1 |
#! perl # mandatory depends=highscore |
2 |
|
3 |
# login handling |
4 |
|
5 |
use Fcntl; |
6 |
use Coro::AIO; |
7 |
|
8 |
our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
9 |
|
10 |
# paranoia function to overwrite a string-in-place |
11 |
sub nuke_str { |
12 |
substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
13 |
} |
14 |
|
15 |
sub query { |
16 |
my ($ns, $flags, $text) = @_; |
17 |
|
18 |
$ns->query ($flags, $text, Coro::rouse_cb); |
19 |
Coro::rouse_wait |
20 |
} |
21 |
|
22 |
sub can_cleanup { |
23 |
my ($pl, $mtime) = @_; |
24 |
|
25 |
my $age = time - $mtime; |
26 |
my $level = $pl->ob->level; |
27 |
|
28 |
($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
29 |
|| ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
30 |
|| ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
31 |
|| $age > 700 * 86400 # 2 years for everybody else |
32 |
} |
33 |
|
34 |
sub check_playing { |
35 |
my ($ns, $user) = @_; |
36 |
|
37 |
return unless cf::player::find_active $user; |
38 |
|
39 |
$ns->send_drawinfo ( |
40 |
"That player is already logged in on this server. " |
41 |
. "If you want to create a new player, choose another name. " |
42 |
. "If you have already a registered, make sure nobody " |
43 |
. "else is using your account at this time. If you lost your connection " |
44 |
. "then the server will likely timeout within a minute. If you still " |
45 |
. "cannot log-in after a minute, you are still logged in. Make sure " |
46 |
. "you do not have another client running. If you use windows, reboot, " |
47 |
. "this will fix anything.", |
48 |
cf::NDI_RED |
49 |
); |
50 |
|
51 |
1 |
52 |
} |
53 |
|
54 |
sub safe_spot($) { |
55 |
my ($pl) = @_; |
56 |
|
57 |
my $ob = $pl->ob; |
58 |
|
59 |
my $m = $ob->map |
60 |
or return; |
61 |
my $x = $ob->x; |
62 |
my $y = $ob->y; |
63 |
|
64 |
# return 0;#d# |
65 |
# warn join ":", $m->at ($x, $y);#d# |
66 |
# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
67 |
# return 0; |
68 |
|
69 |
scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
70 |
} |
71 |
|
72 |
sub enter_map { |
73 |
my ($pl) = @_; |
74 |
|
75 |
my $ob = $pl->ob; |
76 |
|
77 |
my ($map, $x, $y) |
78 |
= $ob->{_link_pos} |
79 |
? @{delete $ob->{_link_pos}} |
80 |
: ($pl->maplevel, $ob->x, $ob->y); |
81 |
|
82 |
$ob->enter_link; |
83 |
|
84 |
my $m = cf::map::find $map; |
85 |
my $time = delete $pl->{unclean_save}; |
86 |
|
87 |
if ($time && $m) { |
88 |
if ($time < $m->{instantiate_time}) { |
89 |
# the map was reset in the meantime |
90 |
my $age = $cf::RUNTIME - $time; |
91 |
|
92 |
cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
93 |
|
94 |
if ($age >= $MAX_DISCONNECT_TIME) { |
95 |
$ob->message ( |
96 |
"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
97 |
. "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
98 |
. "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
99 |
. "H<You disconnected too long without having used a savebed.>", |
100 |
cf::NDI_RED |
101 |
); |
102 |
# kill them. |
103 |
# reminds me of the famous badness 10000 syndrome... |
104 |
$ob->stats->hp (-10000); #] if they survive this they deserved to live |
105 |
my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
106 |
} else { |
107 |
($map, $x, $y) = $pl->savebed; |
108 |
|
109 |
$ob->message ( |
110 |
"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
111 |
. "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
112 |
. "Better use a savebed next time, much worse things could have happened... " |
113 |
. "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
114 |
cf::NDI_RED |
115 |
); |
116 |
} |
117 |
} else { |
118 |
$ob->message ( |
119 |
"You didn't use a bed to reality to leave this realm. This is very dangerous, " |
120 |
. "as lots of things could happen when you leave by other means, such as cave-ins, " |
121 |
. "or monsters suddenly snapping your body. Better use a savebed next time. " |
122 |
. "H<Always apply a bed of reality to disconnect from the server.>", |
