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/cvs/deliantra/server/ext/login.ext
Revision: 1.89
Committed: Sat Aug 30 05:19:03 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-2_7
Changes since 1.88: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #! perl # mandatory
2
3 # login handling
4
5 use Fcntl;
6 use Coro::AIO;
7
8 our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9
10 # paranoia function to overwrite a string-in-place
11 sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13 }
14
15 sub query {
16 my ($ns, $flags, $text) = @_;
17
18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current;
21
22 $current
23 }
24
25 sub can_cleanup {
26 my ($pl, $mtime) = @_;
27
28 my $age = time - $mtime;
29 my $level = $pl->ob->level;
30
31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else
35 }
36
37 sub check_playing {
38 my ($ns, $user) = @_;
39
40 return unless cf::player::find_active $user;
41
42 $ns->send_drawinfo (
43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. "
45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.",
51 cf::NDI_RED
52 );
53
54 1
55 }
56
57 sub safe_spot($) {
58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
61
62 my $m = $ob->map
63 or return;
64 my $x = $ob->x;
65 my $y = $ob->y;
66
67 # return 0;#d#
68 # warn join ":", $m->at ($x, $y);#d#
69 # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70 # return 0;
71
72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73 }
74
75 sub enter_map {
76 my ($pl) = @_;
77
78 warn $pl->ob->name, ": enter map 1\n";#d#
79 my $ob = $pl->ob;
80
81 my ($map, $x, $y)
82 = $ob->{_link_pos}
83 ? @{delete $ob->{_link_pos}}
84 : ($pl->maplevel, $ob->x, $ob->y);
85
86 warn $pl->ob->name, ": enter map 2\n";#d#
87 $ob->enter_link;
88 warn $pl->ob->name, ": enter map 3\n";#d#
89
90 my $m = cf::map::find $map;
91 my $time = delete $pl->{unclean_save};
92 warn $pl->ob->name, ": enter map 4\n";#d#
93
94 if ($time && $m) {
95 if ($time < $m->{instantiate_time}) {
96 # the map was reset in the meantime
97 my $age = $cf::RUNTIME - $time;
98
99 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
100
101 if ($age >= $MAX_DISCONNECT_TIME) {
102 $ob->message (
103 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
106 . "H<You disconnected too long without having used a savebed.>",
107 cf::NDI_RED
108 );
109 # kill them.
110 # reminds me of the famous badness 10000 syndrome...
111 $ob->stats->hp (-10000); #] if they survive this they deserved to live
112 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
113 } else {
114 ($map, $x, $y) = $pl->savebed;
115
116 $ob->message (
117 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
118 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
119 . "Better use a savebed next time, much worse things could have happened... "
120 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
121 cf::NDI_RED
122 );
123 }
124 } else {
125 $ob->message (
126 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
127 . "as lots of things could happen when you leave by other means, such as cave-ins, "
128 . "or monsters suddenly snapping your body. Better use a savebed next time. "
129 . "H<Always apply a bed of reality to disconnect from the server.>",
130 cf::NDI_RED
131 );
132 }
133 }
134
135 warn $pl->ob->name, ": enter map 5\n";#d#
136 #$ob->goto ($map, $x, $y);
137 $ob->goto ($map, $x, $y, sub {
138 warn $pl->ob->name, ": enter map check\n";#d#
139 $_[0]
140 }, sub {
141 warn $pl->ob->name, ": enter map done\n";#d#
142 });
143 warn $pl->ob->name, ": enter map 6\n";#d#
144
145 }
146
147 # delete a player directory, be non-blocking AND synchronous...
148 # (thats hard, so we crap out and fork).
149 sub nuke_playerdir {
150 my ($user) = @_;
151
152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
153
154 cf::fork_call {
155 rename "$PLAYERDIR/$user", $temp;
156 system "rm", "-rf", $temp;
157 };
158 }
159
160 cf::client->attach (on_addme => sub {
161 my ($ns) = @_;
162
163 if (!$ns->facecache)
164 {
165 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
166
167
168 ***
169 *** WARNING:
170 *** Your client does not support face/image caching,
171 *** or it has been disabled. Face caching is mandatory
172 *** so please enable it or use a newer client.
173 ***
174 *** Look at your client preferences:
175 ***
176 *** deliantra: all known versions automatically enable the facecache.
177 *** cfclient: use the -cache commandline option.
178 *** cfclient: map will not redraw automatically (bug).
179 *** gcfclient: use -cache commandline option, or enable
180 *** gcfclient: Client => Configure => Map & Image => Cache Images.
181 *** jcrossclient: your client is broken, use deliantra or gcfclient.
182 ***
183 ***
184 EOF
185 if ($ns->version =~ /jcrossclient/) {
186 # let them, for now
187 } else {
188 $ns->flush;
189 return $ns->destroy;
190 }
191
192 # $ns->facecache = true;
193 }
194
195 if ($ns->mapmode < cf::Map1aCmd) {
196 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
197
198
199 ***
200 *** WARNING:
201 *** Your client is too old. Please upgrade to a newer version.
