1 |
#! perl # mandatory depends=highscore |
2 |
|
3 |
# login handling |
4 |
|
5 |
use Fcntl; |
6 |
use Coro::AIO; |
7 |
use Deliantra::Util (); |
8 |
|
9 |
CONF MAX_DISCONNECT_TIME = 3600; |
10 |
|
11 |
sub query { |
12 |
my ($ns, $flags, $text) = @_; |
13 |
|
14 |
$ns->query ($flags, $text, Coro::rouse_cb); |
15 |
Coro::rouse_wait |
16 |
} |
17 |
|
18 |
sub can_cleanup { |
19 |
my ($pl, $mtime) = @_; |
20 |
|
21 |
my $age = time - $mtime; |
22 |
my $level = $pl->ob->level; |
23 |
|
24 |
($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
25 |
|| ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
26 |
|| ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
27 |
|| $age > 700 * 86400 # 2 years for everybody else |
28 |
} |
29 |
|
30 |
sub check_playing { |
31 |
my ($ns, $user) = @_; |
32 |
|
33 |
return unless cf::player::find_active $user; |
34 |
|
35 |
$ns->send_drawinfo ( |
36 |
"That player is already logged in on this server. " |
37 |
. "If you want to create a new player, choose another name. " |
38 |
. "If you have already a registered, make sure nobody " |
39 |
. "else is using your account at this time. If you lost your connection " |
40 |
. "then the server will likely timeout within a minute. If you still " |
41 |
. "cannot log-in after a minute, you are still logged in. Make sure " |
42 |
. "you do not have another client running. If you use windows, reboot, " |
43 |
. "this will fix anything.", |
44 |
cf::NDI_RED |
45 |
); |
46 |
|
47 |
1 |
48 |
} |
49 |
|
50 |
sub safe_spot($) { |
51 |
my ($pl) = @_; |
52 |
|
53 |
my $ob = $pl->ob; |
54 |
|
55 |
my $m = $ob->map |
56 |
or return; |
57 |
my $x = $ob->x; |
58 |
my $y = $ob->y; |
59 |
|
60 |
# never happens normally, but helps when shell users make mistakes |
61 |
$m->linkable |
62 |
or return 1; |
63 |
|
64 |
# return 0;#d# |
65 |
# warn join ":", $m->at ($x, $y);#d# |
66 |
# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
67 |
# return 0; |
68 |
|
69 |
scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
70 |
} |
71 |
|
72 |
sub enter_map { |
73 |
my ($pl) = @_; |
74 |
|
75 |
my $ob = $pl->ob; |
76 |
|
77 |
my ($map, $x, $y) |
78 |
= $ob->{_link_pos} |
79 |
? @{delete $ob->{_link_pos}} |
80 |
: ($pl->maplevel, $ob->x, $ob->y); |
81 |
|
82 |
$ob->enter_link; |
83 |
|
84 |
my $m = cf::map::find $map; |
85 |
my $time = delete $pl->{unclean_save}; |
86 |
|
87 |
if ($time && $m) { |
88 |
if ($time < $m->{instantiate_time}) { |
89 |
# the map was reset in the meantime |
90 |
my $age = $cf::RUNTIME - $time; |
91 |
|
92 |
cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
93 |
|
94 |
if ($age >= $MAX_DISCONNECT_TIME) { |
95 |
$ob->message ( |
96 |
"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
97 |
. "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
98 |
. "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
99 |
. "H<You disconnected too long without having used a savebed.>", |
100 |
cf::NDI_RED |
101 |
); |
102 |
# kill them. |
103 |
# reminds me of the famous badness 10000 syndrome... |
104 |
$ob->stats->hp (-10000); #] if they survive this they deserved to live |
105 |
my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
106 |
} else { |
107 |
($map, $x, $y) = $pl->savebed; |
108 |
|
109 |
$ob->message ( |
110 |
"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
111 |
. "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
112 |
. "Better use a savebed next time, much worse things could have happened... " |
113 |
. "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
114 |
cf::NDI_RED |
115 |
); |
116 |
} |
117 |
} else { |
118 |
$ob->message ( |
119 |
"You didn't use a bed to reality to leave this realm. This is very dangerous, " |
120 |
. "as lots of things could happen when you leave by other means, such as cave-ins, " |
121 |
. "or monsters suddenly snapping your body. Better use a savebed next time. " |
122 |
. "H<Always apply a bed of reality to disconnect from the server.>", |
123 |
cf::NDI_RED |
124 |
); |
125 |
} |
126 |
} |
127 |
