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/cvs/deliantra/server/ext/login.ext
Revision: 1.98
Committed: Sun Jun 28 16:46:50 2009 UTC (14 years, 10 months ago) by root
Branch: MAIN
Changes since 1.97: +1 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.53 #! perl # mandatory
2 root 1.1
3     # login handling
4    
5     use Fcntl;
6     use Coro::AIO;
7 root 1.53
8 root 1.64 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9    
10 root 1.9 # paranoia function to overwrite a string-in-place
11     sub nuke_str {
12     substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13     }
14 root 1.1
15     sub query {
16     my ($ns, $flags, $text) = @_;
17    
18 root 1.94 $ns->query ($flags, $text, Coro::rouse_cb);
19     Coro::rouse_wait
20 root 1.1 }
21    
22     sub can_cleanup {
23 root 1.19 my ($pl, $mtime) = @_;
24 root 1.1
25     my $age = time - $mtime;
26 root 1.19 my $level = $pl->ob->level;
27 root 1.1
28     ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29     || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30     || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31     || $age > 700 * 86400 # 2 years for everybody else
32     }
33    
34     sub check_playing {
35     my ($ns, $user) = @_;
36    
37 root 1.11 return unless cf::player::find_active $user;
38 root 1.1
39     $ns->send_drawinfo (
40     "That player is already logged in on this server. "
41     . "If you want to create a new player, choose another name. "
42 root 1.59 . "If you have already a registered, make sure nobody "
43     . "else is using your account at this time. If you lost your connection "
44 root 1.1 . "then the server will likely timeout within a minute. If you still "
45     . "cannot log-in after a minute, you are still logged in. Make sure "
46     . "you do not have another client running. If you use windows, reboot, "
47     . "this will fix anything.",
48     cf::NDI_RED
49     );
50    
51     1
52     }
53    
54 root 1.79 sub safe_spot($) {
55     my ($pl) = @_;
56    
57     my $ob = $pl->ob;
58 root 1.76
59 root 1.79 my $m = $ob->map
60     or return;
61     my $x = $ob->x;
62     my $y = $ob->y;
63    
64     # return 0;#d#
65     # warn join ":", $m->at ($x, $y);#d#
66     # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67     # return 0;
68 root 1.78
69 root 1.76 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70     }
71    
72 root 1.48 sub enter_map {
73 root 1.11 my ($pl) = @_;
74    
75 root 1.88 warn $pl->ob->name, ": enter map 1\n";#d#
76 root 1.62 my $ob = $pl->ob;
77    
78 root 1.48 my ($map, $x, $y)
79 root 1.62 = $ob->{_link_pos}
80     ? @{delete $ob->{_link_pos}}
81     : ($pl->maplevel, $ob->x, $ob->y);
82 root 1.48
83 root 1.88 warn $pl->ob->name, ": enter map 2\n";#d#
84 root 1.62 $ob->enter_link;
85 root 1.88 warn $pl->ob->name, ": enter map 3\n";#d#
86 root 1.48
87 root 1.77 my $m = cf::map::find $map;
88     my $time = delete $pl->{unclean_save};
89 root 1.88 warn $pl->ob->name, ": enter map 4\n";#d#
90 root 1.77
91 root 1.79 if ($time && $m) {
92 root 1.77 if ($time < $m->{instantiate_time}) {
93     # the map was reset in the meantime
94     my $age = $cf::RUNTIME - $time;
95    
96     warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
97    
98     if ($age >= $MAX_DISCONNECT_TIME) {
99     $ob->message (
100     "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
101     . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
102     . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
103     . "H<You disconnected too long without having used a savebed.>",
104     cf::NDI_RED
105     );
106     # kill them.
107     # reminds me of the famous badness 10000 syndrome...
