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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.53
Committed: Tue May 4 21:45:42 2010 UTC (14 years ago) by root
Branch: MAIN
Changes since 1.52: +0 -1 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.37 #! perl # mandatory
2 root 1.1
3     # this extension swaps out maps and resets them, in essence managing
4     # the reset/swap policy of the server.
5 root 1.18 # it also contains the map prefetching logic
6 root 1.1
7 root 1.24 #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8 root 1.34 our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out
9 root 1.47 our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || 5; # time the map scheduler sleeps between runs
10 root 1.34 our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds
11     our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load
12 root 1.47 our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .6; # swap as fast as possible at this load
13 root 1.1
14 root 1.48 cf::post_init {
15     cf::async_ext {
16     $Coro::current->{desc} = "startup map scanner";
17     $Coro::current->prio (Coro::PRIO_MIN);
18    
19     # load the header of swapped-out maps.
20     # this is not a correctness issue, it simply saves diskspace
21     # because old files will get cleaned up on reset time
22     Coro::Timer::sleep 0.25;
23    
24     for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) {
25 root 1.38 cf::cede_to_tick;
26 root 1.48 cf::map::find $path;
27     }
28    
29     # now hunt for resettable per-player maps
30     for my $login (@{ cf::player::list_logins or [] }) {
31     for my $path (@{ cf::player::maps $login or [] }) {
32     cf::cede_to_tick;
33 root 1.35
34 root 1.48 $path =~ /^~[^\/]+(\/.*)$/
35     or next; # doh
36 root 1.35
37 root 1.48 my $base = cf::map::find $1;
38 root 1.35
39 root 1.48 # skip maps without base maps on the assumption
40     # that those are old, unresettable maps
41     next unless $base;
42 root 1.35
43 root 1.48 # skip unresettable maps, for speed
44     next if $base->{deny_reset};
45 root 1.35
46 root 1.48 my $map = cf::map::find $path;
47 root 1.35
48 root 1.48 if ($map->{deny_reset}) {
49     warn "found noreset map with resettable base map, resetting: $path\n";
50     delete $map->{deny_reset};
51     }
52 root 1.35 }
53     }
54 root 1.48 };
55 root 1.12
56 root 1.48 our $SCHEDULER = cf::async_ext {
57     $Coro::current->{desc} = "map scheduler";
58     $Coro::current->prio (Coro::PRIO_MAX);
59    
60     while () {
61     if ($cf::LOADAVG > $SWAP_LOAD2) {
62     cf::wait_for_tick;
63     } else {
64     Coro::EV::timer_once $SCHEDULE_INTERVAL;
65     }
66 root 1.1
67 root 1.48 # this weird form of iteration over values is used because
68 root 1.51 # the hash changes underneath us frequently, and 'for'
69 root 1.48 # keeps a direct reference to the value without (in 5.8 perls)
70     # keeping a reference, so this is prone to crashes or worse.
71     my @maps = keys %cf::MAP;
72     for (@maps) {
73     my $map = $cf::MAP{$_}
74     or next;
75     $map->valid or next;
76    
77     eval {
78     # not yet, because maps might become visible to players nearby
79     # we need to remove the map from %cf::MAP and all tiled map links
80 root 1.1 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
81     # $map->deactivate;
82     # delete $map->{active};
83     # }
84 root 1.48 if ($map->should_reset) {
85     $map->reset;
86     } elsif ($map->in_memory == cf::MAP_ACTIVE) {
87     my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, $cf::TICK * 1.5),
88     $cf::TICK * 1.5, $SWAP_TIMEOUT;
89    
90     if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
91     $map->swap_out;
92     } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
93     $map->save;
94 root 1.52 $map->{last_save} -= cf::rndm; # randomise map save times a bit
95 root 1.48 }
96 root 1.3 }
97 root 1.48 };
98     warn $@ if $@;
99     cf::cede_to_tick;
100 root 1.1 };
101 root 1.48 }
102     };
103    
104     $SCHEDULER->prio (-2);
105 root 1.1 };
106 root 1.5
107 root 1.49 # purely for debugging, will load ALL maps
108     sub loadall {
109 root 1.50 my $maps = cf::map::static_maps;
110    
111     for my $path (@$maps) {
112     my $map = cf::map::find $path
113     or warn "ERROR: unable to find map $path\n";
114     $map->load;
115     }
116 root 1.49 }
117