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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.23
Committed: Sat Jan 13 23:32:43 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.22: +1 -0 lines
Log Message:
fixes, starting to look good again

File Contents

# User Rev Content
1 root 1.22 #! perl # MANDATORY
2 root 1.1
3     # this extension swaps out maps and resets them, in essence managing
4     # the reset/swap policy of the server.
5 root 1.18 # it also contains the map prefetching logic
6 root 1.1
7 root 1.7 our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8 root 1.10 our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out
9 root 1.7 our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs
10 root 1.10 our $SAVE_TIMEOUT = 20; # save maps every n seconds
11 root 1.1
12 root 1.17 cf::async_ext {
13 root 1.12 $Coro::current->prio (Coro::PRIO_MIN);
14 root 1.14 # load the header of swapped-out maps.
15 root 1.12 # this is not a correctness issue, it simply saves diskspace
16     # because old files will get cleaned up on reset time
17 root 1.16 Coro::Timer::sleep 1;
18 root 1.12
19     my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir;
20    
21     for my $map (@$files) {
22     utf8::decode $map;
23     next if $map =~ /\.(?:pst|meta)$/;
24     $map =~ s/∕/\//g;
25 root 1.23 $map =~ s/\.map$//;
26 root 1.12 cf::map::find $map;
27 root 1.21 $cf::WAIT_FOR_TICK_ONE->wait;
28 root 1.12 }
29    
30     #TODO: should also preload random maps...
31     };
32    
33 root 1.17 our $SCHEDULER = cf::async_ext {
34 root 1.1 while () {
35     Coro::Timer::sleep $SCHEDULE_INTERVAL;
36    
37 root 1.9 # this weird form of iteration over values is used because
38     # the hash changes underneath us frequently, and for
39     # keeps a direct reference to the value without (in 5.8 perls)
40     # keeping a reference, so this is prone to crashes or worse.
41 root 1.8 my @maps = keys %cf::MAP;
42     for (@maps) {
43     my $map = $cf::MAP{$_}
44     or next;
45     $map->valid or next;
46 root 1.9
47 root 1.1 eval {
48     # not yet, because maps might become visible to players nearby
49 root 1.3 # we need to remove the map from %cf::MAP and all tiled map links
50 root 1.1 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
51     # $map->deactivate;
52     # delete $map->{active};
53     # }
54     if ($map->should_reset) {
55     $map->reset;
56 root 1.3 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
57 root 1.6 if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) {
58 root 1.20 $cf::WAIT_FOR_TICK_ONE->wait;
59 root 1.3 $map->swap_out;
60     } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
61 root 1.20 $cf::WAIT_FOR_TICK_ONE->wait;
62 root 1.3 $map->save;
63     }
64 root 1.1 }
65     };
66     warn $@ if $@;
67     Coro::cede;
68 root 1.8 };
69 root 1.1 }
70     };
71 root 1.5
72 root 1.1 $SCHEDULER->prio (-2);
73