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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.54
Committed: Wed May 5 23:23:29 2010 UTC (14 years ago) by root
Branch: MAIN
Changes since 1.53: +0 -3 lines
Log Message:
move incloader to its own module, no onger emergency_save before perl_reload

File Contents

# User Rev Content
1 root 1.37 #! perl # mandatory
2 root 1.1
3     # this extension swaps out maps and resets them, in essence managing
4     # the reset/swap policy of the server.
5 root 1.18 # it also contains the map prefetching logic
6 root 1.1
7 root 1.24 #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8 root 1.34 our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out
9 root 1.47 our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || 5; # time the map scheduler sleeps between runs
10 root 1.34 our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds
11     our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load
12 root 1.47 our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .6; # swap as fast as possible at this load
13 root 1.1
14 root 1.48 cf::post_init {
15     cf::async_ext {
16     $Coro::current->{desc} = "startup map scanner";
17     $Coro::current->prio (Coro::PRIO_MIN);
18    
19     # load the header of swapped-out maps.
20     # this is not a correctness issue, it simply saves diskspace
21     # because old files will get cleaned up on reset time
22     Coro::Timer::sleep 0.25;
23    
24     for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) {
25     cf::map::find $path;
26     }
27    
28     # now hunt for resettable per-player maps
29     for my $login (@{ cf::player::list_logins or [] }) {
30     for my $path (@{ cf::player::maps $login or [] }) {
31     $path =~ /^~[^\/]+(\/.*)$/
32     or next; # doh
33 root 1.35
34 root 1.48 my $base = cf::map::find $1;
35 root 1.35
36 root 1.48 # skip maps without base maps on the assumption
37     # that those are old, unresettable maps
38     next unless $base;
39 root 1.35
40 root 1.48 # skip unresettable maps, for speed
41     next if $base->{deny_reset};
42 root 1.35
43 root 1.48 my $map = cf::map::find $path;
44 root 1.35
45 root 1.48 if ($map->{deny_reset}) {
46     warn "found noreset map with resettable base map, resetting: $path\n";
47     delete $map->{deny_reset};
48     }
49 root 1.35 }
50     }
51 root 1.48 };
52 root 1.12
53 root 1.48 our $SCHEDULER = cf::async_ext {
54     $Coro::current->{desc} = "map scheduler";
55     $Coro::current->prio (Coro::PRIO_MAX);
56    
57     while () {
58     if ($cf::LOADAVG > $SWAP_LOAD2) {
59     cf::wait_for_tick;
60     } else {
61     Coro::EV::timer_once $SCHEDULE_INTERVAL;
62     }
63 root 1.1
64 root 1.48 # this weird form of iteration over values is used because
65 root 1.51 # the hash changes underneath us frequently, and 'for'
66 root 1.48 # keeps a direct reference to the value without (in 5.8 perls)
67     # keeping a reference, so this is prone to crashes or worse.
68     my @maps = keys %cf::MAP;
69     for (@maps) {
70     my $map = $cf::MAP{$_}
71     or next;
72     $map->valid or next;
73    
74     eval {
75     # not yet, because maps might become visible to players nearby
76     # we need to remove the map from %cf::MAP and all tiled map links
77 root 1.1 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
78     # $map->deactivate;
79     # delete $map->{active};
80     # }
81 root 1.48 if ($map->should_reset) {
82     $map->reset;
83     } elsif ($map->in_memory == cf::MAP_ACTIVE) {
84     my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, $cf::TICK * 1.5),
85     $cf::TICK * 1.5, $SWAP_TIMEOUT;
86    
87     if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
88     $map->swap_out;
89     } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
90     $map->save;
91 root 1.52 $map->{last_save} -= cf::rndm; # randomise map save times a bit
92 root 1.48 }
93 root 1.3 }
94 root 1.48 };
95     warn $@ if $@;
96     cf::cede_to_tick;
97 root 1.1 };
98 root 1.48 }
99     };
100    
101     $SCHEDULER->prio (-2);
102 root 1.1 };
103 root 1.5
104 root 1.49 # purely for debugging, will load ALL maps
105     sub loadall {
106 root 1.50 my $maps = cf::map::static_maps;
107    
108     for my $path (@$maps) {
109     my $map = cf::map::find $path
110     or warn "ERROR: unable to find map $path\n";
111     $map->load;
112     }
113 root 1.49 }
114