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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.39
Committed: Sat Jul 28 13:13:36 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.38: +4 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.37 #! perl # mandatory
2 root 1.1
3     # this extension swaps out maps and resets them, in essence managing
4     # the reset/swap policy of the server.
5 root 1.18 # it also contains the map prefetching logic
6 root 1.1
7 root 1.24 #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8 root 1.34 our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out
9     our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || .8; # time the map scheduler sleeps between runs
10     our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds
11     our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load
12     our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load
13 root 1.1
14 root 1.39 warn "load1 ", $SWAP_LOAD1;#d#
15     warn "load2 ", $SWAP_LOAD2;#d#
16    
17 root 1.17 cf::async_ext {
18 root 1.12 $Coro::current->prio (Coro::PRIO_MIN);
19 root 1.35
20 root 1.14 # load the header of swapped-out maps.
21 root 1.12 # this is not a correctness issue, it simply saves diskspace
22     # because old files will get cleaned up on reset time
23 root 1.35 Coro::Timer::sleep 0.25;
24 root 1.12
25 root 1.36 for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) {
26 root 1.38 cf::cede_to_tick;
27 root 1.36 cf::map::find $path;
28 root 1.12 }
29    
30 root 1.35 # now hunt for resettable per-player maps
31     for my $login (@{ cf::player::list_logins or [] }) {
32     for my $path (@{ cf::player::maps $login or [] }) {
33 root 1.38 cf::cede_to_tick;
34 root 1.35
35     $path =~ /^~[^\/]+(\/.*)$/
36     or next; # doh
37    
38     my $base = cf::map::find $1;
39    
40     # skip maps without base maps on the assumption
41     # that those are old, unresettable maps
42     next unless $base;
43    
44     # skip unresettable maps, for speed
45     next if $base->{deny_reset};
46    
47     my $map = cf::map::find $path;
48    
49     if ($map->{deny_reset}) {
50     warn "found noreset map with resettable base map, resetting: $path\n";
51     delete $map->{deny_reset};
52     }
53     }
54     }
55 root 1.12 };
56    
57 root 1.17 our $SCHEDULER = cf::async_ext {
58 root 1.38 my $timer = Coro::Event->timer (after => 1);
59    
60 root 1.1 while () {
61 root 1.38 $timer->interval ($SCHEDULE_INTERVAL);
62     $timer->next unless $cf::LOADAVG > $SWAP_LOAD2;
63 root 1.1
64 root 1.9 # this weird form of iteration over values is used because
65     # the hash changes underneath us frequently, and for
66     # keeps a direct reference to the value without (in 5.8 perls)
67     # keeping a reference, so this is prone to crashes or worse.
68 root 1.8 my @maps = keys %cf::MAP;
69     for (@maps) {
70     my $map = $cf::MAP{$_}
71     or next;
72     $map->valid or next;
73 root 1.9
74 root 1.1 eval {
75     # not yet, because maps might become visible to players nearby
76 root 1.3 # we need to remove the map from %cf::MAP and all tiled map links
77 root 1.1 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
78     # $map->deactivate;
79     # delete $map->{active};
80     # }
81     if ($map->should_reset) {
82     $map->reset;
83 root 1.3 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
84 root 1.34 my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, 0), 0, $SWAP_TIMEOUT;
85    
86 root 1.26 if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
87 root 1.25 $map->swap_out;
88 root 1.3 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
89 root 1.25 $map->save;
90 root 1.39 $map->{last_save} -= rand; # randomise map save times a bit
91 root 1.3 }
92 root 1.1 }
93     };
94     warn $@ if $@;
95 root 1.34 cf::cede_to_tick;
96 root 1.8 };
97 root 1.1 }
98     };
99 root 1.5
100 root 1.1 $SCHEDULER->prio (-2);
101