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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.34
Committed: Fri May 11 07:59:59 2007 UTC (17 years ago) by root
Branch: MAIN
CVS Tags: rel-2_1
Changes since 1.33: +12 -9 lines
Log Message:
- introduce a notion of cpu load average within the server
- use it to more gracefully increase swap intervals in the map-scheduler
- add clip and lerp utility functions.

File Contents

# Content
1 #! perl # MANDATORY
2
3 # this extension swaps out maps and resets them, in essence managing
4 # the reset/swap policy of the server.
5 # it also contains the map prefetching logic
6
7 #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8 our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out
9 our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || .8; # time the map scheduler sleeps between runs
10 our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds
11 our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load
12 our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load
13
14 cf::async_ext {
15 $Coro::current->prio (Coro::PRIO_MIN);
16 # load the header of swapped-out maps.
17 # this is not a correctness issue, it simply saves diskspace
18 # because old files will get cleaned up on reset time
19 Coro::Timer::sleep 1;
20
21 my $files = Coro::AIO::aio_readdir $cf::TMPDIR;
22
23 for my $map (@$files) {
24 utf8::decode $map;
25 next if $map =~ /\.(?:pst|meta)$/;
26 cf::map::find $map;
27 cf::wait_for_tick;
28 }
29
30 #TODO: should also preload random maps...
31 };
32
33 our $SCHEDULER = cf::async_ext {
34 while () {
35 Coro::Event::do_timer (after => $SCHEDULE_INTERVAL)
36 unless $cf::LOADAVG > $SWAP_LOAD2;
37
38 # this weird form of iteration over values is used because
39 # the hash changes underneath us frequently, and for
40 # keeps a direct reference to the value without (in 5.8 perls)
41 # keeping a reference, so this is prone to crashes or worse.
42 my @maps = keys %cf::MAP;
43 for (@maps) {
44 my $map = $cf::MAP{$_}
45 or next;
46 $map->valid or next;
47
48 eval {
49 # not yet, because maps might become visible to players nearby
50 # we need to remove the map from %cf::MAP and all tiled map links
51 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
52 # $map->deactivate;
53 # delete $map->{active};
54 # }
55 if ($map->should_reset) {
56 $map->reset;
57 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
58 my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, 0), 0, $SWAP_TIMEOUT;
59
60 if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
61 $map->swap_out;
62 cf::wait_for_tick unless $cf::LOADAVG > $SWAP_LOAD2;
63 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
64 $map->save;
65 cf::wait_for_tick unless $cf::LOADAVG > $SWAP_LOAD2;
66 }
67 }
68 };
69 warn $@ if $@;
70 cf::cede_to_tick;
71 };
72 }
73 };
74
75 $SCHEDULER->prio (-2);
76