1 |
#! perl # mandatory depends=highscore |
2 |
|
3 |
# login handling |
4 |
|
5 |
use Fcntl; |
6 |
use Coro::AIO; |
7 |
use Deliantra::Util (); |
8 |
|
9 |
CONF MAX_DISCONNECT_TIME = 3600; |
10 |
|
11 |
our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>; |
12 |
|
13 |
sub query { |
14 |
my ($ns, $flags, $text) = @_; |
15 |
|
16 |
$ns->query ($flags, $text, Coro::rouse_cb); |
17 |
Coro::rouse_wait |
18 |
} |
19 |
|
20 |
sub can_cleanup { |
21 |
my ($pl, $mtime) = @_; |
22 |
|
23 |
my $age = time - $mtime; |
24 |
my $level = $pl->ob->level; |
25 |
|
26 |
($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
27 |
|| ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
28 |
|| ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
29 |
|| $age > 700 * 86400 # 2 years for everybody else |
30 |
} |
31 |
|
32 |
sub check_playing { |
33 |
my ($ns, $user) = @_; |
34 |
|
35 |
return unless cf::player::find_active $user; |
36 |
|
37 |
$ns->send_drawinfo ( |
38 |
"That player is already logged in on this server. " |
39 |
. "If you want to create a new player, choose another name. " |
40 |
. "If you have already a registered, make sure nobody " |
41 |
. "else is using your account at this time. If you lost your connection " |
42 |
. "then the server will likely timeout within a minute. If you still " |
43 |
. "cannot log-in after a minute, you are still logged in. Make sure " |
44 |
. "you do not have another client running. If you use windows, reboot, " |
45 |
. "this will fix anything.", |
46 |
cf::NDI_RED |
47 |
); |
48 |
|
49 |
1 |
50 |
} |
51 |
|
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sub safe_spot($) { |
53 |
my ($pl) = @_; |
54 |
|
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my $ob = $pl->ob; |
56 |
|
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my $m = $ob->map |
58 |
or return; |
59 |
my $x = $ob->x; |
60 |
my $y = $ob->y; |
61 |
|
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# never happens normally, but helps when shell users make mistakes |
63 |
$m->linkable |
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or return 1; |
65 |
|
66 |
scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
67 |
} |
68 |
|
69 |
sub enter_map { |
70 |
my ($pl) = @_; |
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|
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my $ob = $pl->ob; |
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|
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my ($map, $x, $y) |
75 |
= $ob->{_link_pos} |
76 |
? @{delete $ob->{_link_pos}} |
77 |
: ($pl->maplevel, $ob->x, $ob->y); |
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|
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$ob->enter_link; |
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|
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my $m = cf::map::find $map; |
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my $time = delete $pl->{unclean_save}; |
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|
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if ($time && $m) { |
85 |
if ($time < $m->{instantiate_time}) { |
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# the map was reset in the meantime |
87 |
my $age = $cf::RUNTIME - $time; |
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|
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cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
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|
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if ($age >= $MAX_DISCONNECT_TIME) { |
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$ob->message ( |
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"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
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. "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
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. "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
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. "H<You disconnected too long without having used a savebed.>", |
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cf::NDI_RED |
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); |
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# kill them. |
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# reminds me of the famous badness 10000 syndrome... |
101 |
$ob->stats->hp (-10000); #] if they survive this they deserved to live |
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my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
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} else { |
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($map, $x, $y) = $pl->savebed; |
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|
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$ob->message ( |
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"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
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. "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
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. "Better use a savebed next time, much worse things could have happened... " |
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. "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
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cf::NDI_RED |
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); |
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} |
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} else { |
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$ob->message ( |
