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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.24
Committed: Mon Jan 22 03:44:41 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.23: +3 -2 lines
Log Message:
there is a weird bug in Event or perl or... add some wrokarounds

File Contents

# User Rev Content
1 root 1.22 #! perl # MANDATORY
2 root 1.1
3     # this extension swaps out maps and resets them, in essence managing
4     # the reset/swap policy of the server.
5 root 1.18 # it also contains the map prefetching logic
6 root 1.1
7 root 1.24 #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8 root 1.10 our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out
9 root 1.7 our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs
10 root 1.10 our $SAVE_TIMEOUT = 20; # save maps every n seconds
11 root 1.1
12 root 1.17 cf::async_ext {
13 root 1.12 $Coro::current->prio (Coro::PRIO_MIN);
14 root 1.14 # load the header of swapped-out maps.
15 root 1.12 # this is not a correctness issue, it simply saves diskspace
16     # because old files will get cleaned up on reset time
17 root 1.16 Coro::Timer::sleep 1;
18 root 1.12
19     my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir;
20    
21     for my $map (@$files) {
22     utf8::decode $map;
23     next if $map =~ /\.(?:pst|meta)$/;
24     $map =~ s/∕/\//g;
25 root 1.23 $map =~ s/\.map$//;
26 root 1.12 cf::map::find $map;
27 root 1.21 $cf::WAIT_FOR_TICK_ONE->wait;
28 root 1.12 }
29    
30     #TODO: should also preload random maps...
31     };
32    
33 root 1.17 our $SCHEDULER = cf::async_ext {
34 root 1.24 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
35 root 1.1 while () {
36 root 1.24 $schedule_interval->next;
37 root 1.1
38 root 1.9 # this weird form of iteration over values is used because
39     # the hash changes underneath us frequently, and for
40     # keeps a direct reference to the value without (in 5.8 perls)
41     # keeping a reference, so this is prone to crashes or worse.
42 root 1.8 my @maps = keys %cf::MAP;
43     for (@maps) {
44     my $map = $cf::MAP{$_}
45     or next;
46     $map->valid or next;
47 root 1.9
48 root 1.1 eval {
49     # not yet, because maps might become visible to players nearby
50 root 1.3 # we need to remove the map from %cf::MAP and all tiled map links
51 root 1.1 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
52     # $map->deactivate;
53     # delete $map->{active};
54     # }
55     if ($map->should_reset) {
56     $map->reset;
57 root 1.3 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
58 root 1.6 if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) {
59 root 1.20 $cf::WAIT_FOR_TICK_ONE->wait;
60 root 1.3 $map->swap_out;
61     } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
62 root 1.20 $cf::WAIT_FOR_TICK_ONE->wait;
63 root 1.3 $map->save;
64     }
65 root 1.1 }
66     };
67     warn $@ if $@;
68     Coro::cede;
69 root 1.8 };
70 root 1.1 }
71     };
72 root 1.5
73 root 1.1 $SCHEDULER->prio (-2);
74