ref $current;
21    
22     $current
23     }
24    
25     sub can_cleanup {
26 root 1.19 my ($pl, $mtime) = @_;
27 root 1.1
28     my $age = time - $mtime;
29 root 1.19 my $level = $pl->ob->level;
30 root 1.1
31     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34     || $age > 700 * 86400 # 2 years for everybody else
35     }
36    
37     sub check_playing {
38     my ($ns, $user) = @_;
39    
40 root 1.11 return unless cf::player::find_active $user;
41 root 1.1
42     $ns->send_drawinfo (
43     "That player is already logged in on this server. "
44     . "If you want to create a new player, choose another name. "
45 root 1.59 . "If you have already a registered, make sure nobody "
46     . "else is using your account at this time. If you lost your connection "
47 root 1.1 . "then the server will likely timeout within a minute. If you still "
48     . "cannot log-in after a minute, you are still logged in. Make sure "
49     . "you do not have another client running. If you use windows, reboot, "
50     . "this will fix anything.",
51     cf::NDI_RED
52     );
53    
54     1
55     }
56    
57 root 1.79 sub safe_spot($) {
58     my ($pl) = @_;
59    
60     my $ob = $pl->ob;
61 root 1.76
62 root 1.79 my $m = $ob->map
63     or return;
64     my $x = $ob->x;
65     my $y = $ob->y;
66    
67     # return 0;#d#
68     # warn join ":", $m->at ($x, $y);#d#
69     # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70     # return 0;
71 root 1.78
72 root 1.76 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73     }
74    
75 root 1.48 sub enter_map {
76 root 1.11 my ($pl) = @_;
77    
78 root 1.88 warn $pl->ob->name, ": enter map 1\n";#d#
79 root 1.62 my $ob = $pl->ob;
80    
81 root 1.48 my ($map, $x, $y)
82 root 1.62 = $ob->{_link_pos}
83     ? @{delete $ob->{_link_pos}}
84     : ($pl->maplevel, $ob->x, $ob->y);
85 root 1.48
86 root 1.88 warn $pl->ob->name, ": enter map 2\n";#d#
87 root 1.62 $ob->enter_link;
88 root 1.88 warn $pl->ob->name, ": enter map 3\n";#d#
89 root 1.48
90 root 1.77 my $m = cf::map::find $map;
91     my $time = delete $pl->{unclean_save};
92 root 1.88 warn $pl->ob->name, ": enter map 4\n";#d#
93 root 1.77
94 root 1.79 if ($time && $m) {
95 root 1.77 if ($time < $m->{instantiate_time}) {
96     # the map was reset in the meantime
97     my $age = $cf::RUNTIME - $time;
98    
99     warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
100    
101     if ($age >= $MAX_DISCONNECT_TIME) {
102     $ob->message (
103     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104     . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105     . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
106     . "H<You disconnected too long without having used a savebed.>",
107     cf::NDI_RED
108     );
109     # kill them.
110     # reminds me of the famous badness 10000 syndrome...
111     $ob->stats->hp (-10000); #] if they survive this they deserved to live
112 root 1.86 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
113 root 1.48 } else {
114 root 1.81 ($map, $x, $y) = $pl->savebed;
115    
116 root 1.64 $ob->message (
117 root 1.77 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
118     . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
119     . "Better use a savebed next time, much worse things could have happened... "
120     . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
121 root 1.48 cf::NDI_RED
122     );
123     }
124 root 1.77 } else {
125     $ob->message (
126     "You didn't use a bed to reality to leave this realm. This is very dangerous, "
127     . "as lots of things could happen when you leave by other means, such as cave-ins, "
128     . "or monsters suddenly snapping your body. Better use a savebed next time. "
129     . "H<Always apply a bed of reality to disconnect from the server.>",
130     cf::NDI_RED
131     );
132 root 1.48 }
133 root 1.11 }
134 root 1.48
135 root 1.88 warn $pl->ob->name, ": enter map 5\n";#d#
136     #$ob->goto ($map, $x, $y);
137     $ob->goto ($map, $x, $y, sub {
138     warn $pl->ob->name, ": enter map check\n";#d#
139     $_[0]
140     }, sub {
141     warn $pl->ob->name, ": enter map done\n";#d#
142     });
143     warn $pl->ob->name, ": enter map 6\n";#d#
144    
145 root 1.11 }
146    
147 root 1.1 # delete a player directory, be non-blocking AND synchronous...
148     # (thats hard, so we crap out and fork).