123 |
cf::NDI_RED |
124 |
); |
125 |
} |
126 |
} |
127 |
|
128 |
$ob->goto ($map, $x, $y); |
129 |
} |
130 |
|
131 |
sub encode_password($) { |
132 |
# crypt $_[0], |
133 |
# join '', |
134 |
# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)] |
135 |
"!" . unpack "H*", $_[0] |
136 |
} |
137 |
|
138 |
sub compare_password($$) { |
139 |
my ($pass, $token) = @_; |
140 |
|
141 |
if ($token =~ /\!(.*)/) { |
142 |
return $pass eq pack "H*", $1; |
143 |
} else { |
144 |
return $token eq crypt $pass, $token; |
145 |
} |
146 |
} |
147 |
|
148 |
# delete a player directory |
149 |
sub nuke_playerdir { |
150 |
my ($user) = @_; |
151 |
|
152 |
my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
153 |
|
154 |
my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
155 |
aio_rename "$PLAYERDIR/$user", $temp; |
156 |
IO::AIO::aio_rmtree $temp; |
157 |
} |
158 |
|
159 |
cf::client->attach (on_addme => sub { |
160 |
my ($ns) = @_; |
161 |
|
162 |
$ns->pl and return $ns->destroy; |
163 |
|
164 |
$ns->async (sub { |
165 |
$Coro::current->{desc} = "addme init"; |
166 |
|
167 |
my ($user, $pass); |
168 |
|
169 |
$ns->send_packet ("addme_success"); |
170 |
|
171 |
for (;;) { |
172 |
$ns->send_drawinfo ( |
173 |
"Please enter your username now. If you are a new user, " |
174 |
. "make one up that describes your character best. " |
175 |
. "Only letters and digits are allowed, though.", |
176 |
cf::NDI_BLUE |
177 |
); |
178 |
|
179 |
# read username |
180 |
while () { |
181 |
$user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
182 |
|
183 |
if ($cf::LOGIN_LOCK{$user}) { |
184 |
$ns->send_drawinfo ( |
185 |
"That username is currently used in another login session. " |
186 |
. "Chose another, or wait till the other session has ended.", |
187 |
cf::NDI_RED |
188 |
); |
189 |
} elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
190 |
last; |
191 |
} else { |
192 |
$ns->send_drawinfo ( |
193 |
"Your username contains illegal characters " |
194 |
. "(only a-z, A-Z and 0-9 are allowed), " |
195 |
. "or is not between 3 and 20 characters in length.", |
196 |
cf::NDI_RED |
197 |
); |
198 |
} |
199 |
Coro::Timer::sleep 0.4; |
200 |
} |
201 |
|
202 |
check_playing $ns, $user and next; |
203 |
|
204 |
$Coro::current->{desc} = "addme($user) pass"; |
205 |
|
206 |
$ns->send_drawinfo ( |
207 |
"Welcome $user, please enter your password now. " |
208 |
. "New users should now choose a password. " |
209 |
. "Anything your client lets you enter is fine.", |
210 |
cf::NDI_BLUE |
211 |
); |
212 |
|
213 |
# read password |
214 |
while () { |
215 |
$pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
216 |
last if $pass =~ /.../; |
217 |
$ns->send_drawinfo ( |
218 |
"Try to use at least three characters as your password please, " |
219 |
. "that cannot be too much to ask for :)", |
220 |
cf::NDI_RED |
221 |
); |
222 |
Coro::Timer::sleep 0.4; |
223 |
} |
224 |
|
225 |
# lock this username for the remainder of this login session |
226 |
if ($cf::LOGIN_LOCK{$user}) { |
227 |
$ns->send_drawinfo ( |
228 |
"That username is currently used in another login session. " |
229 |
. "Chose another, or wait till the other session has ended.", |
230 |
cf::NDI_RED |
231 |
); |
232 |
next; |
233 |
} |
234 |
local $cf::LOGIN_LOCK{$user} = 1; |
235 |
|
236 |
check_playing $ns, $user and next; |
237 |
|
238 |
$Coro::current->{desc} = "addme($user) check"; |
239 |
|
240 |
# try to read the user file and check the password |
241 |
if (my $pl = cf::player::find $user) { |
242 |
aio_stat $pl->path and next; |
243 |
my $mtime = (stat _)[9]; |
244 |
my $token = $pl->password; |
245 |
|
246 |
if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
247 |
$pl->password (encode_password $pass); # make sure we store the new encoding #d# |
248 |
nuke_str $pass; |
249 |
# password matches, wonderful |
250 |
my $pl = cf::player::find $user or next; |
251 |
$pl->connect ($ns); |
252 |
enter_map $pl; |
253 |
