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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.1
Committed: Mon Jan 1 11:21:54 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Log Message:
- integrated most of the map/exit handling into cf.pm
  (it grows too large, should be split 'somehow', but thats not easy)
- moved the swap/reste scheduler into an extension
- imrpoved exit/sync logic

File Contents

# Content
1 #! perl
2
3 # this extension swaps out maps and resets them, in essence managing
4 # the reset/swap policy of the server.
5
6 our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu
7 our $SWAP_TIMEOUT = 600; # number of seconds after which maps inactive get swapped out
8 our $SCHEDULE_INTERVAL = 8; # time the map scheduler sleeps between runs
9 our $SAVE_TIMEOUT = 60; # save maps every n seconds
10 our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_HOLD
11
12 $DEACTIVATE_TIMEOUT = 3;#d#
13 $SWAP_TIMEOUT = 5;#d#
14 $SCHEDULE_INTERVAL = 1;
15
16 our $SCHEDULER = cf::coro {
17 while () {
18 Coro::Timer::sleep $SCHEDULE_INTERVAL;
19
20 for my $map (values %cf::MAP) {
21 eval {
22 next if $map->in_memory != cf::MAP_IN_MEMORY;
23 next if $map->players;
24 my $last_access = $map->last_access;
25 # not yet, because maps might become visible to players nearby
26 # we need a tiled meta map for this to work
27 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
28 # $map->deactivate;
29 # delete $map->{active};
30 # }
31 if ($map->should_reset) {
32 $map->reset;
33 } elsif ($last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) {
34 $map->swap_out;
35 Coro::Timer::sleep $SAVE_INTERVAL;
36 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
37 $map->save;
38 Coro::Timer::sleep $SAVE_INTERVAL;
39 }
40 };
41 warn $@ if $@;
42 Coro::cede;
43 }
44 }
45 };
46 $SCHEDULER->prio (-2);
47