|
128 |
$ob->goto ($map, $x, $y); |
129 |
} |
130 |
|
131 |
sub encode_password($) { |
132 |
"!" . unpack "H*", $_[0] |
133 |
} |
134 |
|
135 |
sub compare_password($$) { |
136 |
my ($pass, $token) = @_; |
137 |
|
138 |
if ($token =~ /!!(.*)/) { |
139 |
return +(substr $pass, 0, 8) eq pack "H*", $1; |
140 |
} elsif ($token =~ /!(.*)/) { |
141 |
return $pass eq pack "H*", $1; |
142 |
} else { |
143 |
return $token eq crypt $pass, $token; |
144 |
} |
145 |
} |
146 |
|
147 |
# delete a player directory |
148 |
sub nuke_playerdir { |
149 |
my ($user) = @_; |
150 |
|
151 |
my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
152 |
|
153 |
my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
154 |
aio_rename "$PLAYERDIR/$user", $temp; |
155 |
IO::AIO::aio_rmtree $temp; |
156 |
} |
157 |
|
158 |
sub login_done { |
159 |
my ($pl) = @_; |
160 |
|
161 |
if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
162 |
$pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
163 |
} |
164 |
} |
165 |
|
166 |
sub chargen { |
167 |
my ($ns, $user, $pass) = @_; |
168 |
|
169 |
# the rest of this function is character creation |
170 |
$Coro::current->{desc} = "addme($user) chargen"; |
171 |
|
172 |
# just to make sure nothing is left over |
173 |
# normally, nothing is there. |
174 |
nuke_playerdir $user; |
175 |
|
176 |
my $pl = cf::player::new $user; |
177 |
$pl->password (encode_password $pass); |
178 |
$pl->connect ($ns); |
179 |
my $ob = $pl->ob; |
180 |
|
181 |
$ob->goto ($pl->maplevel, $ob->x, $ob->y); |
182 |
|
183 |
while () { |
184 |
$ob->update_stats; |
185 |
$pl->save_stats; |
186 |
|
187 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
188 |
"[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
189 |
|
190 |
if ($res =~ /^[Nn]/) { |
191 |
last; |
192 |
} elsif ($res > 0 && $res <= 7) { |
193 |
my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
194 |
|
195 |
if ($swap > 0 && $swap <= 7) { |
196 |
$ob->swap_stats ($res - 1, $swap - 1); |
197 |
} |
198 |
} else { |
199 |
$ob->roll_stats; |
200 |
} |
201 |
|
202 |
Coro::Timer::sleep 0.05; |
203 |
} |
204 |
|
205 |
$ob->set_animation (2); |
206 |
$ob->add_statbonus; |
207 |
|
208 |
while () { |
209 |
$ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
210 |
my $msg = $ob->msg; |
211 |
$msg =~ s/(?<=\S)\n(?=\S)/ /g; |
212 |
$ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
213 |
|
214 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
215 |
"Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
216 |
|
217 |
last if $res =~ /[dD]/; |
218 |
|
219 |
$pl->chargen_race_next; |
220 |
Coro::Timer::sleep 0.05; |
221 |
} |
222 |
|
223 |
# create the playerdir, if necessary, as chargen_race_done did it before |
224 |
# presumably because of unique maps |
225 |
aio_mkdir playerdir $pl, 0770; |
226 |
$pl->chargen_race_done; |
227 |
|
228 |
while () { |
229 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
230 |
"Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
231 |
|
232 |
if ($res =~ /^[fF]/) { |
233 |
$pl->gender (1); |
234 |
last; |
235 |
} elsif ($res =~ /^[mM]/) { |
236 |
$pl->gender (0); |
237 |
last; |
238 |
} |
239 |
Coro::Timer::sleep 0.05; |
240 |
} |
241 |
|
242 |
$ob->reply (undef, "Welcome to Deliantra!"); |
243 |
|
244 |
# XXX: Workaround for delayed client ext protocol handshake |
245 |
$pl->esrv_new_player; |
246 |
|
247 |
delete $pl->{deny_save}; |
248 |
} |
249 |
|
250 |
cf::client->attach (on_addme => sub { |
251 |
my ($ns) = @_; |
252 |
|
253 |
$ns->pl and return $ns->destroy; |
254 |
|
255 |
$ns->async (sub { |
256 |
$Coro::current->{desc} = "addme init"; |
257 |
|
258 |
my ($user, $pass); |
259 |
|
260 |
$ns->send_packet ("addme_success"); |
261 |
|
262 |
for (;;) { |
263 |
$ns->send_drawinfo ( |
264 |
"Please enter your username now. If you are a new user, " |
265 |
. "make one up that describes your character best. " |
266 |
. "Only letters and digits are allowed, though.", |
267 |
cf::NDI_BLUE |
268 |
); |
269 |
|
270 |
# read username |
271 |
while () { |
