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/cvs/deliantra/server/ext/login.ext
Revision: 1.102
Committed: Sun Jan 31 03:46:20 2010 UTC (14 years, 3 months ago) by root
Branch: MAIN
CVS Tags: rel-2_93
Changes since 1.101: +2 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #! perl # mandatory depends=highscore
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7
8 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9
10 # paranoia function to overwrite a string-in-place
11 sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13 }
14
15 sub query {
16 my ($ns, $flags, $text) = @_;
17
18 $ns->query ($flags, $text, Coro::rouse_cb);
19 Coro::rouse_wait
20 }
21
22 sub can_cleanup {
23 my ($pl, $mtime) = @_;
24
25 my $age = time - $mtime;
26 my $level = $pl->ob->level;
27
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else
32 }
33
34 sub check_playing {
35 my ($ns, $user) = @_;
36
37 return unless cf::player::find_active $user;
38
39 $ns->send_drawinfo (
40 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. "
42 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.",
48 cf::NDI_RED
49 );
50
51 1
52 }
53
54 sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # return 0;#d#
65 # warn join ":", $m->at ($x, $y);#d#
66 # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67 # return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70 }
71
72 sub enter_map {
73 my ($pl) = @_;
74
75 my $ob = $pl->ob;
76
77 my ($map, $x, $y)
78 = $ob->{_link_pos}
79 ? @{delete $ob->{_link_pos}}
80 : ($pl->maplevel, $ob->x, $ob->y);
81
82 $ob->enter_link;
83
84 my $m = cf::map::find $map;
85 my $time = delete $pl->{unclean_save};
86
87 if ($time && $m) {
88 if ($time < $m->{instantiate_time}) {
89 # the map was reset in the meantime
90 my $age = $cf::RUNTIME - $time;
91
92 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
93
94 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
99 . "H<You disconnected too long without having used a savebed.>",
100 cf::NDI_RED
101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
107 ($map, $x, $y) = $pl->savebed;
108
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 cf::NDI_RED
115 );
116 }
117 } else {
118 $ob->message (
119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
123 cf::NDI_RED
124 );
125 }
126 }
127
128 $ob->goto ($map, $x, $y);
129 }
130
131 # delete a player directory, be non-blocking AND synchronous...
132 # (that's hard, so we crap out and fork).
133 sub nuke_playerdir {
134 my ($user) = @_;
135
136 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
137
138 cf::fork_call {
139 rename "$PLAYERDIR/$user", $temp;
140 system "rm", "-rf", $temp;
141 };
142 }
143
144 cf::client->attach (on_addme => sub {
145 my ($ns) = @_;
146
147 $ns->pl and return $ns->destroy;
148
149 $ns->async (sub {
150 $Coro::current->{desc} = "addme init";
151
152 my ($user, $pass);
153
154 $ns->send_packet ("addme_success");
155
156 for (;;) {
157 $ns->send_drawinfo (
158 "Please enter your username now. If you are a new user, "
159 . "make one up that describes your character best. "
160 . "Only letters and digits are allowed, though.",
161 cf::NDI_BLUE
162 );
163
164 # read username
165 while () {
166 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
167
168 if ($cf::LOGIN_LOCK{$user}) {
169 $ns->send_drawinfo (
170 "That username is currently used in another login session. "
171 . "Chose another, or wait till the other session has ended.",
172 cf::NDI_RED
173 );
174 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
175 last;
176 } else {
177 $ns->send_drawinfo (
178 "Your username contains illegal characters "
179 . "(only a-z, A-Z and 0-9 are allowed), "
180 . "or is not between 3 and 20 characters in length.",
181 cf::NDI_RED
182 );
183 }
184 Coro::Timer::sleep 0.4;
185 }
186
187 check_playing $ns, $user and next;
188
189 $Coro::current->{desc} = "addme($user) pass";
190
191 $ns->send_drawinfo (
192 "Welcome $user, please enter your password now. "
193 . "New users should now choose a password. "
194 . "Anything your client lets you enter is fine.",
195 cf::NDI_BLUE
196 );
197
198 # read password
199 while () {
200 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
201 last if $pass =~ /.../;
202 $ns->send_drawinfo (
203 "Try to use at least three characters as your password please, "
204 . "that cannot be too much to ask for :)",
205 cf::NDI_RED
206 );
207 Coro::Timer::sleep 0.4;
208 }
209
210 # lock this username for the remainder of this login session
211 if ($cf::LOGIN_LOCK{$user}) {
212 $ns->send_drawinfo (
213 "That username is currently used in another login session. "
214 . "Chose another, or wait till the other session has ended.",
215 cf::NDI_RED
216 );
217 next;
218 }
219 local $cf::LOGIN_LOCK{$user} = 1;
220
221 check_playing $ns, $user and next;
222
223 $Coro::current->{desc} = "addme($user) check";
224
225 # try to read the user file and check the password
226 if (my $pl = cf::player::find $user) {
227 aio_stat $pl->path and next;
228 my $mtime = (stat _)[9];
229 my $hash = $pl->password;
230
231 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
232 nuke_str $pass;
233 # password matches, wonderful
234 my $pl = cf::player::find $user or next;
235 $pl->connect ($ns);
236 enter_map $pl;
237 last;
238 } elsif (can_cleanup $pl, $mtime) {
239 Coro::Timer::sleep 1;
240
241 $ns->send_drawinfo (
242 "Player exists, but password does not match. If this is your account, "
243 . "please try again. If not, you can now decide to take over this account "
244 . "because it has not been in-use for some time.",
245 cf::NDI_RED
246 );
247
248 #TODO: nuke_str
249 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
250 or next;
251
252 # check if the file hasn't changed
253 aio_stat cf::player::path $user and next;
254 $mtime == (stat _)[9] or next;
255
256 $pl->quit_character;
257
258 # fall through to creation
259 } else {
260 nuke_str $pass;
261
262 Coro::Timer::sleep 1;
263
264 $ns->send_drawinfo (
265 "Wrong username or password. Please try again "
266 . "(check for Numlock and other semi-obvious error sources).",
267 cf::NDI_RED
268 );
269 next;
270 }
271 } else {
272 # unable to load the playerfile:
273 # check wether the player dir exists, which means the file is corrupted or
274 # something very similar.
