1 |
#! perl # mandatory depends=highscore |
2 |
|
3 |
# login handling |
4 |
|
5 |
use Fcntl; |
6 |
use Coro::AIO; |
7 |
use Deliantra::Util (); |
8 |
|
9 |
CONF MAX_DISCONNECT_TIME = 3600; |
10 |
|
11 |
our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>; |
12 |
our %LOGIN_LOCK; |
13 |
|
14 |
sub query { |
15 |
my ($ns, $flags, $text) = @_; |
16 |
|
17 |
$ns->query ($flags, $text, Coro::rouse_cb); |
18 |
Coro::rouse_wait |
19 |
} |
20 |
|
21 |
sub can_cleanup { |
22 |
my ($pl, $mtime) = @_; |
23 |
|
24 |
my $age = time - $mtime; |
25 |
my $level = $pl->ob->level; |
26 |
|
27 |
($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
28 |
|| ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
29 |
|| ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
30 |
|| $age > 700 * 86400 # 2 years for everybody else |
31 |
} |
32 |
|
33 |
# return a guard object for a lock on the given username, if available |
34 |
sub login_guard { |
35 |
my ($user) = @_; |
36 |
|
37 |
exists $LOGIN_LOCK{$user} |
38 |
and return undef; |
39 |
|
40 |
cf::player::find_active $user |
41 |
and return undef; |
42 |
|
43 |
undef $LOGIN_LOCK{$user}; |
44 |
Guard::guard { delete $LOGIN_LOCK{$user} } |
45 |
} |
46 |
|
47 |
sub safe_spot($) { |
48 |
my ($pl) = @_; |
49 |
|
50 |
my $ob = $pl->ob; |
51 |
|
52 |
my $m = $ob->map |
53 |
or return; |
54 |
my $x = $ob->x; |
55 |
my $y = $ob->y; |
56 |
|
57 |
# never happens normally, but helps when shell users make mistakes |
58 |
$m->linkable |
59 |
or return 1; |
60 |
|
61 |
scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
62 |
} |
63 |
|
64 |
sub enter_map { |
65 |
my ($pl) = @_; |
66 |
|
67 |
my $ob = $pl->ob; |
68 |
|
69 |
my ($map, $x, $y) |
70 |
= $ob->{_link_pos} |
71 |
? @{delete $ob->{_link_pos}} |
72 |
: ($pl->maplevel, $ob->x, $ob->y); |
73 |
|
74 |
$ob->enter_link; |
75 |
|
76 |
my $m = cf::map::find $map; |
77 |
my $time = delete $pl->{unclean_save}; |
78 |
|
79 |
if ($time && $m) { |
80 |
if ($time < $m->{instantiate_time}) { |
81 |
# the map was reset in the meantime |
82 |
my $age = $cf::RUNTIME - $time; |
83 |
|
84 |
cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
85 |
|
86 |
if ($age >= $MAX_DISCONNECT_TIME) { |
87 |
$ob->message ( |
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"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
89 |
. "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
90 |
. "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
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. "H<You disconnected too long without having used a savebed.>", |
92 |
cf::NDI_RED | cf::NDI_REPLY |
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); |
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# kill them. |
95 |
# reminds me of the famous badness 10000 syndrome... |
96 |
$ob->stats->hp (-10000); #] if they survive this they deserved to live |
97 |
my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
98 |
} else { |
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($map, $x, $y) = $pl->savebed; |
100 |
|
101 |
$ob->message ( |
102 |
"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
103 |
. "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
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. "Better use a savebed next time, much worse things could have happened... " |
105 |
. "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
106 |
cf::NDI_RED | cf::NDI_REPLY |
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); |
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} |
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} else { |
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$ob->message ( |
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"You didn't use a bed to reality to leave this realm. This is very dangerous, " |
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. "as lots of things could happen when you leave by other means, such as cave-ins, " |
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. "or monsters suddenly snapping your body. Better use a savebed next time. " |
114 |
. "H<Always apply a bed of reality to disconnect from the server.>", |
115 |
cf::NDI_RED | cf::NDI_REPLY |
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); |