108     $ob->stats->hp (-10000); #] if they survive this they deserved to live
109 root 1.86 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
110 root 1.48 } else {
111 root 1.81 ($map, $x, $y) = $pl->savebed;
112    
113 root 1.64 $ob->message (
114 root 1.77 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
115     . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
116     . "Better use a savebed next time, much worse things could have happened... "
117     . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
118 root 1.48 cf::NDI_RED
119     );
120     }
121 root 1.77 } else {
122     $ob->message (
123     "You didn't use a bed to reality to leave this realm. This is very dangerous, "
124     . "as lots of things could happen when you leave by other means, such as cave-ins, "
125     . "or monsters suddenly snapping your body. Better use a savebed next time. "
126     . "H<Always apply a bed of reality to disconnect from the server.>",
127     cf::NDI_RED
128     );
129 root 1.48 }
130 root 1.11 }
131 root 1.48
132 root 1.88 warn $pl->ob->name, ": enter map 5\n";#d#
133     #$ob->goto ($map, $x, $y);
134     $ob->goto ($map, $x, $y, sub {
135     warn $pl->ob->name, ": enter map check\n";#d#
136     $_[0]
137     }, sub {
138     warn $pl->ob->name, ": enter map done\n";#d#
139     });
140     warn $pl->ob->name, ": enter map 6\n";#d#
141    
142 root 1.11 }
143    
144 root 1.1 # delete a player directory, be non-blocking AND synchronous...
145 pippijn 1.96 # (that's hard, so we crap out and fork).
146 root 1.1 sub nuke_playerdir {
147     my ($user) = @_;
148    
149 root 1.71 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
150    
151     cf::fork_call {
152     rename "$PLAYERDIR/$user", $temp;
153     system "rm", "-rf", $temp;
154     };
155 root 1.1 }
156    
157 root 1.60 cf::client->attach (on_addme => sub {
158 root 1.1 my ($ns) = @_;
159    
160 root 1.32 $ns->pl and return $ns->destroy;
161 root 1.1
162 root 1.10 $ns->async (sub {
163 root 1.72 $Coro::current->{desc} = "addme init";
164    
165 root 1.1 my ($user, $pass);
166    
167     $ns->send_packet ("addme_success");
168    
169     for (;;) {
170     $ns->send_drawinfo (
171     "Please enter your username now. If you are a new user, "
172     . "make one up that describes your character best. "
173     . "Only letters and digits are allowed, though.",
174     cf::NDI_BLUE
175     );
176    
177     # read username
178     while () {
179 root 1.89 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
180 root 1.3
181     if ($cf::LOGIN_LOCK{$user}) {
182     $ns->send_drawinfo (
183     "That username is currently used in another login session. "
184     . "Chose another, or wait till the other session has ended.",
185     cf::NDI_RED
186     );
187 root 1.92 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
188 root 1.3 last;
189     } else {
190     $ns->send_drawinfo (
191     "Your username contains illegal characters "
192     . "(only a-z, A-Z and 0-9 are allowed), "
193 root 1.92 . "or is not between 3 and 20 characters in length.",
194 root 1.3 cf::NDI_RED
195     );
196     }
197 root 1.61 Coro::Timer::sleep 0.4;
198 root 1.1 }
199    
200     check_playing $ns, $user and next;
201    
202 root 1.72 $Coro::current->{desc} = "addme($user) pass";
203    
204 root 1.1 $ns->send_drawinfo (
205     "Welcome $user, please enter your password now. "
206     . "New users should now choose a password. "
207     . "Anything your client lets you enter is fine.",
208     cf::NDI_BLUE
209     );
210    
211     # read password
212     while () {
213     $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
214     last if $pass =~ /.../;
215     $ns->send_drawinfo (
216     "Try to use at least three characters as your password please, "
217     . "that cannot be too much to ask for :)",
218     cf::NDI_RED
219     );
220 root 1.61 Coro::Timer::sleep 0.4;
221 root 1.1 }
222    
223 root 1.3 # lock this username for the remainder of this login session
224     if ($cf::LOGIN_LOCK{$user}) {
