ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/ext/login.ext
Revision: 1.70
Committed: Sun Sep 2 12:37:10 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
Changes since 1.69: +3 -5 lines
Log Message:
be less blocking when nuking players

File Contents

# Content
1 #! perl # mandatory
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7
8 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9
10 # paranoia function to overwrite a string-in-place
11 sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13 }
14
15 sub query {
16 my ($ns, $flags, $text) = @_;
17
18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current;
21
22 $current
23 }
24
25 sub can_cleanup {
26 my ($pl, $mtime) = @_;
27
28 my $age = time - $mtime;
29 my $level = $pl->ob->level;
30
31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else
35 }
36
37 sub check_playing {
38 my ($ns, $user) = @_;
39
40 return unless cf::player::find_active $user;
41
42 $ns->send_drawinfo (
43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. "
45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.",
51 cf::NDI_RED
52 );
53
54 1
55 }
56
57 sub enter_map {
58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
61
62 my ($map, $x, $y)
63 = $ob->{_link_pos}
64 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y);
66
67 $ob->enter_link;
68
69 if (my $time = delete $pl->{unclean_save}) {
70 if (my $m = cf::map::find $map) {
71 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time;
74
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message (
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
104 . "as lots of things could happen when you leave by other means, such as cave-ins, "
105 . "or monsters suddenly snapping your body. Better use a savebed next time. "
106 . "H<Always apply a bed of reality to disconnect from the server.>",
107 cf::NDI_RED
108 );
109 }
110 }
111 }
112
113 $ob->goto ($map, $x, $y);
114 }
115
116 # delete a player directory, be non-blocking AND synchronous...
117 # (thats hard, so we crap out and fork).
118 sub nuke_playerdir {
119 my ($user) = @_;
120
121 aio_rename "$PLAYERDIR/$user", "$PLAYERDIR/~$Coro::current~deleting~";
122 system "rm -rf \Q$PLAYERDIR/~$Coro::current~deleting~\E &";
123 }
124
125 cf::client->attach (on_addme => sub {
126 my ($ns) = @_;
127
128 if (!$ns->facecache)
129 {
130 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
131
132
133 ***
134 *** WARNING:
135 *** Your client does not support face/image caching,
136 *** or it has been disabled. Face caching is mandatory
137 *** so please enable it or use a newer client.
138 ***
139 *** Look at your client preferences:
140 ***
141 *** CFPlus: all known versions automatically enable the facecache.
142 *** cfclient: use the -cache commandline option.
143 *** cfclient: map will not redraw automatically (bug).
144 *** gcfclient: use -cache commandline option, or enable
145 *** gcfclient: Client => Configure => Map & Image => Cache Images.
146 *** jcrossclient: your client is broken, use CFPlus or gcfclient.
147 ***
148 ***
149 EOF
150 if ($ns->version =~ /jcrossclient/) {
151 # let them, for now
152 } else {
153 $ns->flush;
154 return $ns->destroy;
155 }
156
157 # $ns->facecache = true;
158 }
159
160 if ($ns->mapmode < cf::Map1aCmd) {
161 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
162
163
164 ***
165 *** WARNING:
166 *** Your client is too old. Please upgrade to a newer version.
