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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.54
Committed: Wed May 5 23:23:29 2010 UTC (14 years ago) by root
Branch: MAIN
Changes since 1.53: +0 -3 lines
Log Message:
move incloader to its own module, no onger emergency_save before perl_reload

File Contents

# Content
1 #! perl # mandatory
2
3 # this extension swaps out maps and resets them, in essence managing
4 # the reset/swap policy of the server.
5 # it also contains the map prefetching logic
6
7 #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8 our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out
9 our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || 5; # time the map scheduler sleeps between runs
10 our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds
11 our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load
12 our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .6; # swap as fast as possible at this load
13
14 cf::post_init {
15 cf::async_ext {
16 $Coro::current->{desc} = "startup map scanner";
17 $Coro::current->prio (Coro::PRIO_MIN);
18
19 # load the header of swapped-out maps.
20 # this is not a correctness issue, it simply saves diskspace
21 # because old files will get cleaned up on reset time
22 Coro::Timer::sleep 0.25;
23
24 for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) {
25 cf::map::find $path;
26 }
27
28 # now hunt for resettable per-player maps
29 for my $login (@{ cf::player::list_logins or [] }) {
30 for my $path (@{ cf::player::maps $login or [] }) {
31 $path =~ /^~[^\/]+(\/.*)$/
32 or next; # doh
33
34 my $base = cf::map::find $1;
35
36 # skip maps without base maps on the assumption
37 # that those are old, unresettable maps
38 next unless $base;
39
40 # skip unresettable maps, for speed
41 next if $base->{deny_reset};
42
43 my $map = cf::map::find $path;
44
45 if ($map->{deny_reset}) {
46 warn "found noreset map with resettable base map, resetting: $path\n";
47 delete $map->{deny_reset};
48 }
49 }
50 }
51 };
52
53 our $SCHEDULER = cf::async_ext {
54 $Coro::current->{desc} = "map scheduler";
55 $Coro::current->prio (Coro::PRIO_MAX);
56
57 while () {
58 if ($cf::LOADAVG > $SWAP_LOAD2) {
59 cf::wait_for_tick;
60 } else {
61 Coro::EV::timer_once $SCHEDULE_INTERVAL;
62 }
63
64 # this weird form of iteration over values is used because
65 # the hash changes underneath us frequently, and 'for'
66 # keeps a direct reference to the value without (in 5.8 perls)
67 # keeping a reference, so this is prone to crashes or worse.
68 my @maps = keys %cf::MAP;
69 for (@maps) {
70 my $map = $cf::MAP{$_}
71 or next;
72 $map->valid or next;
73
74 eval {
75 # not yet, because maps might become visible to players nearby
76 # we need to remove the map from %cf::MAP and all tiled map links
77 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
78 # $map->deactivate;
79 # delete $map->{active};
80 # }
81 if ($map->should_reset) {
82 $map->reset;
83 } elsif ($map->in_memory == cf::MAP_ACTIVE) {
84 my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, $cf::TICK * 1.5),
85 $cf::TICK * 1.5, $SWAP_TIMEOUT;
86
87 if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
88 $map->swap_out;
89 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
90 $map->save;
91 $map->{last_save} -= cf::rndm; # randomise map save times a bit
92 }
93 }
94 };
95 warn $@ if $@;
96 cf::cede_to_tick;
97 };
98 }
99 };
100
101 $SCHEDULER->prio (-2);
102 };
103
104 # purely for debugging, will load ALL maps
105 sub loadall {
106 my $maps = cf::map::static_maps;
107
108 for my $path (@$maps) {
109 my $map = cf::map::find $path
110 or warn "ERROR: unable to find map $path\n";
111 $map->load;
112 }
113 }
114