225     $ns->send_drawinfo (
226     "That username is currently used in another login session. "
227     . "Chose another, or wait till the other session has ended.",
228     cf::NDI_RED
229     );
230     next;
231     }
232     local $cf::LOGIN_LOCK{$user} = 1;
233    
234     check_playing $ns, $user and next;
235    
236 root 1.72 $Coro::current->{desc} = "addme($user) check";
237    
238 root 1.1 # try to read the user file and check the password
239 root 1.19 if (my $pl = cf::player::find $user) {
240     aio_stat $pl->path and next;
241     my $mtime = (stat _)[9];
242     my $hash = $pl->password;
243 root 1.1
244 root 1.19 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
245 root 1.9 nuke_str $pass;
246 root 1.1 # password matches, wonderful
247 root 1.11 my $pl = cf::player::find $user or next;
248 root 1.1 $pl->connect ($ns);
249 root 1.90 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
250 root 1.98 #d# Coro::Timer::sleep 60;#d# log out here to trigger DEBUG bug
251 root 1.48 enter_map $pl;
252 root 1.1 last;
253 root 1.19 } elsif (can_cleanup $pl, $mtime) {
254 root 1.1 Coro::Timer::sleep 1;
255    
256     $ns->send_drawinfo (
257 root 1.3 "Player exists, but password does not match. If this is your account, "
258     . "please try again. If not, you can now decide to take over this account "
259 root 1.1 . "because it has not been in-use for some time.",
260     cf::NDI_RED
261     );
262    
263 root 1.9 #TODO: nuke_str
264 root 1.1 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
265     or next;
266    
267     # check if the file hasn't changed
268 root 1.11 aio_stat cf::player::path $user and next;
269 root 1.1 $mtime == (stat _)[9] or next;
270    
271 root 1.19 $pl->quit_character;
272 root 1.1
273     # fall through to creation
274     } else {
275 root 1.9 nuke_str $pass;
276    
277 root 1.1 Coro::Timer::sleep 1;
278    
279     $ns->send_drawinfo (
280     "Wrong username or password. Please try again "
281     . "(check for Numlock and other semi-obvious error sources).",
282     cf::NDI_RED
283     );
284     next;
285     }
286 root 1.37 } else {
287     # unable to load the playerfile:
288     # check wether the player dir exists, which means the file is corrupted or
289     # something very similar.
290     if (!aio_stat cf::player::playerdir $user) {
291     $ns->send_drawinfo (
292     "Unable to retrieve this player. It might be a locked or broken account. "
293     . "If this is your account, ask a dungeon master for assistance. "
294     . "Otherwise choose a different login name.",
295     cf::NDI_RED
296     );
297     next;
298     }
299 root 1.1 }
300    
301     # the rest of this function is character creation
302 root 1.72 $Coro::current->{desc} = "addme($user) chargen";
303 root 1.1
304 root 1.3 # just to make sure nothing is left over
305 root 1.1 nuke_playerdir $user;
306    
307 root 1.3 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
308    
309     if ($pass2 ne $pass) {
310 root 1.9 nuke_str $pass;
311     nuke_str $pass2;
312 root 1.3 $ns->send_drawinfo (
313     "The passwords do not match, please try again.",
314     cf::NDI_RED
315     );
316 root 1.61 Coro::Timer::sleep 0.5;
317 root 1.3 next;
318     }
319    
320 root 1.9 nuke_str $pass2;
321    
322 root 1.11 my $pl = cf::player::new $user;
323 root 1.1 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
324 root 1.9 nuke_str $pass;
325 root 1.1 $pl->connect ($ns);
326 root 1.48 my $ob = $pl->ob;
327 root 1.3
328 root 1.48 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
329 root 1.1
330     while () {
331     $ob->update_stats;
332     $pl->save_stats;
333    
334     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
335     "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
336    
337     if ($res =~ /^[Nn]/) {
338     last;
339     } elsif ($res > 0 && $res <= 7) {
340     my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
341    
342     if ($swap > 0 && $swap <= 7) {
343     $ob->swap_stats ($res - 1, $swap - 1);
344     }
345     } else {