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"You didn't use a bed to reality to leave this realm. This is very dangerous, " |
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. "as lots of things could happen when you leave by other means, such as cave-ins, " |
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. "or monsters suddenly snapping your body. Better use a savebed next time. " |
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. "H<Always apply a bed of reality to disconnect from the server.>", |
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cf::NDI_RED |
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); |
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} |
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} |
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|
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$ob->goto ($map, $x, $y); |
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} |
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|
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sub encode_password($) { |
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"!" . unpack "H*", $_[0] |
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} |
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|
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sub compare_password($$) { |
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my ($pass, $token) = @_; |
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|
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if ($token =~ /!!(.*)/) { |
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return +(substr $pass, 0, 8) eq pack "H*", $1; |
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} elsif ($token =~ /!(.*)/) { |
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return $pass eq pack "H*", $1; |
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} else { |
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return $token eq crypt $pass, $token; |
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} |
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} |
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|
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# delete a player directory |
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sub nuke_playerdir { |
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my ($user) = @_; |
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|
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my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
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|
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my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
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aio_rename "$PLAYERDIR/$user", $temp; |
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IO::AIO::aio_rmtree $temp; |
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} |
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|
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sub login { |
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my ($pl) = @_; |
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|
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# handle character creation, if neccessary |
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# the rest of this function is character creation |
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|
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my $ns = $pl->ns; |
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my $ob = $pl->ob; |
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|
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$Coro::current->{desc} = "addme(" . $ob->name . ") login"; |
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|
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delete $pl->{deny_save}; # set by new |
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|
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if ($pl->{chargen} eq "init") { |
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# create the playerdir, if necessary, as chargen_race_done did it before |
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# presumably because of unique maps |
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aio_mkdir playerdir $pl, 0770; |
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$pl->save; |
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|
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$ob->goto ($pl->maplevel, $ob->x, $ob->y); |
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|
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$pl->{chargen} = "stats"; |
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} |
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|
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if ($pl->{chargen} eq "stats") { |
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while () { |
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$ob->update_stats; |
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$pl->save_stats; |
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|
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my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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"[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
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|
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if ($res =~ /^[Nn]/) { |
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last; |