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} |
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} |
119 |
|
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$ob->goto ($map, $x, $y); |
121 |
} |
122 |
|
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sub encode_password($) { |
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unpack "H*", Deliantra::Util::hash_pw $_[0] |
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} |
126 |
|
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sub compare_password($$) { |
128 |
my ($pass, $token) = @_; |
129 |
|
130 |
if ($token =~ /!!(.*)/) { |
131 |
return +(substr $pass, 0, 8) eq pack "H*", $1; |
132 |
} elsif ($token =~ /!(.*)/) { |
133 |
return $pass eq pack "H*", $1; |
134 |
} else { |
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return $token eq crypt $pass, $token; |
136 |
} |
137 |
} |
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|
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# delete a player directory |
140 |
sub nuke_playerdir { |
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my ($user) = @_; |
142 |
|
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my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
144 |
|
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my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
146 |
aio_rename "$PLAYERDIR/$user", $temp; |
147 |
IO::AIO::aio_rmtree $temp; |
148 |
} |
149 |
|
150 |
sub login { |
151 |
my ($pl) = @_; |
152 |
|
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# handle character creation, if neccessary |
154 |
# the rest of this function is character creation |
155 |
|
156 |
my $ns = $pl->ns; |
157 |
my $ob = $pl->ob; |
158 |
|
159 |
if ($pl->{chargen} eq "init") { |
160 |
$ob->goto ($pl->maplevel, $ob->x, $ob->y); |
161 |
|
162 |
# create the playerdir, if necessary, as chargen_race_done did it before |
163 |
# presumably because of unique maps |
164 |
aio_mkdir playerdir $pl, 0770; |
165 |
delete $pl->{deny_save}; # set by new |
166 |
$pl->save; |
167 |
|
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$pl->{chargen} = "stats"; |
169 |
} |
170 |
|
171 |
if ($pl->{chargen} eq "stats") { |
172 |
while () { |
173 |
$ob->update_stats; |
174 |
$pl->save_stats; |
175 |
|
176 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
177 |
"[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
178 |
|
179 |
if ($res =~ /^[Nn]/) { |
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last; |
181 |
} elsif ($res > 0 && $res <= 7) { |
182 |
my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
183 |
|
184 |
if ($swap > 0 && $swap <= 7) { |
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$ob->swap_stats ($res - 1, $swap - 1); |
186 |
} |
187 |
} else { |
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$ob->roll_stats; |
189 |
} |
190 |
|
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Coro::Timer::sleep 0.05; |
192 |
} |
193 |
|
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$ob->set_animation (2); |
195 |
$ob->add_statbonus; |
196 |
|
197 |
$pl->{chargen} = "race"; |
198 |
} |
199 |
|
200 |
if ($pl->{chargen} eq "race") { |
201 |
while () { |
202 |
$ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
203 |
my $msg = $ob->msg; |
204 |
$msg =~ s/(?<=\S)\n(?=\S)/ /g; |
205 |
$ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
206 |
|
207 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
208 |
"Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
209 |
|
210 |
last if $res =~ /[dD]/; |
211 |
|
212 |
$pl->chargen_race_next; |
213 |
Coro::Timer::sleep 0.05; |
214 |
} |
215 |
|
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$pl->chargen_race_done; |
217 |
$pl->{chargen} = "gender"; |
218 |
} |
219 |
|
220 |
if ($pl->{chargen} eq "race") { |
221 |
while () { |
222 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
223 |
"Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
224 |
|
225 |
if ($res =~ /^[fF]/) { |
226 |
$pl->gender (1); |
227 |
last; |
228 |
} elsif ($res =~ /^[mM]/) { |
229 |
$pl->gender (0); |
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last; |
231 |
} |
232 |
Coro::Timer::sleep 0.05; |
233 |
} |
