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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.34
Committed: Fri May 11 07:59:59 2007 UTC (17 years ago) by root
Branch: MAIN
CVS Tags: rel-2_1
Changes since 1.33: +12 -9 lines
Log Message:
- introduce a notion of cpu load average within the server
- use it to more gracefully increase swap intervals in the map-scheduler
- add clip and lerp utility functions.

File Contents

# User Rev Content
1 root 1.22 #! perl # MANDATORY
2 root 1.1
3     # this extension swaps out maps and resets them, in essence managing
4     # the reset/swap policy of the server.
5 root 1.18 # it also contains the map prefetching logic
6 root 1.1
7 root 1.24 #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8 root 1.34 our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out
9     our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || .8; # time the map scheduler sleeps between runs
10     our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds
11     our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load
12     our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load
13 root 1.1
14 root 1.17 cf::async_ext {
15 root 1.12 $Coro::current->prio (Coro::PRIO_MIN);
16 root 1.14 # load the header of swapped-out maps.
17 root 1.12 # this is not a correctness issue, it simply saves diskspace
18     # because old files will get cleaned up on reset time
19 root 1.16 Coro::Timer::sleep 1;
20 root 1.12
21 root 1.33 my $files = Coro::AIO::aio_readdir $cf::TMPDIR;
22 root 1.12
23     for my $map (@$files) {
24     utf8::decode $map;
25     next if $map =~ /\.(?:pst|meta)$/;
26     cf::map::find $map;
27 root 1.32 cf::wait_for_tick;
28 root 1.12 }
29    
30     #TODO: should also preload random maps...
31     };
32    
33 root 1.17 our $SCHEDULER = cf::async_ext {
34 root 1.1 while () {
35 root 1.34 Coro::Event::do_timer (after => $SCHEDULE_INTERVAL)
36     unless $cf::LOADAVG > $SWAP_LOAD2;
37 root 1.1
38 root 1.9 # this weird form of iteration over values is used because
39     # the hash changes underneath us frequently, and for
40     # keeps a direct reference to the value without (in 5.8 perls)
41     # keeping a reference, so this is prone to crashes or worse.
42 root 1.8 my @maps = keys %cf::MAP;
43     for (@maps) {
44     my $map = $cf::MAP{$_}
45     or next;
46     $map->valid or next;
47 root 1.9
48 root 1.1 eval {
49     # not yet, because maps might become visible to players nearby
50 root 1.3 # we need to remove the map from %cf::MAP and all tiled map links
51 root 1.1 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
52     # $map->deactivate;
53     # delete $map->{active};
54     # }
55     if ($map->should_reset) {
56     $map->reset;
57 root 1.3 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
58 root 1.34 my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, 0), 0, $SWAP_TIMEOUT;
59    
60 root 1.26 if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
61 root 1.25 $map->swap_out;
62 root 1.34 cf::wait_for_tick unless $cf::LOADAVG > $SWAP_LOAD2;
63 root 1.3 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
64 root 1.25 $map->save;
65 root 1.34 cf::wait_for_tick unless $cf::LOADAVG > $SWAP_LOAD2;
66 root 1.3 }
67 root 1.1 }
68     };
69     warn $@ if $@;
70 root 1.34 cf::cede_to_tick;
71 root 1.8 };
72 root 1.1 }
73     };
74 root 1.5
75 root 1.1 $SCHEDULER->prio (-2);
76