last; |
254 |
} elsif (can_cleanup $pl, $mtime) { |
255 |
Coro::Timer::sleep 1; |
256 |
|
257 |
$ns->send_drawinfo ( |
258 |
"Player exists, but password does not match. If this is your account, " |
259 |
. "please try again. If not, you can now decide to take over this account " |
260 |
. "because it has not been in-use for some time.", |
261 |
cf::NDI_RED |
262 |
); |
263 |
|
264 |
#TODO: nuke_str |
265 |
(query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
266 |
or next; |
267 |
|
268 |
# check if the file hasn't changed |
269 |
aio_stat cf::player::path $user and next; |
270 |
$mtime == (stat _)[9] or next; |
271 |
|
272 |
$pl->quit_character; |
273 |
|
274 |
# fall through to creation |
275 |
} else { |
276 |
nuke_str $pass; |
277 |
|
278 |
Coro::Timer::sleep 1; |
279 |
|
280 |
$ns->send_drawinfo ( |
281 |
"Wrong username or password. Please try again " |
282 |
. "(check for Numlock and other semi-obvious error sources).", |
283 |
cf::NDI_RED |
284 |
); |
285 |
next; |
286 |
} |
287 |
} else { |
288 |
# unable to load the playerfile: |
289 |
# check wether the player dir exists, which means the file is corrupted or |
290 |
# something very similar. |
291 |
if (!aio_stat cf::player::playerdir $user) { |
292 |
$ns->send_drawinfo ( |
293 |
"Unable to retrieve this player. It might be a locked or broken account. " |
294 |
. "If this is your account, ask a dungeon master for assistance. " |
295 |
. "Otherwise choose a different login name.", |
296 |
cf::NDI_RED |
297 |
); |
298 |
next; |
299 |
} |
300 |
} |
301 |
|
302 |
# the rest of this function is character creation |
303 |
$Coro::current->{desc} = "addme($user) chargen"; |
304 |
|
305 |
# just to make sure nothing is left over |
306 |
# normally, nothing is there. |
307 |
nuke_playerdir $user; |
308 |
|
309 |
my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
310 |
|
311 |
if ($pass2 ne $pass) { |
312 |
nuke_str $pass; |
313 |
nuke_str $pass2; |
314 |
$ns->send_drawinfo ( |
315 |
"The passwords do not match, please try again.", |
316 |
cf::NDI_RED |
317 |
); |
318 |
Coro::Timer::sleep 0.5; |
319 |
next; |
320 |
} |
321 |
|
322 |
nuke_str $pass2; |
323 |
|
324 |
my $pl = cf::player::new $user; |
325 |
$pl->password (encode_password $pass); |
326 |
nuke_str $pass; |
327 |
$pl->connect ($ns); |
328 |
my $ob = $pl->ob; |
329 |
|
330 |
$ob->goto ($pl->maplevel, $ob->x, $ob->y); |
331 |
|
332 |
while () { |
333 |
$ob->update_stats; |
334 |
$pl->save_stats; |
335 |
|
336 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
337 |
"[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
338 |
|
339 |
if ($res =~ /^[Nn]/) { |
340 |
last; |
341 |
} elsif ($res > 0 && $res <= 7) { |
342 |
my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
343 |
|
344 |
if ($swap > 0 && $swap <= 7) { |
345 |
$ob->swap_stats ($res - 1, $swap - 1); |
346 |
} |
347 |
} else { |
348 |
$ob->roll_stats; |
349 |
} |
350 |
|
351 |
Coro::Timer::sleep 0.05; |
352 |
} |
353 |
|
354 |
$ob->set_animation (2); |
355 |
$ob->add_statbonus; |
356 |
|
357 |
while () { |
358 |
$ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
359 |
my $msg = $ob->msg; |
360 |
$msg =~ s/(?<=\S)\n(?=\S)/ /g; |
361 |
$ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
362 |
|
363 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
364 |
"Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
365 |
|
366 |
last if $res =~ /[dD]/; |
367 |
|
368 |
$pl->chargen_race_next; |
369 |
Coro::Timer::sleep 0.05; |
370 |
} |
371 |
|
372 |
# create the playerdir, if necessary, as chargen_race_done did it before |
373 |
# presumably because of unique maps |
374 |
aio_mkdir playerdir $pl, 0770; |
375 |
$pl->chargen_race_done; |
376 |
|
377 |
while () { |
378 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
379 |
"Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
380 |
|
381 |
if ($res =~ /^[fF]/) { |
382 |
$pl->gender (1); |
383 |
last; |
384 |
} elsif ($res =~ /^[mM]/) { |