272 |
$user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
273 |
|
274 |
if ($cf::LOGIN_LOCK{$user}) { |
275 |
$ns->send_drawinfo ( |
276 |
"That username is currently used in another login session. " |
277 |
. "Chose another, or wait till the other session has ended.", |
278 |
cf::NDI_RED |
279 |
); |
280 |
} elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
281 |
last; |
282 |
} else { |
283 |
$ns->send_drawinfo ( |
284 |
"Your username contains illegal characters " |
285 |
. "(only a-z, A-Z and 0-9 are allowed), " |
286 |
. "or is not between 3 and 20 characters in length.", |
287 |
cf::NDI_RED |
288 |
); |
289 |
} |
290 |
Coro::Timer::sleep 0.4; |
291 |
} |
292 |
|
293 |
check_playing $ns, $user and next; |
294 |
|
295 |
$Coro::current->{desc} = "addme($user) pass"; |
296 |
|
297 |
$ns->send_drawinfo ( |
298 |
"Welcome $user, please enter your password now. " |
299 |
. "New users should now choose a password. " |
300 |
. "Anything your client lets you enter is fine.", |
301 |
cf::NDI_BLUE |
302 |
); |
303 |
|
304 |
# read password |
305 |
while () { |
306 |
$pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
307 |
last if $pass =~ /.../; |
308 |
$ns->send_drawinfo ( |
309 |
"Try to use at least three characters as your password please, " |
310 |
. "that cannot be too much to ask for :)", |
311 |
cf::NDI_RED |
312 |
); |
313 |
Coro::Timer::sleep 0.4; |
314 |
} |
315 |
|
316 |
# lock this username for the remainder of this login session |
317 |
if ($cf::LOGIN_LOCK{$user}) { |
318 |
$ns->send_drawinfo ( |
319 |
"That username is currently used in another login session. " |
320 |
. "Chose another, or wait till the other session has ended.", |
321 |
cf::NDI_RED |
322 |
); |
323 |
next; |
324 |
} |
325 |
local $cf::LOGIN_LOCK{$user} = 1; |
326 |
|
327 |
check_playing $ns, $user and next; |
328 |
|
329 |
$Coro::current->{desc} = "addme($user) check"; |
330 |
|
331 |
# try to read the user file and check the password |
332 |
if (my $pl = cf::player::find $user) { |
333 |
aio_stat $pl->path and next; |
334 |
my $mtime = (stat _)[9]; |
335 |
my $token = $pl->password; |
336 |
|
337 |
if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
338 |
# player exists and passwords match - we can proceed |
339 |
|
340 |
$pl->password (encode_password $pass); # make sure we store the new encoding #d# |
341 |
# password matches, wonderful |
342 |
my $pl = cf::player::find $user or next; |
343 |
$pl->connect ($ns); |
344 |
enter_map $pl; |
345 |
login_done $pl; |
346 |
return; |
347 |
} elsif (can_cleanup $pl, $mtime) { |
348 |
Coro::Timer::sleep 1; |
349 |
|
350 |
$ns->send_drawinfo ( |
351 |
"Player exists, but password does not match. If this is your account, " |
352 |
. "please try again. If not, you can now decide to take over this account " |
353 |
. "because it has not been in-use for some time.", |
354 |
cf::NDI_RED |
355 |
); |
356 |
|
357 |
(query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
358 |
or next; |
359 |
|
360 |
# check if the file hasn't changed |
361 |
aio_stat cf::player::path $user and next; |
362 |
$mtime == (stat _)[9] or next; |
363 |
|
364 |
$pl->quit_character; |
365 |
|
366 |
# fall through to creation |
367 |
} else { |
368 |
Coro::Timer::sleep 1; |
369 |
|
370 |
$ns->send_drawinfo ( |
371 |
"Wrong username or password. Please try again " |
372 |
. "(check for Numlock and other semi-obvious error sources).", |
373 |
cf::NDI_RED |
374 |
); |
375 |
next; |
376 |
} |
377 |
} else { |
378 |
# unable to load the playerfile: |
379 |
# check whether the player dir exists, which means the file is corrupted or |
380 |
# something very similar. |
381 |
if (!aio_stat cf::player::playerdir $user) { |
382 |
$ns->send_drawinfo ( |
383 |
"Unable to retrieve this player. It might be a locked or broken account. " |
384 |
. "If this is your account, ask a dungeon master for assistance. " |
385 |
. "Otherwise choose a different login name.", |
386 |
cf::NDI_RED |
387 |
); |
388 |
next; |
389 |
} |
390 |
} |
391 |
|