346     $ob->roll_stats;
347     }
348 root 1.61
349 root 1.87 Coro::Timer::sleep 0.05;
350 root 1.1 }
351    
352     $ob->set_animation (2);
353     $ob->add_statbonus;
354    
355 root 1.45 while () {
356 root 1.67 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
357 root 1.45 my $msg = $ob->msg;
358 root 1.46 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
359 root 1.67 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
360 root 1.45
361     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
362     "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
363    
364     last if $res =~ /[dD]/;
365    
366     $pl->chargen_race_next;
367 root 1.61 Coro::Timer::sleep 0.2;
368 root 1.45 }
369    
370 root 1.85 # create the playerdir, if necessary, as chargen_race_done did it before
371     # presumably because of unique maps
372     aio_mkdir playerdir $pl, 0770;
373 root 1.45 $pl->chargen_race_done;
374 root 1.1
375 root 1.55 while () {
376     my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
377     "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
378    
379     if ($res =~ /^[fF]/) {
380     $pl->gender (1);
381     last;
382     } elsif ($res =~ /^[mM]/) {
383     $pl->gender (0);
384     last;
385     }
386 root 1.61 Coro::Timer::sleep 0.2;
387 root 1.55 }
388    
389 root 1.75 $ob->reply (undef, "Welcome to Deliantra!");
390 root 1.55
391 elmex 1.93 # XXX: Workaround for delayed client ext protocol handshake
392     $pl->esrv_new_player;
393    
394 root 1.45 delete $pl->{deny_save};
395 root 1.1
396     last;
397     }
398     });
399 root 1.60 });
400 root 1.1
401 root 1.12 cf::register_command quit => sub {
402     my ($ob, $arg) = @_;
403    
404 root 1.95 $ob->send_msg (undef,
405     "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
406     . "If you are sure you want to do this, then use the quit_character command instead of quit.",
407     cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
408 root 1.12 };
409    
410     cf::register_command quit_character => sub {
411     my ($ob, $arg) = @_;
412    
413     my $pl = $ob->contr;
414    
415     $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
416     if ($_[0] !~ /^[yY]/) {
417 root 1.95 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
418 root 1.12 } else {
419 root 1.95 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
420 root 1.12 $pl->ns->flush;
421 root 1.31 cf::async { $pl->quit_character };
422 root 1.12 }
423     });
424     };
425 root 1.11
426 root 1.1 cf::object->attach (
427     type => cf::SAVEBED,
428     on_apply => sub {
429     my ($bed, $ob) = @_;
430    
431     return cf::override 0 unless $ob->type == cf::PLAYER;
432    
433 root 1.15 my $pl = $ob->contr;
434 root 1.11
435 root 1.1 # update respawn position
436 root 1.11 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
437 root 1.22 cf::async { $pl->save };
438 root 1.1
439 root 1.86 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
440 root 1.5 $ob->check_score;
441 root 1.1
442 root 1.95 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
443 root 1.1
444 root 1.11 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
445 root 1.6 if ($_[0] !~ /^[yY]/) {
446 root 1.11 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
447     $pl->deactivate;
448     $pl->ns->destroy;
449 root 1.7 } else {
450 root 1.13 cf::async { $pl->save };
451 root 1.6 }
452 root 1.1 });
453     },
454     );
455    
456 root 1.8 cf::player->attach (
457     on_login => sub {
458     my ($pl) = @_;
459     my $name = $pl->ob->name;
460    
461     $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
462     },
463     on_logout => sub {
464     my ($pl, $cleanly) = @_;
465     my $name = $pl->ob->name;
466    
467     if ($cleanly) {
468     $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
469     } else {
470     $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
471 root 1.79 $pl->{unclean_save} = $cf::RUNTIME
472     unless safe_spot $pl;
473 root 1.8 }
474     },
475     );
476    
477 root 1.11