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} elsif ($res > 0 && $res <= 7) { |
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my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
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|
192 |
if ($swap > 0 && $swap <= 7) { |
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$ob->swap_stats ($res - 1, $swap - 1); |
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} |
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} else { |
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$ob->roll_stats; |
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} |
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|
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Coro::Timer::sleep 0.05; |
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} |
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|
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$ob->set_animation (2); |
203 |
$ob->add_statbonus; |
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|
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$pl->{chargen} = "race"; |
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} |
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|
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if ($pl->{chargen} eq "race") { |
209 |
while () { |
210 |
$ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
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my $msg = $ob->msg; |
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$msg =~ s/(?<=\S)\n(?=\S)/ /g; |
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$ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
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|
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my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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"Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
217 |
|
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last if $res =~ /[dD]/; |
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|
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$pl->chargen_race_next; |
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Coro::Timer::sleep 0.05; |
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} |
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|
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$pl->chargen_race_done; |
225 |
$pl->{chargen} = "gender"; |
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} |
227 |
|
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if ($pl->{chargen} eq "race") { |
229 |
while () { |
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my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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"Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
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|
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if ($res =~ /^[fF]/) { |
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$pl->gender (1); |
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last; |
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} elsif ($res =~ /^[mM]/) { |
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$pl->gender (0); |
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last; |
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} |
240 |
Coro::Timer::sleep 0.05; |
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} |
242 |
$pl->{chargen} = "done"; |
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} |
244 |
|
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$ns->state (cf::ST_PLAYING); |
246 |
|
247 |
if ($pl->{chargen} eq "done") { |
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# XXX: Workaround for delayed client ext protocol handshake |
249 |
$pl->esrv_new_player; |
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|
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$pl->{chargen} = "done"; |
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} |
253 |
|
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$ob->reply (undef, "Welcome to Deliantra!"); |
255 |
|
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if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
257 |
$pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
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} |
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} |
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|
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sub chargen { |
262 |
my ($ns, $user, $hasah) = @_; |
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|
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# lock again, too lazy to make this nicer |
265 |
local $cf::LOGIN_LOCK{$user} = 1; |
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|
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# just to make sure nothing is left over |
268 |
# normally, nothing is there. |
269 |
nuke_playerdir $user; |
270 |
|
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my $pl = cf::player::new $user; |
272 |
$pl->password (encode_password $pass); |
273 |
$pl->connect ($ns); |
274 |
|
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$pl->{chargen} = "init"; |
276 |
|
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login $pl; |
278 |
} |
279 |
|
280 |
cf::client->attach (on_addme => sub { |
281 |
my ($ns) = @_; |
282 |
|
283 |
$ns->{addme}++ and return $ns->destroy; |
284 |
|
285 |
$ns->async (sub { |
286 |
$Coro::current->{desc} = "addme init"; |
287 |
|
288 |
my ($user, $pass); |
289 |
|
290 |
$ns->send_packet ("addme_success"); |