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$pl->{chargen} = "done"; |
235 |
} |
236 |
|
237 |
$ns->state (cf::ST_PLAYING); |
238 |
|
239 |
if ($pl->{chargen} eq "done") { |
240 |
# XXX: Workaround for delayed client ext protocol handshake |
241 |
$pl->esrv_new_player; |
242 |
|
243 |
$pl->{chargen} = "done"; |
244 |
} |
245 |
|
246 |
$ob->reply (undef, "Welcome to Deliantra!"); |
247 |
|
248 |
if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
249 |
$pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
250 |
} |
251 |
} |
252 |
|
253 |
sub chargen { |
254 |
my ($ns, $user, $hash) = @_; |
255 |
|
256 |
# just to make sure nothing is left over |
257 |
# normally, nothing is there. |
258 |
nuke_playerdir $user; |
259 |
|
260 |
my $pl = cf::player::new $user; |
261 |
$pl->password (unpack "H*", $hash); |
262 |
$pl->connect ($ns); |
263 |
|
264 |
$pl->{chargen} = "init"; |
265 |
|
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login $pl; |
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} |
268 |
|
269 |
cf::client->attach (on_addme => sub { |
270 |
my ($ns) = @_; |
271 |
|
272 |
$ns->{addme}++ and return $ns->destroy; |
273 |
|
274 |
$ns->async (sub { |
275 |
$Coro::current->{desc} = "addme init"; |
276 |
|
277 |
my ($user, $pass); |
278 |
|
279 |
$ns->send_packet ("addme_success"); |
280 |
|
281 |
for (;;) { |
282 |
delete $ns->{login_guard}; |
283 |
|
284 |
$ns->send_msg (log => |
285 |
"Please enter your username now. If you are a new user, " |
286 |
. "make one up that describes your character best. " |
287 |
. "Only letters and digits are allowed, though.", |
288 |
cf::NDI_BLUE | cf::NDI_REPLY |
289 |
); |
290 |
|
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# read username |
292 |
while () { |
293 |
$user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
294 |
|
295 |
if ($user =~ $VALID_LOGIN) { |
296 |
last; |
297 |
} else { |
298 |
$ns->send_msg (log => |
299 |
"Your username contains illegal characters " |
300 |
. "(only a-z, A-Z and 0-9 are allowed), " |
301 |
. "or is not between 3 and 20 characters in length.", |
302 |
cf::NDI_RED | cf::NDI_REPLY |
303 |
); |
304 |
} |
305 |
Coro::Timer::sleep 0.4; |
306 |
} |
307 |
|
308 |
$Coro::current->{desc} = "addme($user)"; |
309 |
|
310 |
$ns->send_msg (log => |
311 |
"Welcome $user, please enter your password now. " |
312 |
. "New users should now choose a password. " |
313 |
. "Anything your client lets you enter is fine.", |
314 |
cf::NDI_BLUE | cf::NDI_REPLY |
315 |
); |
316 |
|
317 |
# read password |
318 |
while () { |
319 |
$pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
320 |
last if $pass =~ /.../; |
321 |
$ns->send_msg (log => |
322 |
"Try to use at least three characters as your password please, " |
323 |
. "that cannot be too much to ask for :)", |
324 |
cf::NDI_RED | cf::NDI_REPLY |
325 |
); |
326 |
Coro::Timer::sleep 0.4; |
327 |
} |
328 |
|
329 |
$ns->{login_guard} = login_guard $user |
330 |
or do { |
331 |
$ns->send_msg (log => |
332 |
"That user is already logged in (or is logging in)." |
333 |
. "Chose another, or wait till the other session has ended.", |
334 |
cf::NDI_RED | cf::NDI_REPLY |
335 |
); |
336 |
next; |
337 |
}; |
338 |
|
339 |
# try to read the user file and check the password |
340 |
if (my $pl = cf::player::find $user) { |
341 |
aio_stat $pl->path and next; |
342 |
my $mtime = (stat _)[9]; |
343 |
my $token = $pl->password; |
344 |
|
345 |
if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
346 |
# player exists and passwords match - we can proceed |
347 |
|
348 |
# password matches, wonderful |
349 |
my $pl = cf::player::find $user or next; |
350 |
$pl->connect ($ns); |
351 |
enter_map $pl; |
352 |
login $pl; |
353 |
return; |
354 |
} elsif (can_cleanup $pl, $mtime) { |
355 |
Coro::Timer::sleep 1; |
356 |
|
357 |
$ns->send_msg (log => |
358 |
"Player exists, but password does not match. If this is your account, " |
359 |
. "please try again. If not, you can now decide to take over this account " |
360 |
. "because it has not been in-use for some time.", |
361 |
cf::NDI_RED | cf::NDI_REPLY |
362 |
); |
363 |
|
364 |
(query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
365 |
or next; |
366 |
|
367 |
# check if the file hasn't changed |
368 |