149     sub nuke_playerdir {
150     my ($user) = @_;
151    
152 root 1.71 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
153    
154     cf::fork_call {
155     rename "$PLAYERDIR/$user", $temp;
156     system "rm", "-rf", $temp;
157     };
158 root 1.1 }
159    
160 root 1.60 cf::client->attach (on_addme => sub {
161 root 1.1 my ($ns) = @_;
162    
163 root 1.60 if (!$ns->facecache)
164     {
165     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
166 root 1.32
167    
168     ***
169     *** WARNING:
170     *** Your client does not support face/image caching,
171     *** or it has been disabled. Face caching is mandatory
172     *** so please enable it or use a newer client.
173     ***
174     *** Look at your client preferences:
175     ***
176 root 1.79 *** deliantra: all known versions automatically enable the facecache.
177 root 1.32 *** cfclient: use the -cache commandline option.
178     *** cfclient: map will not redraw automatically (bug).
179     *** gcfclient: use -cache commandline option, or enable
180 root 1.70 *** gcfclient: Client => Configure => Map & Image => Cache Images.
181 root 1.79 *** jcrossclient: your client is broken, use deliantra or gcfclient.
182 root 1.32 ***
183     ***
184     EOF
185     if ($ns->version =~ /jcrossclient/) {
186     # let them, for now
187     } else {
188     $ns->flush;
189     return $ns->destroy;
190     }
191    
192     # $ns->facecache = true;
193 root 1.33 }
194    
195     if ($ns->mapmode < cf::Map1aCmd) {
196     $ns->send_drawinfo (<<EOF, cf::NDI_RED);
197    
198    
199     ***
200     *** WARNING:
201     *** Your client is too old. Please upgrade to a newer version.
202     EOF
203    
204     $ns->flush;
205     return $ns->destroy;
206     }
207 root 1.32
208     $ns->pl and return $ns->destroy;
209 root 1.1
210 root 1.10 $ns->async (sub {
211 root 1.72 $Coro::current->{desc} = "addme init";
212    
213 root 1.1 my ($user, $pass);
214    
215     $ns->send_packet ("addme_success");
216    
217     for (;;) {
218     $ns->send_drawinfo (
219     "Please enter your username now. If you are a new user, "
220     . "make one up that describes your character best. "
221     . "Only letters and digits are allowed, though.",
222     cf::NDI_BLUE
223     );
224    
225     # read username
226     while () {
227 root 1.89 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
228 root 1.3
229     if ($cf::LOGIN_LOCK{$user}) {
230     $ns->send_drawinfo (
231     "That username is currently used in another login session. "
232     . "Chose another, or wait till the other session has ended.",
233     cf::NDI_RED
234     );
235 root 1.30 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
236 root 1.3 last;
237     } else {
238     $ns->send_drawinfo (
239     "Your username contains illegal characters "
240     . "(only a-z, A-Z and 0-9 are allowed), "
241     . "or is not between 3 and 18 characters in length.",
242     cf::NDI_RED
243     );
244     }
245 root 1.61 Coro::Timer::sleep 0.4;
246 root 1.1 }
247    
248     check_playing $ns, $user and next;
249    
250 root 1.72 $Coro::current->{desc} = "addme($user) pass";
251    
252 root 1.1 $ns->send_drawinfo (
253     "Welcome $user, please enter your password now. "
254     . "New users should now choose a password. "
255     . "Anything your client lets you enter is fine.",
256     cf::NDI_BLUE
257     );
258    
259     # read password
260     while () {
261     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
262     last if $pass =~ /.../;
263     $ns->send_drawinfo (
264     "Try to use at least three characters as your password please, "
265     . "that cannot be too much to ask for :)",
266     cf::NDI_RED
267     );
268 root 1.61 Coro::Timer::sleep 0.4;
269 root 1.1 }
270    
271 root 1.3 # lock this username for the remainder of this login session
272     if ($cf::LOGIN_LOCK{$user}) {
273     $ns->send_drawinfo (
274     "That username is currently used in another login session. "
275     . "Chose another, or wait till the other session has ended.",
276     cf::NDI_RED
277     );
278     next;
279     }
280     local $cf::LOGIN_LOCK{$user} = 1;
281    
282     check_playing $ns, $user and next;
283    
284 root 1.72 $Coro::current->{desc} = "addme($user) check";
285    
286 root 1.1 # try to read the user file and check the password
287 root 1.19 if (my $pl = cf::player::find $user) {
288     aio_stat $pl->path and next;
289     my $mtime = (stat _)[9];
290     my $hash = $pl->password;
291 root 1.1
292 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
