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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.18
Committed: Fri Jan 5 21:51:41 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.17: +1 -0 lines
Log Message:
improve the hack

File Contents

# User Rev Content
1 root 1.1 #! perl
2    
3     # this extension swaps out maps and resets them, in essence managing
4     # the reset/swap policy of the server.
5 root 1.18 # it also contains the map prefetching logic
6 root 1.1
7 root 1.7 our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8 root 1.10 our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out
9 root 1.7 our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs
10 root 1.10 our $SAVE_TIMEOUT = 20; # save maps every n seconds
11     our $SAVE_INTERVAL = 0.1; # save at max. one map every $SAVE_INTERVAL
12 root 1.1
13 root 1.17 cf::async_ext {
14 root 1.12 $Coro::current->prio (Coro::PRIO_MIN);
15 root 1.14 # load the header of swapped-out maps.
16 root 1.12 # this is not a correctness issue, it simply saves diskspace
17     # because old files will get cleaned up on reset time
18 root 1.16 Coro::Timer::sleep 1;
19 root 1.12
20     my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir;
21    
22     for my $map (@$files) {
23     utf8::decode $map;
24     next if $map =~ /\.(?:pst|meta)$/;
25     $map =~ s/∕/\//g;
26     cf::map::find $map;
27 root 1.13 Coro::Timer::sleep 0.05;
28 root 1.12 }
29    
30     #TODO: should also preload random maps...
31     };
32    
33 root 1.17 our $SCHEDULER = cf::async_ext {
34 root 1.1 while () {
35     Coro::Timer::sleep $SCHEDULE_INTERVAL;
36    
37 root 1.9 # this weird form of iteration over values is used because
38     # the hash changes underneath us frequently, and for
39     # keeps a direct reference to the value without (in 5.8 perls)
40     # keeping a reference, so this is prone to crashes or worse.
41 root 1.8 my @maps = keys %cf::MAP;
42     for (@maps) {
43     my $map = $cf::MAP{$_}
44     or next;
45     $map->valid or next;
46 root 1.9
47 root 1.1 eval {
48     # not yet, because maps might become visible to players nearby
49 root 1.3 # we need to remove the map from %cf::MAP and all tiled map links
50 root 1.1 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
51     # $map->deactivate;
52     # delete $map->{active};
53     # }
54     if ($map->should_reset) {
55     $map->reset;
56 root 1.3 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
57 root 1.6 if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) {
58 root 1.3 $map->swap_out;
59     Coro::Timer::sleep $SAVE_INTERVAL;
60     } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
61     $map->save;
62     Coro::Timer::sleep $SAVE_INTERVAL;
63     }
64 root 1.1 }
65     };
66     warn $@ if $@;
67     Coro::cede;
68 root 1.8 };
69 root 1.1 }
70     };
71 root 1.5
72 root 1.1 $SCHEDULER->prio (-2);
73    
74 root 1.15 # map load prefetch for tiled maps, possibly exits, too
75 root 1.11 cf::map->attach (
76     on_enter => sub {
77     my ($map, $pl) = @_;
78    
79 root 1.17 (cf::async {
80 root 1.16 my @diag; # diagonal neighbours
81    
82     for (0 .. 3) {
83     my $neigh = $map->tile_path ($_)
84     or next;
85     $neigh = cf::map::find $neigh, $map
86     or next;
87     $neigh->load;
88    
89     push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
90     [$neigh->tile_path (($_ + 1) % 4), $neigh];
91     }
92    
93     for (@diag) {
94     my $neigh = cf::map::find @$_
95     or next;
96     $neigh->load;
97     }
98     })->prio (2);
99     # higher prio because prefetching is very important
100     # as it prefetches maps that can make the server block
101 root 1.11 },
102     );
103