aio_stat cf::player::path $user and next; |
369 |
$mtime == (stat _)[9] or next; |
370 |
|
371 |
$pl->quit_character; |
372 |
|
373 |
# fall through to creation |
374 |
} else { |
375 |
Coro::Timer::sleep 1; |
376 |
|
377 |
$ns->send_msg (log => |
378 |
"Wrong username or password. Please try again " |
379 |
. "(check for Numlock and other semi-obvious error sources).", |
380 |
cf::NDI_RED | cf::NDI_REPLY |
381 |
); |
382 |
next; |
383 |
} |
384 |
} else { |
385 |
# unable to load the playerfile: |
386 |
# check whether the player dir exists, which means the file is corrupted or |
387 |
# something very similar. |
388 |
if (!aio_stat cf::player::playerdir $user) { |
389 |
$ns->send_msg ( log => |
390 |
"Unable to retrieve this player. It might be a locked or broken account. " |
391 |
. "If this is your account, ask a dungeon master for assistance. " |
392 |
. "Otherwise choose a different login name.", |
393 |
cf::NDI_RED | cf::NDI_REPLY |
394 |
); |
395 |
next; |
396 |
} |
397 |
} |
398 |
|
399 |
my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
400 |
|
401 |
if ($pass2 ne $pass) { |
402 |
$ns->send_msg (log => |
403 |
"The passwords do not match, please try again.", |
404 |
cf::NDI_RED | cf::NDI_REPLY |
405 |
); |
406 |
Coro::Timer::sleep 0.5; |
407 |
next; |
408 |
} |
409 |
|
410 |
last; |
411 |
} |
412 |
|
413 |
chargen $ns, $user, Deliantra::Util::hash_pw $pass; |
414 |
}); |
415 |
}); |
416 |
|
417 |
cf::client->attach ( |
418 |
on_version => sub { |
419 |
my ($ns, $arg) = @_; |
420 |
|
421 |
# perl probably uses lrand48, which is not secure at all |
422 |
# maybe require linux and use /dev/urandom. |
423 |
$ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2]; |
424 |
$ns->ext_msg (nonces => @{ $ns->{nonces} }); |
425 |
}, |
426 |
); |
427 |
|
428 |
cf::register_async_exticmd create_login => sub { |
429 |
my ($ns, $reply, $user, $pass) = @_; |
430 |
|
431 |
$ns->{addme}++ and return $ns->destroy; |
432 |
|
433 |
$ns->async (sub { |
434 |
my $fail = sub { |
435 |
$reply->(0, $_[0]); |
436 |
$ns->flush; # does not ensure that the data reaches the client - TODO |
437 |
# need to do this in another thread, as this one gets canceled |
438 |
Coro::async_pool { |
439 |
Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
440 |
$ns->destroy if $ns->valid; |
441 |
}; |
442 |
Coro::schedule; # do the destroy, should not return |
443 |
}; |
444 |
|
445 |
$user =~ $VALID_LOGIN |
446 |
or return $fail ( |
447 |
"Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), " |
448 |
. "or is not between 3 and 20 characters in length." |
449 |
); |
450 |
|
451 |
$ns->{login_guard} = login_guard $user |
452 |
or return $fail->("User name '$user' is in use - try another login name."); |
453 |
|
454 |
cf::player::find $user |
455 |
and return $fail->("User name '$user' is already registered - choose another login name."); |
456 |
|
457 |
$reply->(1, "Account Created"); |
458 |
|
459 |
chargen $ns, $user, $pass; |
460 |
}); |
461 |
}; |
462 |
|
463 |
cf::register_async_exticmd login => sub { |
464 |
my ($ns, $reply, $user, $hash) = @_; |
465 |
|
466 |
$ns->{addme}++ and return $ns->destroy; |
467 |
|
468 |
$ns->async (sub { |
469 |
$Coro::current->{desc} = "login($user)"; |
470 |
|
471 |
my $fail = sub { |
472 |
$reply->(0, $_[0]); |
473 |
$ns->flush; # does not ensure that the data reaches the client - TODO |
474 |
# need to do this in another thread, as this one gets canceled |
475 |
Coro::async_pool { |
476 |
Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
477 |
$ns->destroy if $ns->valid; |
478 |
}; |
479 |
Coro::schedule; # do the destroy, should not return |
480 |
}; |
481 |
|
482 |
$ns->{login_guard} = login_guard $user |
483 |
or return $fail->("User '$user' is currently playing or logging in in another session. If that is your " |
484 |
. "user name, make sure you are not running two clients. When in doubt, reboot."); |
485 |
|
486 |
# try to read the user file and check the password |
487 |
my $pl = cf::player::find $user |
488 |
or return $fail->("User '$user' does not exist - wrong spelling?"); |
489 |
|
490 |
aio_stat $pl->path |
491 |
and return $ns->destroy; |
492 |
|
493 |
my $mtime = (stat _)[9]; |
494 |
my $token = $pl->password; |