385 |
$pl->gender (0); |
386 |
last; |
387 |
} |
388 |
Coro::Timer::sleep 0.05; |
389 |
} |
390 |
|
391 |
$ob->reply (undef, "Welcome to Deliantra!"); |
392 |
|
393 |
# XXX: Workaround for delayed client ext protocol handshake |
394 |
$pl->esrv_new_player; |
395 |
|
396 |
delete $pl->{deny_save}; |
397 |
|
398 |
last; |
399 |
} |
400 |
|
401 |
if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
402 |
$ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
403 |
} |
404 |
}); |
405 |
}); |
406 |
|
407 |
cf::register_command password => sub { |
408 |
my ($pl, $arg) = @_; |
409 |
|
410 |
unless ($pl->flag (cf::FLAG_WIZ)) { |
411 |
$pl->message ( |
412 |
"The password can currently only changed by a DM.", |
413 |
cf::NDI_UNIQUE | cf::NDI_REPLY); |
414 |
return; |
415 |
} |
416 |
|
417 |
my (@args) = split /\s+/, $arg; |
418 |
my ($player, $new_pw) = @args; |
419 |
|
420 |
if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
421 |
$pl->message ( |
422 |
"Usage: password <player> [<new password>]", |
423 |
cf::NDI_UNIQUE | cf::NDI_REPLY); |
424 |
return; |
425 |
} |
426 |
|
427 |
if ($new_pw eq '') { |
428 |
$new_pw = |
429 |
join '', |
430 |
map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
431 |
1..9; |
432 |
} |
433 |
|
434 |
cf::async { |
435 |
my $plc = cf::player::find $player; |
436 |
if ($plc) { |
437 |
$plc->password (encode_password $new_pw); |
438 |
$pl->message ( |
439 |
"Ok, changed password of '$player' to '$new_pw'!", |
440 |
cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
441 |
} else { |
442 |
$pl->message ( |
443 |
"Fail! Couldn't set password for '$player', " |
444 |
. "he doesn't seem to exist!", |
445 |
cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
446 |
} |
447 |
}; |
448 |
}; |
449 |
|
450 |
cf::register_command quit => sub { |
451 |
my ($ob, $arg) = @_; |
452 |
|
453 |
$ob->send_msg (undef, |
454 |
"Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
455 |
. "If you are sure you want to do this, then use the quit_character command instead of quit.", |
456 |
cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
457 |
}; |
458 |
|
459 |
cf::register_command quit_character => sub { |
460 |
my ($ob, $arg) = @_; |
461 |
|
462 |
my $pl = $ob->contr; |
463 |
|
464 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
465 |
if ($_[0] !~ /^[yY]/) { |
466 |
$ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
467 |
} else { |
468 |
$ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
469 |
cf::async { |
470 |
$pl->quit_character; |
471 |
}; |
472 |
} |
473 |
}); |
474 |
}; |
475 |
|
476 |
cf::object->attach ( |
477 |
type => cf::SAVEBED, |
478 |
on_apply => sub { |
479 |
my ($bed, $ob) = @_; |
480 |
|
481 |
return cf::override 0 unless $ob->type == cf::PLAYER; |
482 |
|
483 |
my $pl = $ob->contr; |
484 |
|
485 |
# update respawn position |
486 |
$pl->savebed ($bed->map->path, $bed->x, $bed->y); |
487 |
|
488 |
cf::async { |
489 |
my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
490 |
ext::highscore::check $ob; |
491 |
|
492 |
$pl->save; |
493 |
|
494 |
$ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
495 |
|
496 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
497 |
if ($_[0] !~ /^[yY]/) { |
498 |
$pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
499 |
$pl->deactivate; |
500 |
$pl->ns->destroy; |
501 |
} |
502 |
}); |
503 |
}; |
504 |
}, |
505 |
); |
506 |
|
507 |
cf::player->attach ( |
508 |
on_login => sub { |
509 |
my ($pl) = @_; |
510 |
my $name = $pl->ob->name; |
511 |
|
512 |
$_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
513 |
}, |
514 |
on_logout => sub { |
515 |
my ($pl, $cleanly) = @_; |
516 |
my $name = $pl->ob->name; |
517 |
|
518 |
if ($cleanly) { |
519 |
$_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
520 |
} else { |
521 |
$_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
522 |
$pl->{unclean_save} = $cf::RUNTIME |
523 |
unless safe_spot $pl; |
524 |
} |
525 |
}, |
526 |
); |
527 |
|