291 |
|
292 |
for (;;) { |
293 |
$ns->send_drawinfo ( |
294 |
"Please enter your username now. If you are a new user, " |
295 |
. "make one up that describes your character best. " |
296 |
. "Only letters and digits are allowed, though.", |
297 |
cf::NDI_BLUE |
298 |
); |
299 |
|
300 |
# read username |
301 |
while () { |
302 |
$user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
303 |
|
304 |
if ($cf::LOGIN_LOCK{$user}) { |
305 |
$ns->send_drawinfo ( |
306 |
"That username is currently used in another login session. " |
307 |
. "Chose another, or wait till the other session has ended.", |
308 |
cf::NDI_RED |
309 |
); |
310 |
} elsif ($user =~ $VALID_LOGIN) { |
311 |
last; |
312 |
} else { |
313 |
$ns->send_drawinfo ( |
314 |
"Your username contains illegal characters " |
315 |
. "(only a-z, A-Z and 0-9 are allowed), " |
316 |
. "or is not between 3 and 20 characters in length.", |
317 |
cf::NDI_RED |
318 |
); |
319 |
} |
320 |
Coro::Timer::sleep 0.4; |
321 |
} |
322 |
|
323 |
check_playing $ns, $user and next; |
324 |
|
325 |
$Coro::current->{desc} = "addme($user) pass"; |
326 |
|
327 |
$ns->send_drawinfo ( |
328 |
"Welcome $user, please enter your password now. " |
329 |
. "New users should now choose a password. " |
330 |
. "Anything your client lets you enter is fine.", |
331 |
cf::NDI_BLUE |
332 |
); |
333 |
|
334 |
# read password |
335 |
while () { |
336 |
$pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
337 |
last if $pass =~ /.../; |
338 |
$ns->send_drawinfo ( |
339 |
"Try to use at least three characters as your password please, " |
340 |
. "that cannot be too much to ask for :)", |
341 |
cf::NDI_RED |
342 |
); |
343 |
Coro::Timer::sleep 0.4; |
344 |
} |
345 |
|
346 |
# lock this username for the remainder of this login session |
347 |
if ($cf::LOGIN_LOCK{$user}) { |
348 |
$ns->send_drawinfo ( |
349 |
"That username is currently used in another login session. " |
350 |
. "Chose another, or wait till the other session has ended.", |
351 |
cf::NDI_RED |
352 |
); |
353 |
next; |
354 |
} |
355 |
local $cf::LOGIN_LOCK{$user} = 1; |
356 |
|
357 |
check_playing $ns, $user and next; |
358 |
|
359 |
$Coro::current->{desc} = "addme($user) check"; |
360 |
|
361 |
# try to read the user file and check the password |
362 |
if (my $pl = cf::player::find $user) { |
363 |
aio_stat $pl->path and next; |
364 |
my $mtime = (stat _)[9]; |
365 |
my $token = $pl->password; |
366 |
|
367 |
if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
368 |
# player exists and passwords match - we can proceed |
369 |
|
370 |
# password matches, wonderful |
371 |
my $pl = cf::player::find $user or next; |
372 |
$pl->connect ($ns); |
373 |
enter_map $pl; |
374 |
login $pl; |
375 |
return; |
376 |
} elsif (can_cleanup $pl, $mtime) { |
377 |
Coro::Timer::sleep 1; |
378 |
|
379 |
$ns->send_drawinfo ( |
380 |
"Player exists, but password does not match. If this is your account, " |
381 |
. "please try again. If not, you can now decide to take over this account " |
382 |
. "because it has not been in-use for some time.", |
383 |
cf::NDI_RED |
384 |
); |
385 |
|
386 |
(query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
387 |
or next; |
388 |
|
389 |
# check if the file hasn't changed |
390 |
aio_stat cf::player::path $user and next; |
391 |
$mtime == (stat _)[9] or next; |
392 |
|
393 |
$pl->quit_character; |
394 |
|
395 |
# fall through to creation |
396 |
} else { |
397 |
Coro::Timer::sleep 1; |
398 |
|
399 |
$ns->send_drawinfo ( |
400 |
"Wrong username or password. Please try again " |
401 |
. "(check for Numlock and other semi-obvious error sources).", |
402 |
cf::NDI_RED |
403 |
); |
404 |
next; |
405 |
} |
406 |
} else { |
407 |
# unable to load the playerfile: |
408 |
# check whether the player dir exists, which means the file is corrupted or |
409 |
# something very similar. |
410 |
if (!aio_stat cf::player::playerdir $user) { |
411 |
$ns->send_drawinfo ( |
412 |
"Unable to retrieve this player. It might be a locked or broken account. " |
413 |
. "If this is your account, ask a dungeon master for assistance. " |
414 |
. "Otherwise choose a different login name.", |
415 |
cf::NDI_RED |
416 |
); |
417 |
next; |
418 |
} |
419 |
} |
420 |
|
421 |
my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
422 |
|
423 |
if ($pass2 ne $pass) { |
424 |
$ns->send_drawinfo ( |
425 |
"The passwords do not match, please try again.", |
426 |
cf::NDI_RED |
427 |
); |
428 |
Coro::Timer::sleep 0.5; |
429 |
next; |
430 |
} |
431 |
|
432 |
last; |
433 |
} |
434 |
|
435 |
chargen $ns, $user, Deliantra::Util::hash_pw $pass; |
436 |
}); |
437 |
}); |
438 |
|
439 |
cf::client->attach ( |
440 |
on_version => sub { |
441 |
my ($ns, $arg) = @_; |
442 |
|
443 |
# perl probably uses lrand48, which is not secure at all |
444 |
# maybe require linux and use /dev/urandom. |
445 |
$ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2]; |
446 |
$ns->ext_msg (nonces => @{ $ns->{nonces} }); |
447 |
}, |
448 |
); |
449 |
|
450 |
cf::register_async_exticmd create_login => sub { |
451 |
my ($ns, $reply, $user, $pass) = @_; |
452 |
|
453 |
$ns->{addme}++ and return $ns->destroy; |
454 |
|
455 |
$ns->async (sub { |
456 |
my $fail = sub { |
457 |
$reply->(0, $_[0]); |
458 |
$ns->flush; # does not ensure that the data reaches the client - TODO |
459 |
# need to do this in another thread, as this one gets canceled |
460 |
Coro::async_pool { |
461 |
Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
462 |
$ns->destroy if $ns->valid; |
463 |
}; |
464 |
Coro::schedule; # do the destroy, should not return |
465 |
}; |
466 |
|
467 |
$user =~ $VALID_LOGIN |
468 |