202 EOF
203
204 $ns->flush;
205 return $ns->destroy;
206 }
207
208 $ns->pl and return $ns->destroy;
209
210 $ns->async (sub {
211 $Coro::current->{desc} = "addme init";
212
213 my ($user, $pass);
214
215 $ns->send_packet ("addme_success");
216
217 for (;;) {
218 $ns->send_drawinfo (
219 "Please enter your username now. If you are a new user, "
220 . "make one up that describes your character best. "
221 . "Only letters and digits are allowed, though.",
222 cf::NDI_BLUE
223 );
224
225 # read username
226 while () {
227 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
228
229 if ($cf::LOGIN_LOCK{$user}) {
230 $ns->send_drawinfo (
231 "That username is currently used in another login session. "
232 . "Chose another, or wait till the other session has ended.",
233 cf::NDI_RED
234 );
235 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
236 last;
237 } else {
238 $ns->send_drawinfo (
239 "Your username contains illegal characters "
240 . "(only a-z, A-Z and 0-9 are allowed), "
241 . "or is not between 3 and 18 characters in length.",
242 cf::NDI_RED
243 );
244 }
245 Coro::Timer::sleep 0.4;
246 }
247
248 check_playing $ns, $user and next;
249
250 $Coro::current->{desc} = "addme($user) pass";
251
252 $ns->send_drawinfo (
253 "Welcome $user, please enter your password now. "
254 . "New users should now choose a password. "
255 . "Anything your client lets you enter is fine.",
256 cf::NDI_BLUE
257 );
258
259 # read password
260 while () {
261 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
262 last if $pass =~ /.../;
263 $ns->send_drawinfo (
264 "Try to use at least three characters as your password please, "
265 . "that cannot be too much to ask for :)",
266 cf::NDI_RED
267 );
268 Coro::Timer::sleep 0.4;
269 }
270
271 # lock this username for the remainder of this login session
272 if ($cf::LOGIN_LOCK{$user}) {
273 $ns->send_drawinfo (
274 "That username is currently used in another login session. "
275 . "Chose another, or wait till the other session has ended.",
276 cf::NDI_RED
277 );
278 next;
279 }
280 local $cf::LOGIN_LOCK{$user} = 1;
281
282 check_playing $ns, $user and next;
283
284 $Coro::current->{desc} = "addme($user) check";
285
286 # try to read the user file and check the password
287 if (my $pl = cf::player::find $user) {
288 aio_stat $pl->path and next;
289 my $mtime = (stat _)[9];
290 my $hash = $pl->password;
291
292 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
293 nuke_str $pass;
294 # password matches, wonderful
295 my $pl = cf::player::find $user or next;
296 $pl->connect ($ns);
297 enter_map $pl;
298 last;
299 } elsif (can_cleanup $pl, $mtime) {
300 Coro::Timer::sleep 1;
301
302 $ns->send_drawinfo (
303 "Player exists, but password does not match. If this is your account, "
304 . "please try again. If not, you can now decide to take over this account "
305 . "because it has not been in-use for some time.",
306 cf::NDI_RED
307 );
308
309 #TODO: nuke_str
310 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
311 or next;
312
313 # check if the file hasn't changed
314 aio_stat cf::player::path $user and next;
315 $mtime == (stat _)[9] or next;
316
317 $pl->quit_character;
318
319 # fall through to creation
320 } else {
321 nuke_str $pass;
322
323 Coro::Timer::sleep 1;
324
325 $ns->send_drawinfo (
326 "Wrong username or password. Please try again "
327 . "(check for Numlock and other semi-obvious error sources).",
328 cf::NDI_RED
329 );
330 next;
331 }
332 } else {
333 # unable to load the playerfile:
334 # check wether the player dir exists, which means the file is corrupted or
335 # something very similar.
