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/cvs/deliantra/server/ext/nimbus.ext
Revision: 1.4
Committed: Mon Jan 1 15:32:40 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.3: +7 -37 lines
Log Message:
in my stupidity i broke the loader

File Contents

# User Rev Content
1 root 1.1 #! perl
2    
3     # handle the nimbus map and other stuff
4    
5     my @STATS = qw(
6     Str Dex Con Wis Cha Int Pow
7     wc ac hp maxhp sp maxsp grace maxgrace
8     exp food dam luck
9     );
10    
11     sub stats_get($) {
12     my ($stats, $save) = @_;
13    
14     $save->{$_} = $stats->$_
15     for @STATS;
16    
17     $save
18     }
19    
20     sub stats_set($$) {
21     my ($stats, $save) = @_;
22    
23     $stats->$_ ($save->{$_})
24     for @STATS;
25    
26     $stats->hp ($stats->maxhp);
27     $stats->grace ($stats->maxgrace);
28     $stats->food (999);
29     }
30    
31     sub skills_get($) {
32     my ($ob) = @_;
33    
34     +{
35     map +($_->skill => $_->stats->exp),
36     grep $_->type == cf::SKILL,
37     $ob->inv
38     }
39     }
40    
41     sub skills_set($$) {
42     my ($ob, $skills) = @_;
43    
44     for my $skill (grep $_->type == cf::SKILL, $ob->inv) {
45     my $name = $skill->skill;
46    
47     if ($skill->stats->exp < $skills->{$name}) {
48     $skill->stats->exp ($skills->{$name});
49     $ob->player_lvl_adj ($skill);
50     }
51     }
52     }
53    
54     # called when the player will likely die (modulo explore mode)
55     # but before any stats/exp is changed
56 root 1.2 cf::player->attach (
57 root 1.1 on_death => sub {
58     my ($pl) = @_;
59     my $ob = $pl->ob;
60    
61     # save player stats and experience to restore it later
62    
63     unless ($ob->{in_nimbus}) {
64     my $save = {
65     stats => stats_get $ob->stats,
66     orig_stats => stats_get $pl->orig_stats,
67     savebed => [$pl->savebed],
68     skill_exp => skills_get $ob,
69     };
70    
71     $ob->{in_nimbus} = $save;
72    
73     $ob->message ("\n");
74     $ob->message ("You start to feel dizzy.\n");
75     $ob->message ("The world around you blurs.\n");
76     $ob->message ("\n");
77     }
78    
79 root 1.4 $pl->savebed ("/schmorp/nimbus", 24, 12);
80 root 1.1 },
81 root 1.2 );
82 root 1.1
83 root 1.2 cf::object::attachment nimbus_exit =>
84 root 1.1 on_trigger => sub {
85     my ($self, $ob) = @_;
86    
87     my $pl = $ob->contr;
88     my @savebed;
89    
90     if (my $save = delete $ob->{in_nimbus}) {
91     @savebed = @{$save->{savebed}};
92    
93     if ($self->{nimbus_exit}{restore}) {
94     $ob->message ("The gods acknowledge your success.\n");
95     stats_set $ob->stats, $save->{stats};
96     stats_set $pl->orig_stats, $save->{orig_stats};
97     $ob->player_lvl_adj; # update overall level
98     skills_set $ob, $save->{skill_exp};
99     } else {
100     $ob->message ("The gods are disappointed with you.\n");
101     }
102    
103     } else {
104     @savebed = ("/scorn/taverns/inn", 10, 5);
105     }
106    
107 root 1.4 my $map = $ob->map;
108 root 1.1 $pl->savebed (@savebed);
109 root 1.4 $ob->goto_map (@savebed);
110 root 1.1
111 root 1.4 $map->{deny_save} = 1;
112     $map->unlink_save;
113     $map->rename ("{nimbus}");
114     $map->reset;
115 root 1.1
116     $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES);
117    
118     $ob->message ("You feel as if you woke up from a dream.\n");
119     $ob->message ("You have a headache.\n");
120     $ob->message ("Maybe you should have a drink.\n");
121    
122     cf::override;
123     },
124     ;
125