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/cvs/deliantra/server/ext/login.ext
Revision: 1.61
Committed: Tue Jul 10 06:12:13 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.60: +7 -0 lines
Log Message:
add some delays, as gcfclient likes to endlessly repeat. also avoids obvious resource-starving attacks

File Contents

# Content
1 #! perl # mandatory
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7
8 # paranoia function to overwrite a string-in-place
9 sub nuke_str {
10 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
11 }
12
13 sub query {
14 my ($ns, $flags, $text) = @_;
15
16 my $current = $Coro::current;
17 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
18 Coro::schedule while ref $current;
19
20 $current
21 }
22
23 sub can_cleanup {
24 my ($pl, $mtime) = @_;
25
26 my $age = time - $mtime;
27 my $level = $pl->ob->level;
28
29 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
30 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
31 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
32 || $age > 700 * 86400 # 2 years for everybody else
33 }
34
35 sub check_playing {
36 my ($ns, $user) = @_;
37
38 return unless cf::player::find_active $user;
39
40 $ns->send_drawinfo (
41 "That player is already logged in on this server. "
42 . "If you want to create a new player, choose another name. "
43 . "If you have already a registered, make sure nobody "
44 . "else is using your account at this time. If you lost your connection "
45 . "then the server will likely timeout within a minute. If you still "
46 . "cannot log-in after a minute, you are still logged in. Make sure "
47 . "you do not have another client running. If you use windows, reboot, "
48 . "this will fix anything.",
49 cf::NDI_RED
50 );
51
52 1
53 }
54
55 sub enter_map {
56 my ($pl) = @_;
57
58 my ($map, $x, $y)
59 = $pl->ob->{_link_pos}
60 ? @{delete $pl->ob->{_link_pos}}
61 : ($pl->maplevel, $pl->ob->x, $pl->ob->y);
62
63 $pl->ob->enter_link;
64
65 if (my $time = delete $pl->{unclean_save}) {
66 if (my $m = cf::map::find $map) {
67 if ($time < $m->{instantiate_time}) {
68 # the map was reset in the meantime
69 my $age = $cf::RUNTIME - $time;
70 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d#
71
72 # for now, just go back to savebed
73 ($map, $x, $y) = $pl->savebed;
74
75 $pl->ns->send_drawinfo (
76 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
77 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
78 . "Better use a savebed next time, much worse things could have happened...",
79 cf::NDI_RED
80 );
81 } else {
82 $pl->ns->send_drawinfo (
83 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
84 . "as lots of things could happen when you leave by other means, such as cave-ins, "
85 . "or monsters suddenly snapping your body. Better use a savebed next time.",
86 cf::NDI_RED
87 );
88 }
89 }
90 }
91
92 $pl->ob->goto ($map, $x, $y);
93 }
94
95 # delete a player directory, be non-blocking AND synchronous...
96 # (thats hard, so we crap out and fork).
97 sub nuke_playerdir {
98 my ($user) = @_;
99
100 aio_stat "$PLAYERDIR/$user";
101 system "cd \Q$PLAYERDIR\E "
102 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
103 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
104 }
105
106 cf::client->attach (on_addme => sub {
107 my ($ns) = @_;
108
109 if (!$ns->facecache)
110 {
111 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
112
113
114 ***
115 *** WARNING:
116 *** Your client does not support face/image caching,
117 *** or it has been disabled. Face caching is mandatory
118 *** so please enable it or use a newer client.
119 ***
120 *** Look at your client preferences:
121 ***
122 *** CFPlus: all known versions automatically enable the facecache.
123 *** cfclient: use the -cache commandline option.
124 *** cfclient: map will not redraw automatically (bug).
125 *** gcfclient: use -cache commandline option, or enable
126 *** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
127 *** jcrossclient: your client is broken, use CFPlus or gcfclient.
128 ***
129 ***
130 EOF
131 if ($ns->version =~ /jcrossclient/) {
132 # let them, for now
133 } else {
134 $ns->flush;
135 return $ns->destroy;
136 }
137
138 # $ns->facecache = true;
139 }
140
141 if ($ns->mapmode < cf::Map1aCmd) {
142 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
143
144
145 ***
146 *** WARNING:
147 *** Your client is too old. Please upgrade to a newer version.