167 EOF
168
169 $ns->flush;
170 return $ns->destroy;
171 }
172
173 $ns->pl and return $ns->destroy;
174
175 $ns->async (sub {
176 my ($user, $pass);
177
178 $ns->send_packet ("addme_success");
179
180 for (;;) {
181 $ns->send_drawinfo (
182 "Please enter your username now. If you are a new user, "
183 . "make one up that describes your character best. "
184 . "Only letters and digits are allowed, though.",
185 cf::NDI_BLUE
186 );
187
188 # read username
189 while () {
190 $user = query $ns, 0, "What is your name?\n:";
191
192 if ($cf::LOGIN_LOCK{$user}) {
193 $ns->send_drawinfo (
194 "That username is currently used in another login session. "
195 . "Chose another, or wait till the other session has ended.",
196 cf::NDI_RED
197 );
198 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
199 last;
200 } else {
201 $ns->send_drawinfo (
202 "Your username contains illegal characters "
203 . "(only a-z, A-Z and 0-9 are allowed), "
204 . "or is not between 3 and 18 characters in length.",
205 cf::NDI_RED
206 );
207 }
208 Coro::Timer::sleep 0.4;
209 }
210
211 check_playing $ns, $user and next;
212
213 $ns->send_drawinfo (
214 "Welcome $user, please enter your password now. "
215 . "New users should now choose a password. "
216 . "Anything your client lets you enter is fine.",
217 cf::NDI_BLUE
218 );
219
220 # read password
221 while () {
222 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
223 last if $pass =~ /.../;
224 $ns->send_drawinfo (
225 "Try to use at least three characters as your password please, "
226 . "that cannot be too much to ask for :)",
227 cf::NDI_RED
228 );
229 Coro::Timer::sleep 0.4;
230 }
231
232 # lock this username for the remainder of this login session
233 if ($cf::LOGIN_LOCK{$user}) {
234 $ns->send_drawinfo (
235 "That username is currently used in another login session. "
236 . "Chose another, or wait till the other session has ended.",
237 cf::NDI_RED
238 );
239 next;
240 }
241 local $cf::LOGIN_LOCK{$user} = 1;
242
243 check_playing $ns, $user and next;
244
245 # try to read the user file and check the password
246 if (my $pl = cf::player::find $user) {
247 aio_stat $pl->path and next;
248 my $mtime = (stat _)[9];
249 my $hash = $pl->password;
250
251 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
252 nuke_str $pass;
253 # password matches, wonderful
254 my $pl = cf::player::find $user or next;
255 $pl->connect ($ns);
256 enter_map $pl;
257 last;
258 } elsif (can_cleanup $pl, $mtime) {
259 Coro::Timer::sleep 1;
260
261 $ns->send_drawinfo (
262 "Player exists, but password does not match. If this is your account, "
263 . "please try again. If not, you can now decide to take over this account "
264 . "because it has not been in-use for some time.",
265 cf::NDI_RED
266 );
267
268 #TODO: nuke_str
269 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
270 or next;
271
272 # check if the file hasn't changed
273 aio_stat cf::player::path $user and next;
274 $mtime == (stat _)[9] or next;
275
276 $pl->quit_character;
277
278 # fall through to creation
279 } else {
280 nuke_str $pass;
281
282 Coro::Timer::sleep 1;
283
284 $ns->send_drawinfo (
285 "Wrong username or password. Please try again "
286 . "(check for Numlock and other semi-obvious error sources).",
287 cf::NDI_RED
288 );
289 next;
290 }
291 } else {
292 # unable to load the playerfile:
293 # check wether the player dir exists, which means the file is corrupted or
294 # something very similar.
295 if (!aio_stat cf::player::playerdir $user) {
296 $ns->send_drawinfo (
297 "Unable to retrieve this player. It might be a locked or broken account. "
298 . "If this is your account, ask a dungeon master for assistance. "
299 . "Otherwise choose a different login name.",
300 cf::NDI_RED
301 );
302 next;
303 }
304 }
305
306 # the rest of this function is character creation
307
308 # just to make sure nothing is left over
309 nuke_playerdir $user;
310
311 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
312
313 if ($pass2 ne $pass) {
314 nuke_str $pass;
315 nuke_str $pass2;
316 $ns->send_drawinfo (
317 "The passwords do not match, please try again.",
318 cf::NDI_RED
319 );
320 Coro::Timer::sleep 0.5;
321 next;
322 }
323
324 nuke_str $pass2;
325
326 my $pl = cf::player::new $user;
327 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
328 nuke_str $pass;
329 $pl->connect ($ns);
330 my $ob = $pl->ob;
331
332 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
333
334 while () {
335 $ob->update_stats;
336 $pl->save_stats;
337
338 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
339 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
340
341 if ($res =~ /^[Nn]/) {
342 last;
343 } elsif ($res > 0 && $res <= 7) {
344 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
