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/cvs/deliantra/server/ext/login.ext
Revision: 1.120
Committed: Thu Nov 15 06:00:16 2012 UTC (11 years, 6 months ago) by root
Branch: MAIN
Changes since 1.119: +13 -11 lines
Log Message:
tentative refactoring

File Contents

# Content
1 #! perl # mandatory depends=highscore
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7 use Deliantra::Util ();
8
9 CONF MAX_DISCONNECT_TIME = 3600;
10
11 sub query {
12 my ($ns, $flags, $text) = @_;
13
14 $ns->query ($flags, $text, Coro::rouse_cb);
15 Coro::rouse_wait
16 }
17
18 sub can_cleanup {
19 my ($pl, $mtime) = @_;
20
21 my $age = time - $mtime;
22 my $level = $pl->ob->level;
23
24 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
25 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
26 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
27 || $age > 700 * 86400 # 2 years for everybody else
28 }
29
30 sub check_playing {
31 my ($ns, $user) = @_;
32
33 return unless cf::player::find_active $user;
34
35 $ns->send_drawinfo (
36 "That player is already logged in on this server. "
37 . "If you want to create a new player, choose another name. "
38 . "If you have already a registered, make sure nobody "
39 . "else is using your account at this time. If you lost your connection "
40 . "then the server will likely timeout within a minute. If you still "
41 . "cannot log-in after a minute, you are still logged in. Make sure "
42 . "you do not have another client running. If you use windows, reboot, "
43 . "this will fix anything.",
44 cf::NDI_RED
45 );
46
47 1
48 }
49
50 sub safe_spot($) {
51 my ($pl) = @_;
52
53 my $ob = $pl->ob;
54
55 my $m = $ob->map
56 or return;
57 my $x = $ob->x;
58 my $y = $ob->y;
59
60 # never happens normally, but helps when shell users make mistakes
61 $m->linkable
62 or return 1;
63
64 # return 0;#d#
65 # warn join ":", $m->at ($x, $y);#d#
66 # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67 # return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70 }
71
72 sub enter_map {
73 my ($pl) = @_;
74
75 my $ob = $pl->ob;
76
77 my ($map, $x, $y)
78 = $ob->{_link_pos}
79 ? @{delete $ob->{_link_pos}}
80 : ($pl->maplevel, $ob->x, $ob->y);
81
82 $ob->enter_link;
83
84 my $m = cf::map::find $map;
85 my $time = delete $pl->{unclean_save};
86
87 if ($time && $m) {
88 if ($time < $m->{instantiate_time}) {
89 # the map was reset in the meantime
90 my $age = $cf::RUNTIME - $time;
91
92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
93
94 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
99 . "H<You disconnected too long without having used a savebed.>",
100 cf::NDI_RED
101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
107 ($map, $x, $y) = $pl->savebed;
108
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 cf::NDI_RED
115 );
116 }
117 } else {
118 $ob->message (
119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
123 cf::NDI_RED
124 );
125 }
126 }
127
128 $ob->goto ($map, $x, $y);
129 }
130
131 sub encode_password($) {
132 "!" . unpack "H*", $_[0]
133 }
134
135 sub compare_password($$) {
136 my ($pass, $token) = @_;
137
138 if ($token =~ /!!(.*)/) {
139 return +(substr $pass, 0, 8) eq pack "H*", $1;
140 } elsif ($token =~ /!(.*)/) {
141 return $pass eq pack "H*", $1;
142 } else {
143 return $token eq crypt $pass, $token;
144 }
145 }
146
147 # delete a player directory
148 sub nuke_playerdir {
149 my ($user) = @_;
150
151 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
152
153 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
154 aio_rename "$PLAYERDIR/$user", $temp;
155 IO::AIO::aio_rmtree $temp;
156 }
157
158 sub login_done {
159 my ($pl) = @_;
160
161 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
162 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
163 }
164 }
165
166 sub chargen {
167 my ($ns, $user, $pass) = @_;
168
169 # the rest of this function is character creation
170 $Coro::current->{desc} = "addme($user) chargen";
171
172 # just to make sure nothing is left over
173 # normally, nothing is there.
