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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.58
Committed: Fri Feb 3 03:01:45 2012 UTC (12 years, 3 months ago) by root
Branch: MAIN
CVS Tags: rel-3_1, HEAD
Changes since 1.57: +6 -6 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.37 #! perl # mandatory
2 root 1.1
3     # this extension swaps out maps and resets them, in essence managing
4     # the reset/swap policy of the server.
5 root 1.18 # it also contains the map prefetching logic
6 root 1.1
7 root 1.58 #CONF DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8     CONF SWAP_TIMEOUT = 300; # number of seconds after which inactive maps get swapped out
9     CONF SCHEDULE_INTERVAL = 5; # time the map scheduler sleeps between runs
10     CONF SAVE_TIMEOUT = 30; # save maps every n seconds
11     CONF SWAP_LOAD1 = .1; # start aggressively swapping at this load
12     CONF SWAP_LOAD2 = .6; # swap as fast as possible at this load
13 root 1.1
14 root 1.55 sub reload {
15     local $Coro::current->{desc} = "startup map scanner";
16     $Coro::current->prio (Coro::PRIO_MIN);
17    
18     # load the header of swapped-out maps.
19     # this is not a correctness issue, it simply saves diskspace
20     # because old files will get cleaned up on reset time
21 root 1.48
22 root 1.55 for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) {
23     cf::map::find $path;
24     }
25 root 1.48
26 root 1.55 # now hunt for resettable per-player maps
27     for my $login (@{ cf::player::list_logins or [] }) {
28     for my $path (@{ cf::player::maps $login or [] }) {
29     $path =~ /^~[^\/]+(\/.*)$/
30     or next; # doh
31    
32     my $base = cf::map::find $1;
33    
34     # skip maps without base maps on the assumption
35     # that those are old, unresettable maps
36     next unless $base;
37    
38     # skip unresettable maps, for speed
39     next if $base->{deny_reset};
40    
41     my $map = cf::map::find $path;
42    
43     if ($map->{deny_reset}) {
44     warn "found noreset map with resettable base map, resetting: $path\n";
45     delete $map->{deny_reset};
46 root 1.35 }
47     }
48 root 1.55 }
49     }
50    
51     cf::post_init {
52     cf::async { reload };
53 root 1.12
54 root 1.48 our $SCHEDULER = cf::async_ext {
55     $Coro::current->{desc} = "map scheduler";
56     $Coro::current->prio (Coro::PRIO_MAX);
57    
58     while () {
59     if ($cf::LOADAVG > $SWAP_LOAD2) {
60     cf::wait_for_tick;
61     } else {
62 root 1.57 Coro::AnyEvent::sleep $SCHEDULE_INTERVAL;
63 root 1.48 }
64 root 1.1
65 root 1.48 # this weird form of iteration over values is used because
66 root 1.51 # the hash changes underneath us frequently, and 'for'
67 root 1.48 # keeps a direct reference to the value without (in 5.8 perls)
68     # keeping a reference, so this is prone to crashes or worse.
69     my @maps = keys %cf::MAP;
70     for (@maps) {
71     my $map = $cf::MAP{$_}
72     or next;
73     $map->valid or next;
74    
75     eval {
76     # not yet, because maps might become visible to players nearby
77     # we need to remove the map from %cf::MAP and all tiled map links
78 root 1.1 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
79     # $map->deactivate;
80     # delete $map->{active};
81     # }
82 root 1.48 if ($map->should_reset) {
83     $map->reset;
84 root 1.56 } elsif ($map->linkable) {
85 root 1.48 my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, $cf::TICK * 1.5),
86     $cf::TICK * 1.5, $SWAP_TIMEOUT;
87    
88     if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
89     $map->swap_out;
90     } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
91     $map->save;
92 root 1.52 $map->{last_save} -= cf::rndm; # randomise map save times a bit
93 root 1.48 }
94 root 1.3 }
95 root 1.48 };
96     warn $@ if $@;
97     cf::cede_to_tick;
98 root 1.1 };
99 root 1.48 }
100     };
101    
102     $SCHEDULER->prio (-2);
103 root 1.1 };
104 root 1.5
105 root 1.49 # purely for debugging, will load ALL maps
106     sub loadall {
107 root 1.50 my $maps = cf::map::static_maps;
108    
109     for my $path (@$maps) {
110     my $map = cf::map::find $path
111     or warn "ERROR: unable to find map $path\n";
112     $map->load;
113     }
114 root 1.49 }
115