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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.40
Committed: Sat Jul 28 14:32:21 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.39: +0 -3 lines
Log Message:
problem solved

File Contents

# User Rev Content
1 root 1.37 #! perl # mandatory
2 root 1.1
3     # this extension swaps out maps and resets them, in essence managing
4     # the reset/swap policy of the server.
5 root 1.18 # it also contains the map prefetching logic
6 root 1.1
7 root 1.24 #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8 root 1.34 our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out
9     our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || .8; # time the map scheduler sleeps between runs
10     our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds
11     our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load
12     our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load
13 root 1.1
14 root 1.17 cf::async_ext {
15 root 1.12 $Coro::current->prio (Coro::PRIO_MIN);
16 root 1.35
17 root 1.14 # load the header of swapped-out maps.
18 root 1.12 # this is not a correctness issue, it simply saves diskspace
19     # because old files will get cleaned up on reset time
20 root 1.35 Coro::Timer::sleep 0.25;
21 root 1.12
22 root 1.36 for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) {
23 root 1.38 cf::cede_to_tick;
24 root 1.36 cf::map::find $path;
25 root 1.12 }
26    
27 root 1.35 # now hunt for resettable per-player maps
28     for my $login (@{ cf::player::list_logins or [] }) {
29     for my $path (@{ cf::player::maps $login or [] }) {
30 root 1.38 cf::cede_to_tick;
31 root 1.35
32     $path =~ /^~[^\/]+(\/.*)$/
33     or next; # doh
34    
35     my $base = cf::map::find $1;
36    
37     # skip maps without base maps on the assumption
38     # that those are old, unresettable maps
39     next unless $base;
40    
41     # skip unresettable maps, for speed
42     next if $base->{deny_reset};
43    
44     my $map = cf::map::find $path;
45    
46     if ($map->{deny_reset}) {
47     warn "found noreset map with resettable base map, resetting: $path\n";
48     delete $map->{deny_reset};
49     }
50     }
51     }
52 root 1.12 };
53    
54 root 1.17 our $SCHEDULER = cf::async_ext {
55 root 1.38 my $timer = Coro::Event->timer (after => 1);
56    
57 root 1.1 while () {
58 root 1.38 $timer->interval ($SCHEDULE_INTERVAL);
59     $timer->next unless $cf::LOADAVG > $SWAP_LOAD2;
60 root 1.1
61 root 1.9 # this weird form of iteration over values is used because
62     # the hash changes underneath us frequently, and for
63     # keeps a direct reference to the value without (in 5.8 perls)
64     # keeping a reference, so this is prone to crashes or worse.
65 root 1.8 my @maps = keys %cf::MAP;
66     for (@maps) {
67     my $map = $cf::MAP{$_}
68     or next;
69     $map->valid or next;
70 root 1.9
71 root 1.1 eval {
72     # not yet, because maps might become visible to players nearby
73 root 1.3 # we need to remove the map from %cf::MAP and all tiled map links
74 root 1.1 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
75     # $map->deactivate;
76     # delete $map->{active};
77     # }
78     if ($map->should_reset) {
79     $map->reset;
80 root 1.3 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
81 root 1.34 my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, 0), 0, $SWAP_TIMEOUT;
82    
83 root 1.26 if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
84 root 1.25 $map->swap_out;
85 root 1.3 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
86 root 1.25 $map->save;
87 root 1.39 $map->{last_save} -= rand; # randomise map save times a bit
88 root 1.3 }
89 root 1.1 }
90     };
91     warn $@ if $@;
92 root 1.34 cf::cede_to_tick;
93 root 1.8 };
94 root 1.1 }
95     };
96 root 1.5
97 root 1.1 $SCHEDULER->prio (-2);
98