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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.20
Committed: Tue Jan 9 21:32:42 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.19: +2 -3 lines
Log Message:
- added $cf::WAIT_FOR_TICK*
- tuned map-scheduler and player-scheduler
- added $op->inv_recursive
- added objects_size/objects($index) and actives_size/actives($index)
  for access to the object and actives vector.
- more robust player loader
- removed _perl_data attribute support
- SIGINT/TERM/HUP are now safe as they are handled synchronously.
- replaced LOOK_OBJ by client_visible
- cleanups

File Contents

# User Rev Content
1 root 1.1 #! perl
2    
3     # this extension swaps out maps and resets them, in essence managing
4     # the reset/swap policy of the server.
5 root 1.18 # it also contains the map prefetching logic
6 root 1.1
7 root 1.7 our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8 root 1.10 our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out
9 root 1.7 our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs
10 root 1.10 our $SAVE_TIMEOUT = 20; # save maps every n seconds
11 root 1.1
12 root 1.17 cf::async_ext {
13 root 1.12 $Coro::current->prio (Coro::PRIO_MIN);
14 root 1.14 # load the header of swapped-out maps.
15 root 1.12 # this is not a correctness issue, it simply saves diskspace
16     # because old files will get cleaned up on reset time
17 root 1.16 Coro::Timer::sleep 1;
18 root 1.12
19     my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir;
20    
21     for my $map (@$files) {
22     utf8::decode $map;
23     next if $map =~ /\.(?:pst|meta)$/;
24     $map =~ s/∕/\//g;
25     cf::map::find $map;
26 root 1.19 Coro::Timer::sleep 0.3;
27 root 1.12 }
28    
29     #TODO: should also preload random maps...
30     };
31    
32 root 1.17 our $SCHEDULER = cf::async_ext {
33 root 1.1 while () {
34     Coro::Timer::sleep $SCHEDULE_INTERVAL;
35    
36 root 1.9 # this weird form of iteration over values is used because
37     # the hash changes underneath us frequently, and for
38     # keeps a direct reference to the value without (in 5.8 perls)
39     # keeping a reference, so this is prone to crashes or worse.
40 root 1.8 my @maps = keys %cf::MAP;
41     for (@maps) {
42     my $map = $cf::MAP{$_}
43     or next;
44     $map->valid or next;
45 root 1.9
46 root 1.1 eval {
47     # not yet, because maps might become visible to players nearby
48 root 1.3 # we need to remove the map from %cf::MAP and all tiled map links
49 root 1.1 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
50     # $map->deactivate;
51     # delete $map->{active};
52     # }
53     if ($map->should_reset) {
54     $map->reset;
55 root 1.3 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
56 root 1.6 if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) {
57 root 1.20 $cf::WAIT_FOR_TICK_ONE->wait;
58 root 1.3 $map->swap_out;
59     } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
60 root 1.20 $cf::WAIT_FOR_TICK_ONE->wait;
61 root 1.3 $map->save;
62     }
63 root 1.1 }
64     };
65     warn $@ if $@;
66     Coro::cede;
67 root 1.8 };
68 root 1.1 }
69     };
70 root 1.5
71 root 1.1 $SCHEDULER->prio (-2);
72    
73 root 1.15 # map load prefetch for tiled maps, possibly exits, too
74 root 1.11 cf::map->attach (
75     on_enter => sub {
76     my ($map, $pl) = @_;
77    
78 root 1.17 (cf::async {
79 root 1.16 my @diag; # diagonal neighbours
80    
81     for (0 .. 3) {
82     my $neigh = $map->tile_path ($_)
83     or next;
84     $neigh = cf::map::find $neigh, $map
85     or next;
86     $neigh->load;
87    
88     push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
89     [$neigh->tile_path (($_ + 1) % 4), $neigh];
90     }
91    
92     for (@diag) {
93     my $neigh = cf::map::find @$_
94     or next;
95     $neigh->load;
96     }
97     })->prio (2);
98     # higher prio because prefetching is very important
99     # as it prefetches maps that can make the server block
100 root 1.11 },
101     );
102