336 if (!aio_stat cf::player::playerdir $user) {
337 $ns->send_drawinfo (
338 "Unable to retrieve this player. It might be a locked or broken account. "
339 . "If this is your account, ask a dungeon master for assistance. "
340 . "Otherwise choose a different login name.",
341 cf::NDI_RED
342 );
343 next;
344 }
345 }
346
347 # the rest of this function is character creation
348 $Coro::current->{desc} = "addme($user) chargen";
349
350 # just to make sure nothing is left over
351 nuke_playerdir $user;
352
353 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
354
355 if ($pass2 ne $pass) {
356 nuke_str $pass;
357 nuke_str $pass2;
358 $ns->send_drawinfo (
359 "The passwords do not match, please try again.",
360 cf::NDI_RED
361 );
362 Coro::Timer::sleep 0.5;
363 next;
364 }
365
366 nuke_str $pass2;
367
368 my $pl = cf::player::new $user;
369 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
370 nuke_str $pass;
371 $pl->connect ($ns);
372 my $ob = $pl->ob;
373
374 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
375
376 while () {
377 $ob->update_stats;
378 $pl->save_stats;
379
380 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
381 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
382
383 if ($res =~ /^[Nn]/) {
384 last;
385 } elsif ($res > 0 && $res <= 7) {
386 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
387
388 if ($swap > 0 && $swap <= 7) {
389 $ob->swap_stats ($res - 1, $swap - 1);
390 }
391 } else {
392 $ob->roll_stats;
393 }
394
395 Coro::Timer::sleep 0.05;
396 }
397
398 $ob->set_animation (2);
399 $ob->add_statbonus;
400
401 while () {
402 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
403 my $msg = $ob->msg;
404 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
405 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
406
407 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
408 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
409
410 last if $res =~ /[dD]/;
411
412 $pl->chargen_race_next;
413 Coro::Timer::sleep 0.2;
414 }
415
416 # create the playerdir, if necessary, as chargen_race_done did it before
417 # presumably because of unique maps
418 aio_mkdir playerdir $pl, 0770;
419 $pl->chargen_race_done;
420
421 while () {
422 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
423 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
424
425 if ($res =~ /^[fF]/) {
426 $pl->gender (1);
427 last;
428 } elsif ($res =~ /^[mM]/) {
429 $pl->gender (0);
430 last;
431 }
432 Coro::Timer::sleep 0.2;
433 }
434
435 $ob->reply (undef, "Welcome to Deliantra!");
436
437 delete $pl->{deny_save};
438
439 last;
440 }
441 });
442 });
443
444 cf::register_command quit => sub {
445 my ($ob, $arg) = @_;
446
447 $ob->reply (undef,
448 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
449 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
450 cf::NDI_UNIQUE | cf::NDI_RED);
451 };
452
453 cf::register_command quit_character => sub {
454 my ($ob, $arg) = @_;
455
456 my $pl = $ob->contr;
457
458 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
459 if ($_[0] !~ /^[yY]/) {
460 $ob->reply (undef,
461 "Ok, not not quitting then.",
462 cf::NDI_UNIQUE | cf::NDI_RED);
463 } else {
464 $ob->reply (undef,
465 "Ok, quitting, hope to see you again.",
466 cf::NDI_UNIQUE | cf::NDI_RED);
467 $pl->ns->flush;
468 cf::async { $pl->quit_character };
469 }
470 });
471 };
472
473 cf::object->attach (
474 type => cf::SAVEBED,
475 on_apply => sub {
476 my ($bed, $ob) = @_;
477
478 return cf::override 0 unless $ob->type == cf::PLAYER;
479
480 my $pl = $ob->contr;
481
482 # update respawn position
483 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
484 cf::async { $pl->save };
485
486 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
487 $ob->check_score;
488
489 $ob->reply (undef, "In the future, you will wake up here when you die.");
490
491 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
492 if ($_[0] !~ /^[yY]/) {
493 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
494 $pl->deactivate;
495 $pl->ns->destroy;
496 } else {
497 cf::async { $pl->save };
498 }
499 });
500 },
501 );
502
503 cf::player->attach (
504 on_login => sub {
505 my ($pl) = @_;
506 my $name = $pl->ob->name;
507
508 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
509 },
510 on_logout => sub {
511 my ($pl, $cleanly) = @_;
512 my $name = $pl->ob->name;
513
514 if ($cleanly) {
515 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
516 } else {
517 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
518 $pl->{unclean_save} = $cf::RUNTIME
519 unless safe_spot $pl;
520 }
521 },
522 );
523
524 #############################################################################
525
526 our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
527 our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
528
529 our $SCHEDULER = cf::async_ext {
530 $Coro::current->{desc} = "player scheduler";
531
532 while () {
533 Coro::EV::timer_once $SCHEDULE_INTERVAL;
534
535 # this weird form of iteration over values is used because
536 # the hash changes underneath us frequently, and for
537 # keeps a direct reference to the value without (in 5.8 perls)
538 # keeping a reference, so this is prone to crashes or worse.
539 my @players = keys %cf::PLAYER;
540 for (@players) {
541 my $pl = $cf::PLAYER{$_}
542 or next;
543 $pl->valid or next;
544
545 eval {
546 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
547 $pl->save;
548
549 unless ($pl->active || $pl->ns) {
550 # check refcounts, this is tricky and needs to be adjusted to fit server internals
551 my $ob = $pl->ob;
552
553 my $pl_ref = $pl->refcnt_cnt;
554 my $ob_ref = $ob->refcnt_cnt;
555
556 ## pl_ref == $pl + ob->contr + %cf::PLAYER
557 ## ob_ref == $ob + pl->observe + simply being an object
558 if ($pl_ref == 3 && $ob_ref == 3) {
559 warn "player-scheduler destroy ", $ob->name;#d#
560
561 # remove from sight and get fresh "copies"
562 $pl = delete $cf::PLAYER{$ob->name};
563 $ob = $pl->ob;
564
565 $pl->destroy; # destroys $ob
566 } else {
567 my $a_ = $pl->refcnt;#d#
568 my $b_ = $ob->refcnt;#d#
569
570 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
571 }
572 }
573 }
574 };
575 warn $@ if $@;
576 cf::cede_to_tick;
577 };
578 }
579 };
580
581 $SCHEDULER->prio (1);
582