392 |
my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
393 |
|
394 |
if ($pass2 ne $pass) { |
395 |
$ns->send_drawinfo ( |
396 |
"The passwords do not match, please try again.", |
397 |
cf::NDI_RED |
398 |
); |
399 |
Coro::Timer::sleep 0.5; |
400 |
next; |
401 |
} |
402 |
|
403 |
last; |
404 |
} |
405 |
|
406 |
# lock again, too layz to make this nicer |
407 |
local $cf::LOGIN_LOCK{$user} = 1; |
408 |
|
409 |
chargen $ns, $user, $pass; |
410 |
login_done $ns->pl; |
411 |
}); |
412 |
}); |
413 |
|
414 |
cf::register_command password => sub { |
415 |
my ($pl, $arg) = @_; |
416 |
|
417 |
unless ($pl->flag (cf::FLAG_WIZ)) { |
418 |
$pl->message ( |
419 |
"The password can currently only changed by a DM.", |
420 |
cf::NDI_UNIQUE | cf::NDI_REPLY); |
421 |
return; |
422 |
} |
423 |
|
424 |
my (@args) = split /\s+/, $arg; |
425 |
my ($player, $new_pw) = @args; |
426 |
|
427 |
if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
428 |
$pl->message ( |
429 |
"Usage: password <player> [<new password>]", |
430 |
cf::NDI_UNIQUE | cf::NDI_REPLY); |
431 |
return; |
432 |
} |
433 |
|
434 |
if ($new_pw eq '') { |
435 |
$new_pw = |
436 |
join '', |
437 |
map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
438 |
1..9; |
439 |
} |
440 |
|
441 |
cf::async { |
442 |
my $plc = cf::player::find $player; |
443 |
if ($plc) { |
444 |
$plc->password (encode_password $new_pw); |
445 |
$pl->message ( |
446 |
"Ok, changed password of '$player' to '$new_pw'!", |
447 |
cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
448 |
} else { |
449 |
$pl->message ( |
450 |
"Fail! Couldn't set password for '$player', " |
451 |
. "he doesn't seem to exist!", |
452 |
cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
453 |
} |
454 |
}; |
455 |
}; |
456 |
|
457 |
cf::register_command quit => sub { |
458 |
my ($ob, $arg) = @_; |
459 |
|
460 |
$ob->send_msg (undef, |
461 |
"Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
462 |
. "If you are sure you want to do this, then use the quit_character command instead of quit.", |
463 |
cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
464 |
}; |
465 |
|
466 |
cf::register_command quit_character => sub { |
467 |
my ($ob, $arg) = @_; |
468 |
|
469 |
my $pl = $ob->contr; |
470 |
|
471 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
472 |
if ($_[0] !~ /^[yY]/) { |
473 |
$ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
474 |
} else { |
475 |
$ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
476 |
cf::async { |
477 |
$pl->quit_character; |
478 |
}; |
479 |
} |
480 |
}); |
481 |
}; |
482 |
|
483 |
cf::object->attach ( |
484 |
type => cf::SAVEBED, |
485 |
on_apply => sub { |
486 |
my ($bed, $ob) = @_; |
487 |
|
488 |
return cf::override 0 unless $ob->type == cf::PLAYER; |
489 |
|
490 |
my $pl = $ob->contr; |
491 |
|
492 |
# update respawn position |
493 |
$pl->savebed ($bed->map->path, $bed->x, $bed->y); |
494 |
|
495 |
cf::async { |
496 |
my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
497 |
ext::highscore::check $ob; |
498 |
|
499 |
$pl->save; |
500 |
|
501 |
$ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
502 |
|
503 |
my $ns = $pl->ns |
504 |
or return; |
505 |
|
506 |
$ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
507 |
if ($_[0] !~ /^[yY]/) { |
508 |
$pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
509 |
$pl->deactivate; |
510 |
$pl->ns->destroy; |
511 |
} |
512 |
}); |
513 |
}; |
514 |
}, |
515 |
); |
516 |
|
517 |
cf::player->attach ( |
518 |
on_login => sub { |
519 |
my ($pl) = @_; |
520 |
my $name = $pl->ob->name; |
521 |
|
522 |
$_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
523 |
}, |
524 |
on_logout => sub { |
525 |
my ($pl, $cleanly) = @_; |
526 |
my $name = $pl->ob->name; |
527 |
|
528 |
if ($cleanly) { |
529 |
$_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
530 |
} else { |
531 |
$_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
532 |
$pl->{unclean_save} = $cf::RUNTIME |
533 |
unless safe_spot $pl; |
534 |
} |
535 |
}, |
536 |
); |
537 |
|