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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.18
Committed: Fri Jan 5 21:51:41 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.17: +1 -0 lines
Log Message:
improve the hack

File Contents

# Content
1 #! perl
2
3 # this extension swaps out maps and resets them, in essence managing
4 # the reset/swap policy of the server.
5 # it also contains the map prefetching logic
6
7 our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8 our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out
9 our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs
10 our $SAVE_TIMEOUT = 20; # save maps every n seconds
11 our $SAVE_INTERVAL = 0.1; # save at max. one map every $SAVE_INTERVAL
12
13 cf::async_ext {
14 $Coro::current->prio (Coro::PRIO_MIN);
15 # load the header of swapped-out maps.
16 # this is not a correctness issue, it simply saves diskspace
17 # because old files will get cleaned up on reset time
18 Coro::Timer::sleep 1;
19
20 my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir;
21
22 for my $map (@$files) {
23 utf8::decode $map;
24 next if $map =~ /\.(?:pst|meta)$/;
25 $map =~ s/∕/\//g;
26 cf::map::find $map;
27 Coro::Timer::sleep 0.05;
28 }
29
30 #TODO: should also preload random maps...
31 };
32
33 our $SCHEDULER = cf::async_ext {
34 while () {
35 Coro::Timer::sleep $SCHEDULE_INTERVAL;
36
37 # this weird form of iteration over values is used because
38 # the hash changes underneath us frequently, and for
39 # keeps a direct reference to the value without (in 5.8 perls)
40 # keeping a reference, so this is prone to crashes or worse.
41 my @maps = keys %cf::MAP;
42 for (@maps) {
43 my $map = $cf::MAP{$_}
44 or next;
45 $map->valid or next;
46
47 eval {
48 # not yet, because maps might become visible to players nearby
49 # we need to remove the map from %cf::MAP and all tiled map links
50 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
51 # $map->deactivate;
52 # delete $map->{active};
53 # }
54 if ($map->should_reset) {
55 $map->reset;
56 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
57 if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) {
58 $map->swap_out;
59 Coro::Timer::sleep $SAVE_INTERVAL;
60 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
61 $map->save;
62 Coro::Timer::sleep $SAVE_INTERVAL;
63 }
64 }
65 };
66 warn $@ if $@;
67 Coro::cede;
68 };
69 }
70 };
71
72 $SCHEDULER->prio (-2);
73
74 # map load prefetch for tiled maps, possibly exits, too
75 cf::map->attach (
76 on_enter => sub {
77 my ($map, $pl) = @_;
78
79 (cf::async {
80 my @diag; # diagonal neighbours
81
82 for (0 .. 3) {
83 my $neigh = $map->tile_path ($_)
84 or next;
85 $neigh = cf::map::find $neigh, $map
86 or next;
87 $neigh->load;
88
89 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
90 [$neigh->tile_path (($_ + 1) % 4), $neigh];
91 }
92
93 for (@diag) {
94 my $neigh = cf::map::find @$_
95 or next;
96 $neigh->load;
97 }
98 })->prio (2);
99 # higher prio because prefetching is very important
100 # as it prefetches maps that can make the server block
101 },
102 );
103