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/cvs/deliantra/server/ext/nimbus.ext
Revision: 1.1
Committed: Fri Dec 15 19:29:18 2006 UTC (17 years, 5 months ago) by root
Branch: MAIN
Log Message:
moved perl extensions into server codebase, where they belong

File Contents

# User Rev Content
1 root 1.1 #! perl
2    
3     # handle the nimbus map and other stuff
4    
5     my @STATS = qw(
6     Str Dex Con Wis Cha Int Pow
7     wc ac hp maxhp sp maxsp grace maxgrace
8     exp food dam luck
9     );
10    
11     sub stats_get($) {
12     my ($stats, $save) = @_;
13    
14     $save->{$_} = $stats->$_
15     for @STATS;
16    
17     $save
18     }
19    
20     sub stats_set($$) {
21     my ($stats, $save) = @_;
22    
23     $stats->$_ ($save->{$_})
24     for @STATS;
25    
26     $stats->hp ($stats->maxhp);
27     $stats->grace ($stats->maxgrace);
28     $stats->food (999);
29     }
30    
31     sub skills_get($) {
32     my ($ob) = @_;
33    
34     +{
35     map +($_->skill => $_->stats->exp),
36     grep $_->type == cf::SKILL,
37     $ob->inv
38     }
39     }
40    
41     sub skills_set($$) {
42     my ($ob, $skills) = @_;
43    
44     for my $skill (grep $_->type == cf::SKILL, $ob->inv) {
45     my $name = $skill->skill;
46    
47     if ($skill->stats->exp < $skills->{$name}) {
48     $skill->stats->exp ($skills->{$name});
49     $ob->player_lvl_adj ($skill);
50     }
51     }
52     }
53    
54     # called when the player will likely die (modulo explore mode)
55     # but before any stats/exp is changed
56     cf::attach_to_players
57     on_death => sub {
58     my ($pl) = @_;
59     my $ob = $pl->ob;
60    
61     # save player stats and experience to restore it later
62    
63     unless ($ob->{in_nimbus}) {
64     my $save = {
65     stats => stats_get $ob->stats,
66     orig_stats => stats_get $pl->orig_stats,
67     savebed => [$pl->savebed],
68     skill_exp => skills_get $ob,
69     };
70    
71     $ob->{in_nimbus} = $save;
72    
73     $ob->message ("\n");
74     $ob->message ("You start to feel dizzy.\n");
75     $ob->message ("The world around you blurs.\n");
76     $ob->message ("\n");
77     }
78    
79     my $path = sprintf "%s/%s/%s/%s",
80     cf::localdir, cf::playerdir, $ob->name, "nimbus";
81    
82     if ($ob->map->path ne $path) {
83     my $nimbus = cf::map::find "/schmorp/nimbus";
84     $nimbus->path ($path);
85     $nimbus->unique (1);
86    
87     $pl->savebed ($path, 24, 12);
88     }
89     },
90     ;
91    
92     sub teleport {
93     my ($pl, $map, $x, $y) = @_;
94    
95     return if $pl->ob->map->path eq $map
96     && abs ($pl->ob->x - $x) <= 1
97     && abs ($pl->ob->y - $y) <= 1;
98    
99     my $portal = cf::object::new "exit";
100    
101     $portal->slaying ($map);
102     $portal->stats->hp ($x);
103     $portal->stats->sp ($y);
104    
105     $portal->apply ($pl->ob);
106    
107     $portal->destroy;
108     }
109    
110     cf::register_attachment nimbus_exit =>
111     on_trigger => sub {
112     my ($self, $ob) = @_;
113    
114     my $pl = $ob->contr;
115     my @savebed;
116    
117     if (my $save = delete $ob->{in_nimbus}) {
118     @savebed = @{$save->{savebed}};
119    
120     if ($self->{nimbus_exit}{restore}) {
121     $ob->message ("The gods acknowledge your success.\n");
122     stats_set $ob->stats, $save->{stats};
123     stats_set $pl->orig_stats, $save->{orig_stats};
124     $ob->player_lvl_adj; # update overall level
125     skills_set $ob, $save->{skill_exp};
126     } else {
127     $ob->message ("The gods are disappointed with you.\n");
128     }
129    
130     } else {
131     @savebed = ("/scorn/taverns/inn", 10, 5);
132     }
133    
134     $pl->savebed (@savebed);
135    
136     my $map = $ob->map;
137    
138     teleport $pl, @savebed;
139    
140     # should make this a temporary map and let cf deal with it
141     unlink $map->path;
142     unlink $map->path . ".pst";
143    
144     $map->delete_map;
145    
146     $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES);
147    
148     $ob->message ("You feel as if you woke up from a dream.\n");
149     $ob->message ("You have a headache.\n");
150     $ob->message ("Maybe you should have a drink.\n");
151    
152     cf::override;
153     },
154     ;
155