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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.58
Committed: Fri Feb 3 03:01:45 2012 UTC (12 years, 3 months ago) by root
Branch: MAIN
CVS Tags: rel-3_1, HEAD
Changes since 1.57: +6 -6 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #! perl # mandatory
2
3 # this extension swaps out maps and resets them, in essence managing
4 # the reset/swap policy of the server.
5 # it also contains the map prefetching logic
6
7 #CONF DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8 CONF SWAP_TIMEOUT = 300; # number of seconds after which inactive maps get swapped out
9 CONF SCHEDULE_INTERVAL = 5; # time the map scheduler sleeps between runs
10 CONF SAVE_TIMEOUT = 30; # save maps every n seconds
11 CONF SWAP_LOAD1 = .1; # start aggressively swapping at this load
12 CONF SWAP_LOAD2 = .6; # swap as fast as possible at this load
13
14 sub reload {
15 local $Coro::current->{desc} = "startup map scanner";
16 $Coro::current->prio (Coro::PRIO_MIN);
17
18 # load the header of swapped-out maps.
19 # this is not a correctness issue, it simply saves diskspace
20 # because old files will get cleaned up on reset time
21
22 for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) {
23 cf::map::find $path;
24 }
25
26 # now hunt for resettable per-player maps
27 for my $login (@{ cf::player::list_logins or [] }) {
28 for my $path (@{ cf::player::maps $login or [] }) {
29 $path =~ /^~[^\/]+(\/.*)$/
30 or next; # doh
31
32 my $base = cf::map::find $1;
33
34 # skip maps without base maps on the assumption
35 # that those are old, unresettable maps
36 next unless $base;
37
38 # skip unresettable maps, for speed
39 next if $base->{deny_reset};
40
41 my $map = cf::map::find $path;
42
43 if ($map->{deny_reset}) {
44 warn "found noreset map with resettable base map, resetting: $path\n";
45 delete $map->{deny_reset};
46 }
47 }
48 }
49 }
50
51 cf::post_init {
52 cf::async { reload };
53
54 our $SCHEDULER = cf::async_ext {
55 $Coro::current->{desc} = "map scheduler";
56 $Coro::current->prio (Coro::PRIO_MAX);
57
58 while () {
59 if ($cf::LOADAVG > $SWAP_LOAD2) {
60 cf::wait_for_tick;
61 } else {
62 Coro::AnyEvent::sleep $SCHEDULE_INTERVAL;
63 }
64
65 # this weird form of iteration over values is used because
66 # the hash changes underneath us frequently, and 'for'
67 # keeps a direct reference to the value without (in 5.8 perls)
68 # keeping a reference, so this is prone to crashes or worse.
69 my @maps = keys %cf::MAP;
70 for (@maps) {
71 my $map = $cf::MAP{$_}
72 or next;
73 $map->valid or next;
74
75 eval {
76 # not yet, because maps might become visible to players nearby
77 # we need to remove the map from %cf::MAP and all tiled map links
78 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
79 # $map->deactivate;
80 # delete $map->{active};
81 # }
82 if ($map->should_reset) {
83 $map->reset;
84 } elsif ($map->linkable) {
85 my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, $cf::TICK * 1.5),
86 $cf::TICK * 1.5, $SWAP_TIMEOUT;
87
88 if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
89 $map->swap_out;
90 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
91 $map->save;
92 $map->{last_save} -= cf::rndm; # randomise map save times a bit
93 }
94 }
95 };
96 warn $@ if $@;
97 cf::cede_to_tick;
98 };
99 }
100 };
101
102 $SCHEDULER->prio (-2);
103 };
104
105 # purely for debugging, will load ALL maps
106 sub loadall {
107 my $maps = cf::map::static_maps;
108
109 for my $path (@$maps) {
110 my $map = cf::map::find $path
111 or warn "ERROR: unable to find map $path\n";
112 $map->load;
113 }
114 }
115