174 nuke_playerdir $user;
175
176 my $pl = cf::player::new $user;
177 $pl->password (encode_password $pass);
178 $pl->connect ($ns);
179 my $ob = $pl->ob;
180
181 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
182
183 while () {
184 $ob->update_stats;
185 $pl->save_stats;
186
187 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
188 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
189
190 if ($res =~ /^[Nn]/) {
191 last;
192 } elsif ($res > 0 && $res <= 7) {
193 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
194
195 if ($swap > 0 && $swap <= 7) {
196 $ob->swap_stats ($res - 1, $swap - 1);
197 }
198 } else {
199 $ob->roll_stats;
200 }
201
202 Coro::Timer::sleep 0.05;
203 }
204
205 $ob->set_animation (2);
206 $ob->add_statbonus;
207
208 while () {
209 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
210 my $msg = $ob->msg;
211 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
212 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
213
214 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
215 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
216
217 last if $res =~ /[dD]/;
218
219 $pl->chargen_race_next;
220 Coro::Timer::sleep 0.05;
221 }
222
223 # create the playerdir, if necessary, as chargen_race_done did it before
224 # presumably because of unique maps
225 aio_mkdir playerdir $pl, 0770;
226 $pl->chargen_race_done;
227
228 while () {
229 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
230 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
231
232 if ($res =~ /^[fF]/) {
233 $pl->gender (1);
234 last;
235 } elsif ($res =~ /^[mM]/) {
236 $pl->gender (0);
237 last;
238 }
239 Coro::Timer::sleep 0.05;
240 }
241
242 $ob->reply (undef, "Welcome to Deliantra!");
243
244 # XXX: Workaround for delayed client ext protocol handshake
245 $pl->esrv_new_player;
246
247 delete $pl->{deny_save};
248 }
249
250 cf::client->attach (on_addme => sub {
251 my ($ns) = @_;
252
253 $ns->pl and return $ns->destroy;
254
255 $ns->async (sub {
256 $Coro::current->{desc} = "addme init";
257
258 my ($user, $pass);
259
260 $ns->send_packet ("addme_success");
261
262 for (;;) {
263 $ns->send_drawinfo (
264 "Please enter your username now. If you are a new user, "
265 . "make one up that describes your character best. "
266 . "Only letters and digits are allowed, though.",
267 cf::NDI_BLUE
268 );
269
270 # read username
271 while () {
272 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
273
274 if ($cf::LOGIN_LOCK{$user}) {
275 $ns->send_drawinfo (
276 "That username is currently used in another login session. "
277 . "Chose another, or wait till the other session has ended.",
278 cf::NDI_RED
279 );
280 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
281 last;
282 } else {
283 $ns->send_drawinfo (
284 "Your username contains illegal characters "
285 . "(only a-z, A-Z and 0-9 are allowed), "
286 . "or is not between 3 and 20 characters in length.",
287 cf::NDI_RED
288 );
289 }
290 Coro::Timer::sleep 0.4;
291 }
292
293 check_playing $ns, $user and next;
294
295 $Coro::current->{desc} = "addme($user) pass";
296
297 $ns->send_drawinfo (
298 "Welcome $user, please enter your password now. "
299 . "New users should now choose a password. "
300 . "Anything your client lets you enter is fine.",
301 cf::NDI_BLUE
302 );
303
304 # read password
305 while () {
306 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
307 last if $pass =~ /.../;
308 $ns->send_drawinfo (
309 "Try to use at least three characters as your password please, "
310 . "that cannot be too much to ask for :)",
311 cf::NDI_RED
312 );
313 Coro::Timer::sleep 0.4;
314 }
315
316 # lock this username for the remainder of this login session
317 if ($cf::LOGIN_LOCK{$user}) {
318 $ns->send_drawinfo (
319 "That username is currently used in another login session. "
320 . "Chose another, or wait till the other session has ended.",
321 cf::NDI_RED
322 );
323 next;
324 }
325 local $cf::LOGIN_LOCK{$user} = 1;
326
327 check_playing $ns, $user and next;
328
329 $Coro::current->{desc} = "addme($user) check";
330
331 # try to read the user file and check the password
332 if (my $pl = cf::player::find $user) {
333 aio_stat $pl->path and next;
334 my $mtime = (stat _)[9];
335 my $token = $pl->password;
336
337 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
338 # player exists and passwords match - we can proceed
339
340 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
341 # password matches, wonderful
342 my $pl = cf::player::find $user or next;
343 $pl->connect ($ns);
344 enter_map $pl;
345 login_done $pl;
346 return;
347 } elsif (can_cleanup $pl, $mtime) {
348 Coro::Timer::sleep 1;
349
350 $ns->send_drawinfo (
351 "Player exists, but password does not match. If this is your account, "
352 . "please try again. If not, you can now decide to take over this account "
353 . "because it has not been in-use for some time.",
354 cf::NDI_RED
355 );
356
357 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
358 or next;
359
360 # check if the file hasn't changed
361 aio_stat cf::player::path $user and next;
362 $mtime == (stat _)[9] or next;
363
364 $pl->quit_character;
365
366 # fall through to creation
367 } else {
368 Coro::Timer::sleep 1;
369
370 $ns->send_drawinfo (
371 "Wrong username or password. Please try again "
372 . "(check for Numlock and other semi-obvious error sources).",
373 cf::NDI_RED
374 );
375 next;
376 }
377 } else {
378 # unable to load the playerfile:
379 # check whether the player dir exists, which means the file is corrupted or
380 # something very similar.