275 if (!aio_stat cf::player::playerdir $user) {
276 $ns->send_drawinfo (
277 "Unable to retrieve this player. It might be a locked or broken account. "
278 . "If this is your account, ask a dungeon master for assistance. "
279 . "Otherwise choose a different login name.",
280 cf::NDI_RED
281 );
282 next;
283 }
284 }
285
286 # the rest of this function is character creation
287 $Coro::current->{desc} = "addme($user) chargen";
288
289 # just to make sure nothing is left over
290 nuke_playerdir $user;
291
292 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
293
294 if ($pass2 ne $pass) {
295 nuke_str $pass;
296 nuke_str $pass2;
297 $ns->send_drawinfo (
298 "The passwords do not match, please try again.",
299 cf::NDI_RED
300 );
301 Coro::Timer::sleep 0.5;
302 next;
303 }
304
305 nuke_str $pass2;
306
307 my $pl = cf::player::new $user;
308 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
309 nuke_str $pass;
310 $pl->connect ($ns);
311 my $ob = $pl->ob;
312
313 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
314
315 while () {
316 $ob->update_stats;
317 $pl->save_stats;
318
319 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
320 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
321
322 if ($res =~ /^[Nn]/) {
323 last;
324 } elsif ($res > 0 && $res <= 7) {
325 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
326
327 if ($swap > 0 && $swap <= 7) {
328 $ob->swap_stats ($res - 1, $swap - 1);
329 }
330 } else {
331 $ob->roll_stats;
332 }
333
334 Coro::Timer::sleep 0.05;
335 }
336
337 $ob->set_animation (2);
338 $ob->add_statbonus;
339
340 while () {
341 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
342 my $msg = $ob->msg;
343 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
344 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
345
346 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
347 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
348
349 last if $res =~ /[dD]/;
350
351 $pl->chargen_race_next;
352 Coro::Timer::sleep 0.2;
353 }
354
355 # create the playerdir, if necessary, as chargen_race_done did it before
356 # presumably because of unique maps
357 aio_mkdir playerdir $pl, 0770;
358 $pl->chargen_race_done;
359
360 while () {
361 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
362 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
363
364 if ($res =~ /^[fF]/) {
365 $pl->gender (1);
366 last;
367 } elsif ($res =~ /^[mM]/) {
368 $pl->gender (0);
369 last;
370 }
371 Coro::Timer::sleep 0.2;
372 }
373
374 $ob->reply (undef, "Welcome to Deliantra!");
375
376 # XXX: Workaround for delayed client ext protocol handshake
377 $pl->esrv_new_player;
378
379 delete $pl->{deny_save};
380
381 last;
382 }
383
384 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
385 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
386 }
387 });
388 });
389
390 cf::register_command quit => sub {
391 my ($ob, $arg) = @_;
392
393 $ob->send_msg (undef,
394 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
395 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
396 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
397 };
398
399 cf::register_command quit_character => sub {
400 my ($ob, $arg) = @_;
401
402 my $pl = $ob->contr;
403
404 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
405 if ($_[0] !~ /^[yY]/) {
406 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
407 } else {
408 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
409 $pl->ns->flush;
410 cf::async { $pl->quit_character };
411 }
412 });
413 };
414
415 cf::object->attach (
416 type => cf::SAVEBED,
417 on_apply => sub {
418 my ($bed, $ob) = @_;
419
420 return cf::override 0 unless $ob->type == cf::PLAYER;
421
422 my $pl = $ob->contr;
423
424 # update respawn position
425 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
426 cf::async { $pl->save };
427
428 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
429 ext::highscore::check $ob;
430
431 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
432
433 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
434 if ($_[0] !~ /^[yY]/) {
435 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
436 $pl->deactivate;
437 $pl->ns->destroy;
438 } else {
439 cf::async { $pl->save };
440 }
441 });
442 },
443 );
444
445 cf::player->attach (
446 on_login => sub {
447 my ($pl) = @_;
448 my $name = $pl->ob->name;
449
450 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
451 },
452 on_logout => sub {
453 my ($pl, $cleanly) = @_;
454 my $name = $pl->ob->name;
455
456 if ($cleanly) {
457 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
458 } else {
459 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
460 $pl->{unclean_save} = $cf::RUNTIME
461 unless safe_spot $pl;
462 }
463 },
464 );
465
466