148 EOF
149
150 $ns->flush;
151 return $ns->destroy;
152 }
153
154 $ns->pl and return $ns->destroy;
155
156 $ns->async (sub {
157 my ($user, $pass);
158
159 $ns->send_packet ("addme_success");
160
161 for (;;) {
162 $ns->send_drawinfo (
163 "Please enter your username now. If you are a new user, "
164 . "make one up that describes your character best. "
165 . "Only letters and digits are allowed, though.",
166 cf::NDI_BLUE
167 );
168
169 # read username
170 while () {
171 $user = query $ns, 0, "What is your name?\n:";
172
173 if ($cf::LOGIN_LOCK{$user}) {
174 $ns->send_drawinfo (
175 "That username is currently used in another login session. "
176 . "Chose another, or wait till the other session has ended.",
177 cf::NDI_RED
178 );
179 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
180 last;
181 } else {
182 $ns->send_drawinfo (
183 "Your username contains illegal characters "
184 . "(only a-z, A-Z and 0-9 are allowed), "
185 . "or is not between 3 and 18 characters in length.",
186 cf::NDI_RED
187 );
188 }
189 Coro::Timer::sleep 0.4;
190 }
191
192 check_playing $ns, $user and next;
193
194 $ns->send_drawinfo (
195 "Welcome $user, please enter your password now. "
196 . "New users should now choose a password. "
197 . "Anything your client lets you enter is fine.",
198 cf::NDI_BLUE
199 );
200
201 # read password
202 while () {
203 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
204 last if $pass =~ /.../;
205 $ns->send_drawinfo (
206 "Try to use at least three characters as your password please, "
207 . "that cannot be too much to ask for :)",
208 cf::NDI_RED
209 );
210 Coro::Timer::sleep 0.4;
211 }
212
213 # lock this username for the remainder of this login session
214 if ($cf::LOGIN_LOCK{$user}) {
215 $ns->send_drawinfo (
216 "That username is currently used in another login session. "
217 . "Chose another, or wait till the other session has ended.",
218 cf::NDI_RED
219 );
220 next;
221 }
222 local $cf::LOGIN_LOCK{$user} = 1;
223
224 check_playing $ns, $user and next;
225
226 # try to read the user file and check the password
227 if (my $pl = cf::player::find $user) {
228 aio_stat $pl->path and next;
229 my $mtime = (stat _)[9];
230 my $hash = $pl->password;
231
232 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
233 nuke_str $pass;
234 # password matches, wonderful
235 my $pl = cf::player::find $user or next;
236 $pl->connect ($ns);
237 enter_map $pl;
238 last;
239 } elsif (can_cleanup $pl, $mtime) {
240 Coro::Timer::sleep 1;
241
242 $ns->send_drawinfo (
243 "Player exists, but password does not match. If this is your account, "
244 . "please try again. If not, you can now decide to take over this account "
245 . "because it has not been in-use for some time.",
246 cf::NDI_RED
247 );
248
249 #TODO: nuke_str
250 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
251 or next;
252
253 # check if the file hasn't changed
254 aio_stat cf::player::path $user and next;
255 $mtime == (stat _)[9] or next;
256
257 $pl->quit_character;
258
259 # fall through to creation
260 } else {
261 nuke_str $pass;
262
263 Coro::Timer::sleep 1;
264
265 $ns->send_drawinfo (
266 "Wrong username or password. Please try again "
267 . "(check for Numlock and other semi-obvious error sources).",
268 cf::NDI_RED
269 );
270 next;
271 }
272 } else {
273 # unable to load the playerfile:
274 # check wether the player dir exists, which means the file is corrupted or
275 # something very similar.
276 if (!aio_stat cf::player::playerdir $user) {
277 $ns->send_drawinfo (
278 "Unable to retrieve this player. It might be a locked or broken account. "
279 . "If this is your account, ask a dungeon master for assistance. "
280 . "Otherwise choose a different login name.",
281 cf::NDI_RED
282 );
283 next;
284 }
285 }
286
287 # the rest of this function is character creation
288
289 # just to make sure nothing is left over
290 nuke_playerdir $user;
291
292 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
293
294 if ($pass2 ne $pass) {
295 nuke_str $pass;
296 nuke_str $pass2;
297 $ns->send_drawinfo (
298 "The passwords do not match, please try again.",
299 cf::NDI_RED
300 );
301 Coro::Timer::sleep 0.5;
302 next;
303 }
304
305 nuke_str $pass2;
306
307 my $pl = cf::player::new $user;
308 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
309 nuke_str $pass;
310 $pl->connect ($ns);
311 my $ob = $pl->ob;
312
313 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
314
315 while () {
316 $ob->update_stats;
317 $pl->save_stats;
318
319 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
320 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
321
322 if ($res =~ /^[Nn]/) {
323 last;
324 } elsif ($res > 0 && $res <= 7) {