381 if (!aio_stat cf::player::playerdir $user) {
382 $ns->send_drawinfo (
383 "Unable to retrieve this player. It might be a locked or broken account. "
384 . "If this is your account, ask a dungeon master for assistance. "
385 . "Otherwise choose a different login name.",
386 cf::NDI_RED
387 );
388 next;
389 }
390 }
391
392 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
393
394 if ($pass2 ne $pass) {
395 $ns->send_drawinfo (
396 "The passwords do not match, please try again.",
397 cf::NDI_RED
398 );
399 Coro::Timer::sleep 0.5;
400 next;
401 }
402
403 last;
404 }
405
406 # lock again, too layz to make this nicer
407 local $cf::LOGIN_LOCK{$user} = 1;
408
409 chargen $ns, $user, $pass;
410 login_done $ns->pl;
411 });
412 });
413
414 cf::register_command password => sub {
415 my ($pl, $arg) = @_;
416
417 unless ($pl->flag (cf::FLAG_WIZ)) {
418 $pl->message (
419 "The password can currently only changed by a DM.",
420 cf::NDI_UNIQUE | cf::NDI_REPLY);
421 return;
422 }
423
424 my (@args) = split /\s+/, $arg;
425 my ($player, $new_pw) = @args;
426
427 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
428 $pl->message (
429 "Usage: password <player> [<new password>]",
430 cf::NDI_UNIQUE | cf::NDI_REPLY);
431 return;
432 }
433
434 if ($new_pw eq '') {
435 $new_pw =
436 join '',
437 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
438 1..9;
439 }
440
441 cf::async {
442 my $plc = cf::player::find $player;
443 if ($plc) {
444 $plc->password (encode_password $new_pw);
445 $pl->message (
446 "Ok, changed password of '$player' to '$new_pw'!",
447 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
448 } else {
449 $pl->message (
450 "Fail! Couldn't set password for '$player', "
451 . "he doesn't seem to exist!",
452 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
453 }
454 };
455 };
456
457 cf::register_command quit => sub {
458 my ($ob, $arg) = @_;
459
460 $ob->send_msg (undef,
461 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
462 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
463 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
464 };
465
466 cf::register_command quit_character => sub {
467 my ($ob, $arg) = @_;
468
469 my $pl = $ob->contr;
470
471 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
472 if ($_[0] !~ /^[yY]/) {
473 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
474 } else {
475 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
476 cf::async {
477 $pl->quit_character;
478 };
479 }
480 });
481 };
482
483 cf::object->attach (
484 type => cf::SAVEBED,
485 on_apply => sub {
486 my ($bed, $ob) = @_;
487
488 return cf::override 0 unless $ob->type == cf::PLAYER;
489
490 my $pl = $ob->contr;
491
492 # update respawn position
493 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
494
495 cf::async {
496 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
497 ext::highscore::check $ob;
498
499 $pl->save;
500
501 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
502
503 my $ns = $pl->ns
504 or return;
505
506 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
507 if ($_[0] !~ /^[yY]/) {
508 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
509 $pl->deactivate;
510 $pl->ns->destroy;
511 }
512 });
513 };
514 },
515 );
516
517 cf::player->attach (
518 on_login => sub {
519 my ($pl) = @_;
520 my $name = $pl->ob->name;
521
522 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
523 },
524 on_logout => sub {
525 my ($pl, $cleanly) = @_;
526 my $name = $pl->ob->name;
527
528 if ($cleanly) {
529 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
530 } else {
531 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
532 $pl->{unclean_save} = $cf::RUNTIME
533 unless safe_spot $pl;
534 }
535 },
536 );
537