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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.43
Committed: Wed Sep 19 21:57:26 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
Changes since 1.42: +1 -1 lines
Log Message:
name your coroutines

File Contents

# Content
1 #! perl # mandatory
2
3 # this extension swaps out maps and resets them, in essence managing
4 # the reset/swap policy of the server.
5 # it also contains the map prefetching logic
6
7 #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8 our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out
9 our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || .8; # time the map scheduler sleeps between runs
10 our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds
11 our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load
12 our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load
13
14 cf::async_ext {
15 $Coro::current->{desc} = "startup map scanner";
16 $Coro::current->prio (Coro::PRIO_MIN);
17
18 # load the header of swapped-out maps.
19 # this is not a correctness issue, it simply saves diskspace
20 # because old files will get cleaned up on reset time
21 Coro::Timer::sleep 0.25;
22
23 for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) {
24 cf::cede_to_tick;
25 cf::map::find $path;
26 }
27
28 # now hunt for resettable per-player maps
29 for my $login (@{ cf::player::list_logins or [] }) {
30 for my $path (@{ cf::player::maps $login or [] }) {
31 cf::cede_to_tick;
32
33 $path =~ /^~[^\/]+(\/.*)$/
34 or next; # doh
35
36 my $base = cf::map::find $1;
37
38 # skip maps without base maps on the assumption
39 # that those are old, unresettable maps
40 next unless $base;
41
42 # skip unresettable maps, for speed
43 next if $base->{deny_reset};
44
45 my $map = cf::map::find $path;
46
47 if ($map->{deny_reset}) {
48 warn "found noreset map with resettable base map, resetting: $path\n";
49 delete $map->{deny_reset};
50 }
51 }
52 }
53 };
54
55 our $SCHEDULER = cf::async_ext {
56 $Coro::current->{desc} = "map scheduler";
57 my $timer = Coro::Event->timer (after => 1);
58
59 while () {
60 $timer->interval ($SCHEDULE_INTERVAL);
61 $timer->next unless $cf::LOADAVG > $SWAP_LOAD2;
62
63 # this weird form of iteration over values is used because
64 # the hash changes underneath us frequently, and for
65 # keeps a direct reference to the value without (in 5.8 perls)
66 # keeping a reference, so this is prone to crashes or worse.
67 my @maps = keys %cf::MAP;
68 for (@maps) {
69 my $map = $cf::MAP{$_}
70 or next;
71 $map->valid or next;
72
73 eval {
74 # not yet, because maps might become visible to players nearby
75 # we need to remove the map from %cf::MAP and all tiled map links
76 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
77 # $map->deactivate;
78 # delete $map->{active};
79 # }
80 if ($map->should_reset) {
81 $map->reset;
82 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
83 my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, $cf::TICK * 1.5),
84 $cf::TICK * 1.5, $SWAP_TIMEOUT;
85
86 if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
87 $map->swap_out;
88 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
89 $map->save;
90 $map->{last_save} -= rand; # randomise map save times a bit
91 }
92 }
93 };
94 warn $@ if $@;
95 cf::cede_to_tick;
96 };
97 }
98 };
99
100 $SCHEDULER->prio (-2);
101