293 root 1.9 nuke_str $pass;
294 root 1.1 # password matches, wonderful
295 root 1.11 my $pl = cf::player::find $user or next;
296 root 1.1 $pl->connect ($ns);
297 root 1.90 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
298 root 1.48 enter_map $pl;
299 root 1.1 last;
300 root 1.19 } elsif (can_cleanup $pl, $mtime) {
301 root 1.1 Coro::Timer::sleep 1;
302    
303     $ns->send_drawinfo (
304 root 1.3 "Player exists, but password does not match. If this is your account, "
305     . "please try again. If not, you can now decide to take over this account "
306 root 1.1 . "because it has not been in-use for some time.",
307     cf::NDI_RED
308     );
309    
310 root 1.9 #TODO: nuke_str
311 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
312     or next;
313    
314     # check if the file hasn't changed
315 root 1.11 aio_stat cf::player::path $user and next;
316 root 1.1 $mtime == (stat _)[9] or next;
317    
318 root 1.19 $pl->quit_character;
319 root 1.1
320     # fall through to creation
321     } else {
322 root 1.9 nuke_str $pass;
323    
324 root 1.1 Coro::Timer::sleep 1;
325    
326     $ns->send_drawinfo (
327     "Wrong username or password. Please try again "
328     . "(check for Numlock and other semi-obvious error sources).",
329     cf::NDI_RED
330     );
331     next;
332     }
333 root 1.37 } else {
334     # unable to load the playerfile:
335     # check wether the player dir exists, which means the file is corrupted or
336     # something very similar.
337     if (!aio_stat cf::player::playerdir $user) {
338     $ns->send_drawinfo (
339     "Unable to retrieve this player. It might be a locked or broken account. "
340     . "If this is your account, ask a dungeon master for assistance. "
341     . "Otherwise choose a different login name.",
342     cf::NDI_RED
343     );
344     next;
345     }
346 root 1.1 }
347    
348     # the rest of this function is character creation
349 root 1.72 $Coro::current->{desc} = "addme($user) chargen";
350 root 1.1
351 root 1.3 # just to make sure nothing is left over
352 root 1.1 nuke_playerdir $user;
353    
354 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
355    
356     if ($pass2 ne $pass) {
357 root 1.9 nuke_str $pass;
358     nuke_str $pass2;
359 root 1.3 $ns->send_drawinfo (
360     "The passwords do not match, please try again.",
361     cf::NDI_RED
362     );
363 root 1.61 Coro::Timer::sleep 0.5;
364 root 1.3 next;
365     }
366    
367 root 1.9 nuke_str $pass2;
368    
369 root 1.11 my $pl = cf::player::new $user;
370 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
371 root 1.9 nuke_str $pass;
372 root 1.1 $pl->connect ($ns);
373 root 1.48 my $ob = $pl->ob;
374 root 1.3
375 root 1.48 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
376 root 1.1
377     while () {
378     $ob->update_stats;
379     $pl->save_stats;
380    
381     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
382     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
383    
384     if ($res =~ /^[Nn]/) {
385     last;
386     } elsif ($res > 0 && $res <= 7) {
387     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
388    
389     if ($swap > 0 && $swap <= 7) {
390     $ob->swap_stats ($res - 1, $swap - 1);
391     }
392     } else {
393     $ob->roll_stats;
394     }
395 root 1.61
396 root 1.87 Coro::Timer::sleep 0.05;
397 root 1.1 }
398    
399     $ob->set_animation (2);
400     $ob->add_statbonus;
401    
402 root 1.45 while () {
403 root 1.67 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
404 root 1.45 my $msg = $ob->msg;
405 root 1.46 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
406 root 1.67 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
407 root 1.45
408     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
409     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
410    
411     last if $res =~ /[dD]/;
412    
413     $pl->chargen_race_next;
414 root 1.61 Coro::Timer::sleep 0.2;
415 root 1.45 }
416    
417 root 1.85 # create the playerdir, if necessary, as chargen_race_done did it before
418     # presumably because of unique maps
419     aio_mkdir playerdir $pl, 0770;
420 root 1.45 $pl->chargen_race_done;
421 root 1.1
422 root 1.55 while () {
423     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
424     "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
425    
426     if ($res =~ /^[fF]/) {
427     $pl->gender (1);
428     last;
429     } elsif ($res =~ /^[mM]/) {
430     $pl->gender (0);
431     last;
432     }
433 root 1.61 Coro::Timer::sleep 0.2;
434 root 1.55 }
435    