495 |
|
496 |
$token = $token =~ /^!/ |
497 |
? Deliantra::Util::hash_pw pack "H*", substr $token, 1 |
498 |
: pack "H*", $token; |
499 |
|
500 |
$token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1]; |
501 |
|
502 |
$token eq $hash |
503 |
or $cf::CFG{ext_login_nocheck} |
504 |
or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc."); |
505 |
|
506 |
# player exists and passwords match - we can proceed |
507 |
|
508 |
$reply->(1, "Success"); |
509 |
|
510 |
$pl->connect ($ns); |
511 |
enter_map $pl; |
512 |
login $pl; |
513 |
}); |
514 |
}; |
515 |
|
516 |
cf::register_command password => sub { |
517 |
my ($pl, $arg) = @_; |
518 |
|
519 |
unless ($pl->flag (cf::FLAG_WIZ)) { |
520 |
$pl->message ( |
521 |
"The password can currently only changed by a DM.", |
522 |
cf::NDI_UNIQUE | cf::NDI_REPLY); |
523 |
return; |
524 |
} |
525 |
|
526 |
$pl->message (#d# |
527 |
"Passwords cannot currently be changed.",#d# |
528 |
cf::NDI_UNIQUE | cf::NDI_REPLY);#d# |
529 |
return;#d# |
530 |
|
531 |
my (@args) = split /\s+/, $arg; |
532 |
my ($player, $new_pw) = @args; |
533 |
|
534 |
if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
535 |
$pl->message ( |
536 |
"Usage: password <player> [<new password>]", |
537 |
cf::NDI_UNIQUE | cf::NDI_REPLY); |
538 |
return; |
539 |
} |
540 |
|
541 |
if ($new_pw eq '') { |
542 |
$new_pw = |
543 |
join '', |
544 |
map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
545 |
1..9; |
546 |
} |
547 |
|
548 |
cf::async { |
549 |
my $plc = cf::player::find $player; |
550 |
if ($plc) { |
551 |
$plc->password (encode_password $new_pw); |
552 |
$pl->message ( |
553 |
"Ok, changed password of '$player' to '$new_pw'!", |
554 |
cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
555 |
} else { |
556 |
$pl->message ( |
557 |
"Fail! Couldn't set password for '$player', " |
558 |
. "he doesn't seem to exist!", |
559 |
cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
560 |
} |
561 |
}; |
562 |
}; |
563 |
|
564 |
cf::register_command quit => sub { |
565 |
my ($ob, $arg) = @_; |
566 |
|
567 |
$ob->send_msg (undef, |
568 |
"Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
569 |
. "If you are sure you want to do this, then use the quit_character command instead of quit.", |
570 |
cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
571 |
}; |
572 |
|
573 |
cf::register_command quit_character => sub { |
574 |
my ($ob, $arg) = @_; |
575 |
|
576 |
my $pl = $ob->contr; |
577 |
|
578 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
579 |
if ($_[0] !~ /^[yY]/) { |
580 |
$ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
581 |
} else { |
582 |
$ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
583 |
cf::async { |
584 |
$pl->quit_character; |
585 |
}; |
586 |
} |
587 |
}); |
588 |
}; |
589 |
|
590 |
cf::object->attach ( |
591 |
type => cf::SAVEBED, |
592 |
on_apply => sub { |
593 |
my ($bed, $ob) = @_; |
594 |
|
595 |
return cf::override 0 unless $ob->type == cf::PLAYER; |
596 |
|
597 |
my $pl = $ob->contr; |
598 |
|
599 |
# update respawn position |
600 |
$pl->savebed ($bed->map->path, $bed->x, $bed->y); |
601 |
|
602 |
cf::async { |
603 |
my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
604 |
ext::highscore::check $ob; |
605 |
|
606 |
$pl->save; |
607 |
|
608 |
$ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
609 |
|
610 |
my $ns = $pl->ns |
611 |
or return; |
612 |
|
613 |
$ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
614 |
if ($_[0] !~ /^[yY]/) { |
615 |
$pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
616 |
$pl->deactivate; |
617 |
$pl->ns->destroy; |
618 |
} |
619 |
}); |
620 |
}; |
621 |
}, |
622 |
); |
623 |
|
624 |
cf::player->attach ( |
625 |
on_login => sub { |
626 |
my ($pl) = @_; |
627 |
my $name = $pl->ob->name; |
628 |
|
629 |
$_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
630 |
}, |
631 |
on_logout => sub { |
632 |
my ($pl, $cleanly) = @_; |
633 |
my $name = $pl->ob->name; |
634 |
|
635 |
if ($cleanly) { |
636 |
$_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
637 |
} else { |
638 |
$_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
639 |
$pl->{unclean_save} = $cf::RUNTIME |
640 |
unless safe_spot $pl; |
641 |
} |
642 |
}, |
643 |
); |
644 |
|