325 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
326
327 if ($swap > 0 && $swap <= 7) {
328 $ob->swap_stats ($res - 1, $swap - 1);
329 }
330 } else {
331 $ob->roll_stats;
332 }
333
334 Coro::Timer::sleep 0.2;
335 }
336
337 $ob->set_animation (2);
338 $ob->add_statbonus;
339
340 while () {
341 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
342 my $msg = $ob->msg;
343 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
344 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
345
346 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
347 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
348
349 last if $res =~ /[dD]/;
350
351 $pl->chargen_race_next;
352 Coro::Timer::sleep 0.2;
353 }
354
355 $pl->chargen_race_done;
356
357 while () {
358 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
359 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
360
361 if ($res =~ /^[fF]/) {
362 $pl->gender (1);
363 last;
364 } elsif ($res =~ /^[mM]/) {
365 $pl->gender (0);
366 last;
367 }
368 Coro::Timer::sleep 0.2;
369 }
370
371 $ob->reply (undef, "Welcome to Crossfire!");
372
373 delete $pl->{deny_save};
374
375 last;
376 }
377 });
378 });
379
380 cf::register_command quit => sub {
381 my ($ob, $arg) = @_;
382
383 $ob->reply (undef,
384 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
385 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
386 cf::NDI_UNIQUE | cf::NDI_RED);
387 };
388
389 cf::register_command quit_character => sub {
390 my ($ob, $arg) = @_;
391
392 my $pl = $ob->contr;
393
394 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
395 if ($_[0] !~ /^[yY]/) {
396 $ob->reply (undef,
397 "Ok, not not quitting then.",
398 cf::NDI_UNIQUE | cf::NDI_RED);
399 } else {
400 $ob->reply (undef,
401 "Ok, quitting, hope to see you again.",
402 cf::NDI_UNIQUE | cf::NDI_RED);
403 $pl->ns->flush;
404 cf::async { $pl->quit_character };
405 }
406 });
407 };
408
409 cf::object->attach (
410 type => cf::SAVEBED,
411 on_apply => sub {
412 my ($bed, $ob) = @_;
413
414 return cf::override 0 unless $ob->type == cf::PLAYER;
415
416 my $pl = $ob->contr;
417
418 # update respawn position
419 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
420 cf::async { $pl->save };
421
422 $pl->killer ("left");
423 $ob->check_score;
424
425 $ob->reply (undef, "In the future, you will wake up here when you die.");
426
427 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
428 if ($_[0] !~ /^[yY]/) {
429 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
430 $pl->deactivate;
431 $pl->ns->destroy;
432 } else {
433 cf::async { $pl->save };
434 }
435 });
436 },
437 );
438
439 cf::player->attach (
440 on_login => sub {
441 my ($pl) = @_;
442 my $name = $pl->ob->name;
443
444 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
445 },
446 on_logout => sub {
447 my ($pl, $cleanly) = @_;
448 my $name = $pl->ob->name;
449
450 if ($cleanly) {
451 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
452 } else {
453 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
454 $pl->{unclean_save} = $cf::RUNTIME;
455 }
456 },
457 );
458
459 #############################################################################
460
461 our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
462 our $SAVE_TIMEOUT = 20; # save players every n seconds
463
464 our $SCHEDULER = cf::async_ext {
465 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
466 while () {
467 $schedule_interval->next;
468
469 # this weird form of iteration over values is used because
470 # the hash changes underneath us frequently, and for
471 # keeps a direct reference to the value without (in 5.8 perls)
472 # keeping a reference, so this is prone to crashes or worse.
473 my @players = keys %cf::PLAYER;
474 for (@players) {
475 my $pl = $cf::PLAYER{$_}
476 or next;
477 $pl->valid or next;
478
479 eval {
480 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
481 cf::wait_for_tick_begin;
482 $pl->save;
483
484 unless ($pl->active || $pl->ns) {
485 # check refcounts, this is tricky and needs to be adjusted to fit server internals
486 my $ob = $pl->ob;
487
488 my $pl_ref = $pl->refcnt_cnt;
489 my $ob_ref = $ob->refcnt_cnt;
490
491 ## pl_ref == $pl + ob->contr + %cf::PLAYER
492 ## ob_ref == $ob + pl->observe + simply being an object
493 if ($pl_ref == 3 && $ob_ref == 3) {
494 warn "player-scheduler destroy ", $ob->name;#d#
495
496 # remove from sight and get fresh "copies"
497 $pl = delete $cf::PLAYER{$ob->name};
498 $ob = $pl->ob;
499
500 $pl->destroy; # destroys $ob
501 } else {
502 my $a_ = $pl->refcnt;#d#
503 my $b_ = $ob->refcnt;#d#
504
505 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
506 }
507 }
508 }
509 };
510 warn $@ if $@;
511 Coro::cede;
512 };
513 }
514 };
515
516 $SCHEDULER->prio (1);
517