436 root 1.75 $ob->reply (undef, "Welcome to Deliantra!");
437 root 1.55
438 root 1.45 delete $pl->{deny_save};
439 root 1.1
440     last;
441     }
442     });
443 root 1.60 });
444 root 1.1
445 root 1.12 cf::register_command quit => sub {
446     my ($ob, $arg) = @_;
447    
448     $ob->reply (undef,
449     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
450     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
451     cf::NDI_UNIQUE | cf::NDI_RED);
452     };
453    
454     cf::register_command quit_character => sub {
455     my ($ob, $arg) = @_;
456    
457     my $pl = $ob->contr;
458    
459     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
460     if ($_[0] !~ /^[yY]/) {
461     $ob->reply (undef,
462     "Ok, not not quitting then.",
463     cf::NDI_UNIQUE | cf::NDI_RED);
464     } else {
465     $ob->reply (undef,
466     "Ok, quitting, hope to see you again.",
467     cf::NDI_UNIQUE | cf::NDI_RED);
468     $pl->ns->flush;
469 root 1.31 cf::async { $pl->quit_character };
470 root 1.12 }
471     });
472     };
473 root 1.11
474 root 1.1 cf::object->attach (
475     type => cf::SAVEBED,
476     on_apply => sub {
477     my ($bed, $ob) = @_;
478    
479     return cf::override 0 unless $ob->type == cf::PLAYER;
480    
481 root 1.15 my $pl = $ob->contr;
482 root 1.11
483 root 1.1 # update respawn position
484 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
485 root 1.22 cf::async { $pl->save };
486 root 1.1
487 root 1.86 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
488 root 1.5 $ob->check_score;
489 root 1.1
490     $ob->reply (undef, "In the future, you will wake up here when you die.");
491    
492 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
493 root 1.6 if ($_[0] !~ /^[yY]/) {
494 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
495     $pl->deactivate;
496     $pl->ns->destroy;
497 root 1.7 } else {
498 root 1.13 cf::async { $pl->save };
499 root 1.6 }
500 root 1.1 });
501     },
502     );
503    
504 root 1.8 cf::player->attach (
505     on_login => sub {
506     my ($pl) = @_;
507     my $name = $pl->ob->name;
508    
509     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
510     },
511     on_logout => sub {
512     my ($pl, $cleanly) = @_;
513     my $name = $pl->ob->name;
514    
515     if ($cleanly) {
516     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
517     } else {
518     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
519 root 1.79 $pl->{unclean_save} = $cf::RUNTIME
520     unless safe_spot $pl;
521 root 1.8 }
522     },
523     );
524    
525 root 1.11 #############################################################################
526    
527 root 1.69 our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
528     our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
529 root 1.11
530     our $SCHEDULER = cf::async_ext {
531 root 1.72 $Coro::current->{desc} = "player scheduler";
532    
533 root 1.11 while () {
534 root 1.74 Coro::EV::timer_once $SCHEDULE_INTERVAL;
535 root 1.11
536     # this weird form of iteration over values is used because
537     # the hash changes underneath us frequently, and for
538     # keeps a direct reference to the value without (in 5.8 perls)
539     # keeping a reference, so this is prone to crashes or worse.
540     my @players = keys %cf::PLAYER;
541     for (@players) {
542     my $pl = $cf::PLAYER{$_}
543     or next;
544     $pl->valid or next;
545    
546     eval {
547     if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
548     $pl->save;
549 root 1.17
550 root 1.49 unless ($pl->active || $pl->ns) {
551 root 1.21 # check refcounts, this is tricky and needs to be adjusted to fit server internals
552     my $ob = $pl->ob;
553 root 1.50
554 root 1.21 my $pl_ref = $pl->refcnt_cnt;
555     my $ob_ref = $ob->refcnt_cnt;
556    
557 root 1.51 ## pl_ref == $pl + ob->contr + %cf::PLAYER
558     ## ob_ref == $ob + pl->observe + simply being an object
559 root 1.50 if ($pl_ref == 3 && $ob_ref == 3) {
560 root 1.21 warn "player-scheduler destroy ", $ob->name;#d#
561    
562     # remove from sight and get fresh "copies"
563     $pl = delete $cf::PLAYER{$ob->name};
564     $ob = $pl->ob;
565    
566 root 1.54 $pl->destroy; # destroys $ob
567 root 1.21 } else {
568 root 1.50 my $a_ = $pl->refcnt;#d#
569     my $b_ = $ob->refcnt;#d#
570    
571 root 1.83 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
572 root 1.21 }
573 root 1.17 }
574     }
575 root 1.11 };
576     warn $@ if $@;
577 root 1.82 cf::cede_to_tick;
578 root 1.11 };
579     }
580     };
581    
582     $SCHEDULER->prio (1);
583