or return $fail ( |
469 |
"Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), " |
470 |
. "or is not between 3 and 20 characters in length." |
471 |
); |
472 |
|
473 |
cf::player::find $user |
474 |
and return $fail->("User '$user' already exists - choose another login name."); |
475 |
|
476 |
chargen $ns, $user, Deliantra::Util::hash_pw $pass; |
477 |
}); |
478 |
}; |
479 |
|
480 |
cf::register_async_exticmd login => sub { |
481 |
my ($ns, $reply, $user, $hash) = @_; |
482 |
|
483 |
$ns->{addme}++ and return $ns->destroy; |
484 |
|
485 |
$ns->async (sub { |
486 |
local $cf::LOGIN_LOCK{$user} = 1; |
487 |
|
488 |
$Coro::current->{desc} = "login($user) check"; |
489 |
|
490 |
my $fail = sub { |
491 |
$reply->(0, $_[0]); |
492 |
$ns->flush; # does not ensure that the data reaches the client - TODO |
493 |
# need to do this in another thread, as this one gets canceled |
494 |
Coro::async_pool { |
495 |
Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
496 |
$ns->destroy if $ns->valid; |
497 |
}; |
498 |
Coro::schedule; # do the destroy, should not return |
499 |
}; |
500 |
|
501 |
# try to read the user file and check the password |
502 |
my $pl = cf::player::find $user |
503 |
or return $fail->("User '$user' does not exist - wrong spelling?"); |
504 |
|
505 |
aio_stat $pl->path |
506 |
and return $ns->destroy; |
507 |
|
508 |
my $mtime = (stat _)[9]; |
509 |
my $token = $pl->password; |
510 |
|
511 |
$token = $token =~ /^!/ |
512 |
? Deliantra::Util::hash_pw pack "H*", substr $token, 1 |
513 |
: pack "H*", $token; |
514 |
|
515 |
$token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1]; |
516 |
|
517 |
$token eq $hash |
518 |
or $cf::CFG{ext_login_nocheck} |
519 |
or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc."); |
520 |
|
521 |
# player exists and passwords match - we can proceed |
522 |
|
523 |
$reply->(1, "Success"); |
524 |
|
525 |
$pl->connect ($ns); |
526 |
enter_map $pl; |
527 |
login $pl; |
528 |
}); |
529 |
}; |
530 |
|
531 |
cf::register_command password => sub { |
532 |
my ($pl, $arg) = @_; |
533 |
|
534 |
unless ($pl->flag (cf::FLAG_WIZ)) { |
535 |
$pl->message ( |
536 |
"The password can currently only changed by a DM.", |
537 |
cf::NDI_UNIQUE | cf::NDI_REPLY); |
538 |
return; |
539 |
} |
540 |
|
541 |
$pl->message (#d# |
542 |
"Passwords cannot currently be changed.",#d# |
543 |
cf::NDI_UNIQUE | cf::NDI_REPLY);#d# |
544 |
return;#d# |
545 |
|
546 |
my (@args) = split /\s+/, $arg; |
547 |
my ($player, $new_pw) = @args; |
548 |
|
549 |
if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
550 |
$pl->message ( |
551 |
"Usage: password <player> [<new password>]", |
552 |
cf::NDI_UNIQUE | cf::NDI_REPLY); |
553 |
return; |
554 |
} |
555 |
|
556 |
if ($new_pw eq '') { |
557 |
$new_pw = |
558 |
join '', |
559 |
map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
560 |
1..9; |
561 |
} |
562 |
|
563 |
cf::async { |
564 |
my $plc = cf::player::find $player; |
565 |
if ($plc) { |
566 |
$plc->password (encode_password $new_pw); |
567 |
$pl->message ( |
568 |
"Ok, changed password of '$player' to '$new_pw'!", |
569 |
cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
570 |
} else { |
571 |
$pl->message ( |
572 |
"Fail! Couldn't set password for '$player', " |
573 |
. "he doesn't seem to exist!", |
574 |
cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
575 |
} |
576 |
}; |
577 |
}; |
578 |
|
579 |
cf::register_command quit => sub { |
580 |
my ($ob, $arg) = @_; |
581 |
|
582 |
$ob->send_msg (undef, |
583 |
"Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
584 |
. "If you are sure you want to do this, then use the quit_character command instead of quit.", |
585 |
cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
586 |
}; |
587 |
|
588 |
cf::register_command quit_character => sub { |
589 |
my ($ob, $arg) = @_; |
590 |
|
591 |
my $pl = $ob->contr; |
592 |
|
593 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
594 |
if ($_[0] !~ /^[yY]/) { |
595 |
$ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
596 |
} else { |
597 |
$ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
598 |
cf::async { |
599 |
$pl->quit_character; |
600 |
}; |
601 |
} |
602 |
}); |
603 |
}; |
604 |
|
605 |
cf::object->attach ( |
606 |
type => cf::SAVEBED, |
607 |
on_apply => sub { |
608 |
my ($bed, $ob) = @_; |
609 |
|
610 |
return cf::override 0 unless $ob->type == cf::PLAYER; |
611 |
|
612 |
my $pl = $ob->contr; |
613 |
|
614 |
# update respawn position |
615 |
$pl->savebed ($bed->map->path, $bed->x, $bed->y); |
616 |
|
617 |
cf::async { |
618 |
my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
619 |
ext::highscore::check $ob; |
620 |
|
621 |
$pl->save; |
622 |
|
623 |
$ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
624 |
|
625 |
my $ns = $pl->ns |
626 |
or return; |
627 |
|
628 |
$ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
629 |
if ($_[0] !~ /^[yY]/) { |
630 |
$pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
631 |
$pl->deactivate; |
632 |
$pl->ns->destroy; |
633 |
} |
634 |
}); |
635 |
}; |
636 |
}, |
637 |
); |
638 |
|
639 |
cf::player->attach ( |
640 |
on_login => sub { |
641 |
my ($pl) = @_; |
642 |
my $name = $pl->ob->name; |
643 |
|
644 |
$_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
645 |
}, |
646 |
on_logout => sub { |
647 |
my ($pl, $cleanly) = @_; |
648 |
my $name = $pl->ob->name; |
649 |
|
650 |
if ($cleanly) { |
651 |
$_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
652 |
} else { |
653 |
$_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
654 |
$pl->{unclean_save} = $cf::RUNTIME |
655 |
unless safe_spot $pl; |
656 |
} |
657 |
}, |
658 |
); |
659 |
|