345
346 if ($swap > 0 && $swap <= 7) {
347 $ob->swap_stats ($res - 1, $swap - 1);
348 }
349 } else {
350 $ob->roll_stats;
351 }
352
353 Coro::Timer::sleep 0.2;
354 }
355
356 $ob->set_animation (2);
357 $ob->add_statbonus;
358
359 while () {
360 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
361 my $msg = $ob->msg;
362 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
363 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
364
365 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
366 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
367
368 last if $res =~ /[dD]/;
369
370 $pl->chargen_race_next;
371 Coro::Timer::sleep 0.2;
372 }
373
374 $pl->chargen_race_done;
375
376 while () {
377 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
378 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
379
380 if ($res =~ /^[fF]/) {
381 $pl->gender (1);
382 last;
383 } elsif ($res =~ /^[mM]/) {
384 $pl->gender (0);
385 last;
386 }
387 Coro::Timer::sleep 0.2;
388 }
389
390 $ob->reply (undef, "Welcome to Crossfire!");
391
392 delete $pl->{deny_save};
393
394 last;
395 }
396 });
397 });
398
399 cf::register_command quit => sub {
400 my ($ob, $arg) = @_;
401
402 $ob->reply (undef,
403 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
404 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
405 cf::NDI_UNIQUE | cf::NDI_RED);
406 };
407
408 cf::register_command quit_character => sub {
409 my ($ob, $arg) = @_;
410
411 my $pl = $ob->contr;
412
413 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
414 if ($_[0] !~ /^[yY]/) {
415 $ob->reply (undef,
416 "Ok, not not quitting then.",
417 cf::NDI_UNIQUE | cf::NDI_RED);
418 } else {
419 $ob->reply (undef,
420 "Ok, quitting, hope to see you again.",
421 cf::NDI_UNIQUE | cf::NDI_RED);
422 $pl->ns->flush;
423 cf::async { $pl->quit_character };
424 }
425 });
426 };
427
428 cf::object->attach (
429 type => cf::SAVEBED,
430 on_apply => sub {
431 my ($bed, $ob) = @_;
432
433 return cf::override 0 unless $ob->type == cf::PLAYER;
434
435 my $pl = $ob->contr;
436
437 # update respawn position
438 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
439 cf::async { $pl->save };
440
441 $pl->killer ("left");
442 $ob->check_score;
443
444 $ob->reply (undef, "In the future, you will wake up here when you die.");
445
446 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
447 if ($_[0] !~ /^[yY]/) {
448 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
449 $pl->deactivate;
450 $pl->ns->destroy;
451 } else {
452 cf::async { $pl->save };
453 }
454 });
455 },
456 );
457
458 cf::player->attach (
459 on_login => sub {
460 my ($pl) = @_;
461 my $name = $pl->ob->name;
462
463 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
464 },
465 on_logout => sub {
466 my ($pl, $cleanly) = @_;
467 my $name = $pl->ob->name;
468
469 if ($cleanly) {
470 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
471 } else {
472 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
473 $pl->{unclean_save} = $cf::RUNTIME;
474 }
475 },
476 );
477
478 #############################################################################
479
480 our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
481 our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
482
483 our $SCHEDULER = cf::async_ext {
484 my $schedule_interval = Coro::Event->timer (after => 1);
485 while () {
486 $schedule_interval->interval ($SCHEDULE_INTERVAL);
487 $schedule_interval->next;
488
489 # this weird form of iteration over values is used because
490 # the hash changes underneath us frequently, and for
491 # keeps a direct reference to the value without (in 5.8 perls)
492 # keeping a reference, so this is prone to crashes or worse.
493 my @players = keys %cf::PLAYER;
494 for (@players) {
495 my $pl = $cf::PLAYER{$_}
496 or next;
497 $pl->valid or next;
498
499 eval {
500 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
501 $pl->save;
502
503 unless ($pl->active || $pl->ns) {
504 # check refcounts, this is tricky and needs to be adjusted to fit server internals
505 my $ob = $pl->ob;
506
507 my $pl_ref = $pl->refcnt_cnt;
508 my $ob_ref = $ob->refcnt_cnt;
509
510 ## pl_ref == $pl + ob->contr + %cf::PLAYER
511 ## ob_ref == $ob + pl->observe + simply being an object
512 if ($pl_ref == 3 && $ob_ref == 3) {
513 warn "player-scheduler destroy ", $ob->name;#d#
514
515 # remove from sight and get fresh "copies"
516 $pl = delete $cf::PLAYER{$ob->name};
517 $ob = $pl->ob;
518
519 $pl->destroy; # destroys $ob
520 } else {
521 my $a_ = $pl->refcnt;#d#
522 my $b_ = $ob->refcnt;#d#
523
524 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
525 }
526 }
527 }
528 };
529 warn $@ if $@;
530 Coro::cede;
531 };
532 }
533 };
534
535 $SCHEDULER->prio (1);
536